wine/dlls/winex11.drv/opengl.c

3990 lines
137 KiB
C

/*
* X11DRV OpenGL functions
*
* Copyright 2000 Lionel Ulmer
* Copyright 2005 Alex Woods
* Copyright 2005 Raphael Junqueira
* Copyright 2006-2009 Roderick Colenbrander
* Copyright 2006 Tomas Carnecky
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#ifdef HAVE_SYS_SOCKET_H
#include <sys/socket.h>
#endif
#ifdef HAVE_SYS_UN_H
#include <sys/un.h>
#endif
#include "x11drv.h"
#include "winternl.h"
#include "wine/library.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(wgl);
WINE_DECLARE_DEBUG_CHANNEL(winediag);
#ifdef SONAME_LIBGL
#undef APIENTRY
#undef CALLBACK
#undef WINAPI
#ifdef HAVE_GL_GL_H
# include <GL/gl.h>
#endif
#ifdef HAVE_GL_GLX_H
# include <GL/glx.h>
#endif
#include "wine/wgl.h"
#undef APIENTRY
#undef CALLBACK
#undef WINAPI
/* Redefines the constants */
#define CALLBACK __stdcall
#define WINAPI __stdcall
#define APIENTRY WINAPI
WINE_DECLARE_DEBUG_CHANNEL(fps);
typedef struct wine_glextension {
const char *extName;
struct {
const char *funcName;
void *funcAddress;
} extEntryPoints[9];
} WineGLExtension;
struct WineGLInfo {
const char *glVersion;
char *glExtensions;
int glxVersion[2];
const char *glxServerVersion;
const char *glxServerVendor;
const char *glxServerExtensions;
const char *glxClientVersion;
const char *glxClientVendor;
const char *glxClientExtensions;
const char *glxExtensions;
BOOL glxDirect;
char wglExtensions[4096];
};
typedef struct wine_glpixelformat {
int iPixelFormat;
GLXFBConfig fbconfig;
int fmt_id;
int render_type;
BOOL offscreenOnly;
DWORD dwFlags; /* We store some PFD_* flags in here for emulated bitmap formats */
} WineGLPixelFormat;
typedef struct wine_glcontext {
HDC hdc;
BOOL do_escape;
BOOL has_been_current;
BOOL sharing;
BOOL gl3_context;
XVisualInfo *vis;
WineGLPixelFormat *fmt;
int numAttribs; /* This is needed for delaying wglCreateContextAttribsARB */
int attribList[16]; /* This is needed for delaying wglCreateContextAttribsARB */
GLXContext ctx;
HDC read_hdc;
Drawable drawables[2];
BOOL refresh_drawables;
struct wine_glcontext *next;
struct wine_glcontext *prev;
} Wine_GLContext;
typedef struct wine_glpbuffer {
Drawable drawable;
Display* display;
WineGLPixelFormat* fmt;
int width;
int height;
int* attribList;
HDC hdc;
int use_render_texture; /* This is also the internal texture format */
int texture_bind_target;
int texture_bpp;
GLint texture_format;
GLuint texture_target;
GLenum texture_type;
GLuint texture;
int texture_level;
} Wine_GLPBuffer;
static Wine_GLContext *context_list;
static struct WineGLInfo WineGLInfo = { 0 };
static int use_render_texture_emulation = 1;
static int use_render_texture_ati = 0;
static int swap_interval = 1;
#define MAX_EXTENSIONS 16
static const WineGLExtension *WineGLExtensionList[MAX_EXTENSIONS];
static int WineGLExtensionListSize;
static void X11DRV_WineGL_LoadExtensions(void);
static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count);
static BOOL glxRequireVersion(int requiredVersion);
static BOOL glxRequireExtension(const char *requiredExtension);
static void dump_PIXELFORMATDESCRIPTOR(const PIXELFORMATDESCRIPTOR *ppfd) {
TRACE(" - size / version : %d / %d\n", ppfd->nSize, ppfd->nVersion);
TRACE(" - dwFlags : ");
#define TEST_AND_DUMP(t,tv) if ((t) & (tv)) TRACE(#tv " ")
TEST_AND_DUMP(ppfd->dwFlags, PFD_DEPTH_DONTCARE);
TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER);
TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER_DONTCARE);
TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_WINDOW);
TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_BITMAP);
TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_ACCELERATED);
TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_FORMAT);
TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_PALETTE);
TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_SYSTEM_PALETTE);
TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO);
TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO_DONTCARE);
TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_GDI);
TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_OPENGL);
TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_COPY);
TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_EXCHANGE);
TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_LAYER_BUFFERS);
/* PFD_SUPPORT_COMPOSITION is new in Vista, it is similar to composition
* under X e.g. COMPOSITE + GLX_EXT_TEXTURE_FROM_PIXMAP. */
TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_COMPOSITION);
#undef TEST_AND_DUMP
TRACE("\n");
TRACE(" - iPixelType : ");
switch (ppfd->iPixelType) {
case PFD_TYPE_RGBA: TRACE("PFD_TYPE_RGBA"); break;
case PFD_TYPE_COLORINDEX: TRACE("PFD_TYPE_COLORINDEX"); break;
}
TRACE("\n");
TRACE(" - Color : %d\n", ppfd->cColorBits);
TRACE(" - Red : %d\n", ppfd->cRedBits);
TRACE(" - Green : %d\n", ppfd->cGreenBits);
TRACE(" - Blue : %d\n", ppfd->cBlueBits);
TRACE(" - Alpha : %d\n", ppfd->cAlphaBits);
TRACE(" - Accum : %d\n", ppfd->cAccumBits);
TRACE(" - Depth : %d\n", ppfd->cDepthBits);
TRACE(" - Stencil : %d\n", ppfd->cStencilBits);
TRACE(" - Aux : %d\n", ppfd->cAuxBuffers);
TRACE(" - iLayerType : ");
switch (ppfd->iLayerType) {
case PFD_MAIN_PLANE: TRACE("PFD_MAIN_PLANE"); break;
case PFD_OVERLAY_PLANE: TRACE("PFD_OVERLAY_PLANE"); break;
case (BYTE)PFD_UNDERLAY_PLANE: TRACE("PFD_UNDERLAY_PLANE"); break;
}
TRACE("\n");
}
#define PUSH1(attribs,att) do { attribs[nAttribs++] = (att); } while (0)
#define PUSH2(attribs,att,value) do { attribs[nAttribs++] = (att); attribs[nAttribs++] = (value); } while(0)
#define MAKE_FUNCPTR(f) static typeof(f) * p##f;
/* GLX 1.0 */
MAKE_FUNCPTR(glXChooseVisual)
MAKE_FUNCPTR(glXCopyContext)
MAKE_FUNCPTR(glXCreateContext)
MAKE_FUNCPTR(glXCreateGLXPixmap)
MAKE_FUNCPTR(glXGetCurrentContext)
MAKE_FUNCPTR(glXGetCurrentDrawable)
MAKE_FUNCPTR(glXDestroyContext)
MAKE_FUNCPTR(glXDestroyGLXPixmap)
MAKE_FUNCPTR(glXGetConfig)
MAKE_FUNCPTR(glXIsDirect)
MAKE_FUNCPTR(glXMakeCurrent)
MAKE_FUNCPTR(glXSwapBuffers)
MAKE_FUNCPTR(glXQueryExtension)
MAKE_FUNCPTR(glXQueryVersion)
MAKE_FUNCPTR(glXUseXFont)
/* GLX 1.1 */
MAKE_FUNCPTR(glXGetClientString)
MAKE_FUNCPTR(glXQueryExtensionsString)
MAKE_FUNCPTR(glXQueryServerString)
/* GLX 1.3 */
MAKE_FUNCPTR(glXGetFBConfigs)
MAKE_FUNCPTR(glXChooseFBConfig)
MAKE_FUNCPTR(glXCreatePbuffer)
MAKE_FUNCPTR(glXCreateNewContext)
MAKE_FUNCPTR(glXDestroyPbuffer)
MAKE_FUNCPTR(glXGetFBConfigAttrib)
MAKE_FUNCPTR(glXGetVisualFromFBConfig)
MAKE_FUNCPTR(glXMakeContextCurrent)
MAKE_FUNCPTR(glXQueryDrawable)
MAKE_FUNCPTR(glXGetCurrentReadDrawable)
/* GLX Extensions */
static GLXContext (*pglXCreateContextAttribsARB)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
static void* (*pglXGetProcAddressARB)(const GLubyte *);
static int (*pglXSwapIntervalSGI)(int);
/* ATI GLX Extensions */
static BOOL (*pglXBindTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
static BOOL (*pglXReleaseTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
static BOOL (*pglXDrawableAttribATI)(Display *dpy, GLXDrawable draw, const int *attribList);
/* NV GLX Extension */
static void* (*pglXAllocateMemoryNV)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
static void (*pglXFreeMemoryNV)(GLvoid *pointer);
/* MESA GLX Extensions */
static void (*pglXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
/* Standard OpenGL */
MAKE_FUNCPTR(glBindTexture)
MAKE_FUNCPTR(glBitmap)
MAKE_FUNCPTR(glCopyTexSubImage1D)
MAKE_FUNCPTR(glCopyTexImage2D)
MAKE_FUNCPTR(glCopyTexSubImage2D)
MAKE_FUNCPTR(glDrawBuffer)
MAKE_FUNCPTR(glEndList)
MAKE_FUNCPTR(glGetError)
MAKE_FUNCPTR(glGetIntegerv)
MAKE_FUNCPTR(glGetString)
MAKE_FUNCPTR(glNewList)
MAKE_FUNCPTR(glPixelStorei)
MAKE_FUNCPTR(glReadPixels)
MAKE_FUNCPTR(glTexImage2D)
MAKE_FUNCPTR(glFinish)
MAKE_FUNCPTR(glFlush)
#undef MAKE_FUNCPTR
static int GLXErrorHandler(Display *dpy, XErrorEvent *event, void *arg)
{
/* In the future we might want to find the exact X or GLX error to report back to the app */
return 1;
}
static BOOL infoInitialized = FALSE;
static BOOL X11DRV_WineGL_InitOpenglInfo(void)
{
int screen = DefaultScreen(gdi_display);
Window win = RootWindow(gdi_display, screen);
const char* str;
XVisualInfo *vis;
GLXContext ctx = NULL;
int attribList[] = {GLX_RGBA, GLX_DOUBLEBUFFER, None};
if (infoInitialized)
return TRUE;
infoInitialized = TRUE;
wine_tsx11_lock();
vis = pglXChooseVisual(gdi_display, screen, attribList);
if (vis) {
#ifdef __i386__
WORD old_fs = wine_get_fs();
/* Create a GLX Context. Without one we can't query GL information */
ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
if (wine_get_fs() != old_fs)
{
wine_set_fs( old_fs );
wine_tsx11_unlock();
ERR( "%%fs register corrupted, probably broken ATI driver, disabling OpenGL.\n" );
ERR( "You need to set the \"UseFastTls\" option to \"2\" in your X config file.\n" );
return FALSE;
}
#else
ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
#endif
}
if (ctx) {
pglXMakeCurrent(gdi_display, win, ctx);
} else {
ERR(" couldn't initialize OpenGL, expect problems\n");
wine_tsx11_unlock();
return FALSE;
}
WineGLInfo.glVersion = (const char *) pglGetString(GL_VERSION);
str = (const char *) pglGetString(GL_EXTENSIONS);
WineGLInfo.glExtensions = HeapAlloc(GetProcessHeap(), 0, strlen(str)+1);
strcpy(WineGLInfo.glExtensions, str);
/* Get the common GLX version supported by GLX client and server ( major/minor) */
pglXQueryVersion(gdi_display, &WineGLInfo.glxVersion[0], &WineGLInfo.glxVersion[1]);
WineGLInfo.glxServerVersion = pglXQueryServerString(gdi_display, screen, GLX_VERSION);
WineGLInfo.glxServerVendor = pglXQueryServerString(gdi_display, screen, GLX_VENDOR);
WineGLInfo.glxServerExtensions = pglXQueryServerString(gdi_display, screen, GLX_EXTENSIONS);
WineGLInfo.glxClientVersion = pglXGetClientString(gdi_display, GLX_VERSION);
WineGLInfo.glxClientVendor = pglXGetClientString(gdi_display, GLX_VENDOR);
WineGLInfo.glxClientExtensions = pglXGetClientString(gdi_display, GLX_EXTENSIONS);
WineGLInfo.glxExtensions = pglXQueryExtensionsString(gdi_display, screen);
WineGLInfo.glxDirect = pglXIsDirect(gdi_display, ctx);
TRACE("GL version : %s.\n", WineGLInfo.glVersion);
TRACE("GL renderer : %s.\n", pglGetString(GL_RENDERER));
TRACE("GLX version : %d.%d.\n", WineGLInfo.glxVersion[0], WineGLInfo.glxVersion[1]);
TRACE("Server GLX version : %s.\n", WineGLInfo.glxServerVersion);
TRACE("Server GLX vendor: : %s.\n", WineGLInfo.glxServerVendor);
TRACE("Client GLX version : %s.\n", WineGLInfo.glxClientVersion);
TRACE("Client GLX vendor: : %s.\n", WineGLInfo.glxClientVendor);
TRACE("Direct rendering enabled: %s\n", WineGLInfo.glxDirect ? "True" : "False");
if(!WineGLInfo.glxDirect)
{
int fd = ConnectionNumber(gdi_display);
struct sockaddr_un uaddr;
unsigned int uaddrlen = sizeof(struct sockaddr_un);
/* In general indirect rendering on a local X11 server indicates a driver problem.
* Detect a local X11 server by checking whether the X11 socket is a Unix socket.
*/
if(!getsockname(fd, (struct sockaddr *)&uaddr, &uaddrlen) && uaddr.sun_family == AF_UNIX)
ERR_(winediag)("Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly\n");
}
else
{
/* In general you would expect that if direct rendering is returned, that you receive hardware
* accelerated OpenGL rendering. The definition of direct rendering is that rendering is performed
* client side without sending all GL commands to X using the GLX protocol. When Mesa falls back to
* software rendering, it shows direct rendering.
*
* Depending on the cause of software rendering a different rendering string is shown. In case Mesa fails
* to load a DRI module 'Software Rasterizer' is returned. When Mesa is compiled as a OpenGL reference driver
* it shows 'Mesa X11'.
