wine/server/queue.c
Alexandre Julliard 9caa71eef4 Redesign of the server communication protocol to allow arbitrary sized
data to be exchanged.
Split request and reply structures to make backwards compatibility
easier.
Moved many console functions to dlls/kernel, added code page support,
changed a few requests to behave properly with the new protocol.
2001-11-30 18:46:42 +00:00

1014 lines
31 KiB
C

/*
* Server-side message queues
*
* Copyright (C) 2000 Alexandre Julliard
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "handle.h"
#include "thread.h"
#include "process.h"
#include "request.h"
#include "user.h"
enum message_kind { SEND_MESSAGE, POST_MESSAGE, COOKED_HW_MESSAGE, RAW_HW_MESSAGE };
#define NB_MSG_KINDS (RAW_HW_MESSAGE+1)
struct message_result
{
struct message_result *send_next; /* next in sender list */
struct message_result *recv_next; /* next in receiver list */
struct msg_queue *sender; /* sender queue */
struct msg_queue *receiver; /* receiver queue */
int replied; /* has it been replied to? */
unsigned int result; /* reply result */
unsigned int error; /* error code to pass back to sender */
void *data; /* message reply data */
unsigned int data_size; /* size of message reply data */
struct timeout_user *timeout; /* result timeout */
};
struct message
{
struct message *next; /* next message in list */
struct message *prev; /* prev message in list */
enum message_type type; /* message type */
user_handle_t win; /* window handle */
unsigned int msg; /* message code */
unsigned int wparam; /* parameters */
unsigned int lparam; /* parameters */
int x; /* x position */
int y; /* y position */
unsigned int time; /* message time */
unsigned int info; /* extra info */
void *data; /* message data for sent messages */
unsigned int data_size; /* size of message data */
struct message_result *result; /* result in sender queue */
};
struct message_list
{
struct message *first; /* head of list */
struct message *last; /* tail of list */
};
struct timer
{
struct timer *next; /* next timer in list */
struct timer *prev; /* prev timer in list */
struct timeval when; /* next expiration */
unsigned int rate; /* timer rate in ms */
user_handle_t win; /* window handle */
unsigned int msg; /* message to post */
unsigned int id; /* timer id */
unsigned int lparam; /* lparam for message */
};
struct msg_queue
{
struct object obj; /* object header */
unsigned int wake_bits; /* wakeup bits */
unsigned int wake_mask; /* wakeup mask */
unsigned int changed_bits; /* changed wakeup bits */
unsigned int changed_mask; /* changed wakeup mask */
int paint_count; /* pending paint messages count */
struct message_list msg_list[NB_MSG_KINDS]; /* lists of messages */
struct message_result *send_result; /* stack of sent messages waiting for result */
struct message_result *recv_result; /* stack of received messages waiting for result */
struct message *last_msg; /* last msg returned to the app and not removed */
enum message_kind last_msg_kind; /* message kind of last_msg */
struct timer *first_timer; /* head of timer list */
struct timer *last_timer; /* tail of timer list */
struct timer *next_timer; /* next timer to expire */
struct timeout_user *timeout; /* timeout for next timer to expire */
};
static void msg_queue_dump( struct object *obj, int verbose );
static int msg_queue_add_queue( struct object *obj, struct wait_queue_entry *entry );
static void msg_queue_remove_queue( struct object *obj, struct wait_queue_entry *entry );
static int msg_queue_signaled( struct object *obj, struct thread *thread );
static int msg_queue_satisfied( struct object *obj, struct thread *thread );
static void msg_queue_destroy( struct object *obj );
static void timer_callback( void *private );
