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https://github.com/reactos/wine.git
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396 lines
18 KiB
C
396 lines
18 KiB
C
/*
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* Copyright (C) 2002-2003 Jason Edmeades
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* Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_D3D9CAPS_H
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#define __WINE_D3D9CAPS_H
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/*
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* Definitions
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*/
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#define D3DCAPS_READ_SCANLINE 0x20000
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#define D3DCURSORCAPS_COLOR 1
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#define D3DCURSORCAPS_LOWRES 2
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#define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001)
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#define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002)
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#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004)
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#define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008)
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#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010)
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#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020)
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#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040)
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#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
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#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
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#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
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#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
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#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
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#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
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#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
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#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
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#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
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#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
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#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
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#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
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#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
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#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
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#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
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#define D3DDEVCAPS_PUREDEVICE 0x0100000
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#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
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#define D3DDEVCAPS_RTPATCHES 0x0400000
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#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
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#define D3DDEVCAPS_NPATCHES 0x1000000
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#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
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#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
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#define D3DFVFCAPS_PSIZE 0x100000
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#define D3DLINECAPS_TEXTURE 0x01
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#define D3DLINECAPS_ZTEST 0x02
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#define D3DLINECAPS_BLEND 0x04
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#define D3DLINECAPS_ALPHACMP 0x08
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#define D3DLINECAPS_FOG 0x10
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#define D3DLINECAPS_ANTIALIAS 0x20
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#define D3DPBLENDCAPS_ZERO 0x00000001
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#define D3DPBLENDCAPS_ONE 0x00000002
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#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
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#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
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#define D3DPBLENDCAPS_SRCALPHA 0x00000010
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#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
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#define D3DPBLENDCAPS_DESTALPHA 0x00000040
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#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
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#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
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#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
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#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
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#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
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#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
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#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
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#define D3DPCMPCAPS_NEVER 0x01
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#define D3DPCMPCAPS_LESS 0x02
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#define D3DPCMPCAPS_EQUAL 0x04
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#define D3DPCMPCAPS_LESSEQUAL 0x08
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#define D3DPCMPCAPS_GREATER 0x10
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#define D3DPCMPCAPS_NOTEQUAL 0x20
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#define D3DPCMPCAPS_GREATEREQUAL 0x40
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#define D3DPCMPCAPS_ALWAYS 0x80
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#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
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#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
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#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
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#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
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#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
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#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
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#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
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#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
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#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
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#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
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#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
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#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000)
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#define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000)
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#define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000)
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#define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000)
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#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000)
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#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
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#define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000)
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#define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001)
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#define D3DPRASTERCAPS_PAT __MSABI_LONG(0x00000008)
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#define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010)
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#define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080)
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#define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100)
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#define D3DPRASTERCAPS_ANTIALIASEDGES __MSABI_LONG(0x00001000)
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#define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000)
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#define D3DPRASTERCAPS_ZBIAS __MSABI_LONG(0x00004000)
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#define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000)
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#define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000)
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#define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000)
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#define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000)
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#define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000)
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#define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000)
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#define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000)
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#define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000)
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#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000)
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#define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000)
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#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000)
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#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
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#define D3DPRESENT_INTERVAL_ONE 0x00000001
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#define D3DPRESENT_INTERVAL_TWO 0x00000002
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#define D3DPRESENT_INTERVAL_THREE 0x00000004
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#define D3DPRESENT_INTERVAL_FOUR 0x00000008
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#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
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#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
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#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
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#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
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#define D3DPSHADECAPS_FOGGOURAUD 0x80000
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#define D3DPTADDRESSCAPS_WRAP 0x01
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#define D3DPTADDRESSCAPS_MIRROR 0x02
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#define D3DPTADDRESSCAPS_CLAMP 0x04
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#define D3DPTADDRESSCAPS_BORDER 0x08
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#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
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#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
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#define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001)
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#define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002)
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#define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004)
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#define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020)
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#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040)
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#define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080)
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#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
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#define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400)
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#define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800)
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#define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000)
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#define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000)
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#define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000)
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#define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000)
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#define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000)
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#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000)
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#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000)
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#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
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#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
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#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
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#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
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#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000
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#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
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#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
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#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
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#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
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#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
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#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
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#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
