mirror of
https://github.com/reactos/wine.git
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276 lines
12 KiB
C
276 lines
12 KiB
C
/*
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* IDirect3DVolumeTexture9 implementation
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*
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* Copyright 2002-2005 Jason Edmeades
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* Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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/* IDirect3DVolumeTexture9 IUnknown parts follow: */
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DResource9)
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
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|| IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
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return ref;
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}
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ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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if (ref == 0) {
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IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
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}
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
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}
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
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}
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
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}
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DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
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}
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DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
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}
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void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
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}
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D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
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}
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/* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
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DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
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}
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DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
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}
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DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
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}
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
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}
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D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return (D3DTEXTUREFILTERTYPE) IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
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}
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void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
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}
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/* IDirect3DVolumeTexture9 Interface follow: */
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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WINED3DVOLUME_DESC wined3ddesc;
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UINT tmpInt = -1;
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TRACE("(%p) Relay\n", This);
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/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
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wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
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wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
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wined3ddesc.Usage = &pDesc->Usage;
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wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
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wined3ddesc.Size = &tmpInt;
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wined3ddesc.Width = &pDesc->Width;
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wined3ddesc.Height = &pDesc->Height;
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wined3ddesc.Depth = &pDesc->Depth;
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return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
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}
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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HRESULT hrc = D3D_OK;
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IWineD3DVolume *myVolume = NULL;
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TRACE("(%p) Relay\n", This);
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hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
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if (hrc == D3D_OK && NULL != ppVolumeLevel) {
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IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
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IWineD3DVolumeTexture_Release(myVolume);
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}
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return hrc;
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}
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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TRACE("(%p) Relay %p %p %p %ld\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
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return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (WINED3DBOX *) pBox, Flags);
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}
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
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return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
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}
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (WINED3DBOX *) pDirtyBox);
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}
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const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
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{
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/* IUnknown */
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IDirect3DVolumeTexture9Impl_QueryInterface,
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IDirect3DVolumeTexture9Impl_AddRef,
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IDirect3DVolumeTexture9Impl_Release,
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/* IDirect3DResource9 */
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IDirect3DVolumeTexture9Impl_GetDevice,
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IDirect3DVolumeTexture9Impl_SetPrivateData,
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IDirect3DVolumeTexture9Impl_GetPrivateData,
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IDirect3DVolumeTexture9Impl_FreePrivateData,
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IDirect3DVolumeTexture9Impl_SetPriority,
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IDirect3DVolumeTexture9Impl_GetPriority,
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IDirect3DVolumeTexture9Impl_PreLoad,
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IDirect3DVolumeTexture9Impl_GetType,
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/* IDirect3DBaseTexture9 */
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IDirect3DVolumeTexture9Impl_SetLOD,
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IDirect3DVolumeTexture9Impl_GetLOD,
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IDirect3DVolumeTexture9Impl_GetLevelCount,
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IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
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IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
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IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
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/* IDirect3DVolumeTexture9 */
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IDirect3DVolumeTexture9Impl_GetLevelDesc,
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IDirect3DVolumeTexture9Impl_GetVolumeLevel,
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IDirect3DVolumeTexture9Impl_LockBox,
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IDirect3DVolumeTexture9Impl_UnlockBox,
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IDirect3DVolumeTexture9Impl_AddDirtyBox
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};
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/* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
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HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface,
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UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
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D3DFORMAT Format, D3DPOOL Pool,
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IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
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IDirect3DVolumeTexture9Impl *object;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hrc = D3D_OK;
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TRACE("(%p) Relay\n", This);
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/* Allocate the storage for the device */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
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if (NULL == object) {
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FIXME("(%p) allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n", This);
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
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object->ref = 1;
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hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage,
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(WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, pSharedHandle,
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(IUnknown *)object, D3D9CB_CreateVolume);
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if (hrc != D3D_OK) {
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/* free up object */
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FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
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HeapFree(GetProcessHeap(), 0, object);
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} else {
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*ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
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TRACE("(%p) : Created volume texture %p\n", This, object);
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}
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TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
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return hrc;
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}
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