wine/dlls/ddraw/Makefile.in
Lionel Ulmer 43c3dc4d33 - Clean up all the D3D COM handling (but the underlaying code is still
as ugly as before).
- Handle properly (ie as on real Windows) negative values in
  rectangles during blitting.
2002-11-21 21:04:16 +00:00

62 lines
1.0 KiB
Makefile

TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ../..
SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = ddraw.dll
IMPORTS = user32 gdi32 kernel32
EXTRAINCL = @X_CFLAGS@
EXTRALIBS = $(LIBUUID) @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
LDDLLFLAGS = @LDDLLFLAGS@
SYMBOLFILE = $(MODULE).tmp.o
OPENGLFILES = \
d3dcommon.c \
d3ddevice/main.c \
d3ddevice/mesa.c \
d3dexecutebuffer.c \
d3dlight.c \
d3dmaterial.c \
d3dtexture.c \
d3dvertexbuffer.c \
d3dviewport.c \
direct3d/main.c \
direct3d/mesa.c \
mesa.c
C_SRCS = \
@OPENGLFILES@ \
convert.c \
dclipper/main.c \
ddraw/hal.c \
ddraw/main.c \
ddraw/thunks.c \
ddraw/user.c \
dpalette/hal.c \
dpalette/main.c \
dsurface/dib.c \
dsurface/fakezbuffer.c \
dsurface/gamma.c \
dsurface/hal.c \
dsurface/main.c \
dsurface/thunks.c \
dsurface/user.c \
dsurface/wndproc.c \
helper.c \
main.c \
struct_convert.c
RC_SRCS = version.rc
EXTRASUBDIRS = \
d3ddevice \
dclipper \
ddraw \
direct3d \
dpalette \
dsurface
@MAKE_DLL_RULES@
### Dependencies: