wine/dlls/wined3d
2009-05-29 11:27:14 +02:00
..
arb_program_shader.c wined3d: Allocate the proper size for the lconst map. 2009-05-29 11:27:14 +02:00
ati_fragment_shader.c
baseshader.c wined3d: Emulate if(bool) in ARB shaders. 2009-05-28 12:46:01 +02:00
basetexture.c
buffer.c
clipper.c
context.c wined3d: Work around an ARBFP vs GLSL bug in Mac OS. 2009-05-27 11:57:54 +02:00
cubetexture.c
device.c wined3d: Add device resources from resource_init(). 2009-05-29 11:26:44 +02:00
directx.c wined3d: Fix CheckDeviceMultiSampleType when queried with D3DMULTISAMPLE_NONE. 2009-05-28 15:02:08 +02:00
drawprim.c wined3d: Remove some apparently leftover debug code. 2009-05-25 11:23:39 +02:00
gl_compat.c
glsl_shader.c wined3d: Use the proper OUT swizzle in handle_ps3_input(). 2009-05-29 11:26:54 +02:00
Makefile.in
nvidia_texture_shader.c
palette.c
pixelshader.c wined3d: Make find_gl_pshader backend private. 2009-05-28 12:44:43 +02:00
query.c
resource.c wined3d: Add device resources from resource_init(). 2009-05-29 11:26:44 +02:00
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface_base.c
surface_gdi.c
surface.c wined3d: Remove some unnecessary forward declarations. 2009-05-25 11:23:32 +02:00
swapchain_base.c
swapchain_gdi.c
swapchain.c
texture.c
utils.c wined3d: Fix debug_d3dusagequery() to handle combinations of flags. 2009-05-25 11:23:53 +02:00
vertexdeclaration.c
vertexshader.c wined3d: Make find_gl_vshader backend specific. 2009-05-28 12:45:10 +02:00
view.c
volume.c
volumetexture.c
wined3d_gl.h wined3d: Add NV asm extension support to the ARB backend. 2009-05-21 16:17:51 +02:00
wined3d_main.c
wined3d_private.h wined3d: Add device resources from resource_init(). 2009-05-29 11:26:44 +02:00
wined3d.spec