wine/dlls/ddraw/texture.c
Alexander Dorofeyev 59fc5a75e0 ddraw: Force surfaces without memory flags to video memory on creation.
Also removes now redundant setting of vidmem flag on rendertargets, prevents 
adding vidmem flag when sysmem flag is present. Fixes missing textures in Forsaken.
2008-07-17 11:21:39 +02:00

508 lines
18 KiB
C

/* Direct3D Texture
* Copyright (c) 1998 Lionel ULMER
* Copyright (c) 2006 Stefan DÖSINGER
*
* This file contains the implementation of interface Direct3DTexture2.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include <assert.h>
#include <stdarg.h>
#include <string.h>
#include <stdlib.h>
#define COBJMACROS
#define NONAMELESSUNION
#include "windef.h"
#include "winbase.h"
#include "winerror.h"
#include "wingdi.h"
#include "wine/exception.h"
#include "ddraw.h"
#include "d3d.h"
#include "ddraw_private.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
/*****************************************************************************
* IUnknown interfaces. They are thunks to IDirectDrawSurface7
*****************************************************************************/
static HRESULT WINAPI
Thunk_IDirect3DTextureImpl_2_QueryInterface(IDirect3DTexture2 *iface,
REFIID riid,
void **obj)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", This, debugstr_guid(riid), obj);
return IDirectDrawSurface7_QueryInterface(ICOM_INTERFACE(This, IDirectDrawSurface7),
riid,
obj);
}
static HRESULT WINAPI
Thunk_IDirect3DTextureImpl_1_QueryInterface(IDirect3DTexture *iface,
REFIID riid,
void **obj)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", This, debugstr_guid(riid), obj);
return IDirectDrawSurface7_QueryInterface(ICOM_INTERFACE(This, IDirectDrawSurface7),
riid,
obj);
}
static ULONG WINAPI
Thunk_IDirect3DTextureImpl_2_AddRef(IDirect3DTexture2 *iface)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", This);
return IDirectDrawSurface7_AddRef(ICOM_INTERFACE(This, IDirectDrawSurface7));
}
static ULONG WINAPI
Thunk_IDirect3DTextureImpl_1_AddRef(IDirect3DTexture *iface)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", This);
return IDirectDrawSurface7_AddRef(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirectDrawSurface7, iface));
}
static ULONG WINAPI
Thunk_IDirect3DTextureImpl_2_Release(IDirect3DTexture2 *iface)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", This);
return IDirectDrawSurface7_Release(ICOM_INTERFACE(This, IDirectDrawSurface7));
}
static ULONG WINAPI
Thunk_IDirect3DTextureImpl_1_Release(IDirect3DTexture *iface)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", This);
return IDirectDrawSurface7_Release(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirectDrawSurface7, iface));
}
/*****************************************************************************
* IDirect3DTexture interface
*****************************************************************************/
/*****************************************************************************
* IDirect3DTexture1::Initialize
*
* The sdk says it's not implemented
*
* Params:
* ?
*
* Returns
* DDERR_UNSUPPORTED
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DTextureImpl_1_Initialize(IDirect3DTexture *iface,
IDirect3DDevice *Direct3DDevice,
IDirectDrawSurface *DDSurface)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
IDirect3DDeviceImpl *d3d = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice, Direct3DDevice);
IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, DDSurface);
TRACE("(%p)->(%p,%p) Not implemented\n", This, d3d, surf);
return DDERR_UNSUPPORTED; /* Unchecked */
}
/*****************************************************************************
* IDirect3DTexture2::PaletteChanged
*
* Informs the texture about a palette change
*
* Params:
* Start: Start index of the change
* Count: The number of changed entries
*
* Returns
* D3D_OK, because it's a stub
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DTextureImpl_PaletteChanged(IDirect3DTexture2 *iface,
DWORD Start,
DWORD Count)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
FIXME("(%p)->(%08x,%08x): stub!\n", This, Start, Count);
return D3D_OK;
}
static HRESULT WINAPI
Thunk_IDirect3DTextureImpl_1_PaletteChanged(IDirect3DTexture *iface,
DWORD Start,
DWORD Count)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
TRACE("(%p)->(%08x,%08x) thunking to IDirect3DTexture2 interface.\n", This, Start, Count);
return IDirect3DTexture2_PaletteChanged(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, iface),
Start,
Count);
}
/*****************************************************************************
* IDirect3DTexture::Unload
*
* DX5 SDK: "The IDirect3DTexture2::Unload method is not implemented
*
*
* Returns:
* DDERR_UNSUPPORTED
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DTextureImpl_1_Unload(IDirect3DTexture *iface)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
TRACE("(%p)->(): not implemented!\n", This);
return DDERR_UNSUPPORTED;
}
/*****************************************************************************
* IDirect3DTexture2::GetHandle
*
* Returns handle for the texture. At the moment, the interface
* to the IWineD3DTexture is used.
*
* Params:
* Direct3DDevice2: Device this handle is assigned to
* Handle: Address to store the handle at.
