mirror of
https://github.com/reactos/wine.git
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555 lines
15 KiB
C
555 lines
15 KiB
C
/*
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* Copyright 2009 Matteo Bruni
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* Copyright 2010 Matteo Bruni for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "config.h"
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#include "wine/port.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "d3dcompiler_private.h"
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#include "wine/wpp.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
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#define D3DXERR_INVALIDDATA 0x88760b59
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#define BUFFER_INITIAL_CAPACITY 256
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struct mem_file_desc
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{
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const char *buffer;
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unsigned int size;
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unsigned int pos;
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};
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static struct mem_file_desc current_shader;
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static ID3DInclude *current_include;
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#define INCLUDES_INITIAL_CAPACITY 4
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struct loaded_include
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{
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const char *name;
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const char *data;
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};
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static struct loaded_include *includes;
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static int includes_capacity, includes_size;
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static const char *parent_include;
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static char *wpp_output;
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static int wpp_output_capacity, wpp_output_size;
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static char *wpp_messages;
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static int wpp_messages_capacity, wpp_messages_size;
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/* Mutex used to guarantee a single invocation
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of the D3DXAssembleShader function (or its variants) at a time.
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This is needed as wpp isn't thread-safe */
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static CRITICAL_SECTION wpp_mutex;
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static CRITICAL_SECTION_DEBUG wpp_mutex_debug =
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{
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0, 0, &wpp_mutex,
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{ &wpp_mutex_debug.ProcessLocksList,
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&wpp_mutex_debug.ProcessLocksList },
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0, 0, { (DWORD_PTR)(__FILE__ ": wpp_mutex") }
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};
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static CRITICAL_SECTION wpp_mutex = { &wpp_mutex_debug, -1, 0, 0, 0, 0 };
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/* Preprocessor error reporting functions */
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static void wpp_write_message(const char *fmt, va_list args)
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{
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char* newbuffer;
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int rc, newsize;
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if(wpp_messages_capacity == 0)
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{
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wpp_messages = HeapAlloc(GetProcessHeap(), 0, MESSAGEBUFFER_INITIAL_SIZE);
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if(wpp_messages == NULL)
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{
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ERR("Error allocating memory for parser messages\n");
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return;
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}
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wpp_messages_capacity = MESSAGEBUFFER_INITIAL_SIZE;
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}
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while(1)
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{
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rc = vsnprintf(wpp_messages + wpp_messages_size,
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wpp_messages_capacity - wpp_messages_size, fmt, args);
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if (rc < 0 || /* C89 */
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rc >= wpp_messages_capacity - wpp_messages_size) { /* C99 */
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/* Resize the buffer */
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newsize = wpp_messages_capacity * 2;
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newbuffer = HeapReAlloc(GetProcessHeap(), 0, wpp_messages, newsize);
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if(newbuffer == NULL)
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{
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ERR("Error reallocating memory for parser messages\n");
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return;
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}
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wpp_messages = newbuffer;
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wpp_messages_capacity = newsize;
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}
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else
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{
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wpp_messages_size += rc;
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return;
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}
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}
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}
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static void PRINTF_ATTR(1,2) wpp_write_message_var(const char *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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wpp_write_message(fmt, args);
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va_end(args);
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}
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static void wpp_error(const char *file, int line, int col, const char *near,
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const char *msg, va_list ap)
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{
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wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'",
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line, col, "Error");
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wpp_write_message(msg, ap);
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wpp_write_message_var("\n");
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}
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static void wpp_warning(const char *file, int line, int col, const char *near,
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const char *msg, va_list ap)
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{
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wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'",
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line, col, "Warning");
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wpp_write_message(msg, ap);
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wpp_write_message_var("\n");
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}
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static char *wpp_lookup_mem(const char *filename, const char *parent_name,
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char **include_path, int include_path_count)
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{
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/* Here we return always ok. We will maybe fail on the next wpp_open_mem */
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char *path;
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int i;
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parent_include = NULL;
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if(parent_name[0] != '\0')
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{
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for(i = 0; i < includes_size; i++)
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{
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if(!strcmp(parent_name, includes[i].name))
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{
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parent_include = includes[i].data;
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break;
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}
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}
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if(parent_include == NULL)
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{
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ERR("Parent include file missing\n");
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return NULL;
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}
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}
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path = malloc(strlen(filename) + 1);
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if(path)
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memcpy(path, filename, strlen(filename) + 1);
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return path;
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}
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static void *wpp_open_mem(const char *filename, int type)
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{
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struct mem_file_desc *desc;
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HRESULT hr;
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if(filename[0] == '\0') /* "" means to load the initial shader */
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{
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current_shader.pos = 0;
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return ¤t_shader;
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}
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if(current_include == NULL) return NULL;
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desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*desc));
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if(!desc)
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{
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ERR("Error allocating memory\n");
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return NULL;
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}
