mirror of
https://github.com/reactos/wine.git
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8b2c10bcd4
be set up. Change support for lights into a linked list and only set up an equivalent gl light when the light is enabled.
1346 lines
68 KiB
C
1346 lines
68 KiB
C
/*
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* Direct3D 8 private include file
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*
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* Copyright 2002 Jason Edmeades
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __WINE_D3D8_PRIVATE_H
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#define __WINE_D3D8_PRIVATE_H
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#ifndef __WINE_CONFIG_H
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# error You must include config.h to use this header
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#endif
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/* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
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#define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
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#include <GL/gl.h>
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#include <GL/glx.h>
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#ifdef HAVE_GL_GLEXT_H
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# include <GL/glext.h>
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#endif
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#undef XMD_H
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#undef APIENTRY
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#undef CALLBACK
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#undef WINAPI
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/* Redefines the constants */
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#define CALLBACK __stdcall
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#define WINAPI __stdcall
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#define APIENTRY WINAPI
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/* X11 locking */
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extern void (*wine_tsx11_lock_ptr)(void);
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extern void (*wine_tsx11_unlock_ptr)(void);
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/* As GLX relies on X, this is needed */
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extern int num_lock;
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#if 0
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#define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
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#define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
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#else
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#define ENTER_GL() wine_tsx11_lock_ptr()
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#define LEAVE_GL() wine_tsx11_unlock_ptr()
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#endif
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "d3d8.h"
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/* Device caps */
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#define MAX_PALETTES 256
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#define MAX_STREAMS 16
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#define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
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#define MAX_LEVELS 256
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/* Other useful values */
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#define HIGHEST_RENDER_STATE 174
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#define HIGHEST_TEXTURE_STATE 29
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#define HIGHEST_TRANSFORMSTATE 512
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#define D3DSBT_RECORDED 0xfffffffe
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/* Performance changes - Only reapply what is necessary */
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#define REAPPLY_ALPHAOP 0x0001
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#define REAPPLY_ALL 0xFFFF
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/* CreateVertexShader can return > 0xFFFF */
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#define VS_HIGHESTFIXEDFXF 0xF0000000
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#define VERTEX_SHADER(Handle) \
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((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF])
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#define VERTEX_SHADER_DECL(Handle) \
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((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF])
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#define PIXEL_SHADER(Handle) \
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((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF])
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/* Direct3D8 Interfaces: */
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typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
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typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
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typedef struct IDirect3D8Impl IDirect3D8Impl;
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typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
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typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
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typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
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typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
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typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
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typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
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typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
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typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
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typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
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/** Private Interfaces: */
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typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
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typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
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typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
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typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
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typedef struct D3DSHADERVECTOR {
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float x;
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float y;
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float z;
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float w;
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} D3DSHADERVECTOR;
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typedef struct D3DSHADERSCALAR {
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float x;
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} D3DSHADERSCALAR;
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#define D3D8_VSHADER_MAX_CONSTANTS 96
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typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D8_VSHADER_MAX_CONSTANTS];
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typedef struct VSHADERDATA8 {
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/** Run Time Shader Function Constants */
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/*D3DXBUFFER* constants;*/
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VSHADERCONSTANTS8 C;
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/** Shader Code as char ... */
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CONST DWORD* code;
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UINT codeLength;
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} VSHADERDATA8;
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/** temporary here waiting for buffer code */
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typedef struct VSHADERINPUTDATA8 {
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D3DSHADERVECTOR V[17];
