wine/dlls/d3drm/tests/d3drm.c
2012-05-21 20:21:56 +02:00

895 lines
35 KiB
C

/*
* Copyright 2010, 2012 Christian Costa
* Copyright 2012 André Hentschel
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <d3drm.h>
#include <initguid.h>
#include "wine/test.h"
static HMODULE d3drm_handle = 0;
static HRESULT (WINAPI * pDirect3DRMCreate)(LPDIRECT3DRM* ppDirect3DRM);
#define CHECK_REFCOUNT(obj,rc) \
{ \
int rc_new = rc; \
int count = get_refcount( (IUnknown *)obj ); \
ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
}
#define D3DRM_GET_PROC(func) \
p ## func = (void*)GetProcAddress(d3drm_handle, #func); \
if(!p ## func) { \
trace("GetProcAddress(%s) failed\n", #func); \
FreeLibrary(d3drm_handle); \
return FALSE; \
}
static BOOL InitFunctionPtrs(void)
{
d3drm_handle = LoadLibraryA("d3drm.dll");
if(!d3drm_handle)
{
skip("Could not load d3drm.dll\n");
return FALSE;
}
D3DRM_GET_PROC(Direct3DRMCreate)
return TRUE;
}
static int get_refcount(IUnknown *object)
{
IUnknown_AddRef( object );
return IUnknown_Release( object );
}
static D3DRMMATRIX4D identity = {
{ 1.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 1.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 1.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 1.0f }
};
static char data_bad_version[] =
"xof 0302txt 0064\n"
"Header Object\n"
"{\n"
"1; 2; 3;\n"
"}\n";
static char data_no_mesh[] =
"xof 0302txt 0064\n"
"Header Object\n"
"{\n"
"1; 0; 1;\n"
"}\n";
static char data_ok[] =
"xof 0302txt 0064\n"
"Header Object\n"
"{\n"
"1; 0; 1;\n"
"}\n"
"Mesh Object\n"
"{\n"
"4;\n"
"1.0; 0.0; 0.0;,\n"
"0.0; 1.0; 0.0;,\n"
"0.0; 0.0; 1.0;,\n"
"1.0; 1.0; 1.0;;\n"
"3;\n"
"3; 0, 1, 2;,\n"
"3; 1, 2, 3;,\n"
"3; 3, 1, 2;;\n"
"}\n";
static char data_full[] =
"xof 0302txt 0064\n"
"Header { 1; 0; 1; }\n"
"Mesh {\n"
" 3;\n"
" 0.1; 0.2; 0.3;,\n"
" 0.4; 0.5; 0.6;,\n"
" 0.7; 0.8; 0.9;;\n"
" 1;\n"
" 3; 0, 1, 2;;\n"
" MeshMaterialList {\n"
" 1; 1; 0;\n"
" Material {\n"
" 0.0; 1.0; 0.0; 1.0;;\n"
" 30.0;\n"
" 1.0; 0.0; 0.0;;\n"
" 0.5; 0.5; 0.5;;\n"
" TextureFileName {\n"
" \"Texture.bmp\";\n"
" }\n"
" }\n"
" }\n"
" MeshNormals {\n"
" 3;\n"
" 1.1; 1.2; 1.3;,\n"
" 1.4; 1.5; 1.6;,\n"
" 1.7; 1.8; 1.9;;\n"
" 1;"
" 3; 0, 1, 2;;\n"
" }\n"
" MeshTextureCoords {\n"
" 3;\n"
" 0.13; 0.17;,\n"
" 0.23; 0.27;,\n"
" 0.33; 0.37;;\n"
" }\n"
"}\n";
static char data_d3drm_load[] =
"xof 0302txt 0064\n"
"Header Object\n"
"{\n"
"1; 0; 1;\n"
"}\n"
"Mesh Object1\n"
"{\n"
" 1;\n"
" 0.1; 0.2; 0.3;,\n"
" 1;\n"
" 3; 0, 1, 2;;\n"
"}\n"
"Mesh Object2\n"
"{\n"
" 1;\n"
" 0.1; 0.2; 0.3;,\n"
" 1;\n"
" 3; 0, 1, 2;;\n"
"}\n"
"Frame Scene\n"
"{\n"
" {Object1}\n"
" {Object2}\n"
"}\n";
static void test_MeshBuilder(void)
{
HRESULT hr;
LPDIRECT3DRM pD3DRM;
LPDIRECT3DRMMESHBUILDER pMeshBuilder;
LPDIRECT3DRMMESH mesh;
D3DRMLOADMEMORY info;
int val;
DWORD val1, val2, val3;
D3DVALUE valu, valv;
D3DVECTOR v[3];
D3DVECTOR n[3];
DWORD f[8];
char name[10];
DWORD size;
hr = pDirect3DRMCreate(&pD3DRM);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = IDirect3DRM_CreateMeshBuilder(pD3DRM, &pMeshBuilder);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr);
info.lpMemory = data_bad_version;
info.dSize = strlen(data_bad_version);
hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRMERR_BADFILE, "Should have returned D3DRMERR_BADFILE (hr = %x)\n", hr);
info.lpMemory = data_no_mesh;
info.dSize = strlen(data_no_mesh);
hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRMERR_NOTFOUND, "Should have returned D3DRMERR_NOTFOUND (hr = %x)\n", hr);
info.lpMemory = data_ok;
info.dSize = strlen(data_ok);
hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr);
size = sizeof(name);
hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name);
ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr);
ok(!strcmp(name, "Object"), "Retreived name '%s' instead of 'Object'\n", name);
size = strlen("Object"); /* No space for null character */
hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name);
ok(hr == E_INVALIDARG, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr);
hr = IDirect3DRMMeshBuilder_SetName(pMeshBuilder, NULL);
ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_SetName returned hr = %x\n", hr);
size = sizeof(name);
hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name);
ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr);
ok(size == 0, "Size should be 0 instead of %u\n", size);
hr = IDirect3DRMMeshBuilder_SetName(pMeshBuilder, "");
ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_SetName returned hr = %x\n", hr);
size = sizeof(name);
hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name);
ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr);
ok(!strcmp(name, ""), "Retreived name '%s' instead of ''\n", name);
val = IDirect3DRMMeshBuilder_GetVertexCount(pMeshBuilder);
ok(val == 4, "Wrong number of vertices %d (must be 4)\n", val);
val = IDirect3DRMMeshBuilder_GetFaceCount(pMeshBuilder);
ok(val == 3, "Wrong number of faces %d (must be 3)\n", val);
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, NULL, &val2, NULL, &val3, NULL);
ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
ok(val1 == 4, "Wrong number of vertices %d (must be 4)\n", val1);
todo_wine ok(val2 == 4, "Wrong number of normals %d (must be 4)\n", val2);
ok(val3 == 22, "Wrong number of face data bytes %d (must be 22)\n", val3);
/* Check that Load method generated default texture coordinates (0.0f, 0.0f) for each vertex */
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 0, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 1, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 2, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 3, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 4, &valu, &valv);
ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder_SetTextureCoordinates(pMeshBuilder, 0, valu, valv);
ok(hr == D3DRM_OK, "Cannot set texture coordinates (hr = %x)\n", hr);
hr = IDirect3DRMMeshBuilder_SetTextureCoordinates(pMeshBuilder, 4, valu, valv);
ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);
valu = 0.0f;
valv = 0.0f;
hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 0, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 1.23f, "Wrong coordinate %f (must be 1.23)\n", valu);
ok(valv == 3.21f, "Wrong coordinate %f (must be 3.21)\n", valv);
IDirect3DRMMeshBuilder_Release(pMeshBuilder);
hr = IDirect3DRM_CreateMeshBuilder(pD3DRM, &pMeshBuilder);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr);
/* No group in mesh when mesh builder is not loaded */
hr = IDirect3DRMMeshBuilder_CreateMesh(pMeshBuilder, &mesh);
ok(hr == D3DRM_OK, "CreateMesh failed returning hr = %x\n", hr);
if (hr == D3DRM_OK)
{
DWORD nb_groups;
nb_groups = IDirect3DRMMesh_GetGroupCount(mesh);
ok(nb_groups == 0, "GetCroupCount returned %u\n", nb_groups);
IDirect3DRMMesh_Release(mesh);
}
info.lpMemory = data_full;
