mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 04:39:45 +00:00
177 lines
16 KiB
Python
177 lines
16 KiB
Python
@ stdcall D3DX10CreateThreadPump(long long ptr) d3dx10_43.D3DX10CreateThreadPump
|
|
@ stdcall D3DX10CheckVersion(long long)
|
|
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
|
|
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
|
|
@ stdcall D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
|
|
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
|
|
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
|
|
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
|
|
@ stdcall D3DX10CreateAsyncCompilerProcessor(str ptr ptr str str long long ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncCompilerProcessor
|
|
@ stdcall D3DX10CreateAsyncEffectCreateProcessor(str ptr ptr str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncEffectCreateProcessor
|
|
@ stdcall D3DX10CreateAsyncEffectPoolCreateProcessor(str ptr ptr str long long ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncEffectPoolCreateProcessor
|
|
@ stdcall D3DX10CreateAsyncFileLoaderA(str ptr) d3dx10_43.D3DX10CreateAsyncFileLoaderA
|
|
@ stdcall D3DX10CreateAsyncFileLoaderW(wstr ptr) d3dx10_43.D3DX10CreateAsyncFileLoaderW
|
|
@ stdcall D3DX10CreateAsyncMemoryLoader(ptr long ptr) d3dx10_43.D3DX10CreateAsyncMemoryLoader
|
|
@ stdcall D3DX10CreateAsyncResourceLoaderA(long str ptr) d3dx10_43.D3DX10CreateAsyncResourceLoaderA
|
|
@ stdcall D3DX10CreateAsyncResourceLoaderW(long wstr ptr) d3dx10_43.D3DX10CreateAsyncResourceLoaderW
|
|
@ stdcall D3DX10CreateAsyncShaderPreprocessProcessor(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncShaderPreprocessProcessor
|
|
@ stdcall D3DX10CreateAsyncShaderResourceViewProcessor(ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncShaderResourceViewProcessor
|
|
@ stdcall D3DX10CreateAsyncTextureInfoProcessor(ptr ptr) d3dx10_43.D3DX10CreateAsyncTextureInfoProcessor
|
|
@ stdcall D3DX10CreateAsyncTextureProcessor(ptr ptr ptr) d3dx10_43.D3DX10CreateAsyncTextureProcessor
|
|
@ stdcall D3DX10CreateDevice(ptr long long long ptr) d3dx10_43.D3DX10CreateDevice
|
|
@ stdcall D3DX10CreateDeviceAndSwapChain(ptr long long long ptr ptr ptr) d3dx10_43.D3DX10CreateDeviceAndSwapChain
|
|
@ stdcall D3DX10CreateEffectFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromFileA
|
|
@ stdcall D3DX10CreateEffectFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromFileW
|
|
@ stdcall D3DX10CreateEffectFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromMemory
|
|
@ stdcall D3DX10CreateEffectFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromResourceA
|
|
@ stdcall D3DX10CreateEffectFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectFromResourceW
|
|
@ stdcall D3DX10CreateEffectPoolFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromFileA
|
|
@ stdcall D3DX10CreateEffectPoolFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromFileW
|
|
@ stdcall D3DX10CreateEffectPoolFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromMemory
|
|
@ stdcall D3DX10CreateEffectPoolFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromResourceA
|
|
@ stdcall D3DX10CreateEffectPoolFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateEffectPoolFromResourceW
|
|
@ stdcall D3DX10CreateFontA(ptr long long long long long long long long long str ptr) d3dx10_43.D3DX10CreateFontA
|
|
@ stdcall D3DX10CreateFontIndirectA(ptr ptr ptr) d3dx10_43.D3DX10CreateFontIndirectA
|
|
@ stdcall D3DX10CreateFontIndirectW(ptr ptr ptr) d3dx10_43.D3DX10CreateFontIndirectW
|
|
@ stdcall D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr) d3dx10_43.D3DX10CreateFontW
|
|
@ stdcall D3DX10CreateMesh(ptr ptr long str long long long ptr) d3dx10_43.D3DX10CreateMesh
|
|
@ stdcall D3DX10CreateShaderResourceViewFromFileA(ptr str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromFileA
|
|
@ stdcall D3DX10CreateShaderResourceViewFromFileW(ptr wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromFileW
|
|
@ stdcall D3DX10CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromMemory
|
|
@ stdcall D3DX10CreateShaderResourceViewFromResourceA(ptr long str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromResourceA
|
|
@ stdcall D3DX10CreateShaderResourceViewFromResourceW(ptr long wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateShaderResourceViewFromResourceW
|
|
@ stdcall D3DX10CreateSkinInfo(ptr) d3dx10_43.D3DX10CreateSkinInfo
|
|
@ stdcall D3DX10CreateSprite(ptr long ptr) d3dx10_43.D3DX10CreateSprite
|
|
@ stdcall D3DX10CreateTextureFromFileA(ptr str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromFileA
|
|
@ stdcall D3DX10CreateTextureFromFileW(ptr wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromFileW
|
|
@ stdcall D3DX10CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromMemory
|
|
@ stdcall D3DX10CreateTextureFromResourceA(ptr long str ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromResourceA
|
|
@ stdcall D3DX10CreateTextureFromResourceW(ptr long wstr ptr ptr ptr ptr) d3dx10_43.D3DX10CreateTextureFromResourceW
|
|
@ stdcall D3DX10FilterTexture(ptr long long) d3dx10_43.D3DX10FilterTexture
|
|
@ stdcall D3DX10GetFeatureLevel1(ptr ptr) d3dx10_43.D3DX10GetFeatureLevel1
|
|
@ stdcall D3DX10GetImageInfoFromFileA(str ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromFileA
|
|
@ stdcall D3DX10GetImageInfoFromFileW(wstr ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromFileW
|
|
@ stdcall D3DX10GetImageInfoFromMemory(ptr long ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromMemory
|
|
@ stdcall D3DX10GetImageInfoFromResourceA(long str ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromResourceA
|
|
@ stdcall D3DX10GetImageInfoFromResourceW(long wstr ptr ptr ptr) d3dx10_43.D3DX10GetImageInfoFromResourceW
|
|
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
|
|
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
|
|
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
|
|
@ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
|
|
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
|
|
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
|
|
@ stdcall D3DX10SHProjectCubeMap(long ptr ptr ptr ptr) d3dx10_43.D3DX10SHProjectCubeMap
|
|
@ stdcall D3DX10SaveTextureToFileA(ptr ptr str) d3dx10_43.D3DX10SaveTextureToFileA
|
|
@ stdcall D3DX10SaveTextureToFileW(ptr ptr wstr) d3dx10_43.D3DX10SaveTextureToFileW
|
|
@ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory
|
|
@ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects
|
|
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe
|
|
@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast
|
|
@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation
|
|
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox
|
|
