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724 lines
25 KiB
C
724 lines
25 KiB
C
/* Direct3D ExecuteBuffer
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* Copyright (c) 1998-2004 Lionel ULMER
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* Copyright (c) 2002-2004 Christian Costa
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* Copyright (c) 2006 Stefan Dösinger
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*
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* This file contains the implementation of IDirect3DExecuteBuffer.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "ddraw_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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/*****************************************************************************
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* _dump_executedata
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* _dump_D3DEXECUTEBUFFERDESC
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*
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* Debug functions which write the executebuffer data to the console
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*
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*****************************************************************************/
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static void _dump_executedata(const D3DEXECUTEDATA *lpData) {
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TRACE("dwSize : %d\n", lpData->dwSize);
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TRACE("Vertex Offset : %d Count : %d\n", lpData->dwVertexOffset, lpData->dwVertexCount);
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TRACE("Instruction Offset : %d Length : %d\n", lpData->dwInstructionOffset, lpData->dwInstructionLength);
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TRACE("HVertex Offset : %d\n", lpData->dwHVertexOffset);
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}
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static void _dump_D3DEXECUTEBUFFERDESC(const D3DEXECUTEBUFFERDESC *lpDesc) {
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TRACE("dwSize : %d\n", lpDesc->dwSize);
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TRACE("dwFlags : %x\n", lpDesc->dwFlags);
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TRACE("dwCaps : %x\n", lpDesc->dwCaps);
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TRACE("dwBufferSize : %d\n", lpDesc->dwBufferSize);
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TRACE("lpData : %p\n", lpDesc->lpData);
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}
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static void transform_vertex(D3DTLVERTEX *dst, const D3DMATRIX *mat,
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const D3DVIEWPORT *vp, float x, float y, float z)
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{
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dst->u1.sx = (x * mat->_11) + (y * mat->_21) + (z * mat->_31) + mat->_41;
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dst->u2.sy = (x * mat->_12) + (y * mat->_22) + (z * mat->_32) + mat->_42;
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dst->u3.sz = (x * mat->_13) + (y * mat->_23) + (z * mat->_33) + mat->_43;
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dst->u4.rhw = (x * mat->_14) + (y * mat->_24) + (z * mat->_34) + mat->_44;
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dst->u1.sx = dst->u1.sx / dst->u4.rhw * vp->dvScaleX + vp->dwX + vp->dwWidth / 2;
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dst->u2.sy = -dst->u2.sy / dst->u4.rhw * vp->dvScaleY + vp->dwY + vp->dwHeight / 2;
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dst->u3.sz /= dst->u4.rhw;
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dst->u4.rhw = 1.0f / dst->u4.rhw;
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}
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HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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struct d3d_device *device, struct d3d_viewport *viewport)
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{
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DWORD vs = buffer->data.dwVertexOffset;
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DWORD is = buffer->data.dwInstructionOffset;
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char *instr = (char *)buffer->desc.lpData + is;
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unsigned int i;
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if (viewport->active_device != device)
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{
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WARN("Viewport %p active device is %p.\n",
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viewport, viewport->active_device);
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return DDERR_INVALIDPARAMS;
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}
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/* Activate the viewport */
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viewport_activate(viewport, FALSE);
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TRACE("ExecuteData :\n");
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if (TRACE_ON(ddraw))
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_dump_executedata(&(buffer->data));
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for (;;)
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{
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D3DINSTRUCTION *current = (D3DINSTRUCTION *)instr;
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BYTE size;
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WORD count;
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count = current->wCount;
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size = current->bSize;
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instr += sizeof(D3DINSTRUCTION);
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switch (current->bOpcode) {
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case D3DOP_POINT: {
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WARN("POINT-s (%d)\n", count);
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instr += count * size;
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} break;
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case D3DOP_LINE: {
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WARN("LINE-s (%d)\n", count);
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instr += count * size;
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} break;
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case D3DOP_TRIANGLE:
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{
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D3DTLVERTEX *tl_vx = buffer->vertex_data;
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TRACE("TRIANGLE (%d)\n", count);
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if (buffer->nb_indices < count * 3)
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{
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buffer->nb_indices = count * 3;
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HeapFree(GetProcessHeap(), 0, buffer->indices);
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buffer->indices = HeapAlloc(GetProcessHeap(), 0, sizeof(*buffer->indices) * buffer->nb_indices);
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}
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for (i = 0; i < count; ++i)
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{
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D3DTRIANGLE *ci = (D3DTRIANGLE *)instr;
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TRACE(" v1: %d v2: %d v3: %d\n",ci->u1.v1, ci->u2.v2, ci->u3.v3);
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TRACE(" Flags : ");