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} VSHADERINPUTDATA8;
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/** temporary here waiting for buffer code */
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typedef struct VSHADEROUTPUTDATA8 {
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D3DSHADERVECTOR oPos;
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D3DSHADERVECTOR oD[2];
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D3DSHADERVECTOR oT[8];
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D3DSHADERVECTOR oFog;
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D3DSHADERVECTOR oPts;
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} VSHADEROUTPUTDATA8;
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#define D3D8_PSHADER_MAX_CONSTANTS 32
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typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D8_PSHADER_MAX_CONSTANTS];
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typedef struct PSHADERDATA8 {
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/** Run Time Shader Function Constants */
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/*D3DXBUFFER* constants;*/
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PSHADERCONSTANTS8 C;
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/** Shader Code as char ... */
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CONST DWORD* code;
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UINT codeLength;
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} PSHADERDATA8;
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/** temporary here waiting for buffer code */
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typedef struct PSHADERINPUTDATA8 {
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D3DSHADERVECTOR V[2];
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D3DSHADERVECTOR T[8];
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D3DSHADERVECTOR S[16];
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/*D3DSHADERVECTOR R[12];*/
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} PSHADERINPUTDATA8;
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/** temporary here waiting for buffer code */
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typedef struct PSHADEROUTPUTDATA8 {
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D3DSHADERVECTOR oC[4];
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D3DSHADERVECTOR oDepth;
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} PSHADEROUTPUTDATA8;
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/*
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* Private definitions for internal use only
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*/
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typedef struct PLIGHTINFOEL PLIGHTINFOEL;
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struct PLIGHTINFOEL {
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D3DLIGHT8 OriginalParms;
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DWORD OriginalIndex;
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LONG glIndex;
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BOOL lightEnabled;
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BOOL changed;
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BOOL enabledChanged;
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/* Converted parms to speed up swapping lights */
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float lightPosn[4];
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float lightDirn[4];
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float exponent;
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float cutoff;
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PLIGHTINFOEL *next;
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PLIGHTINFOEL *prev;
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};
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/*
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* Macros
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*/
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#define checkGLcall(A) \
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{ \
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GLint err = glGetError(); \
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if (err != GL_NO_ERROR) { \
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FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
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} else { \
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TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
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} \
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}
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#define vcheckGLcall(A) \
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{ \
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GLint err = glGetError(); \
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if (err != GL_NO_ERROR) { \
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FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
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} else { \
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VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
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} \
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}
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#include "d3dcore_gl.h"
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#define GL_LIMITS(ExtName) (This->direct3d8->gl_info.max_##ExtName)
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#define GL_SUPPORT(ExtName) (TRUE == This->direct3d8->gl_info.supported[ExtName])
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#define GL_SUPPORT_DEV(ExtName, dev) (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
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#define GL_EXTCALL(FuncName) (This->direct3d8->gl_info.FuncName)
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#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
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#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
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#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
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#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
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#define D3DCOLORTOCOLORVALUE(dw, col) \
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(col).r = D3DCOLOR_R(dw); \
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(col).g = D3DCOLOR_G(dw); \
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(col).b = D3DCOLOR_B(dw); \
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(col).a = D3DCOLOR_A(dw);
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#define D3DCOLORTOVECTOR4(dw, vec) \
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(vec).x = D3DCOLOR_R(dw); \
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(vec).y = D3DCOLOR_G(dw); \
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(vec).z = D3DCOLOR_B(dw); \
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(vec).w = D3DCOLOR_A(dw);
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#define D3DCOLORTOGLFLOAT4(dw, vec) \
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(vec)[0] = D3DCOLOR_R(dw); \
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(vec)[1] = D3DCOLOR_G(dw); \
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(vec)[2] = D3DCOLOR_B(dw); \
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(vec)[3] = D3DCOLOR_A(dw);
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/* ===========================================================================
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The interfactes themselves
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=========================================================================== */
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/* ---------- */
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/* IDirect3D8 */
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/* ---------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl;
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/*****************************************************************************
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* IDirect3D implementation structure
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*/