info.dSize = strlen(data_full);
hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr);
val = IDirect3DRMMeshBuilder_GetVertexCount(pMeshBuilder);
ok(val == 3, "Wrong number of vertices %d (must be 3)\n", val);
val = IDirect3DRMMeshBuilder_GetFaceCount(pMeshBuilder);
ok(val == 1, "Wrong number of faces %d (must be 1)\n", val);
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f);
ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
ok(val1 == 3, "Wrong number of vertices %d (must be 3)\n", val1);
ok(val2 == 3, "Wrong number of normals %d (must be 3)\n", val2);
ok(val3 == 8, "Wrong number of face data bytes %d (must be 8)\n", val3);
ok(U1(v[0]).x == 0.1f, "Wrong component v[0].x = %f (expected 0.1)\n", U1(v[0]).x);
ok(U2(v[0]).y == 0.2f, "Wrong component v[0].y = %f (expected 0.2)\n", U2(v[0]).y);
ok(U3(v[0]).z == 0.3f, "Wrong component v[0].z = %f (expected 0.3)\n", U3(v[0]).z);
ok(U1(v[1]).x == 0.4f, "Wrong component v[1].x = %f (expected 0.4)\n", U1(v[1]).x);
ok(U2(v[1]).y == 0.5f, "Wrong component v[1].y = %f (expected 0.5)\n", U2(v[1]).y);
ok(U3(v[1]).z == 0.6f, "Wrong component v[1].z = %f (expected 0.6)\n", U3(v[1]).z);
ok(U1(v[2]).x == 0.7f, "Wrong component v[2].x = %f (expected 0.7)\n", U1(v[2]).x);
ok(U2(v[2]).y == 0.8f, "Wrong component v[2].y = %f (expected 0.8)\n", U2(v[2]).y);
ok(U3(v[2]).z == 0.9f, "Wrong component v[2].z = %f (expected 0.9)\n", U3(v[2]).z);
ok(U1(n[0]).x == 1.1f, "Wrong component n[0].x = %f (expected 1.1)\n", U1(n[0]).x);
ok(U2(n[0]).y == 1.2f, "Wrong component n[0].y = %f (expected 1.2)\n", U2(n[0]).y);
ok(U3(n[0]).z == 1.3f, "Wrong component n[0].z = %f (expected 1.3)\n", U3(n[0]).z);
ok(U1(n[1]).x == 1.4f, "Wrong component n[1].x = %f (expected 1.4)\n", U1(n[1]).x);
ok(U2(n[1]).y == 1.5f, "Wrong component n[1].y = %f (expected 1.5)\n", U2(n[1]).y);
ok(U3(n[1]).z == 1.6f, "Wrong component n[1].z = %f (expected 1.6)\n", U3(n[1]).z);
ok(U1(n[2]).x == 1.7f, "Wrong component n[2].x = %f (expected 1.7)\n", U1(n[2]).x);
ok(U2(n[2]).y == 1.8f, "Wrong component n[2].y = %f (expected 1.8)\n", U2(n[2]).y);
ok(U3(n[2]).z == 1.9f, "Wrong component n[2].z = %f (expected 1.9)\n", U3(n[2]).z);
ok(f[0] == 3 , "Wrong component f[0] = %d (expected 3)\n", f[0]);
ok(f[1] == 0 , "Wrong component f[1] = %d (expected 0)\n", f[1]);
ok(f[2] == 0 , "Wrong component f[2] = %d (expected 0)\n", f[2]);
ok(f[3] == 1 , "Wrong component f[3] = %d (expected 1)\n", f[3]);
ok(f[4] == 1 , "Wrong component f[4] = %d (expected 1)\n", f[4]);
ok(f[5] == 2 , "Wrong component f[5] = %d (expected 2)\n", f[5]);
ok(f[6] == 2 , "Wrong component f[6] = %d (expected 2)\n", f[6]);
ok(f[7] == 0 , "Wrong component f[7] = %d (expected 0)\n", f[7]);
hr = IDirect3DRMMeshBuilder_CreateMesh(pMeshBuilder, &mesh);
ok(hr == D3DRM_OK, "CreateMesh failed returning hr = %x\n", hr);
if (hr == D3DRM_OK)
{
DWORD nb_groups;
nb_groups = IDirect3DRMMesh_GetGroupCount(mesh);
ok(nb_groups == 1, "GetCroupCount returned %u\n", nb_groups);
IDirect3DRMMesh_Release(mesh);
}
hr = IDirect3DRMMeshBuilder_Scale(pMeshBuilder, 2, 3 ,4);
ok(hr == D3DRM_OK, "Scale failed returning hr = %x\n", hr);
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f);
ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
ok(val2 == 3, "Wrong number of normals %d (must be 3)\n", val2);
ok(val1 == 3, "Wrong number of vertices %d (must be 3)\n", val1);
ok(U1(v[0]).x == 0.1f*2, "Wrong component v[0].x = %f (expected %f)\n", U1(v[0]).x, 0.1f*2);
