wine/dlls/d3d8/texture.c

359 lines
11 KiB
C

/*
* IDirect3DTexture8 implementation
*
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
/* IDirect3DTexture8 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
|| IsEqualGUID(riid, &IID_IDirect3DTexture8)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
if (ref == 1)
{
IDirect3DDevice8_AddRef(This->parentDevice);
wined3d_mutex_lock();
IWineD3DTexture_AddRef(This->wineD3DTexture);
wined3d_mutex_unlock();
}
return ref;
}
static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
IDirect3DDevice8 *parentDevice = This->parentDevice;
wined3d_mutex_lock();
IWineD3DTexture_Release(This->wineD3DTexture);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice8_Release(parentDevice);
}
return ref;
}
/* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
IWineD3DDevice *wined3d_device;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
wined3d_mutex_unlock();
return hr;
}
static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
wined3d_mutex_unlock();
return ret;
}
static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
IWineD3DTexture_PreLoad(This->wineD3DTexture);
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
D3DRESOURCETYPE type;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
type = IWineD3DTexture_GetType(This->wineD3DTexture);
wined3d_mutex_unlock();
return type;
}
/* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
wined3d_mutex_unlock();
return ret;
}
/* IDirect3DTexture8 Interface follow: */
static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
HRESULT hr;
WINED3DSURFACE_DESC wined3ddesc;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
pDesc->Type = wined3ddesc.resource_type;
pDesc->Usage = wined3ddesc.usage;
pDesc->Pool = wined3ddesc.pool;
pDesc->Size = wined3ddesc.size;
pDesc->MultiSampleType = wined3ddesc.multisample_type;
pDesc->Width = wined3ddesc.width;
pDesc->Height = wined3ddesc.height;
}
return hr;
}
static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8 **ppSurfaceLevel) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
HRESULT hrc = D3D_OK;
IWineD3DSurface *mySurface = NULL;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
IWineD3DSurface_Release(mySurface);
}
wined3d_mutex_unlock();
return hrc;
}
static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) {
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
wined3d_mutex_unlock();
return hr;
}
static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
{
/* IUnknown */
IDirect3DTexture8Impl_QueryInterface,
IDirect3DTexture8Impl_AddRef,
IDirect3DTexture8Impl_Release,
/* IDirect3DResource8 */
IDirect3DTexture8Impl_GetDevice,
IDirect3DTexture8Impl_SetPrivateData,
IDirect3DTexture8Impl_GetPrivateData,
IDirect3DTexture8Impl_FreePrivateData,
IDirect3DTexture8Impl_SetPriority,
IDirect3DTexture8Impl_GetPriority,
IDirect3DTexture8Impl_PreLoad,
IDirect3DTexture8Impl_GetType,
/* IDirect3dBaseTexture8 */
IDirect3DTexture8Impl_SetLOD,
IDirect3DTexture8Impl_GetLOD,
IDirect3DTexture8Impl_GetLevelCount,
/* IDirect3DTexture8 */
IDirect3DTexture8Impl_GetLevelDesc,
IDirect3DTexture8Impl_GetSurfaceLevel,
IDirect3DTexture8Impl_LockRect,
IDirect3DTexture8Impl_UnlockRect,
IDirect3DTexture8Impl_AddDirtyRect
};
static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops =
{
d3d8_texture_wined3d_object_destroyed,
};
HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
HRESULT hr;
texture->lpVtbl = &Direct3DTexture8_Vtbl;
texture->ref = 1;
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
&texture->wineD3DTexture, (IUnknown *)texture, &d3d8_texture_wined3d_parent_ops);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d texture, hr %#x.\n", hr);
return hr;
}
texture->parentDevice = (IDirect3DDevice8 *)device;
IDirect3DDevice8_AddRef(texture->parentDevice);
return D3D_OK;
}