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struct IDirect3D8Impl
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{
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/* IUnknown fields */
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ICOM_VFIELD(IDirect3D8);
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DWORD ref;
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/* IDirect3D8 fields */
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GL_Info gl_info;
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IDirect3D8Impl *direct3d8;
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};
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/* IUnknown: */
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extern HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj);
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extern ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface);
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extern ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface);
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/* IDirect3d8: */
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extern HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction);
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extern UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface);
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extern HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier);
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extern UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter);
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extern HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode);
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extern HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
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extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
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D3DFORMAT BackBufferFormat, BOOL Windowed);
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extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
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extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
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BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType);
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extern HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
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extern HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps);
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extern HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter);
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extern HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
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DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
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IDirect3DDevice8** ppReturnedDeviceInterface);
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/* ---------------- */
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/* IDirect3DDevice8 */
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/* ---------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern ICOM_VTABLE(IDirect3DDevice8) Direct3DDevice8_Vtbl;
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/*****************************************************************************
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* IDirect3DDevice8 implementation structure
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*/
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struct IDirect3DDevice8Impl
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{
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/* IUnknown fields */
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ICOM_VFIELD(IDirect3DDevice8);
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DWORD ref;
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/* IDirect3DDevice8 fields */
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IDirect3D8Impl *direct3d8;
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IDirect3DSurface8Impl *frontBuffer;
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IDirect3DSurface8Impl *backBuffer;
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IDirect3DSurface8Impl *depthStencilBuffer;
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IDirect3DSurface8Impl *renderTarget;
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IDirect3DSurface8Impl *stencilBufferTarget;
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D3DPRESENT_PARAMETERS PresentParms;
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D3DDEVICE_CREATION_PARAMETERS CreateParms;
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UINT adapterNo;
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D3DDEVTYPE devType;
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UINT srcBlend;
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UINT dstBlend;
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UINT alphafunc;
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UINT stencilfunc;
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/* State block related */
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BOOL isRecordingState;
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IDirect3DStateBlockImpl *StateBlock;
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IDirect3DStateBlockImpl *UpdateStateBlock;
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/* palettes texture management */
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PALETTEENTRY palettes[MAX_PALETTES][256];
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UINT currentPalette;
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/* Optimization */
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BOOL modelview_valid;
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BOOL proj_valid;
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BOOL view_ident; /* true iff view matrix is identity */
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BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
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GLenum tracking_parm; /* Which source is tracking current colour */
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LONG tracking_color; /* used iff GL_COLOR_MATERIAL was enabled */
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#define DISABLED_TRACKING 0 /* Disabled */
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#define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
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#define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
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#define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
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/* OpenGL related */
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GLXContext glCtx;
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XVisualInfo *visInfo;
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Display *display;
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HWND win_handle;
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Window win;
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GLXContext render_ctx;
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Drawable drawable;
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GLint maxConcurrentLights;
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/* OpenGL Extension related */
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/* Cursor management */
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BOOL bCursorVisible;
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UINT xHotSpot;
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UINT yHotSpot;
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UINT xScreenSpace;
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UINT yScreenSpace;
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GLint cursor;
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UINT dummyTextureName[8];
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};
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/* IUnknown: */
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extern HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface, REFIID refiid, LPVOID *obj);
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extern ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface);
