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arb_program_shader.c
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wined3d: Add an initial implementation of arbfp_blit_surface.
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2010-04-09 16:50:21 +02:00 |
ati_fragment_shader.c
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wined3d: Explicitly set the state handler to NULL for states with a representative.
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2010-04-01 18:12:42 +02:00 |
basetexture.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
buffer.c
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wined3d: Don't write past the end of the buffer's conversion_map.
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2010-04-12 11:33:32 +02:00 |
clipper.c
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context.c
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wined3d: Use FBOs when the onscreen depth stencil format isn't suitable.
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2010-03-31 16:12:32 +02:00 |
cubetexture.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
device.c
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wined3d: Move srgb checks away from d3dfmt_get_conv.
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2010-04-09 16:50:20 +02:00 |
directx.c
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wined3d: Turn blit_shader color_fixup_supported into blit_supported.
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2010-04-07 18:13:35 +02:00 |
drawprim.c
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wined3d: Implement manual buffer fencing.
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2010-03-23 12:31:15 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Simplify the generated GLSL for NRM.
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2010-03-19 14:31:40 +01:00 |
Makefile.in
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nvidia_texture_shader.c
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wined3d: Explicitly set the state handler to NULL for states with a representative.
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2010-04-01 18:12:42 +02:00 |
palette.c
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query.c
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wined3d: Initialization functions don't allocate.
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2010-03-30 14:49:31 +02:00 |
resource.c
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wined3d: Simply inline dumpResources().
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2010-04-05 11:37:28 +02:00 |
shader_sm1.c
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shader_sm4.c
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shader.c
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wined3d: Add a FIXME for predicated shader instructions.
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2010-04-08 12:26:10 +02:00 |
state.c
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wined3d: Validate some more states.
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2010-04-08 12:26:07 +02:00 |
stateblock.c
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wined3d: Capture the correct scissor rectangle.
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2010-04-06 11:48:51 +02:00 |
surface_base.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
surface_gdi.c
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wined3d: Pass the correct window to Present() in IWineGDISurfaceImpl_Flip().
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2010-04-07 13:50:19 +02:00 |
surface.c
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wined3d: Move D15S1 over to the formats table.
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2010-04-13 17:56:32 +02:00 |
swapchain_base.c
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swapchain_gdi.c
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swapchain.c
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wined3d: Move palette uploading code over to arbfp blit_shader.
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2010-04-06 13:53:15 +02:00 |
texture.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
utils.c
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wined3d: Move D15S1 over to the formats table.
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2010-04-13 17:56:32 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
volumetexture.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
wined3d_gl.h
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wined3d: Fix a GL extension prototype.
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2010-04-12 11:33:28 +02:00 |
wined3d_main.c
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wined3d: Add a separate function for wined3d object initialization.
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2010-04-05 11:37:24 +02:00 |
wined3d_private.h
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wined3d: Add an initial implementation of arbfp_blit_surface.
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2010-04-09 16:50:21 +02:00 |
wined3d.spec
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