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97536c1678
This updates IXAudio2, IXAudio2SourceVoice, and IXAudio2MasteringVoice to version 2.8. New interfaces are created for breaking changes from version 2.7. The implementation in dlls/xaudio2_7 is updated to match.
595 lines
18 KiB
Plaintext
595 lines
18 KiB
Plaintext
/*
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* Copyright (c) 2015 Mark Harmstone
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "unknwn.idl";
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import "mmdeviceapi.idl";
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import "audiosessiontypes.h";
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[
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uuid(5a508685-a254-4fba-9b82-9a24b00306af)
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]
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coclass XAudio2 {
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interface IUnknown;
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}
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[
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uuid(db05ea35-0329-4d4b-a53a-6dead03d3852)
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]
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coclass XAudio2Debug {
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interface IUnknown;
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}
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cpp_quote("#if 0")
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typedef struct WAVEFORMATEX
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{
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WORD wFormatTag;
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WORD nChannels;
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DWORD nSamplesPerSec;
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DWORD nAvgBytesPerSec;
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WORD nBlockAlign;
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WORD wBitsPerSample;
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WORD cbSize;
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} WAVEFORMATEX;
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typedef struct {
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WAVEFORMATEX Format;
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union {
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WORD wValidBitsPerSample;
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WORD wSamplesPerBlock;
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WORD wReserved;
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} Samples;
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DWORD dwChannelMask;
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GUID SubFormat;
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} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
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cpp_quote("#else")
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cpp_quote("#include <mmreg.h>")
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cpp_quote("#endif")
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interface IXAudio2Voice;
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typedef enum XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER
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{
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Processor1 = 0x00000001,
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Processor2 = 0x00000002,
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Processor3 = 0x00000004,
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Processor4 = 0x00000008,
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Processor5 = 0x00000010,
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Processor6 = 0x00000020,
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Processor7 = 0x00000040,
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Processor8 = 0x00000080,
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Processor9 = 0x00000100,
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Processor10 = 0x00000200,
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Processor11 = 0x00000400,
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Processor12 = 0x00000800,
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Processor13 = 0x00001000,
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Processor14 = 0x00002000,
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Processor15 = 0x00004000,
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Processor16 = 0x00008000,
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Processor17 = 0x00010000,
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Processor18 = 0x00020000,
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Processor19 = 0x00040000,
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Processor20 = 0x00080000,
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Processor21 = 0x00100000,
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Processor22 = 0x00200000,
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Processor23 = 0x00400000,
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Processor24 = 0x00800000,
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Processor25 = 0x01000000,
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Processor26 = 0x02000000,
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Processor27 = 0x04000000,
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Processor28 = 0x08000000,
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Processor29 = 0x10000000,
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Processor30 = 0x20000000,
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Processor31 = 0x40000000,
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Processor32 = 0x80000000,
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XAUDIO2_ANY_PROCESSOR = 0xffffffff,
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XAUDIO2_DEFAULT_PROCESSOR = XAUDIO2_ANY_PROCESSOR
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} XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER, XAUDIO2_PROCESSOR;
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typedef struct XAUDIO2_PERFORMANCE_DATA
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{
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UINT64 AudioCyclesSinceLastQuery;
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UINT64 TotalCyclesSinceLastQuery;
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UINT32 MinimumCyclesPerQuantum;
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UINT32 MaximumCyclesPerQuantum;
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UINT32 MemoryUsageInBytes;