*
* Returns:
* D3D_OK
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DTextureImpl_GetHandle(IDirect3DTexture2 *iface,
IDirect3DDevice2 *Direct3DDevice2,
D3DTEXTUREHANDLE *lpHandle)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
IDirect3DDeviceImpl *d3d = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice2, Direct3DDevice2);
TRACE("(%p)->(%p,%p)\n", This, d3d, lpHandle);
EnterCriticalSection(&ddraw_cs);
if(!This->Handle)
{
This->Handle = IDirect3DDeviceImpl_CreateHandle(d3d);
if(This->Handle)
{
d3d->Handles[This->Handle - 1].ptr = This;
d3d->Handles[This->Handle - 1].type = DDrawHandle_Texture;
}
}
*lpHandle = This->Handle;
TRACE(" returning handle %08x.\n", *lpHandle);
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
static HRESULT WINAPI
Thunk_IDirect3DTextureImpl_1_GetHandle(IDirect3DTexture *iface,
LPDIRECT3DDEVICE lpDirect3DDevice,
LPD3DTEXTUREHANDLE lpHandle)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
IDirect3DDeviceImpl *d3d = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice, lpDirect3DDevice);
TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DTexture2 interface.\n", This, d3d, lpHandle);
return IDirect3DTexture2_GetHandle(ICOM_INTERFACE(This, IDirect3DTexture2),
ICOM_INTERFACE(d3d, IDirect3DDevice2),
lpHandle);
}
/*****************************************************************************
* get_sub_mimaplevel
*
* Helper function that returns the next mipmap level
*
* tex_ptr: Surface of which to return the next level
*
*****************************************************************************/
static IDirectDrawSurfaceImpl *
get_sub_mimaplevel(IDirectDrawSurfaceImpl *tex_ptr)
{
/* Now go down the mipmap chain to the next surface */
static DDSCAPS2 mipmap_caps = { DDSCAPS_MIPMAP | DDSCAPS_TEXTURE, 0, 0, 0 };
LPDIRECTDRAWSURFACE7 next_level;
IDirectDrawSurfaceImpl *surf_ptr;
HRESULT hr;
hr = IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(tex_ptr, IDirectDrawSurface7),
&mipmap_caps, &next_level);
if (FAILED(hr)) return NULL;
surf_ptr = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, next_level);
IDirectDrawSurface7_Release(next_level);
return surf_ptr;
}
/*****************************************************************************
* IDirect3DTexture2::Load
*
* Loads a texture created with the DDSCAPS_ALLOCONLOAD
*
* This function isn't relayed to WineD3D because the whole interface is
* implemented in DDraw only. For speed improvements a implementation which
* takes OpenGL more into account could be placed into WineD3D.
*
* Params:
* D3DTexture2: Address of the texture to load
*
* Returns:
* D3D_OK on success
* D3DERR_TEXTURE_LOAD_FAILED.
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DTextureImpl_Load(IDirect3DTexture2 *iface,
IDirect3DTexture2 *D3DTexture2)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
IDirectDrawSurfaceImpl *src_ptr = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, D3DTexture2);
HRESULT ret_value = D3D_OK;
if(src_ptr == This)
{
TRACE("copying surface %p to surface %p, why?\n", src_ptr, This);
return ret_value;
}
TRACE("(%p)->(%p)\n", This, src_ptr);
EnterCriticalSection(&ddraw_cs);
if (((src_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP) != (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)) ||
(src_ptr->surface_desc.u2.dwMipMapCount != This->surface_desc.u2.dwMipMapCount))
{
ERR("Trying to load surfaces with different mip-map counts !\n");
}
while(1)
{
IWineD3DPalette *wine_pal, *wine_pal_src;
IDirectDrawPalette *pal = NULL, *pal_src = NULL;
DDSURFACEDESC *src_d, *dst_d;
TRACE(" copying surface %p to surface %p (mipmap level %d)\n", src_ptr, This, src_ptr->mipmap_level);
/* Suppress the ALLOCONLOAD flag */
This->surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
/* Get the palettes */
ret_value = IWineD3DSurface_GetPalette(This->WineD3DSurface, &wine_pal);
if( ret_value != D3D_OK)
{
ERR("IWineD3DSurface::GetPalette failed! This is unexpected\n");
LeaveCriticalSection(&ddraw_cs);
return D3DERR_TEXTURE_LOAD_FAILED;
}
if(wine_pal)
{
ret_value = IWineD3DPalette_GetParent(wine_pal, (IUnknown **) &pal);
if(ret_value != D3D_OK)
{
ERR("IWineD3DPalette::GetParent failed! This is unexpected\n");
LeaveCriticalSection(&ddraw_cs);
return D3DERR_TEXTURE_LOAD_FAILED;
}
}
ret_value = IWineD3DSurface_GetPalette(src_ptr->WineD3DSurface, &wine_pal_src);
if( ret_value != D3D_OK)
{