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extern ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface);
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/* IDirect3DDevice8: */
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extern HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface);
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extern UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface);
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extern HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap);
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extern void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags);
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extern BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain);
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extern HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
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extern HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus);
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extern void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
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extern void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8** ppTexture);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface);
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extern HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, IDirect3DSurface8* pDestinationSurface, CONST POINT* pDestPointsArray);
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extern HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface);
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extern HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
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extern HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, D3DLIGHT8* pLight);
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extern HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL Enable);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL* pEnable);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST float* pPlane);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, float* pPlane);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD Value);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
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extern HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken);
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extern HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken);
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extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus);
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extern HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8** ppTexture);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture);
|
|
extern HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize);
|
|
extern HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
|
|
extern HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber);
|
|
extern HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
|
|
extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
|
|
extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
|
|
extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
|
|
extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
|
|
extern HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
|
|
extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
|
|
extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
|
|
extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
|
|
extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
|
|
extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
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|
extern HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
|
|
extern HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
|
|
extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle);
|
|
|
|
/* internal Interfaces */
|
|
extern HRESULT WINAPI IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface);
|
|
extern HRESULT WINAPI IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* RenderSurface, IDirect3DSurface8* StencilSurface);
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|
|
|
|
|
/* ---------------- */
|
|
/* IDirect3DVolume8 */
|
|
/* ---------------- */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVolume8 implementation structure
|
|
*/
|
|
struct IDirect3DVolume8Impl
|
|
{
|
|
/* IUnknown fields */
|
|
ICOM_VFIELD(IDirect3DVolume8);
|
|
DWORD ref;
|
|
|
|
/* IDirect3DVolume8 fields */
|
|
IDirect3DDevice8Impl *Device;
|
|
D3DRESOURCETYPE ResourceType;
|
|
|
|
IUnknown *Container;
|
|
D3DVOLUME_DESC myDesc;
|
|
BYTE *allocatedMemory;
|
|
UINT textureName;
|
|
UINT bytesPerPixel;
|
|
|
|
BOOL lockable;
|
|
BOOL locked;
|
|
D3DBOX lockedBox;
|
|
D3DBOX dirtyBox;
|
|
BOOL Dirty;
|
|
};
|
|
|
|
/* IUnknown: */
|
|
extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj);
|
|
extern ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface);
|
|
extern ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface);
|
|
|
|
/* IDirect3DVolume8: */
|
|
extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice);
|
|
extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
|
|
extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid);
|
|
extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer);
|
|
extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc);
|
|
extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface);
|
|
|
|
/* internal Interfaces */
|
|
extern HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface);
|
|
extern HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox);
|
|
|
|
/* ------------------- */
|
|
/* IDirect3DSwapChain8 */
|
|
/* ------------------- */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern ICOM_VTABLE(IDirect3DSwapChain8) Direct3DSwapChain8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DSwapChain8 implementation structure
|
|
*/
|
|
struct IDirect3DSwapChain8Impl
|
|
{
|
|
/* IUnknown fields */
|
|
ICOM_VFIELD(IDirect3DSwapChain8);
|
|
DWORD ref;
|
|
|
|
/* IDirect3DSwapChain8 fields */
|
|
IDirect3DSurface8Impl *frontBuffer;
|
|
IDirect3DSurface8Impl *backBuffer;
|
|
IDirect3DSurface8Impl *depthStencilBuffer;
|
|
D3DPRESENT_PARAMETERS PresentParms;
|
|
|
|
/* OpenGL/GLX related */
|
|
GLXContext swap_ctx;
|
|
Drawable swap_drawable;
|
|
};
|
|
|
|
/* IUnknown: */
|
|
extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID refiid, LPVOID *obj);
|
|
extern ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface);
|
|
extern ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface);
|
|
|
|
/* IDirect3DSwapChain8: */
|
|
extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
|
|
extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
|
|
|
|
|
|
/* ----------------- */
|
|
/* IDirect3DSurface8 */
|
|
/* ----------------- */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern ICOM_VTABLE(IDirect3DSurface8) Direct3DSurface8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DSurface8 implementation structure
|
|
*/
|
|
struct IDirect3DSurface8Impl
|
|
{
|
|
/* IUnknown fields */
|
|
ICOM_VFIELD(IDirect3DSurface8);
|
|
DWORD ref;
|
|
|
|
/* IDirect3DSurface8 fields */
|
|
IDirect3DDevice8Impl *Device;
|
|
D3DRESOURCETYPE ResourceType;
|
|
|
|
IUnknown *Container;
|
|
D3DSURFACE_DESC myDesc;
|
|
BYTE *allocatedMemory;
|
|
UINT textureName;
|
|
UINT bytesPerPixel;
|
|
|
|
BOOL lockable;
|
|
BOOL locked;
|
|
RECT lockedRect;
|
|
RECT dirtyRect;
|
|
BOOL Dirty;
|
|
};
|
|
|
|
/* IUnknown: */
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj);
|
|
extern ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface);
|
|
extern ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface);
|
|
|
|
/* IDirect3DSurface8: */
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice);
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData);
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid);
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer);
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc);
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface);
|
|
|
|
/* internal Interfaces */
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface, GLenum gl_target, GLenum gl_level);
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface, const char* filename);
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface);
|
|
extern HRESULT WINAPI IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface, CONST RECT* pDirtyRect);
|
|
|
|
/* ------------------ */
|
|
/* IDirect3DResource8 */
|
|