ok(U2(v[0]).y == 0.2f*3, "Wrong component v[0].y = %f (expected %f)\n", U2(v[0]).y, 0.2f*3);
ok(U3(v[0]).z == 0.3f*4, "Wrong component v[0].z = %f (expected %f)\n", U3(v[0]).z, 0.3f*4);
ok(U1(v[1]).x == 0.4f*2, "Wrong component v[1].x = %f (expected %f)\n", U1(v[1]).x, 0.4f*2);
ok(U2(v[1]).y == 0.5f*3, "Wrong component v[1].y = %f (expected %f)\n", U2(v[1]).y, 0.5f*3);
ok(U3(v[1]).z == 0.6f*4, "Wrong component v[1].z = %f (expected %f)\n", U3(v[1]).z, 0.6f*4);
ok(U1(v[2]).x == 0.7f*2, "Wrong component v[2].x = %f (expected %f)\n", U1(v[2]).x, 0.7f*2);
ok(U2(v[2]).y == 0.8f*3, "Wrong component v[2].y = %f (expected %f)\n", U2(v[2]).y, 0.8f*3);
ok(U3(v[2]).z == 0.9f*4, "Wrong component v[2].z = %f (expected %f)\n", U3(v[2]).z, 0.9f*4);
/* Normals are not affected by Scale */
ok(U1(n[0]).x == 1.1f, "Wrong component n[0].x = %f (expected %f)\n", U1(n[0]).x, 1.1f);
ok(U2(n[0]).y == 1.2f, "Wrong component n[0].y = %f (expected %f)\n", U2(n[0]).y, 1.2f);
ok(U3(n[0]).z == 1.3f, "Wrong component n[0].z = %f (expected %f)\n", U3(n[0]).z, 1.3f);
ok(U1(n[1]).x == 1.4f, "Wrong component n[1].x = %f (expected %f)\n", U1(n[1]).x, 1.4f);
ok(U2(n[1]).y == 1.5f, "Wrong component n[1].y = %f (expected %f)\n", U2(n[1]).y, 1.5f);
ok(U3(n[1]).z == 1.6f, "Wrong component n[1].z = %f (expected %f)\n", U3(n[1]).z, 1.6f);
ok(U1(n[2]).x == 1.7f, "Wrong component n[2].x = %f (expected %f)\n", U1(n[2]).x, 1.7f);
ok(U2(n[2]).y == 1.8f, "Wrong component n[2].y = %f (expected %f)\n", U2(n[2]).y, 1.8f);
ok(U3(n[2]).z == 1.9f, "Wrong component n[2].z = %f (expected %f)\n", U3(n[2]).z, 1.9f);
IDirect3DRMMeshBuilder_Release(pMeshBuilder);
IDirect3DRM_Release(pD3DRM);
}
static void test_MeshBuilder3(void)
{
HRESULT hr;
LPDIRECT3DRM pD3DRM;
LPDIRECT3DRM3 pD3DRM3;
LPDIRECT3DRMMESHBUILDER3 pMeshBuilder3;
D3DRMLOADMEMORY info;
int val;
DWORD val1;
D3DVALUE valu, valv;
hr = pDirect3DRMCreate(&pD3DRM);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = IDirect3DRM_QueryInterface(pD3DRM, &IID_IDirect3DRM3, (LPVOID*)&pD3DRM3);
if (FAILED(hr))
{
win_skip("Cannot get IDirect3DRM3 interface (hr = %x), skipping tests\n", hr);
IDirect3DRM_Release(pD3DRM);
return;
}
hr = IDirect3DRM3_CreateMeshBuilder(pD3DRM3, &pMeshBuilder3);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder3 interface (hr = %x)\n", hr);
info.lpMemory = data_bad_version;
info.dSize = strlen(data_bad_version);
hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRMERR_BADFILE, "Should have returned D3DRMERR_BADFILE (hr = %x)\n", hr);
info.lpMemory = data_no_mesh;
info.dSize = strlen(data_no_mesh);
hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRMERR_NOTFOUND, "Should have returned D3DRMERR_NOTFOUND (hr = %x)\n", hr);
info.lpMemory = data_ok;
info.dSize = strlen(data_ok);
hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr);
val = IDirect3DRMMeshBuilder3_GetVertexCount(pMeshBuilder3);
ok(val == 4, "Wrong number of vertices %d (must be 4)\n", val);
val = IDirect3DRMMeshBuilder3_GetFaceCount(pMeshBuilder3);
ok(val == 3, "Wrong number of faces %d (must be 3)\n", val);
hr = IDirect3DRMMeshBuilder3_GetVertices(pMeshBuilder3, 0, &val1, NULL);
ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
ok(val1 == 4, "Wrong number of vertices %d (must be 4)\n", val1);
/* Check that Load method generated default texture coordinates (0.0f, 0.0f) for each vertex */