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere
|
|
@ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations
|
|
@ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack
|
|
@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array
|
|
@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array
|
|
@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm
|
|
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri
|
|
@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D
|
|
@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation
|
|
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose
|
|
@ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant
|
|
@ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse
|
|
@ stdcall D3DXMatrixLookAtLH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtLH
|
|
@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH
|
|
@ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply
|
|
@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose
|
|
@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH
|
|
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH
|
|
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH
|
|
@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH
|
|
@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH
|
|
@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH
|
|
@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH
|
|
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH
|
|
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH
|
|
@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH
|
|
@ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect
|
|
@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis
|
|
@ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion
|
|
@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX
|
|
@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY
|
|
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll
|
|
@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ
|
|
@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling
|
|
@ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow
|
|
@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D
|
|
@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation
|
|
@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation
|
|
@ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose
|
|
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal
|
|
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints
|
|
@ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneIntersectLine
|
|
@ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize
|
|
@ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform
|
|
@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray
|
|
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric
|
|
@ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp
|
|
@ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse
|
|
@ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn
|
|
@ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply
|
|
@ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize
|
|
@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis
|
|
@ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix
|
|
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll
|
|
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp
|
|
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad
|
|
@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup
|
|
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle
|
|
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd
|
|
@ stdcall D3DXSHDot(long ptr ptr) d3dx10_43.D3DXSHDot
|
|
@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalConeLight
|
|
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx10_43.D3DXSHEvalDirection
|
|
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx10_43.D3DXSHEvalDirectionalLight
|
|
@ stdcall D3DXSHEvalHemisphereLight(long ptr long long ptr ptr ptr) d3dx10_43.D3DXSHEvalHemisphereLight
|
|
@ stdcall D3DXSHEvalSphericalLight(long ptr long long long long ptr ptr ptr) d3dx10_43.D3DXSHEvalSphericalLight
|
|
@ stdcall D3DXSHMultiply2(ptr ptr ptr) d3dx10_43.D3DXSHMultiply2
|
|
@ stdcall D3DXSHMultiply3(ptr ptr ptr) d3dx10_43.D3DXSHMultiply3
|
|
@ stdcall D3DXSHMultiply4(ptr ptr ptr) d3dx10_43.D3DXSHMultiply4
|
|
@ stdcall D3DXSHMultiply5(ptr ptr ptr) d3dx10_43.D3DXSHMultiply5
|
|
@ stdcall D3DXSHMultiply6(ptr ptr ptr) d3dx10_43.D3DXSHMultiply6
|
|
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate
|
|
@ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx10_43.D3DXSHRotateZ
|
|
@ stdcall D3DXSHScale(ptr long ptr float) d3dx10_43.D3DXSHScale
|
|
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe
|
|
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric
|
|
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom
|
|
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite
|
|
@ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize
|
|
@ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform
|
|
@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray
|
|
@ stdcall D3DXVec2TransformCoord(ptr ptr ptr) d3dx10_43.D3DXVec2TransformCoord
|
|
@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray
|
|
@ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal
|
|
@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray
|
|
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric
|
|
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom
|
|
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite
|
|
@ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize
|
|
@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project
|
|
@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray
|
|
@ stdcall D3DXVec3Transform(ptr ptr ptr) d3dx10_43.D3DXVec3Transform
|
|
@ stdcall D3DXVec3TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformArray
|
|
@ stdcall D3DXVec3TransformCoord(ptr ptr ptr) d3dx10_43.D3DXVec3TransformCoord
|
|
@ stdcall D3DXVec3TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformCoordArray
|
|
@ stdcall D3DXVec3TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec3TransformNormal
|
|
@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray
|
|
@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject
|
|
@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray
|
|
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric
|
|
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom
|
|
@ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross
|
|
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite
|
|
@ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize
|
|
@ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform
|
|
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray
|