/* ------------------ */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern ICOM_VTABLE(IDirect3DResource8) Direct3DResource8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DResource8 implementation structure
|
|
*/
|
|
struct IDirect3DResource8Impl
|
|
{
|
|
/* IUnknown fields */
|
|
ICOM_VFIELD(IDirect3DResource8);
|
|
DWORD ref;
|
|
|
|
/* IDirect3DResource8 fields */
|
|
IDirect3DDevice8Impl *Device;
|
|
D3DRESOURCETYPE ResourceType;
|
|
};
|
|
|
|
/* IUnknown: */
|
|
extern HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj);
|
|
extern ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface);
|
|
extern ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface);
|
|
|
|
/* IDirect3DResource8: */
|
|
extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
|
|
extern HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
|
|
extern HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid);
|
|
extern DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew);
|
|
extern DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface);
|
|
extern void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface);
|
|
extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface);
|
|
|
|
/* internal Interfaces */
|
|
extern D3DPOOL WINAPI IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface);
|
|
|
|
|
|
/* ---------------------- */
|
|
/* IDirect3DVertexBuffer8 */
|
|
/* ---------------------- */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern ICOM_VTABLE(IDirect3DVertexBuffer8) Direct3DVertexBuffer8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVertexBuffer8 implementation structure
|
|
*/
|
|
struct IDirect3DVertexBuffer8Impl
|
|
{
|
|
/* IUnknown fields */
|
|
ICOM_VFIELD(IDirect3DVertexBuffer8);
|
|
DWORD ref;
|
|
|
|
/* IDirect3DResource8 fields */
|
|
IDirect3DDevice8Impl *Device;
|
|
D3DRESOURCETYPE ResourceType;
|
|
|
|
/* IDirect3DVertexBuffer8 fields */
|
|
BYTE *allocatedMemory;
|
|
D3DVERTEXBUFFER_DESC currentDesc;
|
|
};
|
|
|
|
/* IUnknown: */
|
|
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
|
|
extern ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface);
|
|
extern ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface);
|
|
|
|
/* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
|
|
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
|
|
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
|
|
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid);
|
|
extern DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew);
|
|
extern DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface);
|
|
extern void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface);
|
|
extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface);
|
|
|
|
/* IDirect3DVertexBuffer8: */
|
|
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface);
|
|
extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc);
|
|
|
|
|
|
/* --------------------- */
|
|
/* IDirect3DIndexBuffer8 */
|
|
/* --------------------- */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern ICOM_VTABLE(IDirect3DIndexBuffer8) Direct3DIndexBuffer8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DIndexBuffer8 implementation structure
|
|
*/
|
|
struct IDirect3DIndexBuffer8Impl
|
|
{
|
|
/* IUnknown fields */
|
|
ICOM_VFIELD(IDirect3DIndexBuffer8);
|
|
DWORD ref;
|
|
|
|
/* IDirect3DResource8 fields */
|
|
IDirect3DDevice8Impl *Device;
|
|
D3DRESOURCETYPE ResourceType;
|
|
|
|
/* IDirect3DIndexBuffer8 fields */
|
|
void *allocatedMemory;
|
|
D3DINDEXBUFFER_DESC currentDesc;
|
|
};
|
|
|
|
/* IUnknown: */
|
|
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
|
|
extern ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface);
|
|
extern ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface);
|
|
|
|
/* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
|
|
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
|
|
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
|
|
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid);
|
|
extern DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew);
|
|
extern DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface);
|
|
extern void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface);
|
|
extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface);
|
|
|
|
/* IDirect3DIndexBuffer8: */
|
|
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface);
|
|
extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc);
|
|
|
|
|
|
/* --------------------- */
|
|
/* IDirect3DBaseTexture8 */
|
|
/* --------------------- */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern ICOM_VTABLE(IDirect3DBaseTexture8) Direct3DBaseTexture8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DBaseTexture8 implementation structure
|
|
*/
|
|
struct IDirect3DBaseTexture8Impl
|
|
{
|
|
/* IUnknown fields */
|
|
ICOM_VFIELD(IDirect3DBaseTexture8);
|
|
DWORD ref;
|
|
|
|
/* IDirect3DResource8 fields */
|
|
IDirect3DDevice8Impl *Device;
|
|
D3DRESOURCETYPE ResourceType;
|
|
|
|
/* IDirect3DBaseTexture8 fields */
|
|
BOOL Dirty;
|
|
D3DFORMAT format;
|
|
UINT levels;
|
|
/*
|
|
*BOOL isManaged;
|
|
*DWORD lod;
|
|
*/
|
|
};
|
|
|
|
/* IUnknown: */
|
|
extern HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj);
|
|
extern ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface);
|
|
extern ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface);
|
|
|
|
/* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
|
|
extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice);
|
|
extern HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
|
|
extern HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid);
|
|
extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew);
|
|
extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface);
|
|
extern void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface);
|
|
extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface);
|
|
|
|
/* IDirect3DBaseTexture8: */
|
|
extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew);
|
|
extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface);
|
|
extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface);
|
|
|
|
/* internal Interfaces */
|
|
extern BOOL WINAPI IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface);
|
|
extern BOOL WINAPI IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty);
|
|
|
|
|
|
/* --------------------- */
|
|
/* IDirect3DCubeTexture8 */
|
|
/* --------------------- */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern ICOM_VTABLE(IDirect3DCubeTexture8) Direct3DCubeTexture8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DCubeTexture8 implementation structure
|
|
*/
|
|
struct IDirect3DCubeTexture8Impl
|
|
{
|
|
/* IUnknown fields */
|
|
ICOM_VFIELD(IDirect3DCubeTexture8);
|
|
DWORD ref;
|
|
|
|
/* IDirect3DResource8 fields */
|
|
IDirect3DDevice8Impl *Device;
|
|
D3DRESOURCETYPE ResourceType;
|
|
|
|
/* IDirect3DBaseTexture8 fields */
|
|
BOOL Dirty;
|
|
D3DFORMAT format;
|
|
UINT levels;
|
|
|
|
/* IDirect3DCubeTexture8 fields */
|
|
UINT edgeLength;
|
|
DWORD usage;
|
|
|
|
IDirect3DSurface8Impl *surfaces[6][MAX_LEVELS];
|
|
};
|
|
|
|
/* IUnknown: */
|
|
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj);
|
|
extern ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface);
|
|
extern ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface);
|
|
|
|
/* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
|
|
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice);
|
|
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
|
|
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid);
|
|
extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew);
|
|
extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface);
|
|
extern void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface);
|
|
extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface);
|
|
|
|
/* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
|
|
extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew);
|
|
extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface);
|
|
extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface);
|
|
|
|
/* IDirect3DCubeTexture8 */
|
|
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
|
|
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface);
|
|
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
|
|
extern HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
|
|
|
|
|
|
/* ----------------- */
|
|
/* IDirect3DTexture8 */
|
|
/* ----------------- */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern ICOM_VTABLE(IDirect3DTexture8) Direct3DTexture8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DTexture8 implementation structure
