wine/dlls/d3d9/vertexdeclaration.c
Henri Verbeet 5fc17b84d0 d3d9: Store wined3d vertex declarations in the fvf lookup table.
This also implicitly gets rid of the convFVF hack in
IDirect3DVertexDeclaration9Impl_Release().
2012-04-12 20:36:45 +02:00

428 lines
15 KiB
C

/*
* IDirect3DVertexDeclaration9 implementation
*
* Copyright 2002-2003 Raphael Junqueira
* Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
typedef struct _D3DDECLTYPE_INFO {
D3DDECLTYPE d3dType;
enum wined3d_format_id format;
int size;
int typesize;
} D3DDECLTYPE_INFO;
static D3DDECLTYPE_INFO const d3d_dtype_lookup[D3DDECLTYPE_UNUSED] = {
{D3DDECLTYPE_FLOAT1, WINED3DFMT_R32_FLOAT, 1, sizeof(float)},
{D3DDECLTYPE_FLOAT2, WINED3DFMT_R32G32_FLOAT, 2, sizeof(float)},
{D3DDECLTYPE_FLOAT3, WINED3DFMT_R32G32B32_FLOAT, 3, sizeof(float)},
{D3DDECLTYPE_FLOAT4, WINED3DFMT_R32G32B32A32_FLOAT, 4, sizeof(float)},
{D3DDECLTYPE_D3DCOLOR, WINED3DFMT_B8G8R8A8_UNORM, 4, sizeof(BYTE)},
{D3DDECLTYPE_UBYTE4, WINED3DFMT_R8G8B8A8_UINT, 4, sizeof(BYTE)},
{D3DDECLTYPE_SHORT2, WINED3DFMT_R16G16_SINT, 2, sizeof(short int)},
{D3DDECLTYPE_SHORT4, WINED3DFMT_R16G16B16A16_SINT, 4, sizeof(short int)},
{D3DDECLTYPE_UBYTE4N, WINED3DFMT_R8G8B8A8_UNORM, 4, sizeof(BYTE)},
{D3DDECLTYPE_SHORT2N, WINED3DFMT_R16G16_SNORM, 2, sizeof(short int)},
{D3DDECLTYPE_SHORT4N, WINED3DFMT_R16G16B16A16_SNORM, 4, sizeof(short int)},
{D3DDECLTYPE_USHORT2N, WINED3DFMT_R16G16_UNORM, 2, sizeof(short int)},
{D3DDECLTYPE_USHORT4N, WINED3DFMT_R16G16B16A16_UNORM, 4, sizeof(short int)},
{D3DDECLTYPE_UDEC3, WINED3DFMT_R10G10B10A2_UINT, 3, sizeof(short int)},
{D3DDECLTYPE_DEC3N, WINED3DFMT_R10G10B10A2_SNORM, 3, sizeof(short int)},
{D3DDECLTYPE_FLOAT16_2, WINED3DFMT_R16G16_FLOAT, 2, sizeof(short int)},
{D3DDECLTYPE_FLOAT16_4, WINED3DFMT_R16G16B16A16_FLOAT, 4, sizeof(short int)}};
#define D3D_DECL_SIZE(type) d3d_dtype_lookup[type].size
#define D3D_DECL_TYPESIZE(type) d3d_dtype_lookup[type].typesize
HRESULT vdecl_convert_fvf(
DWORD fvf,
D3DVERTEXELEMENT9** ppVertexElements) {
unsigned int idx, idx2;
unsigned int offset;
BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0;
BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW;
BOOL has_blend_idx = has_blend &&
(((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) ||
(fvf & D3DFVF_LASTBETA_D3DCOLOR) ||
(fvf & D3DFVF_LASTBETA_UBYTE4));
BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0;
BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0;
BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0;
BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0;
DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
DWORD texcoords = (fvf & 0xFFFF0000) >> 16;
D3DVERTEXELEMENT9 end_element = D3DDECL_END();
D3DVERTEXELEMENT9 *elements = NULL;
unsigned int size;
DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1);
if (has_blend_idx) num_blends--;
/* Compute declaration size */
size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
has_psize + has_diffuse + has_specular + num_textures + 1;
/* convert the declaration */
elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
if (!elements) return D3DERR_OUTOFVIDEOMEMORY;
elements[size-1] = end_element;
idx = 0;
if (has_pos) {
if (!has_blend && (fvf & D3DFVF_XYZRHW)) {
elements[idx].Type = D3DDECLTYPE_FLOAT4;
elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
}
else if (!has_blend && (fvf & D3DFVF_XYZW) == D3DFVF_XYZW) {
elements[idx].Type = D3DDECLTYPE_FLOAT4;
elements[idx].Usage = D3DDECLUSAGE_POSITION;
}
else {
elements[idx].Type = D3DDECLTYPE_FLOAT3;
elements[idx].Usage = D3DDECLUSAGE_POSITION;
}
elements[idx].UsageIndex = 0;
idx++;
}
if (has_blend && (num_blends > 0)) {
if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))
elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
else {
switch(num_blends) {
case 1: elements[idx].Type = D3DDECLTYPE_FLOAT1; break;