ERR("IWineD3DSurface::GetPalette failed! This is unexpected\n");
LeaveCriticalSection(&ddraw_cs);
return D3DERR_TEXTURE_LOAD_FAILED;
}
if(wine_pal_src)
{
ret_value = IWineD3DPalette_GetParent(wine_pal_src, (IUnknown **) &pal_src);
if(ret_value != D3D_OK)
{
ERR("IWineD3DPalette::GetParent failed! This is unexpected\n");
if (pal) IDirectDrawPalette_Release(pal);
LeaveCriticalSection(&ddraw_cs);
return D3DERR_TEXTURE_LOAD_FAILED;
}
}
if (pal_src != NULL)
{
PALETTEENTRY palent[256];
if (pal == NULL)
{
IDirectDrawPalette_Release(pal_src);
LeaveCriticalSection(&ddraw_cs);
return DDERR_NOPALETTEATTACHED;
}
IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent);
IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
}
if (pal) IDirectDrawPalette_Release(pal);
if (pal_src) IDirectDrawPalette_Release(pal_src);
/* Copy one surface on the other */
dst_d = (DDSURFACEDESC *)&(This->surface_desc);
src_d = (DDSURFACEDESC *)&(src_ptr->surface_desc);
if ((src_d->dwWidth != dst_d->dwWidth) || (src_d->dwHeight != dst_d->dwHeight))
{
/* Should also check for same pixel format, u1.lPitch, ... */
ERR("Error in surface sizes\n");
LeaveCriticalSection(&ddraw_cs);
return D3DERR_TEXTURE_LOAD_FAILED;
}
else
{
WINED3DLOCKED_RECT pSrcRect, pDstRect;
/* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) This->D3Ddevice; */
/* I should put a macro for the calculus of bpp */
/* Copy also the ColorKeying stuff */
if (src_d->dwFlags & DDSD_CKSRCBLT)
{
dst_d->dwFlags |= DDSD_CKSRCBLT;
dst_d->ddckCKSrcBlt.dwColorSpaceLowValue = src_d->ddckCKSrcBlt.dwColorSpaceLowValue;
dst_d->ddckCKSrcBlt.dwColorSpaceHighValue = src_d->ddckCKSrcBlt.dwColorSpaceHighValue;
}
/* Copy the main memory texture into the surface that corresponds to the OpenGL
texture object. */
ret_value = IWineD3DSurface_LockRect(src_ptr->WineD3DSurface, &pSrcRect, NULL, 0);
if(ret_value != D3D_OK)
{
ERR(" (%p) Locking the source surface failed\n", This);
LeaveCriticalSection(&ddraw_cs);
return D3DERR_TEXTURE_LOAD_FAILED;
}
ret_value = IWineD3DSurface_LockRect(This->WineD3DSurface, &pDstRect, NULL, 0);
if(ret_value != D3D_OK)
{
ERR(" (%p) Locking the destination surface failed\n", This);
IWineD3DSurface_UnlockRect(src_ptr->WineD3DSurface);
LeaveCriticalSection(&ddraw_cs);
return D3DERR_TEXTURE_LOAD_FAILED;
}
if (This->surface_desc.u4.ddpfPixelFormat.dwFlags & DDPF_FOURCC)
memcpy(pDstRect.pBits, pSrcRect.pBits, src_ptr->surface_desc.u1.dwLinearSize);
else
memcpy(pDstRect.pBits, pSrcRect.pBits, pSrcRect.Pitch * src_d->dwHeight);
IWineD3DSurface_UnlockRect(src_ptr->WineD3DSurface);
IWineD3DSurface_UnlockRect(This->WineD3DSurface);
}
if (src_ptr->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
{
src_ptr = get_sub_mimaplevel(src_ptr);
}
else
{
src_ptr = NULL;
}
if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
{
This = get_sub_mimaplevel(This);
}
else
{
This = NULL;
}
if ((src_ptr == NULL) || (This == NULL))
{
if (src_ptr != This)
{
ERR(" Loading surface with different mipmap structure !!!\n");
}
break;
}
}
LeaveCriticalSection(&ddraw_cs);
return ret_value;
}
static HRESULT WINAPI
Thunk_IDirect3DTextureImpl_1_Load(IDirect3DTexture *iface,
IDirect3DTexture *D3DTexture)
{
ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
IDirectDrawSurfaceImpl *Texture = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTexture);
TRACE("(%p)->(%p) thunking to IDirect3DTexture2 interface.\n", This, Texture);
return IDirect3DTexture2_Load(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, iface),
COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, D3DTexture));
}
/*****************************************************************************
* The VTables
*****************************************************************************/
const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl =
{
Thunk_IDirect3DTextureImpl_2_QueryInterface,
Thunk_IDirect3DTextureImpl_2_AddRef,
Thunk_IDirect3DTextureImpl_2_Release,
IDirect3DTextureImpl_GetHandle,
IDirect3DTextureImpl_PaletteChanged,
IDirect3DTextureImpl_Load,
};
const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl =
{
Thunk_IDirect3DTextureImpl_1_QueryInterface,
Thunk_IDirect3DTextureImpl_1_AddRef,
Thunk_IDirect3DTextureImpl_1_Release,
IDirect3DTextureImpl_1_Initialize,
Thunk_IDirect3DTextureImpl_1_GetHandle,
Thunk_IDirect3DTextureImpl_1_PaletteChanged,
Thunk_IDirect3DTextureImpl_1_Load,
IDirect3DTextureImpl_1_Unload,
};