wine/dlls/ddraw
2012-11-28 20:14:58 +01:00
..
tests ddraw: Avoid LPDIRECT3D7. 2012-11-16 11:39:42 +01:00
clipper.c ddraw: Don't leak the window DC. 2012-02-08 17:20:22 -06:00
ddraw_classes.idl
ddraw_private.h ddraw: Properly use the index buffer as a dynamic buffer. 2012-11-28 20:14:58 +01:00
ddraw.c ddraw: Remove unused variable. 2012-11-21 13:24:47 +01:00
ddraw.spec
device.c ddraw: Properly use the index buffer as a dynamic buffer. 2012-11-28 20:14:58 +01:00
executebuffer.c ddraw: Only initially enable color keying for version 1 devices. 2012-05-24 20:08:48 +02:00
light.c ddraw: Get rid of IDirect3DDeviceImpl. 2012-04-10 16:21:25 +02:00
main.c ddraw: Avoid LPDIRECTDRAW. 2012-11-08 15:37:46 +01:00
Makefile.in
material.c ddraw: Use proper helpers for iface calls. 2012-08-27 19:46:03 +02:00
palette.c ddraw: Get rid of IDirectDrawPaletteImpl. 2012-03-13 10:26:54 +01:00
surface.c ddraw: Move the mipmap desc fixup code to ddraw_surface_create_texture() from device_parent_create_texture_surface(). 2012-10-25 11:48:19 +02:00
utils.c ddraw: Return appropriate value for non matching 32 bit pixel format in PixelFormat_DD2WineD3D (coverity). 2012-11-26 11:49:47 +01:00
version.rc
vertexbuffer.c wined3d: wined3d_device_get_render_state() never fails. 2012-09-11 18:03:57 +02:00
viewport.c wined3d: wined3d_device_set_transform() never fails. 2012-09-12 12:46:07 +02:00