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UINT32 CurrentLatencyInSamples;
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UINT32 GlitchesSinceEngineStarted;
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UINT32 ActiveSourceVoiceCount;
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UINT32 TotalSourceVoiceCount;
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UINT32 ActiveSubmixVoiceCount;
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UINT32 ActiveResamplerCount;
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UINT32 ActiveMatrixMixCount;
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UINT32 ActiveXmaSourceVoices;
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UINT32 ActiveXmaStreams;
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} XAUDIO2_PERFORMANCE_DATA;
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typedef enum XAUDIO2_DEVICE_ROLE
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{
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NotDefaultDevice = 0x0,
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DefaultConsoleDevice = 0x1,
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DefaultMultimediaDevice = 0x2,
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DefaultCommunicationsDevice = 0x4,
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DefaultGameDevice = 0x8,
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GlobalDefaultDevice = 0xf,
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InvalidDeviceRole = ~GlobalDefaultDevice
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} XAUDIO2_DEVICE_ROLE;
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typedef struct XAUDIO2_DEVICE_DETAILS
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{
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WCHAR DeviceID[256];
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WCHAR DisplayName[256];
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XAUDIO2_DEVICE_ROLE Role;
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WAVEFORMATEXTENSIBLE OutputFormat;
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} XAUDIO2_DEVICE_DETAILS;
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typedef struct XAUDIO2_VOICE_DETAILS
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{
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UINT32 CreationFlags;
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UINT32 InputChannels;
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UINT32 InputSampleRate;
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} XAUDIO2_VOICE_DETAILS;
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typedef struct XAUDIO2_SEND_DESCRIPTOR
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{
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UINT32 Flags;
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IXAudio2Voice* pOutputVoice;
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} XAUDIO2_SEND_DESCRIPTOR;
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typedef struct XAUDIO2_VOICE_SENDS
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{
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UINT32 SendCount;
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XAUDIO2_SEND_DESCRIPTOR* pSends;
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} XAUDIO2_VOICE_SENDS;
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typedef struct XAUDIO2_EFFECT_DESCRIPTOR
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{
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IUnknown* pEffect;
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BOOL InitialState;
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UINT32 OutputChannels;
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} XAUDIO2_EFFECT_DESCRIPTOR;
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typedef struct XAUDIO2_EFFECT_CHAIN
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{
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UINT32 EffectCount;
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XAUDIO2_EFFECT_DESCRIPTOR* pEffectDescriptors;
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} XAUDIO2_EFFECT_CHAIN;
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const UINT32 XAUDIO2_MAX_BUFFER_BYTES = 0x80000000;
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const UINT32 XAUDIO2_MAX_QUEUED_BUFFERS = 64;
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const UINT32 XAUDIO2_MAX_BUFFERS_SYSTEM = 2;
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const UINT32 XAUDIO2_MAX_AUDIO_CHANNELS = 64;
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const UINT32 XAUDIO2_MIN_SAMPLE_RATE = 1000;
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const UINT32 XAUDIO2_MAX_SAMPLE_RATE = 200000;
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const float XAUDIO2_MAX_VOLUME_LEVEL = 16777216.0;
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const float XAUDIO2_MIN_FREQ_RATIO = (1/1024.0);
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const float XAUDIO2_MAX_FREQ_RATIO = 1024.0;
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const float XAUDIO2_DEFAULT_FREQ_RATIO = 2.0;
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const float XAUDIO2_MAX_FILTER_ONEOVERQ = 1.5;
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const float XAUDIO2_MAX_FILTER_FREQUENCY = 1.0;
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const UINT32 XAUDIO2_MAX_LOOP_COUNT = 254;
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const UINT32 XAUDIO2_COMMIT_NOW = 0;
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const UINT32 XAUDIO2_COMMIT_ALL = 0;
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const UINT32 XAUDIO2_INVALID_OPSET = 0xffffffff;
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const UINT32 XAUDIO2_NO_LOOP_REGION = 0;
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const UINT32 XAUDIO2_LOOP_INFINITE = 255;
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const UINT32 XAUDIO2_DEFAULT_CHANNELS = 0;
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const UINT32 XAUDIO2_DEFAULT_SAMPLERATE = 0;
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[
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object,
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local
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]
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interface IXAudio2EngineCallback
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{
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void OnProcessingPassStart();
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void OnProcessingPassEnd();
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void OnCriticalError([in] HRESULT Error);
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}