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 0, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 1, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 2, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 3, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 4, &valu, &valv);
ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder3_SetTextureCoordinates(pMeshBuilder3, 0, valu, valv);
ok(hr == D3DRM_OK, "Cannot set texture coordinates (hr = %x)\n", hr);
hr = IDirect3DRMMeshBuilder3_SetTextureCoordinates(pMeshBuilder3, 4, valu, valv);
ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);
valu = 0.0f;
valv = 0.0f;
hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 0, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 1.23f, "Wrong coordinate %f (must be 1.23)\n", valu);
ok(valv == 3.21f, "Wrong coordinate %f (must be 3.21)\n", valv);
IDirect3DRMMeshBuilder3_Release(pMeshBuilder3);
IDirect3DRM3_Release(pD3DRM3);
IDirect3DRM_Release(pD3DRM);
}
static void test_Frame(void)
{
HRESULT hr;
LPDIRECT3DRM pD3DRM;
LPDIRECT3DRMFRAME pFrameC;
LPDIRECT3DRMFRAME pFrameP1;
LPDIRECT3DRMFRAME pFrameP2;
LPDIRECT3DRMFRAME pFrameTmp;
LPDIRECT3DRMFRAMEARRAY pArray;
LPDIRECT3DRMMESHBUILDER pMeshBuilder;
LPDIRECT3DRMVISUAL pVisual1;
LPDIRECT3DRMVISUAL pVisualTmp;
LPDIRECT3DRMVISUALARRAY pVisualArray;
LPDIRECT3DRMLIGHT pLight1;
LPDIRECT3DRMLIGHT pLightTmp;
LPDIRECT3DRMLIGHTARRAY pLightArray;
DWORD count;
hr = pDirect3DRMCreate(&pD3DRM);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = IDirect3DRM_CreateFrame(pD3DRM, NULL, &pFrameC);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameC, 1);
hr = IDirect3DRMFrame_GetParent(pFrameC, NULL);
ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
CHECK_REFCOUNT(pFrameC, 1);
pArray = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameC, &pArray);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
ok(pArray != NULL, "pArray = %p\n", pArray);
if (pArray)
{
count = IDirect3DRMFrameArray_GetSize(pArray);
ok(count == 0, "count = %u\n", count);
hr = IDirect3DRMFrameArray_GetElement(pArray, 0, &pFrameTmp);
ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr);
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrameArray_Release(pArray);
}
hr = IDirect3DRM_CreateFrame(pD3DRM, NULL, &pFrameP1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr);
/* GetParent with NULL pointer */
hr = IDirect3DRMFrame_GetParent(pFrameP1, NULL);
ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 1);
/* [Add/Delete]Child with NULL pointer */
hr = IDirect3DRMFrame_AddChild(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 1);
hr = IDirect3DRMFrame_DeleteChild(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 1);
/* Add child to first parent */
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrame_GetParent(pFrameP1, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
hr = IDirect3DRMFrame_AddChild(pFrameP1, pFrameC);
ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 1);
CHECK_REFCOUNT(pFrameC, 2);
pArray = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP1, &pArray);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
/* In some older version of d3drm, creating IDirect3DRMFrameArray object with GetChildren does not increment refcount of children frames */
ok((get_refcount((IUnknown*)pFrameC) == 3) || broken(get_refcount((IUnknown*)pFrameC) == 2), "Invalid refcount. Expected 3 (or 2) got %d\n", get_refcount((IUnknown*)pFrameC)); \
if (pArray)
{