*/
const char *gl_renderer = (const char *)pglGetString(GL_RENDERER);
if(!strcmp(gl_renderer, "Software Rasterizer") || !strcmp(gl_renderer, "Mesa X11"))
ERR_(winediag)("The Mesa OpenGL driver is using software rendering, most likely your OpenGL drivers haven't been installed correctly\n");
}
if(vis) XFree(vis);
if(ctx) {
pglXMakeCurrent(gdi_display, None, NULL);
pglXDestroyContext(gdi_display, ctx);
}
wine_tsx11_unlock();
return TRUE;
}
void X11DRV_OpenGL_Cleanup(void)
{
HeapFree(GetProcessHeap(), 0, WineGLInfo.glExtensions);
infoInitialized = FALSE;
}
static BOOL has_opengl(void)
{
static int init_done;
static void *opengl_handle;
char buffer[200];
int error_base, event_base;
if (init_done) return (opengl_handle != NULL);
init_done = 1;
/* No need to load any other libraries as according to the ABI, libGL should be self-sufficient
and include all dependencies */
opengl_handle = wine_dlopen(SONAME_LIBGL, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer));
if (opengl_handle == NULL)
{
ERR( "Failed to load libGL: %s\n", buffer );
ERR( "OpenGL support is disabled.\n");
return FALSE;
}
pglXGetProcAddressARB = wine_dlsym(opengl_handle, "glXGetProcAddressARB", NULL, 0);
if (pglXGetProcAddressARB == NULL) {
ERR("Could not find glXGetProcAddressARB in libGL, disabling OpenGL.\n");
goto failed;
}
#define LOAD_FUNCPTR(f) do if((p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)) == NULL) \
{ \
ERR( "%s not found in libGL, disabling OpenGL.\n", #f ); \
goto failed; \
} while(0)
/* GLX 1.0 */
LOAD_FUNCPTR(glXChooseVisual);
LOAD_FUNCPTR(glXCopyContext);
LOAD_FUNCPTR(glXCreateContext);
LOAD_FUNCPTR(glXCreateGLXPixmap);
LOAD_FUNCPTR(glXGetCurrentContext);
LOAD_FUNCPTR(glXGetCurrentDrawable);
LOAD_FUNCPTR(glXDestroyContext);
LOAD_FUNCPTR(glXDestroyGLXPixmap);
LOAD_FUNCPTR(glXGetConfig);
LOAD_FUNCPTR(glXIsDirect);
LOAD_FUNCPTR(glXMakeCurrent);
LOAD_FUNCPTR(glXSwapBuffers);
LOAD_FUNCPTR(glXQueryExtension);
LOAD_FUNCPTR(glXQueryVersion);
LOAD_FUNCPTR(glXUseXFont);
/* GLX 1.1 */
LOAD_FUNCPTR(glXGetClientString);
LOAD_FUNCPTR(glXQueryExtensionsString);
LOAD_FUNCPTR(glXQueryServerString);
/* GLX 1.3 */
LOAD_FUNCPTR(glXCreatePbuffer);
LOAD_FUNCPTR(glXCreateNewContext);
LOAD_FUNCPTR(glXDestroyPbuffer);
LOAD_FUNCPTR(glXMakeContextCurrent);
LOAD_FUNCPTR(glXGetCurrentReadDrawable);
LOAD_FUNCPTR(glXGetFBConfigs);
/* Standard OpenGL calls */
LOAD_FUNCPTR(glBindTexture);
LOAD_FUNCPTR(glBitmap);
LOAD_FUNCPTR(glCopyTexSubImage1D);
LOAD_FUNCPTR(glCopyTexImage2D);
LOAD_FUNCPTR(glCopyTexSubImage2D);
LOAD_FUNCPTR(glDrawBuffer);
LOAD_FUNCPTR(glEndList);
LOAD_FUNCPTR(glGetError);
LOAD_FUNCPTR(glGetIntegerv);
LOAD_FUNCPTR(glGetString);
LOAD_FUNCPTR(glNewList);
LOAD_FUNCPTR(glPixelStorei);
LOAD_FUNCPTR(glReadPixels);
LOAD_FUNCPTR(glTexImage2D);
LOAD_FUNCPTR(glFinish);
LOAD_FUNCPTR(glFlush);
#undef LOAD_FUNCPTR
/* It doesn't matter if these fail. They'll only be used if the driver reports
the associated extension is available (and if a driver reports the extension
is available but fails to provide the functions, it's quite broken) */
#define LOAD_FUNCPTR(f) p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)
/* ARB GLX Extension */
LOAD_FUNCPTR(glXCreateContextAttribsARB);
/* NV GLX Extension */
LOAD_FUNCPTR(glXAllocateMemoryNV);
LOAD_FUNCPTR(glXFreeMemoryNV);
#undef LOAD_FUNCPTR
if(!X11DRV_WineGL_InitOpenglInfo()) goto failed;
wine_tsx11_lock();
if (pglXQueryExtension(gdi_display, &error_base, &event_base)) {
TRACE("GLX is up and running error_base = %d\n", error_base);
} else {
wine_tsx11_unlock();
ERR( "GLX extension is missing, disabling OpenGL.\n" );
goto failed;
}
/* In case of GLX you have direct and indirect rendering. Most of the time direct rendering is used
* as in general only that is hardware accelerated. In some cases like in case of remote X indirect
* rendering is used.
*
* The main problem for our OpenGL code is that we need certain GLX calls but their presence
* depends on the reported GLX client / server version and on the client / server extension list.
* Those don't have to be the same.
*
* In general the server GLX information lists the capabilities in case of indirect rendering.
* When direct rendering is used, the OpenGL client library is responsible for which GLX calls are
* available and in that case the client GLX informat can be used.
* OpenGL programs should use the 'intersection' of both sets of information which is advertised
* in the GLX version/extension list. When a program does this it works for certain for both
* direct and indirect rendering.
*
* The problem we are having in this area is that ATI's Linux drivers are broken. For some reason
* they haven't added some very important GLX extensions like GLX_SGIX_fbconfig to their client
* extension list which causes this extension not to be listed. (Wine requires this extension).
* ATI advertises a GLX client version of 1.3 which implies that this fbconfig extension among
* pbuffers is around.
*
* In order to provide users of Ati's proprietary drivers with OpenGL support, we need to detect
* the ATI drivers and from then on use GLX client information for them.
*/
if(glxRequireVersion(3)) {
pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
} else if(glxRequireExtension("GLX_SGIX_fbconfig")) {
pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfigSGIX");
pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttribSGIX");
pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfigSGIX");
/* The mesa libGL client library seems to forward glXQueryDrawable to the Xserver, so only
* enable this function when the Xserver understand GLX 1.3 or newer
*/
pglXQueryDrawable = NULL;
} else if(strcmp("ATI", WineGLInfo.glxClientVendor) == 0) {
TRACE("Overriding ATI GLX capabilities!\n");
pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
/* Use client GLX information in case of the ATI drivers. We override the
* capabilities over here and not somewhere else as ATI might better their
* life in the future. In case they release proper drivers this block of
* code won't be called. */
WineGLInfo.glxExtensions = WineGLInfo.glxClientExtensions;
} else {
ERR(" glx_version is %s and GLX_SGIX_fbconfig extension is unsupported. Expect problems.\n", WineGLInfo.glxServerVersion);
}
if(glxRequireExtension("GLX_ATI_render_texture")) {
use_render_texture_ati = 1;
pglXBindTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXBindTexImageATI");
pglXReleaseTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXReleaseTexImageATI");
pglXDrawableAttribATI = pglXGetProcAddressARB((const GLubyte *) "glXDrawableAttribATI");
}
if(glxRequireExtension("GLX_MESA_copy_sub_buffer")) {
pglXCopySubBufferMESA = pglXGetProcAddressARB((const GLubyte *) "glXCopySubBufferMESA");
}
X11DRV_WineGL_LoadExtensions();
wine_tsx11_unlock();
return TRUE;
failed:
wine_dlclose(opengl_handle, NULL, 0);
opengl_handle = NULL;
return FALSE;
}
static inline Wine_GLContext *alloc_context(void)
{
Wine_GLContext *ret;
if ((ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLContext))))
{
ret->next = context_list;
if (context_list) context_list->prev = ret;
context_list = ret;
}
return ret;
}
static inline void free_context(Wine_GLContext *context)
{
if (context->next != NULL) context->next->prev = context->prev;
if (context->prev != NULL) context->prev->next = context->next;
else context_list = context->next;
if (context->vis) XFree(context->vis);
HeapFree(GetProcessHeap(), 0, context);
}
static inline BOOL is_valid_context( Wine_GLContext *ctx )
{
Wine_GLContext *ptr;
for (ptr = context_list; ptr; ptr = ptr->next) if (ptr == ctx) break;
return (ptr != NULL);
}
static int describeContext(Wine_GLContext* ctx) {
int tmp;
int ctx_vis_id;
TRACE(" Context %p have (vis:%p):\n", ctx, ctx->vis);
pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_FBCONFIG_ID, &tmp);
TRACE(" - FBCONFIG_ID 0x%x\n", tmp);
pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_VISUAL_ID, &tmp);
TRACE(" - VISUAL_ID 0x%x\n", tmp);
ctx_vis_id = tmp;
return ctx_vis_id;
}
static BOOL describeDrawable(X11DRV_PDEVICE *physDev) {
int tmp;
WineGLPixelFormat *fmt;
int fmt_count = 0;
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE /* Offscreen */, &fmt_count);
if(!fmt) return FALSE;
TRACE(" HDC %p has:\n", physDev->hdc);
TRACE(" - iPixelFormat %d\n", fmt->iPixelFormat);
TRACE(" - Drawable %p\n", (void*) get_glxdrawable(physDev));
TRACE(" - FBCONFIG_ID 0x%x\n", fmt->fmt_id);
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &tmp);
TRACE(" - VISUAL_ID 0x%x\n", tmp);
return TRUE;
}
static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, Wine_GLPBuffer* pbuf) {
int nAttribs = 0;
unsigned cur = 0;
int pop;
int drawattrib = 0;
int nvfloatattrib = GLX_DONT_CARE;
int pixelattrib = ~0;
/* The list of WGL attributes is allowed to be NULL. We don't return here for NULL
* because we need to do fixups for GLX_DRAWABLE_TYPE/GLX_RENDER_TYPE/GLX_FLOAT_COMPONENTS_NV. */
while (iWGLAttr && 0 != iWGLAttr[cur]) {
TRACE("pAttr[%d] = %x\n", cur, iWGLAttr[cur]);
switch (iWGLAttr[cur]) {
case WGL_AUX_BUFFERS_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_AUX_BUFFERS, pop);
TRACE("pAttr[%d] = GLX_AUX_BUFFERS: %d\n", cur, pop);
break;
case WGL_COLOR_BITS_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_BUFFER_SIZE, pop);
TRACE("pAttr[%d] = GLX_BUFFER_SIZE: %d\n", cur, pop);
break;
case WGL_BLUE_BITS_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_BLUE_SIZE, pop);
TRACE("pAttr[%d] = GLX_BLUE_SIZE: %d\n", cur, pop);
break;
case WGL_RED_BITS_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_RED_SIZE, pop);
TRACE("pAttr[%d] = GLX_RED_SIZE: %d\n", cur, pop);
break;
case WGL_GREEN_BITS_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_GREEN_SIZE, pop);
TRACE("pAttr[%d] = GLX_GREEN_SIZE: %d\n", cur, pop);
break;
case WGL_ALPHA_BITS_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_ALPHA_SIZE, pop);
TRACE("pAttr[%d] = GLX_ALPHA_SIZE: %d\n", cur, pop);
break;
case WGL_DEPTH_BITS_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_DEPTH_SIZE, pop);
TRACE("pAttr[%d] = GLX_DEPTH_SIZE: %d\n", cur, pop);
break;
case WGL_STENCIL_BITS_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_STENCIL_SIZE, pop);
TRACE("pAttr[%d] = GLX_STENCIL_SIZE: %d\n", cur, pop);
break;
case WGL_DOUBLE_BUFFER_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_DOUBLEBUFFER, pop);
TRACE("pAttr[%d] = GLX_DOUBLEBUFFER: %d\n", cur, pop);
break;
case WGL_STEREO_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_STEREO, pop);
TRACE("pAttr[%d] = GLX_STEREO: %d\n", cur, pop);
break;
case WGL_PIXEL_TYPE_ARB:
pop = iWGLAttr[++cur];
TRACE("pAttr[%d] = WGL_PIXEL_TYPE_ARB: %d\n", cur, pop);
switch (pop) {
case WGL_TYPE_COLORINDEX_ARB: pixelattrib = GLX_COLOR_INDEX_BIT; break ;
case WGL_TYPE_RGBA_ARB: pixelattrib = GLX_RGBA_BIT; break ;
/* This is the same as WGL_TYPE_RGBA_FLOAT_ATI but the GLX constants differ, only the ARB GLX one is widely supported so use that */
case WGL_TYPE_RGBA_FLOAT_ATI: pixelattrib = GLX_RGBA_FLOAT_BIT; break ;
case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT: pixelattrib = GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT; break ;
default:
ERR("unexpected PixelType(%x)\n", pop);
pop = 0;
}
break;
case WGL_SUPPORT_GDI_ARB:
/* This flag is set in a WineGLPixelFormat */
pop = iWGLAttr[++cur];
TRACE("pAttr[%d] = WGL_SUPPORT_GDI_ARB: %d\n", cur, pop);
break;
case WGL_DRAW_TO_BITMAP_ARB:
/* This flag is set in a WineGLPixelFormat */
pop = iWGLAttr[++cur];
TRACE("pAttr[%d] = WGL_DRAW_TO_BITMAP_ARB: %d\n", cur, pop);
break;
case WGL_DRAW_TO_WINDOW_ARB:
pop = iWGLAttr[++cur];
TRACE("pAttr[%d] = WGL_DRAW_TO_WINDOW_ARB: %d\n", cur, pop);
/* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
if (pop) {
drawattrib |= GLX_WINDOW_BIT;
}
break;
case WGL_DRAW_TO_PBUFFER_ARB:
pop = iWGLAttr[++cur];
TRACE("pAttr[%d] = WGL_DRAW_TO_PBUFFER_ARB: %d\n", cur, pop);
/* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
if (pop) {
drawattrib |= GLX_PBUFFER_BIT;
}
break;
case WGL_ACCELERATION_ARB:
/* This flag is set in a WineGLPixelFormat */
pop = iWGLAttr[++cur];
TRACE("pAttr[%d] = WGL_ACCELERATION_ARB: %d\n", cur, pop);
break;
case WGL_SUPPORT_OPENGL_ARB:
pop = iWGLAttr[++cur];
/** nothing to do, if we are here, supposing support Accelerated OpenGL */
TRACE("pAttr[%d] = WGL_SUPPORT_OPENGL_ARB: %d\n", cur, pop);
break;
case WGL_SWAP_METHOD_ARB:
pop = iWGLAttr[++cur];
/* For now we ignore this and just return SWAP_EXCHANGE */
TRACE("pAttr[%d] = WGL_SWAP_METHOD_ARB: %#x\n", cur, pop);
break;
case WGL_PBUFFER_LARGEST_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_LARGEST_PBUFFER, pop);
TRACE("pAttr[%d] = GLX_LARGEST_PBUFFER: %x\n", cur, pop);
break;
case WGL_SAMPLE_BUFFERS_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_SAMPLE_BUFFERS_ARB, pop);
TRACE("pAttr[%d] = GLX_SAMPLE_BUFFERS_ARB: %x\n", cur, pop);
break;
case WGL_SAMPLES_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_SAMPLES_ARB, pop);
