wine/dlls/wined3d
Stefan Dösinger 90d8896826 wined3d: Allow specifying a different depth stencil location.
This is for drivers that do not support depth stencil textures, but
happily support depth stencil renderbuffers.
2015-05-25 21:43:18 +09:00
..
arb_program_shader.c wined3d: Fix fragment shaders sampling directly into oC[n] in the ARB backend. 2015-05-20 17:29:09 +09:00
ati_fragment_shader.c wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture. 2015-04-15 22:21:57 +09:00
buffer.c wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
context.c wined3d: Allow specifying a different depth stencil location. 2015-05-25 21:43:18 +09:00
cs.c wined3d: Shadow format flags in the resource. 2015-04-22 23:24:41 +09:00
device.c wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp. 2015-05-01 15:45:00 +09:00
directx.c wined3d: Make use of more specific device IDs with Nvidia binary drivers. 2015-05-21 20:52:04 +09:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Dirtify vertex shader on transformed <-> untransformed transitions. 2015-05-20 17:29:05 +09:00
Makefile.in
nvidia_texture_shader.c wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture. 2015-04-15 22:21:57 +09:00
palette.c
query.c wined3d: Fix the TIMESTAMP_DISJOINT query. 2015-05-05 18:51:10 +09:00
resource.c wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
sampler.c
shader_sm1.c
shader_sm4.c
shader.c wined3d: Don't use the same va_list multiple times in shader_vaddline(). 2015-04-30 20:07:17 +09:00
state.c wined3d: Don't use the builtin FFP uniforms for the lights. 2015-04-28 20:02:23 +09:00
stateblock.c
surface.c wined3d: Remove superflous check (Coverity). 2015-05-06 18:14:44 +09:00
swapchain.c wined3d: Implement color keying in arbfp_blit. 2015-04-10 21:43:12 +09:00
texture.c wined3d: Move the ARB_texture_rectangle check to init_format_texture_info. 2015-04-27 15:07:48 +09:00
utils.c wined3d: Check resource types separately in check_fbo_compat. 2015-05-25 21:43:18 +09:00
version.rc
vertexdeclaration.c
view.c wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
volume.c wined3d: Move the EXT_texture3D check to init_format_texture_info. 2015-04-24 19:08:45 +09:00
wined3d_gl.h wined3d: Drop the ARB_SHADER_OBJECTS extension flag. 2015-04-24 19:08:15 +09:00
wined3d_main.c
wined3d_private.h wined3d: Allow specifying a different depth stencil location. 2015-05-25 21:43:18 +09:00
wined3d.spec