static const struct object_ops msg_queue_ops =
{
sizeof(struct msg_queue), /* size */
msg_queue_dump, /* dump */
msg_queue_add_queue, /* add_queue */
msg_queue_remove_queue, /* remove_queue */
msg_queue_signaled, /* signaled */
msg_queue_satisfied, /* satisfied */
NULL, /* get_poll_events */
NULL, /* poll_event */
no_get_fd, /* get_fd */
no_flush, /* flush */
no_get_file_info, /* get_file_info */
msg_queue_destroy /* destroy */
};
static struct msg_queue *create_msg_queue( struct thread *thread )
{
struct msg_queue *queue;
int i;
if ((queue = alloc_object( &msg_queue_ops, -1 )))
{
queue->wake_bits = 0;
queue->wake_mask = 0;
queue->changed_bits = 0;
queue->changed_mask = 0;
queue->paint_count = 0;
queue->send_result = NULL;
queue->recv_result = NULL;
queue->last_msg = NULL;
queue->first_timer = NULL;
queue->last_timer = NULL;
queue->next_timer = NULL;
queue->timeout = NULL;
for (i = 0; i < NB_MSG_KINDS; i++)
queue->msg_list[i].first = queue->msg_list[i].last = NULL;
thread->queue = queue;
if (!thread->process->queue)
thread->process->queue = (struct msg_queue *)grab_object( queue );
}
return queue;
}
/* check the queue status */
inline static int is_signaled( struct msg_queue *queue )
{
return ((queue->wake_bits & queue->wake_mask) || (queue->changed_bits & queue->changed_mask));
}
/* set some queue bits */
inline static void set_queue_bits( struct msg_queue *queue, unsigned int bits )
{
queue->wake_bits |= bits;
queue->changed_bits |= bits;
if (is_signaled( queue )) wake_up( &queue->obj, 0 );
}
/* clear some queue bits */
inline static void clear_queue_bits( struct msg_queue *queue, unsigned int bits )
{
queue->wake_bits &= ~bits;
queue->changed_bits &= ~bits;
}
/* get the QS_* bit corresponding to a given hardware message */
inline static int get_hardware_msg_bit( struct message *msg )
{
if (msg->msg == WM_MOUSEMOVE || msg->msg == WM_NCMOUSEMOVE) return QS_MOUSEMOVE;
if (msg->msg >= WM_KEYFIRST && msg->msg <= WM_KEYLAST) return QS_KEY;
return QS_MOUSEBUTTON;
}
/* get the current thread queue, creating it if needed */
inline static struct msg_queue *get_current_queue(void)
{
struct msg_queue *queue = current->queue;
if (!queue) queue = create_msg_queue( current );
return queue;
}
/* append a message to the end of a list */
inline static void append_message( struct message_list *list, struct message *msg )
{
msg->next = NULL;
if ((msg->prev = list->last)) msg->prev->next = msg;
else list->first = msg;
list->last = msg;
}
/* unlink a message from a list it */
inline static void unlink_message( struct message_list *list, struct message *msg )
{
if (msg->next) msg->next->prev = msg->prev;
else list->last = msg->prev;
if (msg->prev) msg->prev->next = msg->next;
else list->first = msg->next;
}
/* try to merge a message with the last in the list; return 1 if successful */
static int merge_message( struct message_list *list, const struct message *msg )
{
struct message *prev = list->last;
if (!prev) return 0;
if (prev->result) return 0;
if (prev->win != msg->win) return 0;
if (prev->msg != msg->msg) return 0;
if (prev->type != msg->type) return 0;
/* now we can merge it */
prev->wparam = msg->wparam;
prev->lparam = msg->lparam;
prev->x = msg->x;
prev->y = msg->y;
prev->time = msg->time;
prev->info = msg->info;
return 1;
}
/* free a result structure */
static void free_result( struct message_result *result )
{
if (result->timeout) remove_timeout_user( result->timeout );
if (result->data) free( result->data );
free( result );
}
/* store the message result in the appropriate structure */
static void store_message_result( struct message_result *res, unsigned int result,
unsigned int error )
{
res->result = result;
res->error = error;
res->replied = 1;
if (res->timeout)
{
remove_timeout_user( res->timeout );