TRACE("pAttr[%d] = GLX_SAMPLES_ARB: %x\n", cur, pop);
break;
case WGL_TEXTURE_FORMAT_ARB:
case WGL_TEXTURE_TARGET_ARB:
case WGL_MIPMAP_TEXTURE_ARB:
TRACE("WGL_render_texture Attributes: %x as %x\n", iWGLAttr[cur], iWGLAttr[cur + 1]);
pop = iWGLAttr[++cur];
if (NULL == pbuf) {
ERR("trying to use GLX_Pbuffer Attributes without Pbuffer (was %x)\n", iWGLAttr[cur]);
}
if (use_render_texture_ati) {
/** nothing to do here */
}
else if (!use_render_texture_emulation) {
if (WGL_NO_TEXTURE_ARB != pop) {
ERR("trying to use WGL_render_texture Attributes without support (was %x)\n", iWGLAttr[cur]);
return -1; /** error: don't support it */
} else {
drawattrib |= GLX_PBUFFER_BIT;
}
}
break ;
case WGL_FLOAT_COMPONENTS_NV:
nvfloatattrib = iWGLAttr[++cur];
TRACE("pAttr[%d] = WGL_FLOAT_COMPONENTS_NV: %x\n", cur, nvfloatattrib);
break ;
case WGL_BIND_TO_TEXTURE_DEPTH_NV:
case WGL_BIND_TO_TEXTURE_RGB_ARB:
case WGL_BIND_TO_TEXTURE_RGBA_ARB:
case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV:
case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV:
case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV:
case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV:
pop = iWGLAttr[++cur];
/** cannot be converted, see direct handling on
* - wglGetPixelFormatAttribivARB
* TODO: wglChoosePixelFormat
*/
break ;
case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, pop);
TRACE("pAttr[%d] = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT: %x\n", cur, pop);
break ;
case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT, pop);
TRACE("pAttr[%d] = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT: %x\n", cur, pop);
break ;
default:
FIXME("unsupported %x WGL Attribute\n", iWGLAttr[cur]);
break;
}
++cur;
}
/* By default glXChooseFBConfig defaults to GLX_WINDOW_BIT. wglChoosePixelFormatARB searches through
* all formats. Unless drawattrib is set to a non-zero value override it with ~0, so that pixmap and pbuffer
* formats appear as well. */
if(!drawattrib) drawattrib = ~0;
PUSH2(oGLXAttr, GLX_DRAWABLE_TYPE, drawattrib);
TRACE("pAttr[?] = GLX_DRAWABLE_TYPE: %#x\n", drawattrib);
/* By default glXChooseFBConfig uses GLX_RGBA_BIT as the default value. Since wglChoosePixelFormatARB
* searches in all formats we have to do the same. For this reason we set GLX_RENDER_TYPE to ~0 unless
* it is overridden. */
PUSH2(oGLXAttr, GLX_RENDER_TYPE, pixelattrib);
TRACE("pAttr[?] = GLX_RENDER_TYPE: %#x\n", pixelattrib);
/* Set GLX_FLOAT_COMPONENTS_NV all the time */
if(strstr(WineGLInfo.glxExtensions, "GLX_NV_float_buffer")) {
PUSH2(oGLXAttr, GLX_FLOAT_COMPONENTS_NV, nvfloatattrib);
TRACE("pAttr[?] = GLX_FLOAT_COMPONENTS_NV: %#x\n", nvfloatattrib);
}
return nAttribs;
}
static int get_render_type_from_fbconfig(Display *display, GLXFBConfig fbconfig)
{
int render_type=0, render_type_bit;
pglXGetFBConfigAttrib(display, fbconfig, GLX_RENDER_TYPE, &render_type_bit);
switch(render_type_bit)
{
case GLX_RGBA_BIT:
render_type = GLX_RGBA_TYPE;
break;
case GLX_COLOR_INDEX_BIT:
render_type = GLX_COLOR_INDEX_TYPE;
break;
case GLX_RGBA_FLOAT_BIT:
render_type = GLX_RGBA_FLOAT_TYPE;
break;
case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT:
render_type = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
break;
default:
ERR("Unknown render_type: %x\n", render_type);
}
return render_type;
}
/* Check whether a fbconfig is suitable for Windows-style bitmap rendering */
static BOOL check_fbconfig_bitmap_capability(Display *display, GLXFBConfig fbconfig)
{
int dbuf, value;
pglXGetFBConfigAttrib(display, fbconfig, GLX_DOUBLEBUFFER, &dbuf);
pglXGetFBConfigAttrib(gdi_display, fbconfig, GLX_DRAWABLE_TYPE, &value);
/* Windows only supports bitmap rendering on single buffered formats, further the fbconfig needs to have
* the GLX_PIXMAP_BIT set. */
return !dbuf && (value & GLX_PIXMAP_BIT);
}
static WineGLPixelFormat *get_formats(Display *display, int *size_ret, int *onscreen_size_ret)
{
static WineGLPixelFormat *list;
static int size, onscreen_size;
int fmt_id, nCfgs, i, run, bmp_formats;
GLXFBConfig* cfgs;
XVisualInfo *visinfo;
wine_tsx11_lock();
if (list) goto done;
cfgs = pglXGetFBConfigs(display, DefaultScreen(display), &nCfgs);
if (NULL == cfgs || 0 == nCfgs) {
if(cfgs != NULL) XFree(cfgs);
wine_tsx11_unlock();
ERR("glXChooseFBConfig returns NULL\n");
return NULL;
}
/* Bitmap rendering on Windows implies the use of the Microsoft GDI software renderer.
* Further most GLX drivers only offer pixmap rendering using indirect rendering (except for modern drivers which support 'AIGLX' / composite).
* Indirect rendering can indicate software rendering (on Nvidia it is hw accelerated)
* Since bitmap rendering implies the use of software rendering we can safely use indirect rendering for bitmaps.
*
* Below we count the number of formats which are suitable for bitmap rendering. Windows restricts bitmap rendering to single buffered formats.
*/
for(i=0, bmp_formats=0; i<nCfgs; i++)
{
if(check_fbconfig_bitmap_capability(display, cfgs[i]))
bmp_formats++;
}
TRACE("Found %d bitmap capable fbconfigs\n", bmp_formats);
list = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (nCfgs + bmp_formats)*sizeof(WineGLPixelFormat));
/* Fill the pixel format list. Put onscreen formats at the top and offscreen ones at the bottom.
* Do this as GLX doesn't guarantee that the list is sorted */
for(run=0; run < 2; run++)
{
for(i=0; i<nCfgs; i++) {
pglXGetFBConfigAttrib(display, cfgs[i], GLX_FBCONFIG_ID, &fmt_id);
visinfo = pglXGetVisualFromFBConfig(display, cfgs[i]);
/* The first run we only add onscreen formats (ones which have an associated X Visual).
* The second run we only set offscreen formats. */
if(!run && visinfo)
{
/* We implement child window rendering using offscreen buffers (using composite or an XPixmap).
* The contents is copied to the destination using XCopyArea. For the copying to work
* the depth of the source and destination window should be the same. In general this should
* not be a problem for OpenGL as drivers only advertise formats with a similar depth (or no depth).
* As of the introduction of composition managers at least Nvidia now also offers ARGB visuals
* with a depth of 32 in addition to the default 24 bit. In order to prevent BadMatch errors we only
* list formats with the same depth. */
if(visinfo->depth != screen_depth)
{
XFree(visinfo);
continue;
}
TRACE("Found onscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
list[size].iPixelFormat = size+1; /* The index starts at 1 */
list[size].fbconfig = cfgs[i];
list[size].fmt_id = fmt_id;
list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
list[size].offscreenOnly = FALSE;
list[size].dwFlags = 0;
size++;
onscreen_size++;
/* Clone a format if it is bitmap capable for indirect rendering to bitmaps */
if(check_fbconfig_bitmap_capability(display, cfgs[i]))
{
TRACE("Found bitmap capable format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
list[size].iPixelFormat = size+1; /* The index starts at 1 */
list[size].fbconfig = cfgs[i];
list[size].fmt_id = fmt_id;
list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
list[size].offscreenOnly = FALSE;
list[size].dwFlags = PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI | PFD_GENERIC_FORMAT;
size++;
onscreen_size++;
}
} else if(run && !visinfo) {
int window_drawable=0;
pglXGetFBConfigAttrib(gdi_display, cfgs[i], GLX_DRAWABLE_TYPE, &window_drawable);
/* Recent Nvidia drivers and DRI drivers offer window drawable formats without a visual.
* This are formats like 16-bit rgb on a 24-bit desktop. In order to support these formats
* onscreen we would have to use glXCreateWindow instead of XCreateWindow. Further it will
* likely make our child window opengl rendering more complicated since likely you can't use
* XCopyArea on a GLX Window.
* For now ignore fbconfigs which are window drawable but lack a visual. */
if(window_drawable & GLX_WINDOW_BIT)
{
TRACE("Skipping FBCONFIG_ID 0x%x as an offscreen format because it is window_drawable\n", fmt_id);
continue;
}
TRACE("Found offscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
list[size].iPixelFormat = size+1; /* The index starts at 1 */
list[size].fbconfig = cfgs[i];
list[size].fmt_id = fmt_id;
list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
list[size].offscreenOnly = TRUE;
list[size].dwFlags = 0;
size++;
}
if (visinfo) XFree(visinfo);
}
}
if(cfgs != NULL) XFree(cfgs);
done:
if (size_ret) *size_ret = size;
if (onscreen_size_ret) *onscreen_size_ret = onscreen_size;
wine_tsx11_unlock();
return list;
}
/* GLX can advertise dozens of different pixelformats including offscreen and onscreen ones.
* In our WGL implementation we only support a subset of these formats namely the format of
* Wine's main visual and offscreen formats (if they are available).
* This function converts a WGL format to its corresponding GLX one. It returns a WineGLPixelFormat
* and it returns the number of supported WGL formats in fmt_count.
*/
static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count)
{
WineGLPixelFormat *list, *res = NULL;
int size, onscreen_size;
if (!(list = get_formats(display, &size, &onscreen_size ))) return NULL;
/* Check if the pixelformat is valid. Note that it is legal to pass an invalid
* iPixelFormat in case of probing the number of pixelformats.
*/
if((iPixelFormat > 0) && (iPixelFormat <= size) &&
(!list[iPixelFormat-1].offscreenOnly || AllowOffscreen)) {
res = &list[iPixelFormat-1];
TRACE("Returning fmt_id=%#x for iPixelFormat=%d\n", res->fmt_id, iPixelFormat);
}
if(AllowOffscreen)
*fmt_count = size;
else
*fmt_count = onscreen_size;
TRACE("Number of returned pixelformats=%d\n", *fmt_count);
return res;
}
/* Search our internal pixelformat list for the WGL format corresponding to the given fbconfig */
static WineGLPixelFormat* ConvertPixelFormatGLXtoWGL(Display *display, int fmt_id, DWORD dwFlags)
{
WineGLPixelFormat *list;
int i, size;
if (!(list = get_formats(display, &size, NULL ))) return NULL;
for(i=0; i<size; i++) {
/* A GLX format can appear multiple times in the pixel format list due to fake formats for bitmap rendering.
* Fake formats might get selected when the user passes the proper flags using the dwFlags parameter. */
if( (list[i].fmt_id == fmt_id) && ((list[i].dwFlags & dwFlags) == dwFlags) ) {
TRACE("Returning iPixelFormat %d for fmt_id 0x%x\n", list[i].iPixelFormat, fmt_id);
return &list[i];
}
}
TRACE("No compatible format found for fmt_id 0x%x\n", fmt_id);
return NULL;
}
int pixelformat_from_fbconfig_id(XID fbconfig_id)
{
WineGLPixelFormat *fmt;
if (!fbconfig_id) return 0;
fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
if(fmt)
return fmt->iPixelFormat;
/* This will happen on hwnds without a pixel format set; it's ok */
return 0;
}
/* Mark any allocated context using the glx drawable 'old' to use 'new' */
void mark_drawable_dirty(Drawable old, Drawable new)
{
Wine_GLContext *ctx;
for (ctx = context_list; ctx; ctx = ctx->next) {
if (old == ctx->drawables[0]) {
ctx->drawables[0] = new;
ctx->refresh_drawables = TRUE;
}
if (old == ctx->drawables[1]) {
ctx->drawables[1] = new;
ctx->refresh_drawables = TRUE;
}
}
}
/* Given the current context, make sure its drawable is sync'd */
static inline void sync_context(Wine_GLContext *context)
{
if(context && context->refresh_drawables) {
if (glxRequireVersion(3))
pglXMakeContextCurrent(gdi_display, context->drawables[0],
context->drawables[1], context->ctx);
else
pglXMakeCurrent(gdi_display, context->drawables[0], context->ctx);
context->refresh_drawables = FALSE;
}
}
static GLXContext create_glxcontext(Display *display, Wine_GLContext *context, GLXContext shareList)
{
GLXContext ctx;
/* We use indirect rendering for rendering to bitmaps. See get_formats for a comment about this. */
BOOL indirect = (context->fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? FALSE : TRUE;
if(context->gl3_context)
{
if(context->numAttribs)
ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, context->attribList);
else
ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, NULL);
}
else if(context->vis)
ctx = pglXCreateContext(gdi_display, context->vis, shareList, indirect);
else /* Create a GLX Context for a pbuffer */
ctx = pglXCreateNewContext(gdi_display, context->fmt->fbconfig, context->fmt->render_type, shareList, TRUE);
return ctx;
}
Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
{
return pglXCreateGLXPixmap(display, vis, parent);
}
static XID create_bitmap_glxpixmap(X11DRV_PDEVICE *physDev, WineGLPixelFormat *fmt)
{
GLXPixmap ret = 0;
XVisualInfo *vis;
wine_tsx11_lock();
vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
if(vis) {
if(vis->depth == physDev->bitmap->pixmap_depth)
ret = pglXCreateGLXPixmap(gdi_display, vis, physDev->bitmap->pixmap);
XFree(vis);
}
wine_tsx11_unlock();
TRACE("return %lx\n", ret);
return ret;
}
/**
* X11DRV_ChoosePixelFormat
*
* Equivalent to glXChooseVisual.
