wine/dlls/d3d8
2006-06-27 21:14:02 +02:00
..
tests wined3d: Vertex buffer can be locked multiple times. 2006-06-27 21:14:02 +02:00
.gitignore Renamed all .cvsignore files to .gitignore. 2005-11-26 13:10:33 +01:00
basetexture.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
cubetexture.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
d3d8_main.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
d3d8_private.h d3d8: Remove dependencies on OpenGL headers and libraries. 2006-06-15 16:51:57 +02:00
d3d8.spec Correct the number of parameters (and partly their names) for the 2005-09-21 09:42:20 +00:00
device.c d3d8: Don't use sizeof in traces to avoid printf format warnings. 2006-06-13 14:09:36 +02:00
directx.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
indexbuffer.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
Makefile.in d3d8: Remove dependencies on OpenGL headers and libraries. 2006-06-15 16:51:57 +02:00
pixelshader.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
resource.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
stateblock.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
surface.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
swapchain.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
texture.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
version.rc Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
vertexbuffer.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
vertexshader.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
volume.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
volumetexture.c d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00