res->timeout = NULL;
}
/* wake sender queue if waiting on this result */
if (res->sender && res->sender->send_result == res)
set_queue_bits( res->sender, QS_SMRESULT );
}
/* free a message when deleting a queue or window */
static void free_message( struct message *msg )
{
struct message_result *result = msg->result;
if (result)
{
if (result->sender)
{
result->receiver = NULL;
store_message_result( result, 0, STATUS_ACCESS_DENIED /*FIXME*/ );
}
else free_result( result );
}
if (msg->data) free( msg->data );
free( msg );
}
/* remove (and free) a message from a message list */
static void remove_queue_message( struct msg_queue *queue, struct message *msg,
enum message_kind kind )
{
int clr_bit;
struct message *other;
if (queue->last_msg == msg) queue->last_msg = NULL;
unlink_message( &queue->msg_list[kind], msg );
switch(kind)
{
case SEND_MESSAGE:
if (!queue->msg_list[kind].first) clear_queue_bits( queue, QS_SENDMESSAGE );
break;
case POST_MESSAGE:
if (!queue->msg_list[kind].first) clear_queue_bits( queue, QS_POSTMESSAGE );
break;
case COOKED_HW_MESSAGE:
case RAW_HW_MESSAGE:
clr_bit = get_hardware_msg_bit( msg );
for (other = queue->msg_list[kind].first; other; other = other->next)
if (get_hardware_msg_bit( other ) == clr_bit) break;
if (!other) clear_queue_bits( queue, clr_bit );
break;
}
free_message( msg );
}
/* message timed out without getting a reply */
static void result_timeout( void *private )
{
struct message_result *result = private;
assert( !result->replied );
result->timeout = NULL;
store_message_result( result, 0, STATUS_TIMEOUT );
}
/* allocate and fill a message result structure */
static struct message_result *alloc_message_result( struct msg_queue *send_queue,
struct msg_queue *recv_queue,
unsigned int timeout )
{
struct message_result *result = mem_alloc( sizeof(*result) );
if (result)
{
/* put the result on the sender result stack */
result->sender = send_queue;
result->receiver = recv_queue;
result->replied = 0;
result->data = NULL;
result->data_size = 0;
result->timeout = NULL;
result->send_next = send_queue->send_result;
send_queue->send_result = result;
if (timeout != -1)
{
struct timeval when;
gettimeofday( &when, 0 );
add_timeout( &when, timeout );
result->timeout = add_timeout_user( &when, result_timeout, result );
}
}
return result;
}
/* receive a message, removing it from the sent queue */
static void receive_message( struct msg_queue *queue, struct message *msg,
struct get_message_reply *reply )
{
struct message_result *result = msg->result;
reply->total = msg->data_size;
if (msg->data_size > get_reply_max_size())
{
set_error( STATUS_BUFFER_OVERFLOW );
return;
}
reply->type = msg->type;
reply->win = msg->win;
reply->msg = msg->msg;
reply->wparam = msg->wparam;
reply->lparam = msg->lparam;
reply->x = msg->x;
reply->y = msg->y;
reply->time = msg->time;
reply->info = msg->info;
if (msg->data) set_reply_data_ptr( msg->data, msg->data_size );
unlink_message( &queue->msg_list[SEND_MESSAGE], msg );
/* put the result on the receiver result stack */
if (result)
{
result->recv_next = queue->recv_result;
queue->recv_result = result;
}
free( msg );
if (!queue->msg_list[SEND_MESSAGE].first) clear_queue_bits( queue, QS_SENDMESSAGE );
}
/* set the result of the current received message */
static void reply_message( struct msg_queue *queue, unsigned int result,
unsigned int error, int remove, const void *data, size_t len )
{
struct message_result *res = queue->recv_result;
if (remove)
{
queue->recv_result = res->recv_next;
res->receiver = NULL;
if (!res->sender) /* no one waiting for it */
{
free_result( res );
return;
}
}
if (!res->replied)
{
if (len && (res->data = memdup( data, len ))) res->data_size = len;
store_message_result( res, result, error );