|
|
*/
|
|
struct IDirect3DTexture8Impl
|
|
{
|
|
/* IUnknown fields */
|
|
ICOM_VFIELD(IDirect3DTexture8);
|
|
DWORD ref;
|
|
|
|
/* IDirect3DResourc8 fields */
|
|
IDirect3DDevice8Impl *Device;
|
|
D3DRESOURCETYPE ResourceType;
|
|
|
|
/* IDirect3DBaseTexture8 fields */
|
|
BOOL Dirty;
|
|
D3DFORMAT format;
|
|
UINT levels;
|
|
|
|
/* IDirect3DTexture8 fields */
|
|
UINT width;
|
|
UINT height;
|
|
DWORD usage;
|
|
|
|
IDirect3DSurface8Impl *surfaces[MAX_LEVELS];
|
|
};
|
|
|
|
/* IUnknown: */
|
|
extern HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj);
|
|
extern ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface);
|
|
extern ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface);
|
|
|
|
/* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
|
|
extern HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice);
|
|
extern HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
|
|
extern HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid);
|
|
extern DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew);
|
|
extern DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface);
|
|
extern void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface);
|
|
extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface);
|
|
|
|
/* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
|
|
extern DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew);
|
|
extern DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface);
|
|
extern DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface);
|
|
|
|
/* IDirect3DTexture8: */
|
|
extern HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
|
|
extern HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel);
|
|
extern HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level);
|
|
extern HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect);
|
|
|
|
|
|
/* ----------------------- */
|
|
/* IDirect3DVolumeTexture8 */
|
|
/* ----------------------- */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVolumeTexture8 implementation structure
|
|
*/
|
|
struct IDirect3DVolumeTexture8Impl
|
|
{
|
|
/* IUnknown fields */
|
|
ICOM_VFIELD(IDirect3DVolumeTexture8);
|
|
DWORD ref;
|
|
|
|
/* IDirect3DResource8 fields */
|
|
IDirect3DDevice8Impl *Device;
|
|
D3DRESOURCETYPE ResourceType;
|
|
|
|
/* IDirect3DBaseTexture8 fields */
|
|
BOOL Dirty;
|
|
D3DFORMAT format;
|
|
UINT levels;
|
|
|
|
/* IDirect3DVolumeTexture8 fields */
|
|
UINT width;
|
|
UINT height;
|
|
UINT depth;
|
|
DWORD usage;
|
|
|
|
IDirect3DVolume8Impl *volumes[MAX_LEVELS];
|
|
};
|
|
|
|
/* IUnknown: */
|
|
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj);
|
|
extern ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface);
|
|
extern ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface);
|
|
|
|
/* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
|
|
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice);
|
|
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
|
|
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid);
|
|
extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew);
|
|
extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface);
|
|
extern void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface);
|
|
extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface);
|
|
|
|
/* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
|
|
extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew);
|
|
extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface);
|
|
extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface);
|
|
|
|
/* IDirect3DVolumeTexture8: */
|
|
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC *pDesc);
|
|
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel);
|
|
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
|
|
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level);
|
|
extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox);
|
|
|
|
|
|
/* ==============================================================================
|
|
Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
|
|
============================================================================== */
|
|
|
|
/* State Block for Begin/End/Capture/Create/Apply State Block */
|
|
/* Note: Very long winded but I do not believe gl Lists will */
|
|
/* resolve everything we need, so doing it manually for now */
|
|
typedef struct SAVEDSTATES {
|
|
BOOL Indices;
|
|
BOOL material;
|
|
BOOL stream_source[MAX_STREAMS];
|
|
BOOL textures[8];
|
|
BOOL transform[HIGHEST_TRANSFORMSTATE];
|
|
BOOL viewport;
|
|
BOOL vertexShader;
|
|
BOOL vertexShaderConstant;
|
|
BOOL vertexShaderDecl;
|
|
BOOL pixelShader;
|
|
BOOL pixelShaderConstant;
|
|
BOOL renderstate[HIGHEST_RENDER_STATE];
|
|
BOOL texture_state[8][HIGHEST_TEXTURE_STATE];
|
|
BOOL clipplane[MAX_CLIPPLANES];
|
|
} SAVEDSTATES;
|
|
|
|
|
|
/* ----------------------- */
|
|
/* IDirect3DStateBlockImpl */
|
|
/* ----------------------- */
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
/*extern ICOM_VTABLE(IDirect3DStateBlock9) Direct3DStateBlock9_Vtbl;*/
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/*****************************************************************************
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* IDirect3DStateBlock implementation structure
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*/
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struct IDirect3DStateBlockImpl {
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/* IUnknown fields */
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/*ICOM_VFIELD(IDirect3DStateBlock9);*/
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DWORD ref;
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/* The device, to be replaced by a IDirect3DDeviceImpl */
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IDirect3DDevice8Impl* device;
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D3DSTATEBLOCKTYPE blockType;
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SAVEDSTATES Changed;
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SAVEDSTATES Set;
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/* ClipPlane */
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double clipplane[MAX_CLIPPLANES][4];
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/* Stream Source */
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UINT stream_stride[MAX_STREAMS];
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IDirect3DVertexBuffer8 *stream_source[MAX_STREAMS];
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BOOL streamIsUP;
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/* Indices */
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IDirect3DIndexBuffer8* pIndexData;
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UINT baseVertexIndex;
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/* Texture */
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IDirect3DBaseTexture8 *textures[8];
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int textureDimensions[8];
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/* Texture State Stage */
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DWORD texture_state[8][HIGHEST_TEXTURE_STATE];
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/* Lights */
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PLIGHTINFOEL *lights; /* NOTE: active GL lights must be front of the chain */
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/* Material */
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D3DMATERIAL8 material;
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/* RenderState */
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DWORD renderstate[HIGHEST_RENDER_STATE];
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/* Transform */
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D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE];
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/* ViewPort */
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D3DVIEWPORT8 viewport;
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/* Vertex Shader */
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DWORD VertexShader;
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/* Vertex Shader Declaration */
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IDirect3DVertexShaderDeclarationImpl* vertexShaderDecl;
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/* Pixel Shader */
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DWORD PixelShader;
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/* Indexed Vertex Blending */