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if (TRACE_ON(ddraw))
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{
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/* Wireframe */
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if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1)
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TRACE("EDGEENABLE1 ");
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if (ci->wFlags & D3DTRIFLAG_EDGEENABLE2)
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TRACE("EDGEENABLE2 ");
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if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1)
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TRACE("EDGEENABLE3 ");
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/* Strips / Fans */
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if (ci->wFlags == D3DTRIFLAG_EVEN)
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TRACE("EVEN ");
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if (ci->wFlags == D3DTRIFLAG_ODD)
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TRACE("ODD ");
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if (ci->wFlags == D3DTRIFLAG_START)
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TRACE("START ");
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if ((ci->wFlags > 0) && (ci->wFlags < 30))
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TRACE("STARTFLAT(%u) ", ci->wFlags);
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TRACE("\n");
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}
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buffer->indices[(i * 3) ] = ci->u1.v1;
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buffer->indices[(i * 3) + 1] = ci->u2.v2;
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buffer->indices[(i * 3) + 2] = ci->u3.v3;
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instr += size;
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}
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IDirect3DDevice7_DrawIndexedPrimitive(&device->IDirect3DDevice7_iface,
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D3DPT_TRIANGLELIST, D3DFVF_TLVERTEX, tl_vx, buffer->nb_vertices,
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buffer->indices, count * 3, 0);
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} break;
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case D3DOP_MATRIXLOAD:
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WARN("MATRIXLOAD-s (%d)\n", count);
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instr += count * size;
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break;
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case D3DOP_MATRIXMULTIPLY:
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TRACE("MATRIXMULTIPLY (%d)\n", count);
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for (i = 0; i < count; ++i)
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{
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D3DMATRIXMULTIPLY *ci = (D3DMATRIXMULTIPLY *)instr;
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D3DMATRIX *a, *b, *c;
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a = ddraw_get_object(&device->handle_table, ci->hDestMatrix - 1, DDRAW_HANDLE_MATRIX);
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b = ddraw_get_object(&device->handle_table, ci->hSrcMatrix1 - 1, DDRAW_HANDLE_MATRIX);
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c = ddraw_get_object(&device->handle_table, ci->hSrcMatrix2 - 1, DDRAW_HANDLE_MATRIX);
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if (!a || !b || !c)
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{
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ERR("Invalid matrix handle (a %#x -> %p, b %#x -> %p, c %#x -> %p).\n",
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ci->hDestMatrix, a, ci->hSrcMatrix1, b, ci->hSrcMatrix2, c);
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}
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else
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{
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TRACE("dst %p, src1 %p, src2 %p.\n", a, b, c);
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multiply_matrix(a, c, b);
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}
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instr += size;
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}
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break;
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case D3DOP_STATETRANSFORM:
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TRACE("STATETRANSFORM (%d)\n", count);
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for (i = 0; i < count; ++i)
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{
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D3DSTATE *ci = (D3DSTATE *)instr;
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D3DMATRIX *m;
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m = ddraw_get_object(&device->handle_table, ci->u2.dwArg[0] - 1, DDRAW_HANDLE_MATRIX);
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if (!m)
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{
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ERR("Invalid matrix handle %#x.\n", ci->u2.dwArg[0]);
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}
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else
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{
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if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_WORLD)
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device->world = ci->u2.dwArg[0];
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if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_VIEW)
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device->view = ci->u2.dwArg[0];
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if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_PROJECTION)
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device->proj = ci->u2.dwArg[0];
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IDirect3DDevice7_SetTransform(&device->IDirect3DDevice7_iface,
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ci->u1.dtstTransformStateType, m);
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}
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instr += size;
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}
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break;
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case D3DOP_STATELIGHT:
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TRACE("STATELIGHT (%d)\n", count);
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for (i = 0; i < count; ++i)
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{
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D3DSTATE *ci = (D3DSTATE *)instr;
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if (FAILED(IDirect3DDevice3_SetLightState(&device->IDirect3DDevice3_iface,
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ci->u1.dlstLightStateType, ci->u2.dwArg[0])))
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WARN("Failed to set light state.\n");
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instr += size;
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}
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break;
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case D3DOP_STATERENDER:
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TRACE("STATERENDER (%d)\n", count);
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for (i = 0; i < count; ++i)
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{
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D3DSTATE *ci = (D3DSTATE *)instr;
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if (FAILED(IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface,
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ci->u1.drstRenderStateType, ci->u2.dwArg[0])))