case 2: elements[idx].Type = D3DDECLTYPE_FLOAT2; break;
case 3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break;
case 4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break;
default:
ERR("Unexpected amount of blend values: %u\n", num_blends);
}
}
elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT;
elements[idx].UsageIndex = 0;
idx++;
}
if (has_blend_idx) {
if (fvf & D3DFVF_LASTBETA_UBYTE4 ||
(((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)))
elements[idx].Type = D3DDECLTYPE_UBYTE4;
else if (fvf & D3DFVF_LASTBETA_D3DCOLOR)
elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
else
elements[idx].Type = D3DDECLTYPE_FLOAT1;
elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES;
elements[idx].UsageIndex = 0;
idx++;
}
if (has_normal) {
elements[idx].Type = D3DDECLTYPE_FLOAT3;
elements[idx].Usage = D3DDECLUSAGE_NORMAL;
elements[idx].UsageIndex = 0;
idx++;
}
if (has_psize) {
elements[idx].Type = D3DDECLTYPE_FLOAT1;
elements[idx].Usage = D3DDECLUSAGE_PSIZE;
elements[idx].UsageIndex = 0;
idx++;
}
if (has_diffuse) {
elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
elements[idx].Usage = D3DDECLUSAGE_COLOR;
elements[idx].UsageIndex = 0;
idx++;
}
if (has_specular) {
elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
elements[idx].Usage = D3DDECLUSAGE_COLOR;
elements[idx].UsageIndex = 1;
idx++;
}
for (idx2 = 0; idx2 < num_textures; idx2++) {
unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03;
switch (numcoords) {
case D3DFVF_TEXTUREFORMAT1:
elements[idx].Type = D3DDECLTYPE_FLOAT1;
break;
case D3DFVF_TEXTUREFORMAT2:
elements[idx].Type = D3DDECLTYPE_FLOAT2;
break;
case D3DFVF_TEXTUREFORMAT3:
elements[idx].Type = D3DDECLTYPE_FLOAT3;
break;
case D3DFVF_TEXTUREFORMAT4:
elements[idx].Type = D3DDECLTYPE_FLOAT4;
break;
}
elements[idx].Usage = D3DDECLUSAGE_TEXCOORD;
elements[idx].UsageIndex = idx2;
idx++;
}
/* Now compute offsets, and initialize the rest of the fields */
for (idx = 0, offset = 0; idx < size-1; idx++) {
elements[idx].Stream = 0;
elements[idx].Method = D3DDECLMETHOD_DEFAULT;
elements[idx].Offset = offset;
offset += D3D_DECL_SIZE(elements[idx].Type) * D3D_DECL_TYPESIZE(elements[idx].Type);
}
*ppVertexElements = elements;
return D3D_OK;
}
/* IDirect3DVertexDeclaration9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(IDirect3DVertexDeclaration9 *iface,
REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DVertexDeclaration9_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
IDirect3DDevice9Ex_AddRef(This->parentDevice);
wined3d_mutex_lock();
wined3d_vertex_declaration_incref(This->wineD3DVertexDeclaration);
wined3d_mutex_unlock();
}
return ref;
}
static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (!ref)
{
IDirect3DDevice9Ex *parentDevice = This->parentDevice;
wined3d_mutex_lock();
wined3d_vertex_declaration_decref(This->wineD3DVertexDeclaration);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice9Ex_Release(parentDevice);
}
return ref;
}
/* IDirect3DVertexDeclaration9 Interface follow: */
static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(IDirect3DVertexDeclaration9 *iface,
IDirect3DDevice9 **device)
{
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)This->parentDevice;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
TRACE("iface %p, elements %p, element_count %p.\n", iface, pDecl, pNumElements);
*pNumElements = This->element_count;
/* Passing a NULL pDecl is used to just retrieve the number of elements */
if (!pDecl) {
TRACE("NULL pDecl passed. Returning D3D_OK.\n");
return D3D_OK;
}
TRACE("Copying %p to %p\n", This->elements, pDecl);
CopyMemory(pDecl, This->elements, This->element_count * sizeof(D3DVERTEXELEMENT9));
return D3D_OK;
}
static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl =
{
/* IUnknown */
IDirect3DVertexDeclaration9Impl_QueryInterface,