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#define D3DSTENCILCAPS_KEEP 0x01
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#define D3DSTENCILCAPS_ZERO 0x02
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#define D3DSTENCILCAPS_REPLACE 0x04
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#define D3DSTENCILCAPS_INCRSAT 0x08
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#define D3DSTENCILCAPS_DECRSAT 0x10
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#define D3DSTENCILCAPS_INVERT 0x20
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#define D3DSTENCILCAPS_INCR 0x40
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#define D3DSTENCILCAPS_DECR 0x80
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#define D3DSTENCILCAPS_TWOSIDED 0x100
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#define D3DTEXOPCAPS_DISABLE 0x0000001
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#define D3DTEXOPCAPS_SELECTARG1 0x0000002
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#define D3DTEXOPCAPS_SELECTARG2 0x0000004
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#define D3DTEXOPCAPS_MODULATE 0x0000008
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#define D3DTEXOPCAPS_MODULATE2X 0x0000010
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#define D3DTEXOPCAPS_MODULATE4X 0x0000020
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#define D3DTEXOPCAPS_ADD 0x0000040
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#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
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#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
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#define D3DTEXOPCAPS_SUBTRACT 0x0000200
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#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
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#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
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#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
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#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
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#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
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#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
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#define D3DTEXOPCAPS_PREMODULATE 0x0010000
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#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
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#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
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#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
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#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
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#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
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#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
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#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
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#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
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#define D3DTEXOPCAPS_LERP 0x2000000
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#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
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#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
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#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
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#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
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#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
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#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
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#define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100)
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#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200)
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#define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001)
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#define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002)
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#define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004)
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#define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008)
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#define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010)
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#define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020)
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#define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040)
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#define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080)
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#define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100)
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#define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200)
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#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020)
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#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080)
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#define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100)
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#define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200)
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#define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F)
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#define D3DCAPS2_NO2DDURING3DSCENE __MSABI_LONG(0x00000002)
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#define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000)
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#define D3DCAPS2_CANRENDERWINDOWED __MSABI_LONG(0x00080000)
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#define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000)
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#define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000)
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#define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000)
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#define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000)
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#define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000)
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#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
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#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
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#define D3DVS20_MAX_NUMTEMPS 32
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#define D3DVS20_MIN_NUMTEMPS 12
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#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
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#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
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#define D3DVS20CAPS_PREDICATION (1 << 0)
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#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
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#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
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#define D3DPS20CAPS_PREDICATION (1 << 2)
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#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
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#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
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#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
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#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
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#define D3DPS20_MAX_NUMTEMPS 32
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#define D3DPS20_MIN_NUMTEMPS 12
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#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
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#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
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#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
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#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
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#define D3DMIN30SHADERINSTRUCTIONS 512
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#define D3DMAX30SHADERINSTRUCTIONS 32768
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typedef struct _D3DVSHADERCAPS2_0 {
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DWORD Caps;
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INT DynamicFlowControlDepth;
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INT NumTemps;
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INT StaticFlowControlDepth;
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} D3DVSHADERCAPS2_0;
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typedef struct _D3DPSHADERCAPS2_0 {
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DWORD Caps;
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INT DynamicFlowControlDepth;
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INT NumTemps;
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INT StaticFlowControlDepth;
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INT NumInstructionSlots;
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} D3DPSHADERCAPS2_0;
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/*
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* The d3dcaps9 structure
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*/
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typedef struct _D3DCAPS9 {
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D3DDEVTYPE DeviceType;
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UINT AdapterOrdinal;
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DWORD Caps;
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DWORD Caps2;
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DWORD Caps3;
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DWORD PresentationIntervals;
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DWORD CursorCaps;
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DWORD DevCaps;
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DWORD PrimitiveMiscCaps;
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DWORD RasterCaps;
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DWORD ZCmpCaps;
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DWORD SrcBlendCaps;
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DWORD DestBlendCaps;
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DWORD AlphaCmpCaps;
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DWORD ShadeCaps;
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DWORD TextureCaps;
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DWORD TextureFilterCaps;
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DWORD CubeTextureFilterCaps;
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DWORD VolumeTextureFilterCaps;
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DWORD TextureAddressCaps;
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DWORD VolumeTextureAddressCaps;
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DWORD LineCaps;
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DWORD MaxTextureWidth, MaxTextureHeight;
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DWORD MaxVolumeExtent;
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DWORD MaxTextureRepeat;
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DWORD MaxTextureAspectRatio;
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DWORD MaxAnisotropy;
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float MaxVertexW;
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float GuardBandLeft;
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float GuardBandTop;
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float GuardBandRight;
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float GuardBandBottom;
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float ExtentsAdjust;
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DWORD StencilCaps;
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DWORD FVFCaps;
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DWORD TextureOpCaps;
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DWORD MaxTextureBlendStages;
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DWORD MaxSimultaneousTextures;
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DWORD VertexProcessingCaps;
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DWORD MaxActiveLights;
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DWORD MaxUserClipPlanes;
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DWORD MaxVertexBlendMatrices;
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DWORD MaxVertexBlendMatrixIndex;
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float MaxPointSize;
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DWORD MaxPrimitiveCount;
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DWORD MaxVertexIndex;
|
|
DWORD MaxStreams;
|
|
DWORD MaxStreamStride;
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|
|
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DWORD VertexShaderVersion;
|
|
DWORD MaxVertexShaderConst;
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|
|
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DWORD PixelShaderVersion;
|
|
float PixelShader1xMaxValue;
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|
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/* DX 9 */
|
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DWORD DevCaps2;
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|
|
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float MaxNpatchTessellationLevel;
|
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DWORD Reserved5;
|
|
|
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UINT MasterAdapterOrdinal;
|
|
UINT AdapterOrdinalInGroup;
|
|
UINT NumberOfAdaptersInGroup;
|
|
DWORD DeclTypes;
|
|
DWORD NumSimultaneousRTs;
|
|
DWORD StretchRectFilterCaps;
|
|
D3DVSHADERCAPS2_0 VS20Caps;
|
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D3DPSHADERCAPS2_0 PS20Caps;
|
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DWORD VertexTextureFilterCaps;
|
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DWORD MaxVShaderInstructionsExecuted;
|
|
DWORD MaxPShaderInstructionsExecuted;
|
|
DWORD MaxVertexShader30InstructionSlots;
|
|
DWORD MaxPixelShader30InstructionSlots;
|
|
|
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} D3DCAPS9;
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#endif
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