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48 lines
1.3 KiB
C
48 lines
1.3 KiB
C
/*
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* RPC server API
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*
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* Copyright 2001 Ove Kåven, TransGaming Technologies
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __WINE_RPC_SERVER_H
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#define __WINE_RPC_SERVER_H
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#include "rpc_binding.h"
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typedef struct _RpcServerProtseq
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{
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struct _RpcServerProtseq* Next;
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LPSTR Protseq;
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LPSTR Endpoint;
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UINT MaxCalls;
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RpcConnection* conn;
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} RpcServerProtseq;
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typedef struct _RpcServerInterface
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{
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struct _RpcServerInterface* Next;
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RPC_SERVER_INTERFACE* If;
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UUID MgrTypeUuid;
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RPC_MGR_EPV* MgrEpv;
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UINT Flags;
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UINT MaxCalls;
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UINT MaxRpcSize;
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RPC_IF_CALLBACK_FN* IfCallbackFn;
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} RpcServerInterface;
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#endif /* __WINE_RPC_SERVER_H */
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