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WARN("Failed to set render state.\n");
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instr += size;
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}
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break;
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case D3DOP_PROCESSVERTICES:
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{
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/* TODO: Share code with d3d_vertex_buffer7_ProcessVertices()
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* and / or wined3d_device_process_vertices(). */
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D3DMATRIX view_mat, world_mat, proj_mat, mat;
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TRACE("PROCESSVERTICES (%d)\n", count);
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/* Get the transform and world matrix */
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/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
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wined3d_device_get_transform(device->wined3d_device,
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D3DTRANSFORMSTATE_VIEW, (struct wined3d_matrix *)&view_mat);
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wined3d_device_get_transform(device->wined3d_device,
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D3DTRANSFORMSTATE_PROJECTION, (struct wined3d_matrix *)&proj_mat);
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wined3d_device_get_transform(device->wined3d_device,
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WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)&world_mat);
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if (TRACE_ON(ddraw))
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{
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TRACE(" Projection Matrix:\n");
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dump_D3DMATRIX(&proj_mat);
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TRACE(" View Matrix:\n");
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dump_D3DMATRIX(&view_mat);
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TRACE(" World Matrix:\n");
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dump_D3DMATRIX(&world_mat);
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}
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multiply_matrix(&mat, &view_mat, &world_mat);
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multiply_matrix(&mat, &proj_mat, &mat);
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for (i = 0; i < count; ++i)
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{
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D3DPROCESSVERTICES *ci = (D3DPROCESSVERTICES *)instr;
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D3DTLVERTEX *dst = (D3DTLVERTEX *)buffer->vertex_data + ci->wDest;
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DWORD op = ci->dwFlags & D3DPROCESSVERTICES_OPMASK;
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TRACE(" start %u, dest %u, count %u, flags %#x.\n",
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ci->wStart, ci->wDest, ci->dwCount, ci->dwFlags);
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if (ci->dwFlags & D3DPROCESSVERTICES_UPDATEEXTENTS)
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FIXME("D3DPROCESSVERTICES_UPDATEEXTENTS not implemented.\n");
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if (ci->dwFlags & D3DPROCESSVERTICES_NOCOLOR)
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FIXME("D3DPROCESSVERTICES_NOCOLOR not implemented.\n");
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switch (op)
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{
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case D3DPROCESSVERTICES_TRANSFORMLIGHT:
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{
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const D3DVERTEX *src = (D3DVERTEX *)((char *)buffer->desc.lpData + vs) + ci->wStart;
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unsigned int vtx_idx;
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static unsigned int once;
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if (!once++)
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FIXME("Lighting not implemented.\n");
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for (vtx_idx = 0; vtx_idx < ci->dwCount; ++vtx_idx)
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{
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transform_vertex(&dst[vtx_idx], &mat, &viewport->viewports.vp1,
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src[vtx_idx].u1.x, src[vtx_idx].u2.y, src[vtx_idx].u3.z);
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/* No lighting yet */
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dst[vtx_idx].u5.color = 0xffffffff; /* Opaque white */
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dst[vtx_idx].u6.specular = 0xff000000; /* No specular and no fog factor */
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dst[vtx_idx].u7.tu = src[vtx_idx].u7.tu;
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dst[vtx_idx].u8.tv = src[vtx_idx].u8.tv;
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}
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break;
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}
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case D3DPROCESSVERTICES_TRANSFORM:
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{
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const D3DLVERTEX *src = (D3DLVERTEX *)((char *)buffer->desc.lpData + vs) + ci->wStart;
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unsigned int vtx_idx;
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for (vtx_idx = 0; vtx_idx < ci->dwCount; ++vtx_idx)
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{
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transform_vertex(&dst[vtx_idx], &mat, &viewport->viewports.vp1,
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src[vtx_idx].u1.x, src[vtx_idx].u2.y, src[vtx_idx].u3.z);
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dst[vtx_idx].u5.color = src[vtx_idx].u4.color;
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dst[vtx_idx].u6.specular = src[vtx_idx].u5.specular;
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dst[vtx_idx].u7.tu = src[vtx_idx].u6.tu;
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dst[vtx_idx].u8.tv = src[vtx_idx].u7.tv;
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}
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break;
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}
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case D3DPROCESSVERTICES_COPY:
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{
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const D3DTLVERTEX *src = (D3DTLVERTEX *)((char *)buffer->desc.lpData + vs) + ci->wStart;
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memcpy(dst, src, ci->dwCount * sizeof(*dst));
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break;
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}
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default:
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FIXME("Unhandled vertex processing op %#x.\n", op);
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break;
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}
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instr += size;
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}
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break;
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}
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case D3DOP_TEXTURELOAD: {
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WARN("TEXTURELOAD-s (%d)\n", count);
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instr += count * size;
