wine/dlls/d3dx9_36/d3dx9_36_private.h
2012-05-31 12:37:25 +02:00

77 lines
2.6 KiB
C

/*
* Copyright (C) 2002 Raphael Junqueira
* Copyright (C) 2008 David Adam
* Copyright (C) 2008 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef __WINE_D3DX9_36_PRIVATE_H
#define __WINE_D3DX9_36_PRIVATE_H
#include <stdarg.h>
#define COBJMACROS
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "d3dx9.h"
#define ARRAY_SIZE(array) (sizeof(array)/sizeof(*array))
struct vec4
{
float x, y, z, w;
};
/* for internal use */
typedef enum _FormatType {
FORMAT_ARGB, /* unsigned */
FORMAT_UNKNOWN
} FormatType;
typedef struct _PixelFormatDesc {
D3DFORMAT format;
BYTE bits[4];
BYTE shift[4];
UINT bytes_per_pixel;
UINT block_width;
UINT block_height;
UINT block_byte_count;
FormatType type;
void (*from_rgba)(const struct vec4 *src, struct vec4 *dst);
void (*to_rgba)(const struct vec4 *src, struct vec4 *dst);
} PixelFormatDesc;
HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length) DECLSPEC_HIDDEN;
HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length) DECLSPEC_HIDDEN;
HRESULT write_buffer_to_file(const WCHAR *filename, ID3DXBuffer *buffer) DECLSPEC_HIDDEN;
const PixelFormatDesc *get_format_info(D3DFORMAT format) DECLSPEC_HIDDEN;
const PixelFormatDesc *get_format_info_idx(int idx) DECLSPEC_HIDDEN;
HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette,
DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
HRESULT load_cube_texture_from_dds(IDirect3DCubeTexture9 *cube_texture, const void *src_data,
const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
/* debug helpers */
const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c) DECLSPEC_HIDDEN;
const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t) DECLSPEC_HIDDEN;
#endif /* __WINE_D3DX9_36_PRIVATE_H */