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typedef enum XAUDIO2_FILTER_TYPE
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{
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LowPassFilter,
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BandPassFilter,
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HighPassFilter,
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NotchFilter
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} XAUDIO2_FILTER_TYPE;
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typedef struct XAUDIO2_FILTER_PARAMETERS
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{
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XAUDIO2_FILTER_TYPE Type;
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float Frequency;
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float OneOverQ;
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} XAUDIO2_FILTER_PARAMETERS;
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[
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object,
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local
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]
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interface IXAudio2Voice
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{
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void GetVoiceDetails([out] XAUDIO2_VOICE_DETAILS* pVoiceDetails);
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HRESULT SetOutputVoices([in] const XAUDIO2_VOICE_SENDS* pSendList);
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HRESULT SetEffectChain([in] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
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HRESULT EnableEffect(
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[in] UINT32 EffectIndex,
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[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
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HRESULT DisableEffect(
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[in] UINT32 EffectIndex,
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[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
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void GetEffectState(
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[in] UINT32 EffectIndex,
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[out] BOOL* pEnabled);
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HRESULT SetEffectParameters(
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[in] UINT32 EffectIndex,
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[in] const void* pParameters,
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[in] UINT32 ParametersByteSize,
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[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
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HRESULT GetEffectParameters(
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[in] UINT32 EffectIndex,
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[out] void* pParameters,
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[in] UINT32 ParametersByteSize);
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HRESULT SetFilterParameters(
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[in] const XAUDIO2_FILTER_PARAMETERS* pParameters,
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[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
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void GetFilterParameters([out] XAUDIO2_FILTER_PARAMETERS* pParameters);
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HRESULT SetOutputFilterParameters(
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[in] IXAudio2Voice* pDestinationVoice,
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[in] const XAUDIO2_FILTER_PARAMETERS* pParameters,
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[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
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void GetOutputFilterParameters(
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[in] IXAudio2Voice* pDestinationVoice,
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[out] XAUDIO2_FILTER_PARAMETERS* pParameters);
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HRESULT SetVolume(
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[in] float Volume,
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[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
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void GetVolume([out] float* pVolume);
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HRESULT SetChannelVolumes(
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[in] UINT32 Channels,
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[in, size_is(Channels)] const float* pVolumes,
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[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
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void GetChannelVolumes(
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[in] UINT32 Channels,
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[out, size_is(Channels)] float* pVolumes);
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HRESULT SetOutputMatrix(
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[in] IXAudio2Voice* pDestinationVoice,
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[in] UINT32 SourceChannels,
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[in] UINT32 DestinationChannels,
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[in, size_is(SourceChannels * DestinationChannels)] const float* pLevelMatrix,
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[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
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void GetOutputMatrix(
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[in] IXAudio2Voice* pDestinationVoice,
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[in] UINT32 SourceChannels,
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[in] UINT32 DestinationChannels,
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[out, size_is(SourceChannels * DestinationChannels)] float* pLevelMatrix);
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void DestroyVoice();
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}
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typedef struct XAUDIO2_BUFFER
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{
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UINT32 Flags;
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UINT32 AudioBytes;
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const BYTE* pAudioData;
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UINT32 PlayBegin;