*/
int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
const PIXELFORMATDESCRIPTOR *ppfd) {
WineGLPixelFormat *list;
int onscreen_size;
int ret = 0;
int value = 0;
int i = 0;
int bestFormat = -1;
int bestDBuffer = -1;
int bestStereo = -1;
int bestColor = -1;
int bestAlpha = -1;
int bestDepth = -1;
int bestStencil = -1;
int bestAux = -1;
if (!has_opengl()) return 0;
if (TRACE_ON(wgl)) {
TRACE("(%p,%p)\n", physDev, ppfd);
dump_PIXELFORMATDESCRIPTOR(ppfd);
}
if (!(list = get_formats(gdi_display, NULL, &onscreen_size ))) return 0;
wine_tsx11_lock();
for(i=0; i<onscreen_size; i++)
{
int dwFlags = 0;
int iPixelType = 0;
int alpha=0, color=0, depth=0, stencil=0, aux=0;
WineGLPixelFormat *fmt = &list[i];
/* Pixel type */
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
if (value & GLX_RGBA_BIT)
iPixelType = PFD_TYPE_RGBA;
else
iPixelType = PFD_TYPE_COLORINDEX;
if (ppfd->iPixelType != iPixelType)
{
TRACE("pixel type mismatch for iPixelFormat=%d\n", i+1);
continue;
}
/* Only use bitmap capable for formats for bitmap rendering.
* See get_formats for more info. */
if( (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) != (fmt->dwFlags & PFD_DRAW_TO_BITMAP))
{
TRACE("PFD_DRAW_TO_BITMAP mismatch for iPixelFormat=%d\n", i+1);
continue;
}
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
if (value) dwFlags |= PFD_DOUBLEBUFFER;
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value);
if (value) dwFlags |= PFD_STEREO;
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &color); /* cColorBits */
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &alpha); /* cAlphaBits */
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &depth); /* cDepthBits */
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &stencil); /* cStencilBits */
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &aux); /* cAuxBuffers */
/* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
* is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
* with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
* formats without the given flag set.
* A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
* has indicated that a format without stereo is returned when stereo is unavailable.
* So in case PFD_STEREO is set, formats that support it should have priority above formats
* without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
*
* To summarize the following is most likely the correct behavior:
* stereo not set -> prefer no-stereo formats, else also accept stereo formats
* stereo set -> prefer stereo formats, else also accept no-stereo formats
* stereo don't care -> it doesn't matter whether we get stereo or not
*
* In Wine we will treat no-stereo the same way as don't care because it makes
* format selection even more complicated and second drivers with Stereo advertise
* each format twice anyway.
*/
/* Doublebuffer, see the comments above */
if( !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) ) {
if( ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) &&
((dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER)) )
{
bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
bestStereo = dwFlags & PFD_STEREO;
bestAlpha = alpha;
bestColor = color;
bestDepth = depth;
bestStencil = stencil;
bestAux = aux;
bestFormat = i;
continue;
}
if(bestDBuffer != -1 && (dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer)
continue;
}
/* Stereo, see the comments above. */
if( !(ppfd->dwFlags & PFD_STEREO_DONTCARE) ) {
if( ((ppfd->dwFlags & PFD_STEREO) != bestStereo) &&
((dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO)) )
{
bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
bestStereo = dwFlags & PFD_STEREO;
bestAlpha = alpha;
bestColor = color;
bestDepth = depth;
bestStencil = stencil;
bestAux = aux;
bestFormat = i;
continue;
}
if(bestStereo != -1 && (dwFlags & PFD_STEREO) != bestStereo)
continue;
}
/* Below we will do a number of checks to select the 'best' pixelformat.
* We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
* The code works by trying to match the most important options as close as possible.
* When a reasonable format is found, we will try to match more options.
* It appears (see the opengl32 test) that Windows opengl drivers ignore options
* like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
* as DONTCARE. At least Serious Sam TSE relies on this behavior. */
/* Color bits */
if(ppfd->cColorBits) {
if( ((ppfd->cColorBits > bestColor) && (color > bestColor)) ||
((color >= ppfd->cColorBits) && (color < bestColor)) )
{
bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
bestStereo = dwFlags & PFD_STEREO;
bestAlpha = alpha;
bestColor = color;
bestDepth = depth;
bestStencil = stencil;
bestAux = aux;
bestFormat = i;
continue;
} else if(bestColor != color) { /* Do further checks if the format is compatible */
TRACE("color mismatch for iPixelFormat=%d\n", i+1);
continue;
}
}
/* Alpha bits */
if(ppfd->cAlphaBits) {
if( ((ppfd->cAlphaBits > bestAlpha) && (alpha > bestAlpha)) ||
((alpha >= ppfd->cAlphaBits) && (alpha < bestAlpha)) )
{
bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
bestStereo = dwFlags & PFD_STEREO;
bestAlpha = alpha;
bestColor = color;
bestDepth = depth;
bestStencil = stencil;
bestAux = aux;
bestFormat = i;
continue;
} else if(bestAlpha != alpha) {
TRACE("alpha mismatch for iPixelFormat=%d\n", i+1);
continue;
}
}
/* Depth bits */
if(ppfd->cDepthBits) {
if( ((ppfd->cDepthBits > bestDepth) && (depth > bestDepth)) ||
((depth >= ppfd->cDepthBits) && (depth < bestDepth)) )
{
bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
bestStereo = dwFlags & PFD_STEREO;
bestAlpha = alpha;
bestColor = color;
bestDepth = depth;
bestStencil = stencil;
bestAux = aux;
bestFormat = i;
continue;
} else if(bestDepth != depth) {
TRACE("depth mismatch for iPixelFormat=%d\n", i+1);
continue;
}
}
/* Stencil bits */
if(ppfd->cStencilBits) {
if( ((ppfd->cStencilBits > bestStencil) && (stencil > bestStencil)) ||
((stencil >= ppfd->cStencilBits) && (stencil < bestStencil)) )
{
bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
bestStereo = dwFlags & PFD_STEREO;
bestAlpha = alpha;
bestColor = color;
bestDepth = depth;
bestStencil = stencil;
bestAux = aux;
bestFormat = i;
continue;
} else if(bestStencil != stencil) {
TRACE("stencil mismatch for iPixelFormat=%d\n", i+1);
continue;
}
}
/* Aux buffers */
if(ppfd->cAuxBuffers) {
if( ((ppfd->cAuxBuffers > bestAux) && (aux > bestAux)) ||
((aux >= ppfd->cAuxBuffers) && (aux < bestAux)) )
{
bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
bestStereo = dwFlags & PFD_STEREO;
bestAlpha = alpha;
bestColor = color;
bestDepth = depth;
bestStencil = stencil;
bestAux = aux;
bestFormat = i;
continue;
} else if(bestAux != aux) {
TRACE("aux mismatch for iPixelFormat=%d\n", i+1);
continue;
}
}
}
if(bestFormat == -1) {
TRACE("No matching mode was found returning 0\n");
ret = 0;
}
else {
ret = bestFormat+1; /* the return value should be a 1-based index */
TRACE("Successfully found a matching mode, returning index: %d %x\n", ret, list[bestFormat].fmt_id);
}
wine_tsx11_unlock();
return ret;
}
/**
* X11DRV_DescribePixelFormat
*
* Get the pixel-format descriptor associated to the given id
*/
int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
int iPixelFormat,
UINT nBytes,
PIXELFORMATDESCRIPTOR *ppfd) {
/*XVisualInfo *vis;*/
int value;
int rb,gb,bb,ab;
WineGLPixelFormat *fmt;
int ret = 0;
int fmt_count = 0;
if (!has_opengl()) return 0;
TRACE("(%p,%d,%d,%p)\n", physDev, iPixelFormat, nBytes, ppfd);
/* Look for the iPixelFormat in our list of supported formats. If it is supported we get the index in the FBConfig table and the number of supported formats back */
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &fmt_count);
if (ppfd == NULL) {
/* The application is only querying the number of pixelformats */
return fmt_count;
} else if(fmt == NULL) {
WARN("unexpected iPixelFormat(%d): not >=1 and <=nFormats(%d), returning NULL!\n", iPixelFormat, fmt_count);
return 0;
}
if (nBytes < sizeof(PIXELFORMATDESCRIPTOR)) {
ERR("Wrong structure size !\n");
/* Should set error */
return 0;
}
ret = fmt_count;
memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
ppfd->nVersion = 1;
/* These flags are always the same... */
ppfd->dwFlags = PFD_SUPPORT_OPENGL;
/* Now the flags extracted from the Visual */
wine_tsx11_lock();
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
if(value & GLX_WINDOW_BIT)
ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
/* On Windows bitmap rendering is only offered using the GDI Software renderer. We reserve some formats (see get_formats for more info)
* for bitmap rendering since we require indirect rendering for this. Further pixel format logs of a GeforceFX, Geforce8800GT, Radeon HD3400 and a
* Radeon 9000 indicated that all bitmap formats have PFD_SUPPORT_GDI. Except for 2 formats on the Radeon 9000 none of the hw accelerated formats
* offered the GDI bit either. */
ppfd->dwFlags |= fmt->dwFlags & (PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI);
/* PFD_GENERIC_FORMAT - gdi software rendering
* PFD_GENERIC_ACCELERATED - some parts are accelerated by a display driver (MCD e.g. 3dfx minigl)
* none set - full hardware accelerated by a ICD
*
* We only set PFD_GENERIC_FORMAT on bitmap formats (see get_formats) as that's what ATI and Nvidia Windows drivers do */
ppfd->dwFlags |= fmt->dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED);
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
if (value) {
ppfd->dwFlags |= PFD_DOUBLEBUFFER;
ppfd->dwFlags &= ~PFD_SUPPORT_GDI;
}
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value); if (value) ppfd->dwFlags |= PFD_STEREO;
/* Pixel type */
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
if (value & GLX_RGBA_BIT)
ppfd->iPixelType = PFD_TYPE_RGBA;
else
ppfd->iPixelType = PFD_TYPE_COLORINDEX;
/* Color bits */
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &value);
ppfd->cColorBits = value;
/* Red, green, blue and alpha bits / shifts */
if (ppfd->iPixelType == PFD_TYPE_RGBA) {
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RED_SIZE, &rb);
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_GREEN_SIZE, &gb);
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BLUE_SIZE, &bb);
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &ab);
ppfd->cRedBits = rb;
ppfd->cRedShift = gb + bb + ab;
ppfd->cBlueBits = bb;
ppfd->cBlueShift = ab;
ppfd->cGreenBits = gb;
ppfd->cGreenShift = bb + ab;
ppfd->cAlphaBits = ab;
ppfd->cAlphaShift = 0;
} else {
ppfd->cRedBits = 0;
ppfd->cRedShift = 0;
ppfd->cBlueBits = 0;
ppfd->cBlueShift = 0;
ppfd->cGreenBits = 0;
ppfd->cGreenShift = 0;
ppfd->cAlphaBits = 0;
ppfd->cAlphaShift = 0;
}
/* Accum RGBA bits */
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &rb);
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &gb);
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &bb);
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &ab);
ppfd->cAccumBits = rb+gb+bb+ab;
ppfd->cAccumRedBits = rb;
ppfd->cAccumGreenBits = gb;
ppfd->cAccumBlueBits = bb;
ppfd->cAccumAlphaBits = ab;
/* Aux bits */
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &value);
ppfd->cAuxBuffers = value;
/* Depth bits */
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &value);
ppfd->cDepthBits = value;
/* stencil bits */
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &value);
ppfd->cStencilBits = value;
wine_tsx11_unlock();
ppfd->iLayerType = PFD_MAIN_PLANE;
if (TRACE_ON(wgl)) {
dump_PIXELFORMATDESCRIPTOR(ppfd);
}
return ret;
}
/**
* X11DRV_GetPixelFormat
*
* Get the pixel-format id used by this DC
*/
int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
WineGLPixelFormat *fmt;
int tmp;
TRACE("(%p)\n", physDev);
if (!physDev->current_pf) return 0; /* not set yet */
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE, &tmp);
if(!fmt)
{
ERR("Unable to find a WineGLPixelFormat for iPixelFormat=%d\n", physDev->current_pf);
return 0;
}
else if(fmt->offscreenOnly)
{
/* Offscreen formats can't be used with traditional WGL calls.
* As has been verified on Windows GetPixelFormat doesn't fail but returns iPixelFormat=1. */
TRACE("Returning iPixelFormat=1 for offscreen format: %d\n", fmt->iPixelFormat);
return 1;
}
TRACE("(%p): returns %d\n", physDev, physDev->current_pf);
return physDev->current_pf;
}
/* This function is the core of X11DRV_SetPixelFormat and X11DRV_SetPixelFormatWINE.
* Both functions are the same except that X11DRV_SetPixelFormatWINE allows you to
* set the pixel format multiple times. */
static BOOL internal_SetPixelFormat(X11DRV_PDEVICE *physDev,
int iPixelFormat,
const PIXELFORMATDESCRIPTOR *ppfd) {
WineGLPixelFormat *fmt;
int value;
HWND hwnd;
/* SetPixelFormat is not allowed on the X root_window e.g. GetDC(0) */
if(get_glxdrawable(physDev) == root_window)
{
ERR("Invalid operation on root_window\n");
return FALSE;
}
/* Check if iPixelFormat is in our list of supported formats to see if it is supported. */
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &value);
if(!fmt) {
ERR("Invalid iPixelFormat: %d\n", iPixelFormat);
return FALSE;
}
wine_tsx11_lock();
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
wine_tsx11_unlock();
hwnd = WindowFromDC(physDev->hdc);
if(hwnd) {
if(!(value&GLX_WINDOW_BIT)) {
WARN("Pixel format %d is not compatible for window rendering\n", iPixelFormat);
return FALSE;
}
if(!SendMessageW(hwnd, WM_X11DRV_SET_WIN_FORMAT, fmt->fmt_id, 0)) {
ERR("Couldn't set format of the window, returning failure\n");
return FALSE;
}
}
else if(physDev->bitmap) {
if(!(value&GLX_PIXMAP_BIT)) {
WARN("Pixel format %d is not compatible for bitmap rendering\n", iPixelFormat);
return FALSE;
}
physDev->bitmap->glxpixmap = create_bitmap_glxpixmap(physDev, fmt);
if(!physDev->bitmap->glxpixmap) {
WARN("Couldn't create glxpixmap for pixel format %d\n", iPixelFormat);
return FALSE;
}
}
else {
FIXME("called on a non-window, non-bitmap object?\n");
}
physDev->current_pf = iPixelFormat;
if (TRACE_ON(wgl)) {
int gl_test = 0;
wine_tsx11_lock();
gl_test = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_FBCONFIG_ID, &value);
if (gl_test) {
ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
} else {
TRACE(" FBConfig have :\n");
TRACE(" - FBCONFIG_ID 0x%x\n", value);
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &value);
TRACE(" - VISUAL_ID 0x%x\n", value);
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
TRACE(" - DRAWABLE_TYPE 0x%x\n", value);
}
wine_tsx11_unlock();
}
return TRUE;
}
/**
* X11DRV_SetPixelFormat
*
* Set the pixel-format id used by this DC
*/
BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
int iPixelFormat,
const PIXELFORMATDESCRIPTOR *ppfd) {
TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
if (!has_opengl()) return FALSE;
if(physDev->current_pf) /* cannot change it if already set */
return (physDev->current_pf == iPixelFormat);
return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
}
/**
* X11DRV_wglCopyContext
*
* For OpenGL32 wglCopyContext.
