wine/dlls/d3d8
Henri Verbeet 141b995b8f d3d8/tests: Don't require dynamic usage for textures in the stateblock tests.
Not all cards support dynamic usage textures, and we don't actually need it.
2009-11-12 13:13:33 +01:00
..
tests d3d8/tests: Don't require dynamic usage for textures in the stateblock tests. 2009-11-12 13:13:33 +01:00
cubetexture.c d3d8: Add traces. 2009-10-19 11:45:57 +02:00
d3d8_main.c d3d8: Make Direct3DCreate8 hookable. 2009-10-14 12:21:06 +02:00
d3d8_private.h d3d8: Set the vertex declaration's shader handle in vertexdeclaration_init(). 2009-09-25 15:14:09 +02:00
d3d8.spec
device.c d3d: Handle the pointsize_min default difference in d3d8. 2009-11-03 21:22:12 +01:00
directx.c d3d8: Removed superflous NULL checks (Coverity). 2009-11-09 20:00:04 +01:00
indexbuffer.c d3d8: Add traces. 2009-10-19 11:45:57 +02:00
Makefile.in d3d8: Get rid of resource.c. 2009-03-23 14:08:03 +01:00
pixelshader.c d3d8: Add traces. 2009-10-19 11:45:57 +02:00
stateblock.c d3d8: Add traces. 2009-10-19 11:45:57 +02:00
surface.c d3d8: Add traces. 2009-10-19 11:45:57 +02:00
swapchain.c d3d8: Add traces. 2009-10-19 11:45:57 +02:00
texture.c d3d8: Add traces. 2009-10-19 11:45:57 +02:00
version.rc
vertexbuffer.c wined3d: Add a usage flag for vertex buffer optimization. 2009-11-03 21:21:48 +01:00
vertexdeclaration.c d3d8: Add traces. 2009-10-19 11:45:57 +02:00
vertexshader.c d3d8: Add traces. 2009-10-19 11:45:57 +02:00
volume.c d3d8: Add traces. 2009-10-19 11:45:57 +02:00
volumetexture.c d3d8: Add traces. 2009-10-19 11:45:57 +02:00