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This prevents for example a d3d9 depth stencil from being destroyed when it has no external references but is still in use by the device/stateblock. A nice side effect is that it simplifies handling of "implicit" surfaces like the frontbuffer and backbuffers, as well as the forwarding of reference counts for surfaces that are part of a texture. |
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.. | ||
tests | ||
buffer.c | ||
d3d10core_main.c | ||
d3d10core_private.h | ||
d3d10core.spec | ||
device.c | ||
inputlayout.c | ||
Makefile.in | ||
shader.c | ||
texture2d.c | ||
utils.c | ||
version.rc | ||
view.c |