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UINT32 PlayLength;
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UINT32 LoopBegin;
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UINT32 LoopLength;
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UINT32 LoopCount;
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void* pContext;
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} XAUDIO2_BUFFER;
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typedef struct XAUDIO2_BUFFER_WMA
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{
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const UINT32* pDecodedPacketCumulativeBytes;
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UINT32 PacketCount;
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} XAUDIO2_BUFFER_WMA;
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typedef struct XAUDIO2_VOICE_STATE
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{
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void* pCurrentBufferContext;
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UINT32 BuffersQueued;
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UINT64 SamplesPlayed;
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} XAUDIO2_VOICE_STATE;
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[
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local
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]
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/* XAudio2 2.7's IXAudio2SourceVoice interface. Actually called
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* IXAudio2SourceVoice in the Jun 2010 DX SDK */
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interface IXAudio27SourceVoice : IXAudio2Voice
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{
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HRESULT Start(
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[in, defaultvalue(0)] UINT32 Flags,
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[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
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HRESULT Stop(
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[in, defaultvalue(0)] UINT32 Flags,
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[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
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HRESULT SubmitSourceBuffer(
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[in] const XAUDIO2_BUFFER* pBuffer,
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[in, defaultvalue(NULL)] const XAUDIO2_BUFFER_WMA* pBufferWMA);
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HRESULT FlushSourceBuffers();
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HRESULT Discontinuity();
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HRESULT ExitLoop([in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
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void GetState([out] XAUDIO2_VOICE_STATE* pVoiceState);
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HRESULT SetFrequencyRatio(
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[in] float Ratio,
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[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
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void GetFrequencyRatio([out] float* pRatio);
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HRESULT SetSourceSampleRate([in] UINT32 NewSourceSampleRate);
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}
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[
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local
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]
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/* XAudio2 2.8's IXAudio2SourceVoice interface. */
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interface IXAudio2SourceVoice : IXAudio2Voice
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{
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HRESULT Start(
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[in, defaultvalue(0)] UINT32 Flags,
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[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
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HRESULT Stop(
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[in, defaultvalue(0)] UINT32 Flags,
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[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
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HRESULT SubmitSourceBuffer(
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[in] const XAUDIO2_BUFFER* pBuffer,
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[in, defaultvalue(NULL)] const XAUDIO2_BUFFER_WMA* pBufferWMA);
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HRESULT FlushSourceBuffers();
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HRESULT Discontinuity();
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HRESULT ExitLoop([in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
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void GetState([out] XAUDIO2_VOICE_STATE* pVoiceState, [in, defaultvalue(0)] UINT32 Flags);
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HRESULT SetFrequencyRatio(
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[in] float Ratio,
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[in, defaultvalue(XAUDIO2_COMMIT_NOW)] UINT32 OperationSet);
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void GetFrequencyRatio([out] float* pRatio);
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HRESULT SetSourceSampleRate([in] UINT32 NewSourceSampleRate);
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}
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[
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local
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]
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interface IXAudio2SubmixVoice : IXAudio2Voice
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{
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}
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[
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local
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]
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interface IXAudio2MasteringVoice : IXAudio2Voice
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{
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/* not present in XAudio2 2.7 */
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void GetChannelMask([out] DWORD *pChannelMask);
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}
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[
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object,
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local
