.. |
arb_program_shader.c
|
wined3d: Fix fragment shaders sampling directly into oC[n] in the ARB backend.
|
2015-05-20 17:29:09 +09:00 |
ati_fragment_shader.c
|
wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture.
|
2015-04-15 22:21:57 +09:00 |
buffer.c
|
wined3d: Introduce resource-type specific format flags.
|
2015-04-24 19:08:35 +09:00 |
context.c
|
wined3d: Allow specifying a different depth stencil location.
|
2015-05-25 21:43:18 +09:00 |
cs.c
|
wined3d: Shadow format flags in the resource.
|
2015-04-22 23:24:41 +09:00 |
device.c
|
wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp.
|
2015-05-01 15:45:00 +09:00 |
directx.c
|
wined3d: Make use of more specific device IDs with Nvidia binary drivers.
|
2015-05-21 20:52:04 +09:00 |
drawprim.c
|
|
|
gl_compat.c
|
|
|
glsl_shader.c
|
wined3d: Dirtify vertex shader on transformed <-> untransformed transitions.
|
2015-05-20 17:29:05 +09:00 |
Makefile.in
|
|
|
nvidia_texture_shader.c
|
wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture.
|
2015-04-15 22:21:57 +09:00 |
palette.c
|
|
|
query.c
|
wined3d: Fix the TIMESTAMP_DISJOINT query.
|
2015-05-05 18:51:10 +09:00 |
resource.c
|
wined3d: Introduce resource-type specific format flags.
|
2015-04-24 19:08:35 +09:00 |
sampler.c
|
|
|
shader_sm1.c
|
|
|
shader_sm4.c
|
|
|
shader.c
|
wined3d: Don't use the same va_list multiple times in shader_vaddline().
|
2015-04-30 20:07:17 +09:00 |
state.c
|
wined3d: Don't use the builtin FFP uniforms for the lights.
|
2015-04-28 20:02:23 +09:00 |
stateblock.c
|
|
|
surface.c
|
wined3d: Remove superflous check (Coverity).
|
2015-05-06 18:14:44 +09:00 |
swapchain.c
|
wined3d: Implement color keying in arbfp_blit.
|
2015-04-10 21:43:12 +09:00 |
texture.c
|
wined3d: Move the ARB_texture_rectangle check to init_format_texture_info.
|
2015-04-27 15:07:48 +09:00 |
utils.c
|
wined3d: Check resource types separately in check_fbo_compat.
|
2015-05-25 21:43:18 +09:00 |
version.rc
|
|
|
vertexdeclaration.c
|
|
|
view.c
|
wined3d: Introduce resource-type specific format flags.
|
2015-04-24 19:08:35 +09:00 |
volume.c
|
wined3d: Move the EXT_texture3D check to init_format_texture_info.
|
2015-04-24 19:08:45 +09:00 |
wined3d_gl.h
|
wined3d: Drop the ARB_SHADER_OBJECTS extension flag.
|
2015-04-24 19:08:15 +09:00 |
wined3d_main.c
|
|
|
wined3d_private.h
|
wined3d: Allow specifying a different depth stencil location.
|
2015-05-25 21:43:18 +09:00 |
wined3d.spec
|
|
|