}
}
/* empty a message list and free all the messages */
static void empty_msg_list( struct message_list *list )
{
struct message *msg = list->first;
while (msg)
{
struct message *next = msg->next;
free_message( msg );
msg = next;
}
}
/* cleanup all pending results when deleting a queue */
static void cleanup_results( struct msg_queue *queue )
{
struct message_result *result, *next;
result = queue->send_result;
while (result)
{
next = result->send_next;
result->sender = NULL;
if (!result->receiver) free_result( result );
result = next;
}
while (queue->recv_result)
reply_message( queue, 0, STATUS_ACCESS_DENIED /*FIXME*/, 1, NULL, 0 );
}
static int msg_queue_add_queue( struct object *obj, struct wait_queue_entry *entry )
{
struct msg_queue *queue = (struct msg_queue *)obj;
struct process *process = entry->thread->process;
/* a thread can only wait on its own queue */
if (entry->thread->queue != queue)
{
set_error( STATUS_ACCESS_DENIED );
return 0;
}
/* if waiting on the main process queue, set the idle event */
if (process->queue == queue)
{
if (process->idle_event) set_event( process->idle_event );
}
add_queue( obj, entry );
return 1;
}
static void msg_queue_remove_queue(struct object *obj, struct wait_queue_entry *entry )
{
struct msg_queue *queue = (struct msg_queue *)obj;
struct process *process = entry->thread->process;
remove_queue( obj, entry );
assert( entry->thread->queue == queue );
/* if waiting on the main process queue, reset the idle event */
if (process->queue == queue)
{
if (process->idle_event) reset_event( process->idle_event );
}
}
static void msg_queue_dump( struct object *obj, int verbose )
{
struct msg_queue *queue = (struct msg_queue *)obj;
fprintf( stderr, "Msg queue bits=%x mask=%x\n",
queue->wake_bits, queue->wake_mask );
}
static int msg_queue_signaled( struct object *obj, struct thread *thread )
{
struct msg_queue *queue = (struct msg_queue *)obj;
return is_signaled( queue );
}
static int msg_queue_satisfied( struct object *obj, struct thread *thread )
{
struct msg_queue *queue = (struct msg_queue *)obj;
queue->wake_mask = 0;
queue->changed_mask = 0;
return 0; /* Not abandoned */
}
static void msg_queue_destroy( struct object *obj )
{
struct msg_queue *queue = (struct msg_queue *)obj;
struct timer *timer = queue->first_timer;
int i;
cleanup_results( queue );
for (i = 0; i < NB_MSG_KINDS; i++) empty_msg_list( &queue->msg_list[i] );
while (timer)
{
struct timer *next = timer->next;
free( timer );
timer = next;
}
if (queue->timeout) remove_timeout_user( queue->timeout );
}
/* set the next timer to expire */
static void set_next_timer( struct msg_queue *queue, struct timer *timer )
{
if (queue->timeout)
{
remove_timeout_user( queue->timeout );
queue->timeout = NULL;
}
if ((queue->next_timer = timer))
queue->timeout = add_timeout_user( &timer->when, timer_callback, queue );
/* set/clear QS_TIMER bit */
if (queue->next_timer == queue->first_timer)
clear_queue_bits( queue, QS_TIMER );
else
set_queue_bits( queue, QS_TIMER );
}
/* callback for the next timer expiration */
static void timer_callback( void *private )
{
struct msg_queue *queue = private;
queue->timeout = NULL;
/* move on to the next timer */
set_next_timer( queue, queue->next_timer->next );
}
/* link a timer at its rightful place in the queue list */
static void link_timer( struct msg_queue *queue, struct timer *timer )
{
struct timer *pos = queue->next_timer;
while (pos && time_before( &pos->when, &timer->when )) pos = pos->next;
if (pos) /* insert before pos */
{
if ((timer->prev = pos->prev)) timer->prev->next = timer;
else queue->first_timer = timer;
timer->next = pos;
pos->prev = timer;
}
else /* insert at end */
{
timer->next = NULL;
timer->prev = queue->last_timer;