count = IDirect3DRMFrameArray_GetSize(pArray);
ok(count == 1, "count = %u\n", count);
hr = IDirect3DRMFrameArray_GetElement(pArray, 0, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp);
ok((get_refcount((IUnknown*)pFrameC) == 4) || broken(get_refcount((IUnknown*)pFrameC) == 3), "Invalid refcount. Expected 4 (or 3) got %d\n", get_refcount((IUnknown*)pFrameC)); \
IDirect3DRMFrame_Release(pFrameTmp);
ok((get_refcount((IUnknown*)pFrameC) == 3) || broken(get_refcount((IUnknown*)pFrameC) == 2), "Invalid refcount. Expected 3 (or 2) got %d\n", get_refcount((IUnknown*)pFrameC)); \
IDirect3DRMFrameArray_Release(pArray);
CHECK_REFCOUNT(pFrameC, 2);
}
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
ok(pFrameTmp == pFrameP1, "pFrameTmp = %p\n", pFrameTmp);
CHECK_REFCOUNT(pFrameP1, 2);
/* Add child to second parent */
hr = IDirect3DRM_CreateFrame(pD3DRM, NULL, &pFrameP2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr);
hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC);
ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameC, 2);
pArray = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP2, &pArray);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
if (pArray)
{
count = IDirect3DRMFrameArray_GetSize(pArray);
ok(count == 1, "count = %u\n", count);
hr = IDirect3DRMFrameArray_GetElement(pArray, 0, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrame_Release(pFrameTmp);
IDirect3DRMFrameArray_Release(pArray);
}
pArray = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP1, &pArray);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
if (pArray)
{
count = IDirect3DRMFrameArray_GetSize(pArray);
ok(count == 0, "count = %u\n", count);
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrameArray_GetElement(pArray, 0, &pFrameTmp);
ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr);
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrameArray_Release(pArray);
}
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
ok(pFrameTmp == pFrameP2, "pFrameTmp = %p\n", pFrameTmp);
CHECK_REFCOUNT(pFrameP2, 2);
CHECK_REFCOUNT(pFrameC, 2);
/* Add child again */
hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC);
ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameC, 2);
pArray = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP2, &pArray);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
if (pArray)
{
count = IDirect3DRMFrameArray_GetSize(pArray);
ok(count == 1, "count = %u\n", count);
hr = IDirect3DRMFrameArray_GetElement(pArray, 0, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrame_Release(pFrameTmp);
IDirect3DRMFrameArray_Release(pArray);
}
/* Delete child */
hr = IDirect3DRMFrame_DeleteChild(pFrameP2, pFrameC);
ok(hr == D3DRM_OK, "Cannot delete child frame (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameC, 1);
pArray = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP2, &pArray);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
if (pArray)
{
count = IDirect3DRMFrameArray_GetSize(pArray);
ok(count == 0, "count = %u\n", count);
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrameArray_GetElement(pArray, 0, &pFrameTmp);
ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr);
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrameArray_Release(pArray);
}
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
/* Add two children */
hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC);
ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameC, 2);
hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameP1);
ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 3);
pArray = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP2, &pArray);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
if (pArray)
{
count = IDirect3DRMFrameArray_GetSize(pArray);
ok(count == 2, "count = %u\n", count);
hr = IDirect3DRMFrameArray_GetElement(pArray, 0, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrame_Release(pFrameTmp);
hr = IDirect3DRMFrameArray_GetElement(pArray, 1, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(pFrameTmp == pFrameP1, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrame_Release(pFrameTmp);
IDirect3DRMFrameArray_Release(pArray);
}
/* [Add/Delete]Visual with NULL pointer */
hr = IDirect3DRMFrame_AddVisual(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 3);
hr = IDirect3DRMFrame_DeleteVisual(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 3);
/* Create Visual */
hr = IDirect3DRM_CreateMeshBuilder(pD3DRM, &pMeshBuilder);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr);
pVisual1 = (LPDIRECT3DRMVISUAL)pMeshBuilder;
/* Add Visual to first parent */
hr = IDirect3DRMFrame_AddVisual(pFrameP1, pVisual1);
ok(hr == D3DRM_OK, "Cannot add visual (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 3);
CHECK_REFCOUNT(pVisual1, 2);
pVisualArray = NULL;
hr = IDirect3DRMFrame_GetVisuals(pFrameP1, &pVisualArray);
ok(hr == D3DRM_OK, "Cannot get visuals (hr = %x)\n", hr);
if (pVisualArray)
{
count = IDirect3DRMVisualArray_GetSize(pVisualArray);
ok(count == 1, "count = %u\n", count);
hr = IDirect3DRMVisualArray_GetElement(pVisualArray, 0, &pVisualTmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(pVisualTmp == pVisual1, "pVisualTmp = %p\n", pVisualTmp);
IDirect3DRMVisual_Release(pVisualTmp);
IDirect3DRMVisualArray_Release(pVisualArray);
}
/* Delete Visual */
hr = IDirect3DRMFrame_DeleteVisual(pFrameP1, pVisual1);
ok(hr == D3DRM_OK, "Cannot delete visual (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 3);
IDirect3DRMMeshBuilder_Release(pMeshBuilder);
/* [Add/Delete]Light with NULL pointer */
hr = IDirect3DRMFrame_AddLight(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 3);
hr = IDirect3DRMFrame_DeleteLight(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 3);
/* Create Light */
hr = IDirect3DRM_CreateLightRGB(pD3DRM, D3DRMLIGHT_SPOT, 0.1, 0.2, 0.3, &pLight1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMLight interface (hr = %x)\n", hr);
/* Add Light to first parent */
hr = IDirect3DRMFrame_AddLight(pFrameP1, pLight1);
ok(hr == D3DRM_OK, "Cannot add light (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 3);
CHECK_REFCOUNT(pLight1, 2);
pLightArray = NULL;
hr = IDirect3DRMFrame_GetLights(pFrameP1, &pLightArray);
todo_wine ok(hr == D3DRM_OK, "Cannot get lights (hr = %x)\n", hr);
if (pLightArray)
{
count = IDirect3DRMLightArray_GetSize(pLightArray);
ok(count == 1, "count = %u\n", count);
hr = IDirect3DRMLightArray_GetElement(pLightArray, 0, &pLightTmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(pLightTmp == pLight1, "pLightTmp = %p\n", pLightTmp);
IDirect3DRMLight_Release(pLightTmp);
IDirect3DRMLightArray_Release(pLightArray);
}
/* Delete Light */
hr = IDirect3DRMFrame_DeleteLight(pFrameP1, pLight1);
ok(hr == D3DRM_OK, "Cannot delete light (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 3);