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]
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interface IXAudio2VoiceCallback
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{
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void OnVoiceProcessingPassStart([in] UINT32 BytesRequired);
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void OnVoiceProcessingPassEnd();
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void OnStreamEnd();
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void OnBufferStart([in] void* pBufferContext);
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void OnBufferEnd([in] void* pBufferContext);
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void OnLoopEnd([in] void* pBufferContext);
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void OnVoiceError(
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[in] void* pBuffercontext,
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[in] HRESULT Error);
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}
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typedef struct XAUDIO2_DEBUG_CONFIGURATION
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{
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UINT32 TraceMask;
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UINT32 BreakMask;
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BOOL LogThreadID;
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BOOL LogFileline;
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BOOL LogFunctionName;
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BOOL LogTiming;
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} XAUDIO2_DEBUG_CONFIGURATION;
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[
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object,
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uuid(8bcf1f58-9fe7-4583-8ac6-e2adc465c8bb),
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]
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/* XAudio2 2.7's IXAudio2 interface. Actually called IXAudio2 in the Jun 2010
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* DX SDK */
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interface IXAudio27 : IUnknown
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{
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HRESULT GetDeviceCount([out] UINT32* pCount);
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HRESULT GetDeviceDetails(
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[in] UINT32 Index,
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[out] XAUDIO2_DEVICE_DETAILS* pDeviceDetails);
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HRESULT Initialize(
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[in, defaultvalue(0)] UINT32 Flags,
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[in, defaultvalue(XAUDIO2_DEFAULT_PROCESSOR)] XAUDIO2_PROCESSOR XAudio2Processor);
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HRESULT RegisterForCallbacks([in] IXAudio2EngineCallback* pCallback);
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void UnregisterForCallbacks([in] IXAudio2EngineCallback* pCallback);
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HRESULT CreateSourceVoice(
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[out] IXAudio2SourceVoice** ppSourceVoice,
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[in] const WAVEFORMATEX* pSourceFormat,
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[in, defaultvalue(0)] UINT32 Flags,
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[in, defaultvalue(XAUDIO2_DEFAULT_FREQ_RATIO)] float MaxFrequencyRatio,
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[in, defaultvalue(NULL)] IXAudio2VoiceCallback* pCallback,
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[in, defaultvalue(NULL)] const XAUDIO2_VOICE_SENDS* pSendList,
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[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
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HRESULT CreateSubmixVoice(
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[out] IXAudio2SubmixVoice** ppSubmixVoice,
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[in] UINT32 InputChannels,
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[in] UINT32 InputSampleRate,
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[in, defaultvalue(0)] UINT32 Flags,
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[in, defaultvalue(0)] UINT32 ProcessingStage,
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[in, defaultvalue(NULL)] const XAUDIO2_VOICE_SENDS* pSendList,
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[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
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HRESULT CreateMasteringVoice(
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[out] IXAudio2MasteringVoice** ppMasteringVoice,
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[in, defaultvalue(XAUDIO2_DEFAULT_CHANNELS)] UINT32 InputChannels,
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[in, defaultvalue(XAUDIO2_DEFAULT_SAMPLERATE)] UINT32 InputSampleRate,
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[in, defaultvalue(0)] UINT32 Flags,
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[in, defaultvalue(0)] UINT32 DeviceIndex,
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[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
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HRESULT StartEngine();
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void StopEngine();
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HRESULT CommitChanges([in] UINT32 OperationSet);
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void GetPerformanceData([out] XAUDIO2_PERFORMANCE_DATA* pPerfData);
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[local] void SetDebugConfiguration(
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[in] const XAUDIO2_DEBUG_CONFIGURATION* pDebugConfiguration,
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[in, defaultvalue(NULL)] void* pReserved);
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}
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|
|
[
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|
object,
|
|
uuid(60d8dac8-5aa1-4e8e-b597-2f5e2883d484),
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]
|
|
/* XAudio2 2.8's IXAudio2 interface. */
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interface IXAudio2 : IUnknown
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|
{
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HRESULT RegisterForCallbacks([in] IXAudio2EngineCallback* pCallback);
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void UnregisterForCallbacks([in] IXAudio2EngineCallback* pCallback);