IDirect3DVertexDeclaration9Impl_AddRef,
IDirect3DVertexDeclaration9Impl_Release,
/* IDirect3DVertexDeclaration9 */
IDirect3DVertexDeclaration9Impl_GetDevice,
IDirect3DVertexDeclaration9Impl_GetDeclaration
};
static void STDMETHODCALLTYPE d3d9_vertexdeclaration_wined3d_object_destroyed(void *parent)
{
IDirect3DVertexDeclaration9Impl *declaration = parent;
HeapFree(GetProcessHeap(), 0, declaration->elements);
HeapFree(GetProcessHeap(), 0, declaration);
}
static const struct wined3d_parent_ops d3d9_vertexdeclaration_wined3d_parent_ops =
{
d3d9_vertexdeclaration_wined3d_object_destroyed,
};
static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elements,
struct wined3d_vertex_element **wined3d_elements, UINT *element_count)
{
const D3DVERTEXELEMENT9* element;
UINT count = 1;
UINT i;
TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements);
element = d3d9_elements;
while (element++->Stream != 0xff && count++ < 128);
if (count == 128) return E_FAIL;
/* Skip the END element */
--count;
*wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(**wined3d_elements));
if (!*wined3d_elements) {
FIXME("Memory allocation failed\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
for (i = 0; i < count; ++i)
{
if (d3d9_elements[i].Type >= (sizeof(d3d_dtype_lookup) / sizeof(*d3d_dtype_lookup)))
{
WARN("Invalid element type %#x.\n", d3d9_elements[i].Type);
HeapFree(GetProcessHeap(), 0, *wined3d_elements);
return E_FAIL;
}
(*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format;
(*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream;
(*wined3d_elements)[i].offset = d3d9_elements[i].Offset;
(*wined3d_elements)[i].output_slot = ~0U;
(*wined3d_elements)[i].method = d3d9_elements[i].Method;
(*wined3d_elements)[i].usage = d3d9_elements[i].Usage;
(*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex;
}
*element_count = count;
return D3D_OK;
}
static HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements)
{
struct wined3d_vertex_element *wined3d_elements;
UINT wined3d_element_count;
UINT element_count;
HRESULT hr;
hr = convert_to_wined3d_declaration(elements, &wined3d_elements, &wined3d_element_count);
if (FAILED(hr))
{
WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
return hr;
}
declaration->lpVtbl = &Direct3DVertexDeclaration9_Vtbl;
declaration->ref = 1;
element_count = wined3d_element_count + 1;
declaration->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*declaration->elements));
if (!declaration->elements)
{
HeapFree(GetProcessHeap(), 0, wined3d_elements);
ERR("Failed to allocate vertex declaration elements memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
memcpy(declaration->elements, elements, element_count * sizeof(*elements));
declaration->element_count = element_count;
wined3d_mutex_lock();
hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_count,
declaration, &d3d9_vertexdeclaration_wined3d_parent_ops, &declaration->wineD3DVertexDeclaration);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, wined3d_elements);
if (FAILED(hr))
{
HeapFree(GetProcessHeap(), 0, declaration->elements);
WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
return hr;
}
declaration->parentDevice = &device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9Ex_AddRef(declaration->parentDevice);
return D3D_OK;
}
HRESULT d3d9_vertex_declaration_create(IDirect3DDevice9Impl *device,
const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9Impl **declaration)
{
IDirect3DVertexDeclaration9Impl *object;
HRESULT hr;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate vertex declaration memory.\n");
return E_OUTOFMEMORY;
}
hr = vertexdeclaration_init(object, device, elements);
if (FAILED(hr))
{
WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created vertex declaration %p.\n", object);
*declaration = object;
return D3D_OK;
}