if (queue->last_timer) queue->last_timer->next = timer;
else queue->first_timer = timer;
queue->last_timer = timer;
}
/* check if we replaced the next timer */
if (pos == queue->next_timer) set_next_timer( queue, timer );
}
/* remove a timer from the queue timer list */
static void unlink_timer( struct msg_queue *queue, struct timer *timer )
{
if (timer->next) timer->next->prev = timer->prev;
else queue->last_timer = timer->prev;
if (timer->prev) timer->prev->next = timer->next;
else queue->first_timer = timer->next;
/* check if we removed the next timer */
if (queue->next_timer == timer) set_next_timer( queue, timer->next );
else if (queue->next_timer == queue->first_timer) clear_queue_bits( queue, QS_TIMER );
}
/* restart an expired timer */
static void restart_timer( struct msg_queue *queue, struct timer *timer )
{
struct timeval now;
unlink_timer( queue, timer );
gettimeofday( &now, 0 );
while (!time_before( &now, &timer->when )) add_timeout( &timer->when, timer->rate );
link_timer( queue, timer );
}
/* find an expired timer matching the filtering parameters */
static struct timer *find_expired_timer( struct msg_queue *queue, user_handle_t win,
unsigned int get_first, unsigned int get_last,
int remove )
{
struct timer *timer;
for (timer = queue->first_timer; (timer && timer != queue->next_timer); timer = timer->next)
{
if (win && timer->win != win) continue;
if (timer->msg >= get_first && timer->msg <= get_last)
{
if (remove) restart_timer( queue, timer );
return timer;
}
}
return NULL;
}
/* kill a timer */
static int kill_timer( struct msg_queue *queue, user_handle_t win,
unsigned int msg, unsigned int id )
{
struct timer *timer;
for (timer = queue->first_timer; timer; timer = timer->next)
{
if (timer->win != win || timer->msg != msg || timer->id != id) continue;
unlink_timer( queue, timer );
free( timer );
return 1;
}
return 0;
}
/* add a timer */
static struct timer *set_timer( struct msg_queue *queue, unsigned int rate )
{
struct timer *timer = mem_alloc( sizeof(*timer) );
if (timer)
{
timer->rate = rate;
gettimeofday( &timer->when, 0 );
add_timeout( &timer->when, rate );
link_timer( queue, timer );
}
return timer;
}
/* increment (or decrement if 'incr' is negative) the queue paint count */
void inc_queue_paint_count( struct thread *thread, int incr )
{
struct msg_queue *queue = thread->queue;
assert( queue );
if ((queue->paint_count += incr) < 0) queue->paint_count = 0;
if (queue->paint_count)
set_queue_bits( queue, QS_PAINT );
else
clear_queue_bits( queue, QS_PAINT );
}
/* remove all messages and timers belonging to a certain window */
void queue_cleanup_window( struct thread *thread, user_handle_t win )
{
struct msg_queue *queue = thread->queue;
struct timer *timer;
struct message *msg;
int i;
if (!queue) return;
/* remove timers */
timer = queue->first_timer;
while (timer)
{
struct timer *next = timer->next;
if (timer->win == win)
{
unlink_timer( queue, timer );
free( timer );
}
timer = next;
}
/* remove messages */
for (i = 0; i < NB_MSG_KINDS; i++)
{
msg = queue->msg_list[i].first;
while (msg)
{
struct message *next = msg->next;
if (msg->win == win) remove_queue_message( queue, msg, i );
msg = next;
}
}
}
/* get the message queue of the current thread */
DECL_HANDLER(get_msg_queue)
{
struct msg_queue *queue = get_current_queue();
reply->handle = 0;
if (queue) reply->handle = alloc_handle( current->process, queue, SYNCHRONIZE, 0 );
}
/* set the current message queue wakeup mask */
DECL_HANDLER(set_queue_mask)
{
struct msg_queue *queue = get_current_queue();
if (queue)
{
queue->wake_mask = req->wake_mask;
queue->changed_mask = req->changed_mask;
reply->wake_bits = queue->wake_bits;
reply->changed_bits = queue->changed_bits;
if (is_signaled( queue ))
{