IDirect3DRMLight_Release(pLight1);
/* Cleanup */
IDirect3DRMFrame_Release(pFrameP2);
CHECK_REFCOUNT(pFrameC, 2);
CHECK_REFCOUNT(pFrameP1, 3);
IDirect3DRMFrame_Release(pFrameC);
IDirect3DRMFrame_Release(pFrameP1);
IDirect3DRM_Release(pD3DRM);
}
static void test_Light(void)
{
HRESULT hr;
LPDIRECT3DRM pD3DRM;
LPDIRECT3DRMLIGHT pLight;
D3DRMLIGHTTYPE type;
D3DCOLOR color;
hr = pDirect3DRMCreate(&pD3DRM);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = IDirect3DRM_CreateLightRGB(pD3DRM, D3DRMLIGHT_SPOT, 0.5, 0.5, 0.5, &pLight);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMLight interface (hr = %x)\n", hr);
type = IDirect3DRMLight_GetType(pLight);
todo_wine ok(type == D3DRMLIGHT_SPOT, "wrong type (%u)\n", type);
color = IDirect3DRMLight_GetColor(pLight);
todo_wine ok(color == 0xff7f7f7f, "wrong color (%x)\n", color);
hr = IDirect3DRMLight_SetType(pLight, D3DRMLIGHT_POINT);
todo_wine ok(hr == D3DRM_OK, "Cannot set type (hr = %x)\n", hr);
type = IDirect3DRMLight_GetType(pLight);
todo_wine ok(type == D3DRMLIGHT_POINT, "wrong type (%u)\n", type);
hr = IDirect3DRMLight_SetColor(pLight, 0xff180587);
todo_wine ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr);
color = IDirect3DRMLight_GetColor(pLight);
todo_wine ok(color == 0xff180587, "wrong color (%x)\n", color);
hr = IDirect3DRMLight_SetColorRGB(pLight, 0.5, 0.5, 0.5);
todo_wine ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr);
color = IDirect3DRMLight_GetColor(pLight);
todo_wine ok(color == 0xff7f7f7f, "wrong color (%x)\n", color);
IDirect3DRMLight_Release(pLight);
IDirect3DRM_Release(pD3DRM);
}
static void test_frame_transform(void)
{
HRESULT hr;
LPDIRECT3DRM d3drm;
LPDIRECT3DRMFRAME frame;
D3DRMMATRIX4D matrix;
hr = pDirect3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = IDirect3DRM_CreateFrame(d3drm, NULL, &frame);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr);
hr = IDirect3DRMFrame_GetTransform(frame, matrix);
ok(hr == D3DRM_OK, "IDirect3DRMFrame_GetTransform returned hr = %x\n", hr);
ok(!memcmp(matrix, identity, sizeof(D3DRMMATRIX4D)), "Returned matrix is not identity\n");
IDirect3DRM_Release(d3drm);
}
static int nb_objects = 0;
static const GUID* refiids[] =
{
&IID_IDirect3DRMMeshBuilder,
&IID_IDirect3DRMMeshBuilder,
&IID_IDirect3DRMFrame
};
static void __cdecl object_load_callback(LPDIRECT3DRMOBJECT object, REFIID objectguid, LPVOID arg)
{
ok(object != NULL, "Arg 1 should not be null\n");
ok(IsEqualGUID(objectguid, refiids[nb_objects]), "Arg 2 is incorrect\n");
ok(arg == (LPVOID)0xdeadbeef, "Arg 3 should be 0xdeadbeef (got %p)\n", arg);
nb_objects++;
}
static void test_d3drm_load(void)
{
HRESULT hr;
LPDIRECT3DRM pD3DRM;
D3DRMLOADMEMORY info;
const GUID* req_refiids[] = { &IID_IDirect3DRMMeshBuilder, &IID_IDirect3DRMFrame };
hr = pDirect3DRMCreate(&pD3DRM);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
info.lpMemory = data_d3drm_load;
info.dSize = strlen(data_d3drm_load);
hr = IDirect3DRM_Load(pD3DRM, &info, NULL, (GUID**)req_refiids, 2, D3DRMLOAD_FROMMEMORY, object_load_callback, (LPVOID)0xdeadbeef, NULL, NULL, NULL);
ok(hr == D3DRM_OK, "Cannot load data (hr = %x)\n", hr);
ok(nb_objects == 3, "Should have loaded 3 objects (got %d)\n", nb_objects);
IDirect3DRM_Release(pD3DRM);
}
START_TEST(d3drm)
{
if (!InitFunctionPtrs())
return;
test_MeshBuilder();
test_MeshBuilder3();
test_Frame();
test_Light();
test_frame_transform();
test_d3drm_load();
FreeLibrary(d3drm_handle);
}