*/
BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
Wine_GLContext *src = (Wine_GLContext*)hglrcSrc;
Wine_GLContext *dst = (Wine_GLContext*)hglrcDst;
TRACE("hglrcSrc: (%p), hglrcDst: (%p), mask: %#x\n", hglrcSrc, hglrcDst, mask);
wine_tsx11_lock();
pglXCopyContext(gdi_display, src->ctx, dst->ctx, mask);
wine_tsx11_unlock();
/* As opposed to wglCopyContext, glXCopyContext doesn't return anything, so hopefully we passed */
return TRUE;
}
/**
* X11DRV_wglCreateContext
*
* For OpenGL32 wglCreateContext.
*/
HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev)
{
Wine_GLContext *ret;
WineGLPixelFormat *fmt;
int hdcPF = physDev->current_pf;
int fmt_count = 0;
HDC hdc = physDev->hdc;
TRACE("(%p)->(PF:%d)\n", hdc, hdcPF);
if (!has_opengl()) return 0;
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
/* We can render using the iPixelFormat (1) of Wine's Main visual AND using some offscreen formats.
* Note that standard WGL-calls don't recognize offscreen-only formats. For that reason pbuffers
* use a sort of 'proxy' HDC (wglGetPbufferDCARB).
* If this fails something is very wrong on the system. */
if(!fmt) {
ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
return NULL;
}
wine_tsx11_lock();
ret = alloc_context();
ret->hdc = hdc;
ret->fmt = fmt;
ret->has_been_current = FALSE;
ret->sharing = FALSE;
ret->vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
ret->ctx = create_glxcontext(gdi_display, ret, NULL);
wine_tsx11_unlock();
TRACE(" creating context %p (GL context creation delayed)\n", ret);
return (HGLRC) ret;
}
/**
* X11DRV_wglDeleteContext
*
* For OpenGL32 wglDeleteContext.
*/
BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc)
{
Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
BOOL ret = TRUE;
TRACE("(%p)\n", hglrc);
if (!has_opengl()) return 0;
wine_tsx11_lock();
/* A game (Half Life not to name it) deletes twice the same context,
* so make sure it is valid first */
if (is_valid_context( ctx ))
{
if (ctx->ctx) pglXDestroyContext(gdi_display, ctx->ctx);
free_context(ctx);
}
else
{
WARN("Error deleting context !\n");
SetLastError(ERROR_INVALID_HANDLE);
ret = FALSE;
}
wine_tsx11_unlock();
return ret;
}
/**
* X11DRV_wglGetCurrentReadDCARB
*
* For OpenGL32 wglGetCurrentReadDCARB.
*/
static HDC WINAPI X11DRV_wglGetCurrentReadDCARB(void)
{
HDC ret = 0;
Wine_GLContext *ctx = NtCurrentTeb()->glContext;
if (ctx) ret = ctx->read_hdc;
TRACE(" returning %p (GL drawable %lu)\n", ret, ctx ? ctx->drawables[1] : 0);
return ret;
}
/**
* X11DRV_wglGetProcAddress
*
* For OpenGL32 wglGetProcAddress.
*/
PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc)
{
int i, j;
const WineGLExtension *ext;
int padding = 32 - strlen(lpszProc);
if (padding < 0)
padding = 0;
if (!has_opengl()) return NULL;
/* Check the table of WGL extensions to see if we need to return a WGL extension
* or a function pointer to a native OpenGL function. */
if(strncmp(lpszProc, "wgl", 3) != 0) {
return pglXGetProcAddressARB((const GLubyte*)lpszProc);
} else {
TRACE("('%s'):%*s", lpszProc, padding, " ");
for (i = 0; i < WineGLExtensionListSize; ++i) {
ext = WineGLExtensionList[i];
for (j = 0; ext->extEntryPoints[j].funcName; ++j) {
if (strcmp(ext->extEntryPoints[j].funcName, lpszProc) == 0) {
TRACE("(%p) - WineGL\n", ext->extEntryPoints[j].funcAddress);
return ext->extEntryPoints[j].funcAddress;
}
}
}
}
WARN("(%s) - not found\n", lpszProc);
return NULL;
}
/**
* X11DRV_wglMakeCurrent
*
* For OpenGL32 wglMakeCurrent.
*/
BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
BOOL ret;
HDC hdc = physDev->hdc;
DWORD type = GetObjectType(hdc);
Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
TRACE("(%p,%p)\n", hdc, hglrc);
if (!has_opengl()) return FALSE;
wine_tsx11_lock();
if (hglrc == NULL) {
ret = pglXMakeCurrent(gdi_display, None, NULL);
NtCurrentTeb()->glContext = NULL;
} else if (ctx->fmt->iPixelFormat != physDev->current_pf) {
WARN( "mismatched pixel format hdc %p %u ctx %p %u\n",
hdc, physDev->current_pf, ctx, ctx->fmt->iPixelFormat );
SetLastError( ERROR_INVALID_PIXEL_FORMAT );
ret = FALSE;
} else {
Drawable drawable = get_glxdrawable(physDev);
/* The describe lines below are for debugging purposes only */
if (TRACE_ON(wgl)) {
describeDrawable(physDev);
describeContext(ctx);
}
TRACE(" make current for dis %p, drawable %p, ctx %p\n", gdi_display, (void*) drawable, ctx->ctx);
ret = pglXMakeCurrent(gdi_display, drawable, ctx->ctx);
NtCurrentTeb()->glContext = ctx;
if(ret)
{
ctx->has_been_current = TRUE;
ctx->hdc = hdc;
ctx->read_hdc = hdc;
ctx->drawables[0] = drawable;
ctx->drawables[1] = drawable;
ctx->refresh_drawables = FALSE;
if (type == OBJ_MEMDC)
{
ctx->do_escape = TRUE;
pglDrawBuffer(GL_FRONT_LEFT);
}
}
}
wine_tsx11_unlock();
TRACE(" returning %s\n", (ret ? "True" : "False"));
return ret;
}
/**
* X11DRV_wglMakeContextCurrentARB
*
* For OpenGL32 wglMakeContextCurrentARB
*/
BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* pDrawDev, X11DRV_PDEVICE* pReadDev, HGLRC hglrc)
{
BOOL ret;
TRACE("(%p,%p,%p)\n", pDrawDev, pReadDev, hglrc);
if (!has_opengl()) return 0;
wine_tsx11_lock();
if (hglrc == NULL) {
ret = pglXMakeCurrent(gdi_display, None, NULL);
NtCurrentTeb()->glContext = NULL;
} else {
if (NULL == pglXMakeContextCurrent) {
ret = FALSE;
} else {
Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
Drawable d_draw = get_glxdrawable(pDrawDev);
Drawable d_read = get_glxdrawable(pReadDev);
ctx->has_been_current = TRUE;
ctx->hdc = pDrawDev->hdc;
ctx->read_hdc = pReadDev->hdc;
ctx->drawables[0] = d_draw;
ctx->drawables[1] = d_read;
ctx->refresh_drawables = FALSE;
ret = pglXMakeContextCurrent(gdi_display, d_draw, d_read, ctx->ctx);
NtCurrentTeb()->glContext = ctx;
}
}
wine_tsx11_unlock();
TRACE(" returning %s\n", (ret ? "True" : "False"));
return ret;
}
/**
* X11DRV_wglShareLists
*
* For OpenGL32 wglShareLists.
*/
BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
Wine_GLContext *org = (Wine_GLContext *) hglrc1;
Wine_GLContext *dest = (Wine_GLContext *) hglrc2;
TRACE("(%p, %p)\n", org, dest);
if (!has_opengl()) return FALSE;
/* Sharing of display lists works differently in GLX and WGL. In case of GLX it is done
* at context creation time but in case of WGL it is done using wglShareLists.
* In the past we tried to emulate wglShareLists by delaying GLX context creation until
* either a wglMakeCurrent or wglShareLists. This worked fine for most apps but it causes
* issues for OpenGL 3 because there wglCreateContextAttribsARB can fail in a lot of cases,
* so there delaying context creation doesn't work.
*
* The new approach is to create a GLX context in wglCreateContext / wglCreateContextAttribsARB
* and when a program requests sharing we recreate the destination context if it hasn't been made
* current or when it hasn't shared display lists before.
*/
if((org->has_been_current && dest->has_been_current) || dest->has_been_current)
{
ERR("Could not share display lists, one of the contexts has been current already !\n");
return FALSE;
}
else if(dest->sharing)
{
ERR("Could not share display lists because hglrc2 has already shared lists before\n");
return FALSE;
}
else
{
if((GetObjectType(org->hdc) == OBJ_MEMDC) ^ (GetObjectType(dest->hdc) == OBJ_MEMDC))
{
WARN("Attempting to share a context between a direct and indirect rendering context, expect issues!\n");
}
wine_tsx11_lock();
describeContext(org);
describeContext(dest);
/* Re-create the GLX context and share display lists */
pglXDestroyContext(gdi_display, dest->ctx);
dest->ctx = create_glxcontext(gdi_display, dest, org->ctx);
wine_tsx11_unlock();
TRACE(" re-created an OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest->ctx, dest, org->ctx);
org->sharing = TRUE;
dest->sharing = TRUE;
return TRUE;
}
return FALSE;
}
static BOOL internal_wglUseFontBitmaps(HDC hdc, DWORD first, DWORD count, DWORD listBase, DWORD (WINAPI *GetGlyphOutline_ptr)(HDC,UINT,UINT,LPGLYPHMETRICS,DWORD,LPVOID,const MAT2*))
{
/* We are running using client-side rendering fonts... */
GLYPHMETRICS gm;
unsigned int glyph, size = 0;
void *bitmap = NULL, *gl_bitmap = NULL;
int org_alignment;
wine_tsx11_lock();
pglGetIntegerv(GL_UNPACK_ALIGNMENT, &org_alignment);
pglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
wine_tsx11_unlock();
for (glyph = first; glyph < first + count; glyph++) {
static const MAT2 identity = { {0,1},{0,0},{0,0},{0,1} };
unsigned int needed_size = GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
unsigned int height, width_int;
TRACE("Glyph : %3d / List : %d\n", glyph, listBase);
if (needed_size == GDI_ERROR) {
TRACE(" - needed size : %d (GDI_ERROR)\n", needed_size);
goto error;
} else {
TRACE(" - needed size : %d\n", needed_size);
}
if (needed_size > size) {
size = needed_size;
HeapFree(GetProcessHeap(), 0, bitmap);
HeapFree(GetProcessHeap(), 0, gl_bitmap);
bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
gl_bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
}
if (GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) == GDI_ERROR)
goto error;
if (TRACE_ON(wgl)) {
unsigned int height, width, bitmask;
unsigned char *bitmap_ = bitmap;
TRACE(" - bbox : %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY);
TRACE(" - origin : (%d , %d)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y);
TRACE(" - increment : %d - %d\n", gm.gmCellIncX, gm.gmCellIncY);
if (needed_size != 0) {
TRACE(" - bitmap :\n");
for (height = 0; height < gm.gmBlackBoxY; height++) {
TRACE(" ");
for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) {
if (bitmask == 0) {
bitmap_ += 1;
bitmask = 0x80;
}
if (*bitmap_ & bitmask)
TRACE("*");
else
TRACE(" ");
}
bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03));
TRACE("\n");
}
}
}
/* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
* glyph for it to be drawn properly.
*/
if (needed_size != 0) {
width_int = (gm.gmBlackBoxX + 31) / 32;
for (height = 0; height < gm.gmBlackBoxY; height++) {
unsigned int width;
for (width = 0; width < width_int; width++) {
((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] =
((int *) bitmap)[height * width_int + width];
}
}
}
wine_tsx11_lock();
pglNewList(listBase++, GL_COMPILE);
if (needed_size != 0) {
pglBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
0 - gm.gmptGlyphOrigin.x, (int) gm.gmBlackBoxY - gm.gmptGlyphOrigin.y,
gm.gmCellIncX, gm.gmCellIncY,
gl_bitmap);
} else {
/* This is the case of 'empty' glyphs like the space character */
pglBitmap(0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL);
}
pglEndList();
wine_tsx11_unlock();
}
wine_tsx11_lock();
pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
wine_tsx11_unlock();
HeapFree(GetProcessHeap(), 0, bitmap);
HeapFree(GetProcessHeap(), 0, gl_bitmap);
return TRUE;
error:
wine_tsx11_lock();
pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
wine_tsx11_unlock();
HeapFree(GetProcessHeap(), 0, bitmap);
HeapFree(GetProcessHeap(), 0, gl_bitmap);
return FALSE;
}
/**
* X11DRV_wglUseFontBitmapsA
*
* For OpenGL32 wglUseFontBitmapsA.
*/
BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
{
Font fid = physDev->font;
TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
if (!has_opengl()) return FALSE;
if (fid == 0) {
return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineA);
}
wine_tsx11_lock();
/* I assume that the glyphs are at the same position for X and for Windows */
pglXUseXFont(fid, first, count, listBase);
wine_tsx11_unlock();
return TRUE;
}
/**
* X11DRV_wglUseFontBitmapsW
*
* For OpenGL32 wglUseFontBitmapsW.
*/
BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
{
Font fid = physDev->font;
TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
if (!has_opengl()) return FALSE;
if (fid == 0) {
return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineW);
}
WARN("Using the glX API for the WCHAR variant - some characters may come out incorrectly !\n");
wine_tsx11_lock();
/* I assume that the glyphs are at the same position for X and for Windows */
pglXUseXFont(fid, first, count, listBase);
wine_tsx11_unlock();
return TRUE;
}
/* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */
static void WINAPI X11DRV_wglGetIntegerv(GLenum pname, GLint* params)
{
wine_tsx11_lock();
switch(pname)
{
case GL_DEPTH_BITS:
{
Wine_GLContext *ctx = NtCurrentTeb()->glContext;
pglGetIntegerv(pname, params);
/**
* if we cannot find a Wine Context
* we only have the default wine desktop context,
* so if we have only a 24 depth say we have 32
*/
if (!ctx && *params == 24) {
*params = 32;
}
TRACE("returns GL_DEPTH_BITS as '%d'\n", *params);
break;
}
case GL_ALPHA_BITS:
{
Wine_GLContext *ctx = NtCurrentTeb()->glContext;
pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_ALPHA_SIZE, params);
TRACE("returns GL_ALPHA_BITS as '%d'\n", *params);
break;
}
default:
pglGetIntegerv(pname, params);
break;
}
wine_tsx11_unlock();
}
void flush_gl_drawable(X11DRV_PDEVICE *physDev)
{
int w, h;
if (!physDev->gl_copy)
return;
w = physDev->dc_rect.right - physDev->dc_rect.left;
h = physDev->dc_rect.bottom - physDev->dc_rect.top;
if(w > 0 && h > 0) {
Drawable src = physDev->pixmap;
if(!src) src = physDev->gl_drawable;
/* The GL drawable may be lagged behind if we don't flush first, so
* flush the display make sure we copy up-to-date data */
wine_tsx11_lock();
XFlush(gdi_display);
XSetFunction(gdi_display, physDev->gc, GXcopy);
XCopyArea(gdi_display, src, physDev->drawable, physDev->gc, 0, 0, w, h,
physDev->dc_rect.left, physDev->dc_rect.top);
wine_tsx11_unlock();
}
}
static void WINAPI X11DRV_wglFinish(void)
{
Wine_GLContext *ctx = NtCurrentTeb()->glContext;
enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
wine_tsx11_lock();
sync_context(ctx);
pglFinish();
wine_tsx11_unlock();
if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
}
static void WINAPI X11DRV_wglFlush(void)
{
Wine_GLContext *ctx = NtCurrentTeb()->glContext;
enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
wine_tsx11_lock();
sync_context(ctx);
pglFlush();
wine_tsx11_unlock();
if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
}
/**
* X11DRV_wglCreateContextAttribsARB
*
* WGL_ARB_create_context: wglCreateContextAttribsARB
*/
HGLRC CDECL X11DRV_wglCreateContextAttribsARB(X11DRV_PDEVICE *physDev, HGLRC hShareContext, const int* attribList)
{
Wine_GLContext *ret;
WineGLPixelFormat *fmt;
int hdcPF = physDev->current_pf;
int fmt_count = 0;
TRACE("(%p %p %p)\n", physDev, hShareContext, attribList);
if (!has_opengl()) return 0;
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
/* wglCreateContextAttribsARB supports ALL pixel formats, so also offscreen ones.
* If this fails something is very wrong on the system. */
if(!fmt)
{
ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
return NULL;
}
wine_tsx11_lock();
ret = alloc_context();
wine_tsx11_unlock();
ret->hdc = physDev->hdc;
ret->fmt = fmt;
ret->vis = NULL; /* glXCreateContextAttribsARB requires a fbconfig instead of a visual */
ret->gl3_context = TRUE;
ret->numAttribs = 0;
if(attribList)
{
int *pAttribList = (int*)attribList;
int *pContextAttribList = &ret->attribList[0];
/* attribList consists of pairs {token, value] terminated with 0 */
while(pAttribList[0] != 0)
{
TRACE("%#x %#x\n", pAttribList[0], pAttribList[1]);
switch(pAttribList[0])
{
case WGL_CONTEXT_MAJOR_VERSION_ARB:
pContextAttribList[0] = GLX_CONTEXT_MAJOR_VERSION_ARB;
pContextAttribList[1] = pAttribList[1];
break;
case WGL_CONTEXT_MINOR_VERSION_ARB:
pContextAttribList[0] = GLX_CONTEXT_MINOR_VERSION_ARB;
pContextAttribList[1] = pAttribList[1];
break;
case WGL_CONTEXT_LAYER_PLANE_ARB:
break;
case WGL_CONTEXT_FLAGS_ARB:
pContextAttribList[0] = GLX_CONTEXT_FLAGS_ARB;
pContextAttribList[1] = pAttribList[1];
break;
case WGL_CONTEXT_PROFILE_MASK_ARB:
pContextAttribList[0] = GLX_CONTEXT_PROFILE_MASK_ARB;
pContextAttribList[1] = pAttribList[1];
break;
default:
ERR("Unhandled attribList pair: %#x %#x\n", pAttribList[0], pAttribList[1]);
}
ret->numAttribs++;
pAttribList += 2;
pContextAttribList += 2;
}
}
wine_tsx11_lock();
X11DRV_expect_error(gdi_display, GLXErrorHandler, NULL);
ret->ctx = create_glxcontext(gdi_display, ret, NULL);
XSync(gdi_display, False);
if(X11DRV_check_error() || !ret->ctx)
{
/* In the future we should convert the GLX error to a win32 one here if needed */
ERR("Context creation failed\n");
free_context(ret);
wine_tsx11_unlock();
return NULL;
}
wine_tsx11_unlock();
TRACE(" creating context %p\n", ret);
return (HGLRC) ret;
}
/**
* X11DRV_wglGetExtensionsStringARB
*
* WGL_ARB_extensions_string: wglGetExtensionsStringARB
*/
static const char * WINAPI X11DRV_wglGetExtensionsStringARB(HDC hdc) {
TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
return WineGLInfo.wglExtensions;
}
/**
* X11DRV_wglCreatePbufferARB
*
* WGL_ARB_pbuffer: wglCreatePbufferARB
*/
static HPBUFFERARB WINAPI X11DRV_wglCreatePbufferARB(HDC hdc, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)
{
Wine_GLPBuffer* object = NULL;
WineGLPixelFormat *fmt = NULL;
int nCfgs = 0;
int attribs[256];
int nAttribs = 0;
TRACE("(%p, %d, %d, %d, %p)\n", hdc, iPixelFormat, iWidth, iHeight, piAttribList);
if (0 >= iPixelFormat) {
ERR("(%p): unexpected iPixelFormat(%d) <= 0, returns NULL\n", hdc, iPixelFormat);
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
return NULL; /* unexpected error */
}
/* Convert the WGL pixelformat to a GLX format, if it fails then the format is invalid */
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nCfgs);
if(!fmt) {
ERR("(%p): unexpected iPixelFormat(%d) > nFormats(%d), returns NULL\n", hdc, iPixelFormat, nCfgs);
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
goto create_failed; /* unexpected error */
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLPBuffer));
if (NULL == object) {
SetLastError(ERROR_NO_SYSTEM_RESOURCES);
goto create_failed; /* unexpected error */
}
object->hdc = hdc;
object->display = gdi_display;
object->width = iWidth;
object->height = iHeight;
object->fmt = fmt;
PUSH2(attribs, GLX_PBUFFER_WIDTH, iWidth);
PUSH2(attribs, GLX_PBUFFER_HEIGHT, iHeight);
while (piAttribList && 0 != *piAttribList) {
int attr_v;
switch (*piAttribList) {
case WGL_PBUFFER_LARGEST_ARB: {
++piAttribList;
attr_v = *piAttribList;
TRACE("WGL_LARGEST_PBUFFER_ARB = %d\n", attr_v);
PUSH2(attribs, GLX_LARGEST_PBUFFER, attr_v);
break;
}
case WGL_TEXTURE_FORMAT_ARB: {
++piAttribList;
attr_v = *piAttribList;
TRACE("WGL_render_texture Attribute: WGL_TEXTURE_FORMAT_ARB as %x\n", attr_v);
if (use_render_texture_ati) {
int type = 0;
switch (attr_v) {
case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
case WGL_TEXTURE_RGB_ARB: type = GLX_TEXTURE_RGB_ATI; break ;
case WGL_TEXTURE_RGBA_ARB: type = GLX_TEXTURE_RGBA_ATI; break ;
default:
SetLastError(ERROR_INVALID_DATA);
goto create_failed;
}
object->use_render_texture = 1;
PUSH2(attribs, GLX_TEXTURE_FORMAT_ATI, type);
} else {
if (WGL_NO_TEXTURE_ARB == attr_v) {
object->use_render_texture = 0;
} else {
if (!use_render_texture_emulation) {
SetLastError(ERROR_INVALID_DATA);
goto create_failed;
}
switch (attr_v) {
case WGL_TEXTURE_RGB_ARB:
object->use_render_texture = GL_RGB;
object->texture_bpp = 3;
object->texture_format = GL_RGB;
object->texture_type = GL_UNSIGNED_BYTE;
break;
case WGL_TEXTURE_RGBA_ARB:
object->use_render_texture = GL_RGBA;
object->texture_bpp = 4;
object->texture_format = GL_RGBA;
object->texture_type = GL_UNSIGNED_BYTE;
break;
/* WGL_FLOAT_COMPONENTS_NV */
case WGL_TEXTURE_FLOAT_R_NV:
object->use_render_texture = GL_FLOAT_R_NV;
object->texture_bpp = 4;
object->texture_format = GL_RED;
object->texture_type = GL_FLOAT;
break;
case WGL_TEXTURE_FLOAT_RG_NV:
object->use_render_texture = GL_FLOAT_RG_NV;
object->texture_bpp = 8;
object->texture_format = GL_LUMINANCE_ALPHA;
object->texture_type = GL_FLOAT;
break;
case WGL_TEXTURE_FLOAT_RGB_NV:
object->use_render_texture = GL_FLOAT_RGB_NV;
object->texture_bpp = 12;
object->texture_format = GL_RGB;
object->texture_type = GL_FLOAT;
break;
case WGL_TEXTURE_FLOAT_RGBA_NV:
object->use_render_texture = GL_FLOAT_RGBA_NV;
object->texture_bpp = 16;
object->texture_format = GL_RGBA;
object->texture_type = GL_FLOAT;
break;
default:
ERR("Unknown texture format: %x\n", attr_v);
SetLastError(ERROR_INVALID_DATA);
goto create_failed;
}
}
}
break;
}
case WGL_TEXTURE_TARGET_ARB: {
++piAttribList;
attr_v = *piAttribList;
TRACE("WGL_render_texture Attribute: WGL_TEXTURE_TARGET_ARB as %x\n", attr_v);
if (use_render_texture_ati) {
int type = 0;
switch (attr_v) {
case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
case WGL_TEXTURE_CUBE_MAP_ARB: type = GLX_TEXTURE_CUBE_MAP_ATI; break ;
case WGL_TEXTURE_1D_ARB: type = GLX_TEXTURE_1D_ATI; break ;
case WGL_TEXTURE_2D_ARB: type = GLX_TEXTURE_2D_ATI; break ;
default:
SetLastError(ERROR_INVALID_DATA);
goto create_failed;
}
PUSH2(attribs, GLX_TEXTURE_TARGET_ATI, type);
} else {
if (WGL_NO_TEXTURE_ARB == attr_v) {
object->texture_target = 0;
} else {
if (!use_render_texture_emulation) {
SetLastError(ERROR_INVALID_DATA);
goto create_failed;
}
switch (attr_v) {
case WGL_TEXTURE_CUBE_MAP_ARB: {
if (iWidth != iHeight) {
SetLastError(ERROR_INVALID_DATA);
goto create_failed;
}
object->texture_target = GL_TEXTURE_CUBE_MAP;
object->texture_bind_target = GL_TEXTURE_BINDING_CUBE_MAP;
break;
}
case WGL_TEXTURE_1D_ARB: {
if (1 != iHeight) {
SetLastError(ERROR_INVALID_DATA);
goto create_failed;
}
object->texture_target = GL_TEXTURE_1D;
object->texture_bind_target = GL_TEXTURE_BINDING_1D;
break;
}
case WGL_TEXTURE_2D_ARB: {
object->texture_target = GL_TEXTURE_2D;
object->texture_bind_target = GL_TEXTURE_BINDING_2D;
break;
}
case WGL_TEXTURE_RECTANGLE_NV: {
object->texture_target = GL_TEXTURE_RECTANGLE_NV;
object->texture_bind_target = GL_TEXTURE_BINDING_RECTANGLE_NV;
break;
}
default:
ERR("Unknown texture target: %x\n", attr_v);
SetLastError(ERROR_INVALID_DATA);
goto create_failed;
}
}
}
break;
}
case WGL_MIPMAP_TEXTURE_ARB: {
++piAttribList;
attr_v = *piAttribList;
TRACE("WGL_render_texture Attribute: WGL_MIPMAP_TEXTURE_ARB as %x\n", attr_v);
if (use_render_texture_ati) {
PUSH2(attribs, GLX_MIPMAP_TEXTURE_ATI, attr_v);
} else {
if (!use_render_texture_emulation) {
SetLastError(ERROR_INVALID_DATA);
goto create_failed;
}
}
break;
}
}
++piAttribList;
}
PUSH1(attribs, None);
wine_tsx11_lock();
object->drawable = pglXCreatePbuffer(gdi_display, fmt->fbconfig, attribs);
wine_tsx11_unlock();
TRACE("new Pbuffer drawable as %p\n", (void*) object->drawable);
if (!object->drawable) {
SetLastError(ERROR_NO_SYSTEM_RESOURCES);
goto create_failed; /* unexpected error */
}
TRACE("->(%p)\n", object);
return object;
create_failed:
HeapFree(GetProcessHeap(), 0, object);
TRACE("->(FAILED)\n");
return NULL;
}
/**
* X11DRV_wglDestroyPbufferARB
*
* WGL_ARB_pbuffer: wglDestroyPbufferARB
*/
static GLboolean WINAPI X11DRV_wglDestroyPbufferARB(HPBUFFERARB hPbuffer)
{
Wine_GLPBuffer* object = hPbuffer;
TRACE("(%p)\n", hPbuffer);
if (NULL == object) {
SetLastError(ERROR_INVALID_HANDLE);
return GL_FALSE;
}
wine_tsx11_lock();
pglXDestroyPbuffer(object->display, object->drawable);
wine_tsx11_unlock();
HeapFree(GetProcessHeap(), 0, object);
return GL_TRUE;
}
/**
* X11DRV_wglGetPbufferDCARB
*
* WGL_ARB_pbuffer: wglGetPbufferDCARB
* The function wglGetPbufferDCARB returns a device context for a pbuffer.