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hr = ID3DInclude_Open(current_include,
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type ? D3D_INCLUDE_SYSTEM : D3D_INCLUDE_LOCAL,
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filename, parent_include, (LPCVOID *)&desc->buffer,
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&desc->size);
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if(FAILED(hr))
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{
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HeapFree(GetProcessHeap(), 0, desc);
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return NULL;
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}
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if(includes_capacity == includes_size)
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{
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if(includes_capacity == 0)
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{
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includes = HeapAlloc(GetProcessHeap(), 0, INCLUDES_INITIAL_CAPACITY);
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if(includes == NULL)
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{
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ERR("Error allocating memory for the loaded includes structure\n");
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goto error;
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}
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includes_capacity = INCLUDES_INITIAL_CAPACITY;
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}
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else
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{
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int newcapacity = includes_capacity * 2;
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struct loaded_include *newincludes =
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HeapReAlloc(GetProcessHeap(), 0, includes, newcapacity);
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if(newincludes == NULL)
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{
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ERR("Error reallocating memory for the loaded includes structure\n");
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goto error;
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}
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includes = newincludes;
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includes_capacity = newcapacity;
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}
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}
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includes[includes_size].name = filename;
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includes[includes_size++].data = desc->buffer;
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desc->pos = 0;
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return desc;
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error:
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ID3DInclude_Close(current_include, desc->buffer);
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HeapFree(GetProcessHeap(), 0, desc);
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return NULL;
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}
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static void wpp_close_mem(void *file)
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{
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struct mem_file_desc *desc = file;
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if(desc != ¤t_shader)
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{
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if(current_include)
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ID3DInclude_Close(current_include, desc->buffer);
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else
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ERR("current_include == NULL, desc == %p, buffer = %s\n",
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desc, desc->buffer);
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HeapFree(GetProcessHeap(), 0, desc);
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}
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}
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static int wpp_read_mem(void *file, char *buffer, unsigned int len)
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{
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struct mem_file_desc *desc = file;
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len = min(len, desc->size - desc->pos);
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memcpy(buffer, desc->buffer + desc->pos, len);
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desc->pos += len;
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return len;
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}
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static void wpp_write_mem(const char *buffer, unsigned int len)
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{
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char *new_wpp_output;
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if(wpp_output_capacity == 0)
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{
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wpp_output = HeapAlloc(GetProcessHeap(), 0, BUFFER_INITIAL_CAPACITY);
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if(!wpp_output)
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{
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ERR("Error allocating memory\n");
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return;
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}
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wpp_output_capacity = BUFFER_INITIAL_CAPACITY;
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}
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if(len > wpp_output_capacity - wpp_output_size)
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{
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while(len > wpp_output_capacity - wpp_output_size)
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{
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wpp_output_capacity *= 2;
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}
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new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
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wpp_output_capacity);
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if(!new_wpp_output)
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{
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ERR("Error allocating memory\n");
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return;
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}
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wpp_output = new_wpp_output;
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}
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memcpy(wpp_output + wpp_output_size, buffer, len);
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wpp_output_size += len;
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}
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static int wpp_close_output(void)
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{
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char *new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
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wpp_output_size + 1);
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if(!new_wpp_output) return 0;
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wpp_output = new_wpp_output;
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wpp_output[wpp_output_size]='\0';
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return 1;
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}
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static HRESULT preprocess_shader(const void *data, SIZE_T data_size,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **error_messages)
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{
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int ret;
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HRESULT hr = S_OK;
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const D3D_SHADER_MACRO *def = defines;
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static const struct wpp_callbacks wpp_callbacks =
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{
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wpp_lookup_mem,
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wpp_open_mem,
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wpp_close_mem,
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wpp_read_mem,
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wpp_write_mem,
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wpp_error,
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wpp_warning,
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};
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if (def != NULL)
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{
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while (def->Name != NULL)
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{
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wpp_add_define(def->Name, def->Definition);
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def++;
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}
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}
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current_include = include;
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includes_size = 0;
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wpp_output_size = wpp_output_capacity = 0;
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wpp_output = NULL;
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wpp_set_callbacks(&wpp_callbacks);
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wpp_messages_size = wpp_messages_capacity = 0;
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wpp_messages = NULL;
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current_shader.buffer = data;
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current_shader.size = data_size;
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ret = wpp_parse("", NULL);
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if (!wpp_close_output())
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ret = 1;
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if (ret)
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{
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TRACE("Error during shader preprocessing\n");
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if (wpp_messages)
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{
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int size;
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ID3DBlob *buffer;
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TRACE("Preprocessor messages:\n%s", wpp_messages);
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if (error_messages)
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{
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size = strlen(wpp_messages) + 1;
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hr = D3DCreateBlob(size, &buffer);
