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tests
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wined3d: Vertex buffer can be locked multiple times.
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2006-06-27 21:14:02 +02:00 |
.gitignore
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Renamed all .cvsignore files to .gitignore.
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2005-11-26 13:10:33 +01:00 |
basetexture.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
cubetexture.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
d3d8_main.c
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
d3d8_private.h
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d3d8: Remove dependencies on OpenGL headers and libraries.
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2006-06-15 16:51:57 +02:00 |
d3d8.spec
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Correct the number of parameters (and partly their names) for the
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2005-09-21 09:42:20 +00:00 |
device.c
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d3d8: Don't use sizeof in traces to avoid printf format warnings.
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2006-06-13 14:09:36 +02:00 |
directx.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
indexbuffer.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
Makefile.in
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d3d8: Remove dependencies on OpenGL headers and libraries.
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2006-06-15 16:51:57 +02:00 |
pixelshader.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
resource.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
stateblock.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
surface.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
swapchain.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
texture.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
version.rc
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
vertexbuffer.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
vertexshader.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
volume.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |
volumetexture.c
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d3d8: Make the virtual table functions static where possible.
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2006-06-10 11:48:24 +02:00 |