* Gdi32 implements the part of this function which creates a device context.
* This part associates the physDev with the X drawable of the pbuffer.
*/
HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *physDev, HPBUFFERARB hPbuffer)
{
Wine_GLPBuffer* object = hPbuffer;
if (NULL == object) {
SetLastError(ERROR_INVALID_HANDLE);
return NULL;
}
/* The function wglGetPbufferDCARB returns a DC to which the pbuffer can be connected.
* All formats in our pixelformat list are compatible with each other and the main drawable. */
physDev->current_pf = object->fmt->iPixelFormat;
physDev->drawable = object->drawable;
SetRect( &physDev->drawable_rect, 0, 0, object->width, object->height );
physDev->dc_rect = physDev->drawable_rect;
TRACE("(%p)->(%p)\n", hPbuffer, physDev->hdc);
return physDev->hdc;
}
/**
* X11DRV_wglQueryPbufferARB
*
* WGL_ARB_pbuffer: wglQueryPbufferARB
*/
static GLboolean WINAPI X11DRV_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue)
{
Wine_GLPBuffer* object = hPbuffer;
TRACE("(%p, 0x%x, %p)\n", hPbuffer, iAttribute, piValue);
if (NULL == object) {
SetLastError(ERROR_INVALID_HANDLE);
return GL_FALSE;
}
switch (iAttribute) {
case WGL_PBUFFER_WIDTH_ARB:
wine_tsx11_lock();
pglXQueryDrawable(object->display, object->drawable, GLX_WIDTH, (unsigned int*) piValue);
wine_tsx11_unlock();
break;
case WGL_PBUFFER_HEIGHT_ARB:
wine_tsx11_lock();
pglXQueryDrawable(object->display, object->drawable, GLX_HEIGHT, (unsigned int*) piValue);
wine_tsx11_unlock();
break;
case WGL_PBUFFER_LOST_ARB:
/* GLX Pbuffers cannot be lost by default. We can support this by
* setting GLX_PRESERVED_CONTENTS to False and using glXSelectEvent
* to receive pixel buffer clobber events, however that may or may
* not give any benefit */
*piValue = GL_FALSE;
break;
case WGL_TEXTURE_FORMAT_ARB:
if (use_render_texture_ati) {
unsigned int tmp;
int type = WGL_NO_TEXTURE_ARB;
wine_tsx11_lock();
pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_FORMAT_ATI, &tmp);
wine_tsx11_unlock();
switch (tmp) {
case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
case GLX_TEXTURE_RGB_ATI: type = WGL_TEXTURE_RGB_ARB; break ;
case GLX_TEXTURE_RGBA_ATI: type = WGL_TEXTURE_RGBA_ARB; break ;
}
*piValue = type;
} else {
if (!object->use_render_texture) {
*piValue = WGL_NO_TEXTURE_ARB;
} else {
if (!use_render_texture_emulation) {
SetLastError(ERROR_INVALID_HANDLE);
return GL_FALSE;
}
switch(object->use_render_texture) {
case GL_RGB:
*piValue = WGL_TEXTURE_RGB_ARB;
break;
case GL_RGBA:
*piValue = WGL_TEXTURE_RGBA_ARB;
break;
/* WGL_FLOAT_COMPONENTS_NV */
case GL_FLOAT_R_NV:
*piValue = WGL_TEXTURE_FLOAT_R_NV;
break;
case GL_FLOAT_RG_NV:
*piValue = WGL_TEXTURE_FLOAT_RG_NV;
break;
case GL_FLOAT_RGB_NV:
*piValue = WGL_TEXTURE_FLOAT_RGB_NV;
break;
case GL_FLOAT_RGBA_NV:
*piValue = WGL_TEXTURE_FLOAT_RGBA_NV;
break;
default:
ERR("Unknown texture format: %x\n", object->use_render_texture);
}
}
}
break;
case WGL_TEXTURE_TARGET_ARB:
if (use_render_texture_ati) {
unsigned int tmp;
int type = WGL_NO_TEXTURE_ARB;
wine_tsx11_lock();
pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_TARGET_ATI, &tmp);
wine_tsx11_unlock();
switch (tmp) {
case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
case GLX_TEXTURE_CUBE_MAP_ATI: type = WGL_TEXTURE_CUBE_MAP_ARB; break ;
case GLX_TEXTURE_1D_ATI: type = WGL_TEXTURE_1D_ARB; break ;
case GLX_TEXTURE_2D_ATI: type = WGL_TEXTURE_2D_ARB; break ;
}
*piValue = type;
} else {
if (!object->texture_target) {
*piValue = WGL_NO_TEXTURE_ARB;
} else {
if (!use_render_texture_emulation) {
SetLastError(ERROR_INVALID_DATA);
return GL_FALSE;
}
switch (object->texture_target) {
case GL_TEXTURE_1D: *piValue = WGL_TEXTURE_1D_ARB; break;
case GL_TEXTURE_2D: *piValue = WGL_TEXTURE_2D_ARB; break;
case GL_TEXTURE_CUBE_MAP: *piValue = WGL_TEXTURE_CUBE_MAP_ARB; break;
case GL_TEXTURE_RECTANGLE_NV: *piValue = WGL_TEXTURE_RECTANGLE_NV; break;
}
}
}
break;
case WGL_MIPMAP_TEXTURE_ARB:
if (use_render_texture_ati) {
wine_tsx11_lock();
pglXQueryDrawable(object->display, object->drawable, GLX_MIPMAP_TEXTURE_ATI, (unsigned int*) piValue);
wine_tsx11_unlock();
} else {
*piValue = GL_FALSE; /** don't support that */
FIXME("unsupported WGL_ARB_render_texture attribute query for 0x%x\n", iAttribute);
}
break;
default:
FIXME("unexpected attribute %x\n", iAttribute);
break;
}
return GL_TRUE;
}
/**
* X11DRV_wglReleasePbufferDCARB
*
* WGL_ARB_pbuffer: wglReleasePbufferDCARB
*/
static int WINAPI X11DRV_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hdc)
{
TRACE("(%p, %p)\n", hPbuffer, hdc);
return DeleteDC(hdc);
}
/**
* X11DRV_wglSetPbufferAttribARB
*
* WGL_ARB_pbuffer: wglSetPbufferAttribARB
*/
static GLboolean WINAPI X11DRV_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList)
{
Wine_GLPBuffer* object = hPbuffer;
GLboolean ret = GL_FALSE;
WARN("(%p, %p): alpha-testing, report any problem\n", hPbuffer, piAttribList);
if (NULL == object) {
SetLastError(ERROR_INVALID_HANDLE);
return GL_FALSE;
}
if (!object->use_render_texture) {
SetLastError(ERROR_INVALID_HANDLE);
return GL_FALSE;
}
if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
return GL_TRUE;
}
if (NULL != pglXDrawableAttribATI) {
if (use_render_texture_ati) {
FIXME("Need conversion for GLX_ATI_render_texture\n");
}
wine_tsx11_lock();
ret = pglXDrawableAttribATI(object->display, object->drawable, piAttribList);
wine_tsx11_unlock();
}
return ret;
}
/**
* X11DRV_wglChoosePixelFormatARB
*
* WGL_ARB_pixel_format: wglChoosePixelFormatARB
*/
static GLboolean WINAPI X11DRV_wglChoosePixelFormatARB(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)
{
int gl_test = 0;
int attribs[256];
int nAttribs = 0;
GLXFBConfig* cfgs = NULL;
int nCfgs = 0;
int it;
int fmt_id;
WineGLPixelFormat *fmt;
UINT pfmt_it = 0;
int run;
int i;
DWORD dwFlags = 0;
TRACE("(%p, %p, %p, %d, %p, %p): hackish\n", hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats);
if (NULL != pfAttribFList) {
FIXME("unused pfAttribFList\n");
}
nAttribs = ConvertAttribWGLtoGLX(piAttribIList, attribs, NULL);
if (-1 == nAttribs) {
WARN("Cannot convert WGL to GLX attributes\n");
return GL_FALSE;
}
PUSH1(attribs, None);
/* There is no 1:1 mapping between GLX and WGL formats because we duplicate some GLX formats for bitmap rendering (see get_formats).
* Flags like PFD_SUPPORT_GDI, PFD_DRAW_TO_BITMAP and others are a property of the WineGLPixelFormat. We don't query these attributes
* using glXChooseFBConfig but we filter the result of glXChooseFBConfig later on by passing a dwFlags to 'ConvertPixelFormatGLXtoWGL'. */
for(i=0; piAttribIList[i] != 0; i+=2)
{
switch(piAttribIList[i])
{
case WGL_DRAW_TO_BITMAP_ARB:
if(piAttribIList[i+1])
dwFlags |= PFD_DRAW_TO_BITMAP;
break;
case WGL_ACCELERATION_ARB:
switch(piAttribIList[i+1])
{
case WGL_NO_ACCELERATION_ARB:
dwFlags |= PFD_GENERIC_FORMAT;
break;
case WGL_GENERIC_ACCELERATION_ARB:
dwFlags |= PFD_GENERIC_ACCELERATED;
break;
case WGL_FULL_ACCELERATION_ARB:
/* Nothing to do */
break;
}
break;
case WGL_SUPPORT_GDI_ARB:
if(piAttribIList[i+1])
dwFlags |= PFD_SUPPORT_GDI;
break;
}
}
/* Search for FB configurations matching the requirements in attribs */
wine_tsx11_lock();
cfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribs, &nCfgs);
if (NULL == cfgs) {
wine_tsx11_unlock();
WARN("Compatible Pixel Format not found\n");
return GL_FALSE;
}
/* Loop through all matching formats and check if they are suitable.
* Note that this function should at max return nMaxFormats different formats */
for(run=0; run < 2; run++)
{
for (it = 0; it < nCfgs; ++it) {
gl_test = pglXGetFBConfigAttrib(gdi_display, cfgs[it], GLX_FBCONFIG_ID, &fmt_id);
if (gl_test) {
ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
continue;
}
/* Search for the format in our list of compatible formats */
fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fmt_id, dwFlags);
if(!fmt)
continue;
/* During the first run we only want onscreen formats and during the second only offscreen 'XOR' */
if( ((run == 0) && fmt->offscreenOnly) || ((run == 1) && !fmt->offscreenOnly) )
continue;
if(pfmt_it < nMaxFormats) {
piFormats[pfmt_it] = fmt->iPixelFormat;
TRACE("at %d/%d found FBCONFIG_ID 0x%x (%d)\n", it + 1, nCfgs, fmt_id, piFormats[pfmt_it]);
}
pfmt_it++;
}
}
*nNumFormats = pfmt_it;
/** free list */
XFree(cfgs);
wine_tsx11_unlock();
return GL_TRUE;
}
/**
* X11DRV_wglGetPixelFormatAttribivARB
*
* WGL_ARB_pixel_format: wglGetPixelFormatAttribivARB
*/
static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues)
{
UINT i;
WineGLPixelFormat *fmt = NULL;
int hTest;
int tmp;
int curGLXAttr = 0;
int nWGLFormats = 0;
TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues);
if (0 < iLayerPlane) {
FIXME("unsupported iLayerPlane(%d) > 0, returns FALSE\n", iLayerPlane);
return GL_FALSE;
}
/* Convert the WGL pixelformat to a GLX one, if this fails then most likely the iPixelFormat isn't supported.
* We don't have to fail yet as a program can specify an invalid iPixelFormat (lets say 0) if it wants to query
* the number of supported WGL formats. Whether the iPixelFormat is valid is handled in the for-loop below. */
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nWGLFormats);
if(!fmt) {
WARN("Unable to convert iPixelFormat %d to a GLX one!\n", iPixelFormat);
}
wine_tsx11_lock();
for (i = 0; i < nAttributes; ++i) {
const int curWGLAttr = piAttributes[i];
TRACE("pAttr[%d] = %x\n", i, curWGLAttr);
switch (curWGLAttr) {
case WGL_NUMBER_PIXEL_FORMATS_ARB:
piValues[i] = nWGLFormats;
continue;
case WGL_SUPPORT_OPENGL_ARB:
piValues[i] = GL_TRUE;
continue;
case WGL_ACCELERATION_ARB:
curGLXAttr = GLX_CONFIG_CAVEAT;
if (!fmt) goto pix_error;
if(fmt->dwFlags & PFD_GENERIC_FORMAT)
piValues[i] = WGL_NO_ACCELERATION_ARB;
else if(fmt->dwFlags & PFD_GENERIC_ACCELERATED)
piValues[i] = WGL_GENERIC_ACCELERATION_ARB;
else
piValues[i] = WGL_FULL_ACCELERATION_ARB;
continue;
case WGL_TRANSPARENT_ARB:
curGLXAttr = GLX_TRANSPARENT_TYPE;
if (!fmt) goto pix_error;
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
if (hTest) goto get_error;
piValues[i] = GL_FALSE;
if (GLX_NONE != tmp) piValues[i] = GL_TRUE;
continue;
case WGL_PIXEL_TYPE_ARB:
curGLXAttr = GLX_RENDER_TYPE;
if (!fmt) goto pix_error;
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
if (hTest) goto get_error;
TRACE("WGL_PIXEL_TYPE_ARB: GLX_RENDER_TYPE = 0x%x\n", tmp);
if (tmp & GLX_RGBA_BIT) { piValues[i] = WGL_TYPE_RGBA_ARB; }
else if (tmp & GLX_COLOR_INDEX_BIT) { piValues[i] = WGL_TYPE_COLORINDEX_ARB; }
else if (tmp & GLX_RGBA_FLOAT_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
else if (tmp & GLX_RGBA_FLOAT_ATI_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
else if (tmp & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT) { piValues[i] = WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT; }
else {
ERR("unexpected RenderType(%x)\n", tmp);
piValues[i] = WGL_TYPE_RGBA_ARB;
}
continue;
case WGL_COLOR_BITS_ARB:
curGLXAttr = GLX_BUFFER_SIZE;
break;
case WGL_BIND_TO_TEXTURE_RGB_ARB:
if (use_render_texture_ati) {
curGLXAttr = GLX_BIND_TO_TEXTURE_RGB_ATI;
break;
}
case WGL_BIND_TO_TEXTURE_RGBA_ARB:
if (use_render_texture_ati) {
curGLXAttr = GLX_BIND_TO_TEXTURE_RGBA_ATI;
break;
}
if (!use_render_texture_emulation) {
piValues[i] = GL_FALSE;
continue;
}
curGLXAttr = GLX_RENDER_TYPE;
if (!fmt) goto pix_error;
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
if (hTest) goto get_error;
if (GLX_COLOR_INDEX_BIT == tmp) {
piValues[i] = GL_FALSE;
continue;
}
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
if (hTest) goto get_error;
piValues[i] = (tmp & GLX_PBUFFER_BIT) ? GL_TRUE : GL_FALSE;
continue;
case WGL_BLUE_BITS_ARB:
curGLXAttr = GLX_BLUE_SIZE;
break;
case WGL_RED_BITS_ARB:
curGLXAttr = GLX_RED_SIZE;
break;
case WGL_GREEN_BITS_ARB:
curGLXAttr = GLX_GREEN_SIZE;
break;
case WGL_ALPHA_BITS_ARB:
curGLXAttr = GLX_ALPHA_SIZE;
break;
case WGL_DEPTH_BITS_ARB:
curGLXAttr = GLX_DEPTH_SIZE;
break;
case WGL_STENCIL_BITS_ARB:
curGLXAttr = GLX_STENCIL_SIZE;
break;
case WGL_DOUBLE_BUFFER_ARB:
curGLXAttr = GLX_DOUBLEBUFFER;
break;
case WGL_STEREO_ARB:
curGLXAttr = GLX_STEREO;
break;
case WGL_AUX_BUFFERS_ARB:
curGLXAttr = GLX_AUX_BUFFERS;
break;
case WGL_SUPPORT_GDI_ARB:
if (!fmt) goto pix_error;
piValues[i] = (fmt->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
continue;
case WGL_DRAW_TO_BITMAP_ARB:
if (!fmt) goto pix_error;
piValues[i] = (fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? TRUE : FALSE;
continue;
case WGL_DRAW_TO_WINDOW_ARB:
case WGL_DRAW_TO_PBUFFER_ARB:
if (!fmt) goto pix_error;
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
if (hTest) goto get_error;
if((curWGLAttr == WGL_DRAW_TO_WINDOW_ARB && (tmp&GLX_WINDOW_BIT)) ||
(curWGLAttr == WGL_DRAW_TO_PBUFFER_ARB && (tmp&GLX_PBUFFER_BIT)))
piValues[i] = GL_TRUE;
else
piValues[i] = GL_FALSE;
continue;
case WGL_SWAP_METHOD_ARB:
/* For now return SWAP_EXCHANGE_ARB which is the best type of buffer switch available.