/* if skip wait is set, do what would have been done in the subsequent wait */
if (req->skip_wait) msg_queue_satisfied( &queue->obj, current );
else wake_up( &queue->obj, 0 );
}
}
}
/* get the current message queue status */
DECL_HANDLER(get_queue_status)
{
struct msg_queue *queue = current->queue;
if (queue)
{
reply->wake_bits = queue->wake_bits;
reply->changed_bits = queue->changed_bits;
if (req->clear) queue->changed_bits = 0;
}
else reply->wake_bits = reply->changed_bits = 0;
}
/* send a message to a thread queue */
DECL_HANDLER(send_message)
{
struct message *msg;
struct msg_queue *send_queue = get_current_queue();
struct msg_queue *recv_queue;
struct thread *thread = get_thread_from_id( req->id );
if (!thread) return;
if (!(recv_queue = thread->queue))
{
set_error( STATUS_INVALID_PARAMETER );
release_object( thread );
return;
}
if ((msg = mem_alloc( sizeof(*msg) )))
{
msg->type = req->type;
msg->win = get_user_full_handle( req->win );
msg->msg = req->msg;
msg->wparam = req->wparam;
msg->lparam = req->lparam;
msg->time = req->time;
msg->x = req->x;
msg->y = req->y;
msg->info = req->info;
msg->result = NULL;
msg->data = NULL;
msg->data_size = 0;
switch(msg->type)
{
case MSG_OTHER_PROCESS:
msg->data_size = get_req_data_size();
if (msg->data_size && !(msg->data = memdup( get_req_data(), msg->data_size )))
{
free( msg );
break;
}
/* fall through */
case MSG_ASCII:
case MSG_UNICODE:
case MSG_CALLBACK:
if (!(msg->result = alloc_message_result( send_queue, recv_queue, req->timeout )))
{
free( msg );
break;
}
/* fall through */
case MSG_NOTIFY:
append_message( &recv_queue->msg_list[SEND_MESSAGE], msg );
set_queue_bits( recv_queue, QS_SENDMESSAGE );
break;
case MSG_POSTED:
append_message( &recv_queue->msg_list[POST_MESSAGE], msg );
set_queue_bits( recv_queue, QS_POSTMESSAGE );
break;
case MSG_HARDWARE_RAW:
case MSG_HARDWARE_COOKED:
{
struct message_list *list = ((msg->type == MSG_HARDWARE_RAW) ?
&recv_queue->msg_list[RAW_HW_MESSAGE] :
&recv_queue->msg_list[COOKED_HW_MESSAGE]);
if (msg->msg == WM_MOUSEMOVE && merge_message( list, msg ))
{
free( msg );
break;
}
append_message( list, msg );
set_queue_bits( recv_queue, get_hardware_msg_bit(msg) );
break;
}
default:
set_error( STATUS_INVALID_PARAMETER );
free( msg );
break;
}
}
release_object( thread );
}
/* return a message to the application, removing it from the queue if needed */
static void return_message_to_app( struct msg_queue *queue, int flags,
struct get_message_reply *reply,
struct message *msg, enum message_kind kind )
{
assert( !msg->data_size ); /* posted messages can't have data */
reply->type = msg->type;
reply->win = msg->win;
reply->msg = msg->msg;
reply->wparam = msg->wparam;
reply->lparam = msg->lparam;
reply->x = msg->x;
reply->y = msg->y;
reply->time = msg->time;
reply->info = msg->info;
reply->total = 0;
/* raw messages always get removed */
if ((msg->type == MSG_HARDWARE_RAW) || (flags & GET_MSG_REMOVE))
{
queue->last_msg = NULL;
remove_queue_message( queue, msg, kind );
}
else /* remember it as the last returned message */
{
queue->last_msg = msg;
queue->last_msg_kind = kind;
}
}
inline static struct message *find_matching_message( const struct message_list *list,
user_handle_t win,
unsigned int first, unsigned int last )
{
struct message *msg;
for (msg = list->first; msg; msg = msg->next)
{
/* check against the filters */
if (msg->msg == WM_QUIT) break; /* WM_QUIT is never filtered */
if (win && msg->win && msg->win != win && !is_child_window( win, msg->win )) continue;
if (msg->msg < first) continue;
if (msg->msg > last) continue;
break; /* found one */
}
return msg;
}
/* get a message from the current queue */
DECL_HANDLER(get_message)
{
struct timer *timer;
struct message *msg;
struct msg_queue *queue = get_current_queue();