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if (FAILED(hr))
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goto cleanup;
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CopyMemory(ID3D10Blob_GetBufferPointer(buffer), wpp_messages, size);
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*error_messages = buffer;
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}
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}
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if (data)
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TRACE("Shader source:\n%s\n", debugstr_an(data, data_size));
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hr = E_FAIL;
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}
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cleanup:
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/* Remove the previously added defines */
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if (defines != NULL)
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{
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while (defines->Name != NULL)
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{
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wpp_del_define(defines->Name);
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defines++;
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}
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}
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HeapFree(GetProcessHeap(), 0, wpp_messages);
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return hr;
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}
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static HRESULT assemble_shader(const char *preprocShader, const char *preprocMessages,
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LPD3DBLOB* ppShader, LPD3DBLOB* ppErrorMsgs)
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{
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struct bwriter_shader *shader;
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char *messages = NULL;
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HRESULT hr;
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DWORD *res;
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LPD3DBLOB buffer;
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int size;
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char *pos;
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shader = SlAssembleShader(preprocShader, &messages);
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if(messages || preprocMessages)
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{
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if(preprocMessages)
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{
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TRACE("Preprocessor messages:\n");
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TRACE("%s", preprocMessages);
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}
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if(messages)
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{
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TRACE("Assembler messages:\n");
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TRACE("%s", messages);
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}
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TRACE("Shader source:\n");
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TRACE("%s\n", debugstr_a(preprocShader));
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if(ppErrorMsgs)
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{
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size = (messages ? strlen(messages) : 0) +
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(preprocMessages ? strlen(preprocMessages) : 0) + 1;
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hr = D3DCreateBlob(size, &buffer);
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if(FAILED(hr))
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{
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HeapFree(GetProcessHeap(), 0, messages);
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if(shader) SlDeleteShader(shader);
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return hr;
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}
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pos = ID3D10Blob_GetBufferPointer(buffer);
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if(preprocMessages)
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{
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CopyMemory(pos, preprocMessages, strlen(preprocMessages) + 1);
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pos += strlen(preprocMessages);
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}
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if(messages)
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CopyMemory(pos, messages, strlen(messages) + 1);
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*ppErrorMsgs = buffer;
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}
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HeapFree(GetProcessHeap(), 0, messages);
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}
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if(shader == NULL)
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{
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ERR("Asm reading failed\n");
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return D3DXERR_INVALIDDATA;
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}
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hr = SlWriteBytecode(shader, 9, &res);
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SlDeleteShader(shader);
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if(FAILED(hr))
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{
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ERR("SlWriteBytecode failed with 0x%08x\n", hr);
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return D3DXERR_INVALIDDATA;
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}
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if(ppShader)
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{
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size = HeapSize(GetProcessHeap(), 0, res);
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hr = D3DCreateBlob(size, &buffer);
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if(FAILED(hr))
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{
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HeapFree(GetProcessHeap(), 0, res);
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return hr;
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}
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CopyMemory(ID3D10Blob_GetBufferPointer(buffer), res, size);
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*ppShader = buffer;
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}
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HeapFree(GetProcessHeap(), 0, res);
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return S_OK;
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}
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HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags,
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ID3DBlob **shader, ID3DBlob **error_messages)
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{
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HRESULT hr;
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EnterCriticalSection(&wpp_mutex);
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/* TODO: flags */
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if (flags) FIXME("flags %x\n", flags);
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if (shader) *shader = NULL;
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if (error_messages) *error_messages = NULL;
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hr = preprocess_shader(data, datasize, defines, include, error_messages);
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if (SUCCEEDED(hr))
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hr = assemble_shader(wpp_output, wpp_messages, shader, error_messages);
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HeapFree(GetProcessHeap(), 0, wpp_output);
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LeaveCriticalSection(&wpp_mutex);
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return hr;
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}
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HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
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const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
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{
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FIXME("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s,\n"
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"target %s, sflags %#x, eflags %#x, shader %p, error_messages %p stub!\n",
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data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
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debugstr_a(target), sflags, eflags, shader, error_messages);
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TRACE("Shader source:\n%s\n", debugstr_an(data, data_size));
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if (error_messages)
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D3DCreateBlob(1, error_messages); /* zero fill used as string end */
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return D3DERR_INVALIDCALL;
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}
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HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include,
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ID3DBlob **shader, ID3DBlob **error_messages)
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{
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HRESULT hr;
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ID3DBlob *buffer;
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if (!data)
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return E_INVALIDARG;
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EnterCriticalSection(&wpp_mutex);
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if (shader) *shader = NULL;
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if (error_messages) *error_messages = NULL;
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hr = preprocess_shader(data, size, defines, include, error_messages);
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if (SUCCEEDED(hr))
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{
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if (shader)
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{
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hr = D3DCreateBlob(wpp_output_size, &buffer);
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if (FAILED(hr))
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goto cleanup;
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CopyMemory(ID3D10Blob_GetBufferPointer(buffer), wpp_output, wpp_output_size);
|
|
*shader = buffer;
|
|
}
|
|
else
|
|
hr = E_INVALIDARG;
|
|
}
|
|
|
|
cleanup:
|
|
HeapFree(GetProcessHeap(), 0, wpp_output);
|
|
LeaveCriticalSection(&wpp_mutex);
|
|
return hr;
|
|
}
|