wine/dlls/wined3d
2009-10-26 11:20:33 +01:00
..
arb_program_shader.c wined3d: Free the blitter private data in arbfp_blit_free() (Valgrind). 2009-10-22 10:46:15 +02:00
ati_fragment_shader.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
baseshader.c wined3d: Move common shader fields to IWineD3DBaseShaderClass. 2009-09-25 15:14:35 +02:00
basetexture.c wined3d: Replace the "stateLookup" tables with a single "wrap_lookup" table. 2009-10-23 12:03:15 +02:00
buffer.c wined3d: Remove a redundant ActivateContext() call. 2009-10-26 11:20:26 +01:00
clipper.c
context.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
cubetexture.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
device.c wined3d: Don't use the stack as cursor mask (Valgrind). 2009-10-23 12:03:30 +02:00
directx.c wined3d: Add a separate structure for driver info. 2009-10-26 11:20:33 +01:00
drawprim.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
gl_compat.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
glsl_shader.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
Makefile.in makefiles: Regenerate the source lists using make_makefiles. 2009-07-03 13:26:38 +02:00
nvidia_texture_shader.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
palette.c wined3d: Get rid of some asserts. 2009-06-22 12:59:16 +02:00
pixelshader.c wined3d: Move common shader fields to IWineD3DBaseShaderClass. 2009-09-25 15:14:35 +02:00
query.c wined3d: Handle GetData() on event queries that aren't started yet. 2009-08-11 12:35:43 +02:00
resource.c wined3d: Move "parent_ops" to IWineD3DResourceClass. 2009-09-18 08:55:33 -05:00
shader_sm1.c wined3d: Move the SM1 opcode enum to shader_sm1.c. 2009-10-06 12:02:52 +02:00
shader_sm4.c wined3d: Add WINED3D_SM4_OP_MIN. 2009-08-28 11:54:49 +02:00
state.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
stateblock.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
surface_base.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
surface_gdi.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
surface.c wined3d: Compare and copy the actual palette in palette9_changed() (Valgrind). 2009-10-23 12:03:37 +02:00
swapchain_base.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
swapchain_gdi.c wined3d: Free the context array in IWineGDISwapChainImpl_Destroy() (Valgrind). 2009-10-22 10:46:20 +02:00
swapchain.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
texture.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
utils.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
vertexdeclaration.c wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release(). 2009-09-28 12:38:25 +02:00
vertexshader.c wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
view.c
volume.c wined3d: Track GL texture states in a separate structure. 2009-09-23 13:24:16 +02:00
volumetexture.c wined3d: Track GL texture states in a separate structure. 2009-09-23 13:24:16 +02:00
wined3d_gl.h wined3d: Add a separate structure for driver info. 2009-10-26 11:20:33 +01:00
wined3d_main.c wined3d: Get rid of a redundant strcpy(). 2009-09-17 10:09:10 -05:00
wined3d_private.h wined3d: Add a separate structure for driver info. 2009-10-26 11:20:33 +01:00
wined3d.spec d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00