user_handle_t get_win = get_user_full_handle( req->get_win );
if (!queue) return;
/* first check for sent messages */
if ((msg = queue->msg_list[SEND_MESSAGE].first))
{
receive_message( queue, msg, reply );
return;
}
if (req->flags & GET_MSG_SENT_ONLY) goto done; /* nothing else to check */
/* if requested, remove the last returned but not yet removed message */
if ((req->flags & GET_MSG_REMOVE_LAST) && queue->last_msg)
remove_queue_message( queue, queue->last_msg, queue->last_msg_kind );
queue->last_msg = NULL;
/* clear changed bits so we can wait on them if we don't find a message */
queue->changed_bits = 0;
/* then check for posted messages */
if ((msg = find_matching_message( &queue->msg_list[POST_MESSAGE], get_win,
req->get_first, req->get_last )))
{
return_message_to_app( queue, req->flags, reply, msg, POST_MESSAGE );
return;
}
/* then check for cooked hardware messages */
if ((msg = find_matching_message( &queue->msg_list[COOKED_HW_MESSAGE], get_win,
req->get_first, req->get_last )))
{
return_message_to_app( queue, req->flags, reply, msg, COOKED_HW_MESSAGE );
return;
}
/* then check for any raw hardware message */
if ((msg = queue->msg_list[RAW_HW_MESSAGE].first))
{
return_message_to_app( queue, req->flags, reply, msg, RAW_HW_MESSAGE );
return;
}
/* now check for WM_PAINT */
if (queue->paint_count &&
(WM_PAINT >= req->get_first) && (WM_PAINT <= req->get_last) &&
(reply->win = find_window_to_repaint( get_win, current )))
{
reply->type = MSG_POSTED;
reply->msg = WM_PAINT;
reply->wparam = 0;
reply->lparam = 0;
reply->x = 0;
reply->y = 0;
reply->time = get_tick_count();
reply->info = 0;
return;
}
/* now check for timer */
if ((timer = find_expired_timer( queue, get_win, req->get_first,
req->get_last, (req->flags & GET_MSG_REMOVE) )))
{
reply->type = MSG_POSTED;
reply->win = timer->win;
reply->msg = timer->msg;
reply->wparam = timer->id;
reply->lparam = timer->lparam;
reply->x = 0;
reply->y = 0;
reply->time = get_tick_count();
reply->info = 0;
return;
}
done:
set_error( STATUS_PENDING ); /* FIXME */
}
/* reply to a sent message */
DECL_HANDLER(reply_message)
{
if (current->queue && current->queue->recv_result)
reply_message( current->queue, req->result, 0, req->remove,
get_req_data(), get_req_data_size() );
else
set_error( STATUS_ACCESS_DENIED );
}
/* retrieve the reply for the last message sent */
DECL_HANDLER(get_message_reply)
{
struct msg_queue *queue = current->queue;
if (queue)
{
struct message_result *result = queue->send_result;
set_error( STATUS_PENDING );
reply->result = 0;
if (result && (result->replied || req->cancel))
{
if (result->replied)
{
reply->result = result->result;
set_error( result->error );
if (result->data)
{
size_t data_len = min( result->data_size, get_reply_max_size() );
set_reply_data_ptr( result->data, data_len );
result->data = NULL;
result->data_size = 0;
}
}
queue->send_result = result->send_next;
result->sender = NULL;
if (!result->receiver) free_result( result );
if (!queue->send_result || !queue->send_result->replied)
clear_queue_bits( queue, QS_SMRESULT );
}
}
else set_error( STATUS_ACCESS_DENIED );
}
/* set a window timer */
DECL_HANDLER(set_win_timer)
{
struct timer *timer;
struct msg_queue *queue = get_current_queue();
user_handle_t win = get_user_full_handle( req->win );
if (!queue) return;
/* remove it if it existed already */
if (win) kill_timer( queue, win, req->msg, req->id );
if ((timer = set_timer( queue, req->rate )))
{
timer->win = win;
timer->msg = req->msg;
timer->id = req->id;
timer->lparam = req->lparam;
}
}
/* kill a window timer */
DECL_HANDLER(kill_win_timer)
{
struct msg_queue *queue = current->queue;
if (!queue || !kill_timer( queue, get_user_full_handle(req->win), req->msg, req->id ))
set_error( STATUS_INVALID_PARAMETER );
}