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} break;
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case D3DOP_EXIT: {
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TRACE("EXIT (%d)\n", count);
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/* We did this instruction */
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instr += size;
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/* Exit this loop */
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goto end_of_buffer;
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} break;
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case D3DOP_BRANCHFORWARD:
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TRACE("BRANCHFORWARD (%d)\n", count);
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for (i = 0; i < count; ++i)
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{
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D3DBRANCH *ci = (D3DBRANCH *)instr;
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if ((buffer->data.dsStatus.dwStatus & ci->dwMask) == ci->dwValue)
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{
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if (!ci->bNegate)
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{
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TRACE(" Branch to %d\n", ci->dwOffset);
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if (ci->dwOffset) {
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instr = (char*)current + ci->dwOffset;
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break;
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}
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}
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} else {
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if (ci->bNegate) {
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TRACE(" Branch to %d\n", ci->dwOffset);
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if (ci->dwOffset) {
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instr = (char*)current + ci->dwOffset;
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break;
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}
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}
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}
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instr += size;
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}
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break;
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case D3DOP_SPAN: {
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WARN("SPAN-s (%d)\n", count);
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instr += count * size;
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} break;
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case D3DOP_SETSTATUS:
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TRACE("SETSTATUS (%d)\n", count);
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for (i = 0; i < count; ++i)
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{
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buffer->data.dsStatus = *(D3DSTATUS *)instr;
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instr += size;
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}
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break;
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default:
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ERR("Unhandled OpCode %d !!!\n",current->bOpcode);
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/* Try to save ... */
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instr += count * size;
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break;
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}
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}
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end_of_buffer:
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return D3D_OK;
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}
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static inline struct d3d_execute_buffer *impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_execute_buffer, IDirect3DExecuteBuffer_iface);
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}
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static HRESULT WINAPI d3d_execute_buffer_QueryInterface(IDirect3DExecuteBuffer *iface, REFIID iid, void **out)
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{
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TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
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if (IsEqualGUID(&IID_IDirect3DExecuteBuffer, iid)
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|| IsEqualGUID(&IID_IUnknown, iid))
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{
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IDirect3DExecuteBuffer_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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/*****************************************************************************
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* IDirect3DExecuteBuffer::AddRef
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*
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* A normal AddRef method, nothing special
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*
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* Returns:
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* The new refcount
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*
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*****************************************************************************/
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static ULONG WINAPI d3d_execute_buffer_AddRef(IDirect3DExecuteBuffer *iface)
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{
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struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface);
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ULONG ref = InterlockedIncrement(&buffer->ref);
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TRACE("%p increasing refcount to %u.\n", buffer, ref);
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return ref;
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}
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|
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/*****************************************************************************
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* IDirect3DExecuteBuffer::Release
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*
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* A normal Release method, nothing special
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*
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* Returns:
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* The new refcount
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*
|
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*****************************************************************************/
|
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static ULONG WINAPI d3d_execute_buffer_Release(IDirect3DExecuteBuffer *iface)
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{
|
|
struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface);
|
|
ULONG ref = InterlockedDecrement(&buffer->ref);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", buffer, ref);
|
|
|
|
if (!ref)
|
|
{
|
|
if (buffer->need_free)
|
|
HeapFree(GetProcessHeap(), 0, buffer->desc.lpData);
|
|
HeapFree(GetProcessHeap(), 0, buffer->vertex_data);
|
|
HeapFree(GetProcessHeap(), 0, buffer->indices);
|
|
HeapFree(GetProcessHeap(), 0, buffer);
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DExecuteBuffer::Initialize
|
|
*
|
|
* Initializes the Execute Buffer. This method exists for COM compliance
|
|
* Nothing to do here.