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HRESULT CreateSourceVoice(
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[out] IXAudio2SourceVoice** ppSourceVoice,
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[in] const WAVEFORMATEX* pSourceFormat,
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[in, defaultvalue(0)] UINT32 Flags,
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[in, defaultvalue(XAUDIO2_DEFAULT_FREQ_RATIO)] float MaxFrequencyRatio,
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[in, defaultvalue(NULL)] IXAudio2VoiceCallback* pCallback,
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[in, defaultvalue(NULL)] const XAUDIO2_VOICE_SENDS* pSendList,
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[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
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HRESULT CreateSubmixVoice(
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[out] IXAudio2SubmixVoice** ppSubmixVoice,
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[in] UINT32 InputChannels,
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[in] UINT32 InputSampleRate,
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[in, defaultvalue(0)] UINT32 Flags,
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[in, defaultvalue(0)] UINT32 ProcessingStage,
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[in, defaultvalue(NULL)] const XAUDIO2_VOICE_SENDS* pSendList,
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[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain);
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HRESULT CreateMasteringVoice(
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[out] IXAudio2MasteringVoice** ppMasteringVoice,
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[in, defaultvalue(XAUDIO2_DEFAULT_CHANNELS)] UINT32 InputChannels,
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[in, defaultvalue(XAUDIO2_DEFAULT_SAMPLERATE)] UINT32 InputSampleRate,
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[in, defaultvalue(0)] UINT32 Flags,
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[in, defaultvalue(NULL)] LPCWSTR DeviceId,
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[in, defaultvalue(NULL)] const XAUDIO2_EFFECT_CHAIN* pEffectChain,
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[in, defaultvalue(AudioCategory_GameEffects)] AUDIO_STREAM_CATEGORY StreamCategory);
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HRESULT StartEngine();
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void StopEngine();
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HRESULT CommitChanges([in] UINT32 OperationSet);
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void GetPerformanceData([out] XAUDIO2_PERFORMANCE_DATA* pPerfData);
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[local] void SetDebugConfiguration(
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[in] const XAUDIO2_DEBUG_CONFIGURATION* pDebugConfiguration,
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[in, defaultvalue(NULL)] void* pReserved);
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}
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const UINT32 XAUDIO2_DEBUG_ENGINE = 1;
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const UINT32 XAUDIO2_VOICE_NOPITCH = 2;
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const UINT32 XAUDIO2_VOICE_NOSRC = 4;
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const UINT32 XAUDIO2_VOICE_USEFILTER = 8;
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const UINT32 XAUDIO2_VOICE_MUSIC = 16;
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const UINT32 XAUDIO2_PLAY_TAILS = 32;
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const UINT32 XAUDIO2_END_OF_STREAM = 64;
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const UINT32 XAUDIO2_SEND_USEFILTER = 128;
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const XAUDIO2_FILTER_TYPE XAUDIO2_DEFAULT_FILTER_TYPE = LowPassFilter;
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const float XAUDIO2_DEFAULT_FILTER_FREQUENCY = XAUDIO2_MAX_FILTER_FREQUENCY;
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const float XAUDIO2_DEFAULT_FILTER_ONEOVERQ = 1.0;
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const UINT32 XAUDIO2_QUANTUM_NUMERATOR = 1;
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const UINT32 XAUDIO2_QUANTUM_DENOMINATOR = 100;
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const float XAUDIO2_QUANTUM_MS = (1000.0 * XAUDIO2_QUANTUM_NUMERATOR / XAUDIO2_QUANTUM_DENOMINATOR);
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const HRESULT XAUDIO2_E_INVALID_CALL = 0x88960001;
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const HRESULT XAUDIO2_E_XMA_DECODER_ERROR = 0x88960002;
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const HRESULT XAUDIO2_E_XAPO_CREATION_FAILED = 0x88960003;
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const HRESULT XAUDIO2_E_DEVICE_INVALIDATED = 0x88960004;
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cpp_quote("#ifdef XAUDIO2_HELPER_FUNCTIONS")
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cpp_quote("#define _USE_MATH_DEFINES")
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cpp_quote("#include <math.h>")
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cpp_quote("inline static float XAudio2DecibelsToAmplitudeRatio(float decibels) { return powf(10.0f, decibels/20.0f); }")
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cpp_quote("inline static float XAudio2AmplitudeRatioToDecibels(float volume) { if (volume == 0) { return -3.402823466e+38f; } return 20.0f * log10f(volume); }")
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cpp_quote("inline static float XAudio2SemitonesToFrequencyRatio(float semitones) { return powf(2.0f, semitones/12.0f); }")
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cpp_quote("inline static float XAudio2FrequencyRatioToSemitones(float freqratio) { return 39.86313713864835f * log10f(freqratio); }")
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cpp_quote("inline static float XAudio2CutoffFrequencyToRadians(float cutofffreq, UINT32 samplerate) { if ((UINT32)(cutofffreq * 6.0f) >= samplerate) { return XAUDIO2_MAX_FILTER_FREQUENCY; } return 2.0f * sinf((float)M_PI * cutofffreq / samplerate); }")
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cpp_quote("inline static float XAudio2RadiansToCutoffFrequency(float radians, float samplerate) { return samplerate * asinf(radians/2.0f) / (float)M_PI; }")
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cpp_quote("#endif")
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cpp_quote("HRESULT WINAPI XAudio2Create(IXAudio2** pxaudio2, UINT32 flags, XAUDIO2_PROCESSOR processor);")
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