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D3DVERTEXBLENDFLAGS vertex_blend;
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FLOAT tween_factor;
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/* Vertex Shader Constant */
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D3DSHADERVECTOR vertexShaderConstant[D3D8_VSHADER_MAX_CONSTANTS];
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/* Pixel Shader Constant */
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D3DSHADERVECTOR pixelShaderConstant[D3D8_PSHADER_MAX_CONSTANTS];
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};
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/* exported Interfaces */
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/* internal Interfaces */
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/* temporary internal Interfaces */
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extern HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* This);
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extern HRESULT WINAPI IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl* This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlockImpl** ppStateBlock);
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extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
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extern HRESULT WINAPI IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl* This);
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extern HRESULT WINAPI IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl** ppStateBlock);
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extern HRESULT WINAPI IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl* iface, IDirect3DStateBlockImpl* pSB);
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extern HRESULT WINAPI IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
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/* ------------------------------------ */
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/* IDirect3DVertexShaderDeclarationImpl */
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/* ------------------------------------ */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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/*extern ICOM_VTABLE(IDirect3DVertexShaderDeclaration9) Direct3DVertexShaderDeclaration9_Vtbl;*/
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/*****************************************************************************
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* IDirect3DVertexShaderDeclaration implementation structure
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*/
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struct IDirect3DVertexShaderDeclarationImpl {
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/* IUnknown fields */
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/*ICOM_VFIELD(IDirect3DVertexShaderDeclaration9);*/
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DWORD ref;
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/* The device, to be replaced by a IDirect3DDeviceImpl */
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IDirect3DDevice8Impl* device;
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/** precomputed fvf if simple declaration */
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DWORD fvf[MAX_STREAMS];
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DWORD allFVF;
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/** dx8 compatible Declaration fields */
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DWORD* pDeclaration8;
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DWORD declaration8Length;
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};
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/* exported Interfaces */
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extern HRESULT WINAPI IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl* This, DWORD* pData, UINT* pSizeOfData);
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/*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
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/* internal Interfaces */
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/* temporary internal Interfaces */
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extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl* This, CONST DWORD* pDeclaration8, IDirect3DVertexShaderDeclarationImpl** ppVertexShaderDecl);
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/* ------------------------- */
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/* IDirect3DVertexShaderImpl */
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/* ------------------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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/*extern ICOM_VTABLE(IDirect3DVertexShader9) Direct3DVertexShader9_Vtbl;*/
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/*****************************************************************************
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* IDirect3DVertexShader implementation structure
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*/
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struct IDirect3DVertexShaderImpl {
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/*ICOM_VFIELD(IDirect3DVertexShader9);*/
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DWORD ref;
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/* The device, to be replaced by a IDirect3DDeviceImpl */
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IDirect3DDevice8Impl* device;
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DWORD* function;
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UINT functionLength;
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DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
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DWORD version;
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/* run time datas */
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VSHADERDATA8* data;
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VSHADERINPUTDATA8 input;
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VSHADEROUTPUTDATA8 output;
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};
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/* exported Interfaces */
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
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/*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);*/
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/*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);*/
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
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/*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);*/
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/*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);*/
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
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/* internal Interfaces */
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extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
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extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output);
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/* temporary internal Interfaces */
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extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, DWORD Usage, IDirect3DVertexShaderImpl** ppVertexShader);
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extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInput(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides);
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/* ------------------------ */
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/* IDirect3DPixelShaderImpl */
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/* ------------------------ */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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/*extern ICOM_VTABLE(IDirect3DPixelShader9) Direct3DPixelShader9_Vtbl;*/
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/*****************************************************************************
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* IDirect3DPixelShader implementation structure
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*/
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struct IDirect3DPixelShaderImpl {
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/*ICOM_VFIELD(IDirect3DPixelShader9);*/