|
|
*
|
|
* Returns:
|
|
* D3D_OK
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_execute_buffer_Initialize(IDirect3DExecuteBuffer *iface,
|
|
IDirect3DDevice *device, D3DEXECUTEBUFFERDESC *desc)
|
|
{
|
|
TRACE("iface %p, device %p, desc %p.\n", iface, device, desc);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DExecuteBuffer::Lock
|
|
*
|
|
* Locks the buffer, so the app can write into it.
|
|
*
|
|
* Params:
|
|
* Desc: Pointer to return the buffer description. This Description contains
|
|
* a pointer to the buffer data.
|
|
*
|
|
* Returns:
|
|
* This implementation always returns D3D_OK
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_execute_buffer_Lock(IDirect3DExecuteBuffer *iface, D3DEXECUTEBUFFERDESC *desc)
|
|
{
|
|
struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface);
|
|
DWORD dwSize;
|
|
|
|
TRACE("iface %p, desc %p.\n", iface, desc);
|
|
|
|
dwSize = desc->dwSize;
|
|
memcpy(desc, &buffer->desc, dwSize);
|
|
|
|
if (TRACE_ON(ddraw))
|
|
{
|
|
TRACE(" Returning description :\n");
|
|
_dump_D3DEXECUTEBUFFERDESC(desc);
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DExecuteBuffer::Unlock
|
|
*
|
|
* Unlocks the buffer. We don't have anything to do here
|
|
*
|
|
* Returns:
|
|
* This implementation always returns D3D_OK
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_execute_buffer_Unlock(IDirect3DExecuteBuffer *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DExecuteBuffer::SetExecuteData
|
|
*
|
|
* Sets the execute data. This data is used to describe the buffer's content
|
|
*
|
|
* Params:
|
|
* Data: Pointer to a D3DEXECUTEDATA structure containing the data to
|
|
* assign
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_OUTOFMEMORY if the vertex buffer allocation failed
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_execute_buffer_SetExecuteData(IDirect3DExecuteBuffer *iface, D3DEXECUTEDATA *data)
|
|
{
|
|
struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface);
|
|
DWORD nbvert;
|
|
|
|
TRACE("iface %p, data %p.\n", iface, data);
|
|
|
|
memcpy(&buffer->data, data, data->dwSize);
|
|
|
|
/* Get the number of vertices in the execute buffer */
|
|
nbvert = buffer->data.dwVertexCount;
|
|
|
|
/* Prepares the transformed vertex buffer */
|
|
HeapFree(GetProcessHeap(), 0, buffer->vertex_data);
|
|
buffer->vertex_data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nbvert * sizeof(D3DTLVERTEX));
|
|
buffer->nb_vertices = nbvert;
|
|
|
|
if (TRACE_ON(ddraw))
|
|
_dump_executedata(data);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DExecuteBuffer::GetExecuteData
|
|
*
|
|
* Returns the data in the execute buffer
|
|
*
|
|
* Params:
|
|
* Data: Pointer to a D3DEXECUTEDATA structure used to return data
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_execute_buffer_GetExecuteData(IDirect3DExecuteBuffer *iface, D3DEXECUTEDATA *data)
|
|
{
|
|
struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface);
|
|
DWORD dwSize;
|
|
|
|
TRACE("iface %p, data %p.\n", iface, data);
|
|
|
|
dwSize = data->dwSize;
|
|
memcpy(data, &buffer->data, dwSize);
|
|
|
|
if (TRACE_ON(ddraw))
|
|
{
|
|
TRACE("Returning data :\n");
|
|
_dump_executedata(data);
|
|
}
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DExecuteBuffer::Validate
|
|
*
|
|
* DirectX 5 SDK: "The IDirect3DExecuteBuffer::Validate method is not
|
|
* currently implemented"
|
|
*
|
|
* Params:
|
|
* ?
