wine/dlls/d3dcompiler_43/tests/blob.c
2010-08-20 13:21:37 +02:00

59 lines
1.8 KiB
C

/*
* Copyright 2010 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/*
* Nearly all compiler functions need the shader blob and the size. The size
* is always located at DWORD #6 in the shader blob (blob[6]).
* The functions are e.g.: D3DGet*SignatureBlob, D3DReflect
*/
#define COBJMACROS
#include "d3dcompiler.h"
#include "wine/test.h"
/*
* This doesn't belong here, but for some functions it is possible to return that value,
* see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
* The original definition is in D3DX10core.h.
*/
#define D3DERR_INVALIDCALL 0x8876086c
static void test_create_blob(void)
{
ID3D10Blob *blob;
HRESULT hr;
ULONG refcount;
hr = D3DCreateBlob(1, NULL);
ok(hr == D3DERR_INVALIDCALL, "D3DCreateBlob failed with %x\n", hr);
hr = D3DCreateBlob(0, NULL);
ok(hr == D3DERR_INVALIDCALL, "D3DCreateBlob failed with %x\n", hr);
hr = D3DCreateBlob(0, &blob);
ok(hr == S_OK, "D3DCreateBlob failed with %x\n", hr);
refcount = blob->lpVtbl->Release(blob);
ok(!refcount, "ID3DBlob has %u references left\n", refcount);
}
START_TEST(blob)
{
test_create_blob();
}