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DWORD ref;
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/* The device, to be replaced by a IDirect3DDeviceImpl */
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IDirect3DDevice8Impl* device;
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DWORD* function;
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UINT functionLength;
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DWORD version;
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/* run time datas */
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PSHADERDATA8* data;
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PSHADERINPUTDATA8 input;
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PSHADEROUTPUTDATA8 output;
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};
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/* exported Interfaces */
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extern HRESULT WINAPI IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl* This, VOID* pData, UINT* pSizeOfData);
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/* internal Interfaces */
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extern DWORD WINAPI IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl* This);
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/* temporary internal Interfaces */
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extern HRESULT WINAPI IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, IDirect3DPixelShaderImpl** ppPixelShader);
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/**
|
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* Internals functions
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*
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* to see how not defined it here
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*/
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void GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand);
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void setupTextureStates(LPDIRECT3DDEVICE8 iface, DWORD Stage, DWORD Flags);
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void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
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SHORT D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
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GLint D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
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GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
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GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
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GLenum D3DFmt2GLDepthFmt(D3DFORMAT fmt);
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GLenum D3DFmt2GLDepthType(D3DFORMAT fmt);
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int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType, int iNumPrim);
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int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType);
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int D3DFVFGetSize(D3DFORMAT fvf);
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int SOURCEx_RGB_EXT(DWORD arg);
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int OPERANDx_RGB_EXT(DWORD arg);
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int SOURCEx_ALPHA_EXT(DWORD arg);
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int OPERANDx_ALPHA_EXT(DWORD arg);
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GLenum StencilOp(DWORD op);
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/**
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* Internals debug functions
|
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*/
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const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
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const char* debug_d3dusage(DWORD usage);
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const char* debug_d3dformat(D3DFORMAT fmt);
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const char* debug_d3dressourcetype(D3DRESOURCETYPE res);
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const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
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const char* debug_d3dpool(D3DPOOL Pool);
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const char *debug_d3drenderstate(DWORD State);
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const char *debug_d3dtexturestate(DWORD State);
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/* Some #defines for additional diagnostics */
|
|
#if 0 /* NOTE: Must be 0 in cvs */
|
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/* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
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of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
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is enabled, and if it doesnt exists it is disabled. */
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# define FRAME_DEBUGGING
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/* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
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the file is deleted */
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# if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
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# define SINGLE_FRAME_DEBUGGING
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# endif
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/* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
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It can only be enabled when FRAME_DEBUGGING is also enabled
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The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
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array is drawn. */
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# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
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# define SHOW_FRAME_MAKEUP 1
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# endif
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/* The following, when enabled, lets you see the makeup of the all the textures used during each
|
|
of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
|
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The contents of the textures assigned to each stage are written into
|
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/tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
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# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
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# define SHOW_TEXTURE_MAKEUP 0
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# endif
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extern BOOL isOn;
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extern BOOL isDumpingFrames;
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extern LONG primCounter;
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#endif
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/* Per-vertex trace: */
|
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#if 0 /* NOTE: Must be 0 in cvs */
|
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# define VTRACE(A) TRACE A
|
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#else
|
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# define VTRACE(A)
|
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#endif
|
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|
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#define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
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#define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
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#define DUMP_LIGHT_CHAIN() \
|
|
{ \
|
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PLIGHTINFOEL *el = This->StateBlock->lights;\
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while (el) { \
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TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
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el = el->next; \
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} \
|
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}
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#endif /* __WINE_D3DX8_PRIVATE_H */
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