|
|
*
|
|
* Returns:
|
|
* DDERR_UNSUPPORTED, because it's not implemented in Windows.
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_execute_buffer_Validate(IDirect3DExecuteBuffer *iface,
|
|
DWORD *offset, LPD3DVALIDATECALLBACK callback, void *context, DWORD reserved)
|
|
{
|
|
TRACE("iface %p, offset %p, callback %p, context %p, reserved %#x.\n",
|
|
iface, offset, callback, context, reserved);
|
|
|
|
WARN("Not implemented.\n");
|
|
|
|
return DDERR_UNSUPPORTED; /* Unchecked */
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DExecuteBuffer::Optimize
|
|
*
|
|
* DirectX5 SDK: "The IDirect3DExecuteBuffer::Optimize method is not
|
|
* currently supported"
|
|
*
|
|
* Params:
|
|
* Dummy: Seems to be an unused dummy ;)
|
|
*
|
|
* Returns:
|
|
* DDERR_UNSUPPORTED, because it's not implemented in Windows.
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_execute_buffer_Optimize(IDirect3DExecuteBuffer *iface, DWORD reserved)
|
|
{
|
|
TRACE("iface %p, reserved %#x.\n", iface, reserved);
|
|
|
|
WARN("Not implemented.\n");
|
|
|
|
return DDERR_UNSUPPORTED; /* Unchecked */
|
|
}
|
|
|
|
static const struct IDirect3DExecuteBufferVtbl d3d_execute_buffer_vtbl =
|
|
{
|
|
d3d_execute_buffer_QueryInterface,
|
|
d3d_execute_buffer_AddRef,
|
|
d3d_execute_buffer_Release,
|
|
d3d_execute_buffer_Initialize,
|
|
d3d_execute_buffer_Lock,
|
|
d3d_execute_buffer_Unlock,
|
|
d3d_execute_buffer_SetExecuteData,
|
|
d3d_execute_buffer_GetExecuteData,
|
|
d3d_execute_buffer_Validate,
|
|
d3d_execute_buffer_Optimize,
|
|
};
|
|
|
|
HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
|
|
struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc)
|
|
{
|
|
execute_buffer->IDirect3DExecuteBuffer_iface.lpVtbl = &d3d_execute_buffer_vtbl;
|
|
execute_buffer->ref = 1;
|
|
execute_buffer->d3ddev = device;
|
|
|
|
/* Initializes memory */
|
|
memcpy(&execute_buffer->desc, desc, desc->dwSize);
|
|
|
|
/* No buffer given */
|
|
if (!(execute_buffer->desc.dwFlags & D3DDEB_LPDATA))
|
|
execute_buffer->desc.lpData = NULL;
|
|
|
|
/* No buffer size given */
|
|
if (!(execute_buffer->desc.dwFlags & D3DDEB_BUFSIZE))
|
|
execute_buffer->desc.dwBufferSize = 0;
|
|
|
|
/* Create buffer if asked */
|
|
if (!execute_buffer->desc.lpData && execute_buffer->desc.dwBufferSize)
|
|
{
|
|
execute_buffer->need_free = TRUE;
|
|
execute_buffer->desc.lpData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, execute_buffer->desc.dwBufferSize);
|
|
if (!execute_buffer->desc.lpData)
|
|
{
|
|
ERR("Failed to allocate execute buffer data.\n");
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
}
|
|
|
|
execute_buffer->desc.dwFlags |= D3DDEB_LPDATA;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d_execute_buffer_vtbl);
|
|
|
|
return impl_from_IDirect3DExecuteBuffer(iface);
|
|
}
|