* Later on we can also use GLX_OML_swap_method on drivers which support this. At this
* point only ATI offers this.
*/
piValues[i] = WGL_SWAP_EXCHANGE_ARB;
break;
case WGL_PBUFFER_LARGEST_ARB:
curGLXAttr = GLX_LARGEST_PBUFFER;
break;
case WGL_SAMPLE_BUFFERS_ARB:
curGLXAttr = GLX_SAMPLE_BUFFERS_ARB;
break;
case WGL_SAMPLES_ARB:
curGLXAttr = GLX_SAMPLES_ARB;
break;
case WGL_FLOAT_COMPONENTS_NV:
curGLXAttr = GLX_FLOAT_COMPONENTS_NV;
break;
case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
curGLXAttr = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT;
break;
case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
curGLXAttr = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
break;
case WGL_ACCUM_RED_BITS_ARB:
curGLXAttr = GLX_ACCUM_RED_SIZE;
break;
case WGL_ACCUM_GREEN_BITS_ARB:
curGLXAttr = GLX_ACCUM_GREEN_SIZE;
break;
case WGL_ACCUM_BLUE_BITS_ARB:
curGLXAttr = GLX_ACCUM_BLUE_SIZE;
break;
case WGL_ACCUM_ALPHA_BITS_ARB:
curGLXAttr = GLX_ACCUM_ALPHA_SIZE;
break;
case WGL_ACCUM_BITS_ARB:
if (!fmt) goto pix_error;
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &tmp);
if (hTest) goto get_error;
piValues[i] = tmp;
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &tmp);
if (hTest) goto get_error;
piValues[i] += tmp;
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &tmp);
if (hTest) goto get_error;
piValues[i] += tmp;
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &tmp);
if (hTest) goto get_error;
piValues[i] += tmp;
continue;
default:
FIXME("unsupported %x WGL Attribute\n", curWGLAttr);
}
/* Retrieve a GLX FBConfigAttrib when the attribute to query is valid and
* iPixelFormat != 0. When iPixelFormat is 0 the only value which makes
* sense to query is WGL_NUMBER_PIXEL_FORMATS_ARB.
*
* TODO: properly test the behavior of wglGetPixelFormatAttrib*v on Windows
* and check which options can work using iPixelFormat=0 and which not.
* A problem would be that this function is an extension. This would
* mean that the behavior could differ between different vendors (ATI, Nvidia, ..).
*/
if (0 != curGLXAttr && iPixelFormat != 0) {
if (!fmt) goto pix_error;
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, piValues + i);
if (hTest) goto get_error;
curGLXAttr = 0;
} else {
piValues[i] = GL_FALSE;
}
}
wine_tsx11_unlock();
return GL_TRUE;
get_error:
wine_tsx11_unlock();
ERR("(%p): unexpected failure on GetFBConfigAttrib(%x) returns FALSE\n", hdc, curGLXAttr);
return GL_FALSE;
pix_error:
wine_tsx11_unlock();
ERR("(%p): unexpected iPixelFormat(%d) vs nFormats(%d), returns FALSE\n", hdc, iPixelFormat, nWGLFormats);
return GL_FALSE;
}
/**
* X11DRV_wglGetPixelFormatAttribfvARB
*
* WGL_ARB_pixel_format: wglGetPixelFormatAttribfvARB
*/
static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues)
{
int *attr;
int ret;
UINT i;
TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues);
/* Allocate a temporary array to store integer values */
attr = HeapAlloc(GetProcessHeap(), 0, nAttributes * sizeof(int));
if (!attr) {
ERR("couldn't allocate %d array\n", nAttributes);
return GL_FALSE;
}
/* Piggy-back on wglGetPixelFormatAttribivARB */
ret = X11DRV_wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, attr);
if (ret) {
/* Convert integer values to float. Should also check for attributes
that can give decimal values here */
for (i=0; i<nAttributes;i++) {
pfValues[i] = attr[i];
}
}
HeapFree(GetProcessHeap(), 0, attr);
return ret;
}
/**
* X11DRV_wglBindTexImageARB
*
* WGL_ARB_render_texture: wglBindTexImageARB
*/
static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
{
Wine_GLPBuffer* object = hPbuffer;
GLboolean ret = GL_FALSE;
TRACE("(%p, %d)\n", hPbuffer, iBuffer);
if (NULL == object) {
SetLastError(ERROR_INVALID_HANDLE);
return GL_FALSE;
}
if (!object->use_render_texture) {
SetLastError(ERROR_INVALID_HANDLE);
return GL_FALSE;
}
if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
static int init = 0;
int prev_binded_texture = 0;
GLXContext prev_context;
Drawable prev_drawable;
GLXContext tmp_context;
wine_tsx11_lock();
prev_context = pglXGetCurrentContext();
prev_drawable = pglXGetCurrentDrawable();
/* Our render_texture emulation is basic and lacks some features (1D/Cube support).
This is mostly due to lack of demos/games using them. Further the use of glReadPixels
isn't ideal performance wise but I wasn't able to get other ways working.
*/
if(!init) {
init = 1; /* Only show the FIXME once for performance reasons */
FIXME("partial stub!\n");
}
TRACE("drawable=%p, context=%p\n", (void*)object->drawable, prev_context);
tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True);
pglGetIntegerv(object->texture_bind_target, &prev_binded_texture);
/* Switch to our pbuffer */
pglXMakeCurrent(gdi_display, object->drawable, tmp_context);
/* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
* After that upload the pbuffer texture data. */
pglBindTexture(object->texture_target, prev_binded_texture);
pglCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
/* Switch back to the original drawable and upload the pbuffer-texture */
pglXMakeCurrent(object->display, prev_drawable, prev_context);
pglXDestroyContext(gdi_display, tmp_context);
wine_tsx11_unlock();
return GL_TRUE;
}
if (NULL != pglXBindTexImageATI) {
int buffer;
switch(iBuffer)
{
case WGL_FRONT_LEFT_ARB:
buffer = GLX_FRONT_LEFT_ATI;
break;
case WGL_FRONT_RIGHT_ARB:
buffer = GLX_FRONT_RIGHT_ATI;
break;
case WGL_BACK_LEFT_ARB:
buffer = GLX_BACK_LEFT_ATI;
break;
case WGL_BACK_RIGHT_ARB:
buffer = GLX_BACK_RIGHT_ATI;
break;
default:
ERR("Unknown iBuffer=%#x\n", iBuffer);
return FALSE;
}
/* In the sample 'ogl_offscreen_rendering_3' from codesampler.net I get garbage on the screen.
* I'm not sure if that's a bug in the ATI extension or in the program. I think that the program
* expected a single buffering format since it didn't ask for double buffering. A buffer swap
* fixed the program. I don't know what the correct behavior is. On the other hand that demo
* works fine using our pbuffer emulation path.
*/
wine_tsx11_lock();
ret = pglXBindTexImageATI(object->display, object->drawable, buffer);
wine_tsx11_unlock();
}
return ret;
}
/**
* X11DRV_wglReleaseTexImageARB
*
* WGL_ARB_render_texture: wglReleaseTexImageARB
*/
static GLboolean WINAPI X11DRV_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
{
Wine_GLPBuffer* object = hPbuffer;
GLboolean ret = GL_FALSE;
TRACE("(%p, %d)\n", hPbuffer, iBuffer);
if (NULL == object) {
SetLastError(ERROR_INVALID_HANDLE);
return GL_FALSE;
}
if (!object->use_render_texture) {
SetLastError(ERROR_INVALID_HANDLE);
return GL_FALSE;
}
if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
return GL_TRUE;
}
if (NULL != pglXReleaseTexImageATI) {
int buffer;
switch(iBuffer)
{
case WGL_FRONT_LEFT_ARB:
buffer = GLX_FRONT_LEFT_ATI;
break;
case WGL_FRONT_RIGHT_ARB:
buffer = GLX_FRONT_RIGHT_ATI;
break;
case WGL_BACK_LEFT_ARB:
buffer = GLX_BACK_LEFT_ATI;
break;
case WGL_BACK_RIGHT_ARB:
buffer = GLX_BACK_RIGHT_ATI;
break;
default:
ERR("Unknown iBuffer=%#x\n", iBuffer);
return FALSE;
}
wine_tsx11_lock();
ret = pglXReleaseTexImageATI(object->display, object->drawable, buffer);
wine_tsx11_unlock();
}
return ret;
}
/**
* X11DRV_wglGetExtensionsStringEXT
*
* WGL_EXT_extensions_string: wglGetExtensionsStringEXT
*/
static const char * WINAPI X11DRV_wglGetExtensionsStringEXT(void) {
TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
return WineGLInfo.wglExtensions;
}
/**
* X11DRV_wglGetSwapIntervalEXT
*
* WGL_EXT_swap_control: wglGetSwapIntervalEXT
*/
static int WINAPI X11DRV_wglGetSwapIntervalEXT(VOID) {
FIXME("(),stub!\n");
return swap_interval;
}
/**
* X11DRV_wglSwapIntervalEXT
*
* WGL_EXT_swap_control: wglSwapIntervalEXT
*/
static BOOL WINAPI X11DRV_wglSwapIntervalEXT(int interval) {
BOOL ret = TRUE;
TRACE("(%d)\n", interval);
swap_interval = interval;
if (NULL != pglXSwapIntervalSGI) {
wine_tsx11_lock();
ret = !pglXSwapIntervalSGI(interval);
wine_tsx11_unlock();
}
else WARN("(): GLX_SGI_swap_control extension seems not supported\n");
return ret;
}
/**
* X11DRV_wglAllocateMemoryNV
*
* WGL_NV_vertex_array_range: wglAllocateMemoryNV
*/
static void* WINAPI X11DRV_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {
void *ret = NULL;
TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority );
if (pglXAllocateMemoryNV)
{
wine_tsx11_lock();
ret = pglXAllocateMemoryNV(size, readfreq, writefreq, priority);
wine_tsx11_unlock();
}
return ret;
}
/**
* X11DRV_wglFreeMemoryNV
*
* WGL_NV_vertex_array_range: wglFreeMemoryNV
*/
static void WINAPI X11DRV_wglFreeMemoryNV(GLvoid* pointer) {
TRACE("(%p)\n", pointer);
if (pglXFreeMemoryNV == NULL)
return;
wine_tsx11_lock();
pglXFreeMemoryNV(pointer);
wine_tsx11_unlock();
}
/**
* X11DRV_wglSetPixelFormatWINE
*
* WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
* This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
*/
BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
{
TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
if (!has_opengl()) return FALSE;
if (physDev->current_pf == iPixelFormat) return TRUE;
/* Relay to the core SetPixelFormat */
TRACE("Changing iPixelFormat from %d to %d\n", physDev->current_pf, iPixelFormat);
return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
}
/**
* glxRequireVersion (internal)
*
* Check if the supported GLX version matches requiredVersion.
*/
static BOOL glxRequireVersion(int requiredVersion)
{
/* Both requiredVersion and glXVersion[1] contains the minor GLX version */
if(requiredVersion <= WineGLInfo.glxVersion[1])
return TRUE;
return FALSE;
}
static BOOL glxRequireExtension(const char *requiredExtension)
{
if (strstr(WineGLInfo.glxExtensions, requiredExtension) == NULL) {
return FALSE;
}
return TRUE;
}
static void register_extension_string(const char *ext)
{
if (WineGLInfo.wglExtensions[0])
strcat(WineGLInfo.wglExtensions, " ");
strcat(WineGLInfo.wglExtensions, ext);
TRACE("'%s'\n", ext);
}
static BOOL register_extension(const WineGLExtension * ext)
{
int i;
assert( WineGLExtensionListSize < MAX_EXTENSIONS );
WineGLExtensionList[WineGLExtensionListSize++] = ext;
register_extension_string(ext->extName);
for (i = 0; ext->extEntryPoints[i].funcName; ++i)
TRACE(" - '%s'\n", ext->extEntryPoints[i].funcName);
return TRUE;
}
static const WineGLExtension WGL_internal_functions =
{
"",
{
{ "wglGetIntegerv", X11DRV_wglGetIntegerv },
{ "wglFinish", X11DRV_wglFinish },
{ "wglFlush", X11DRV_wglFlush },
}
};
static const WineGLExtension WGL_ARB_create_context =
{
"WGL_ARB_create_context",
{
{ "wglCreateContextAttribsARB", X11DRV_wglCreateContextAttribsARB },
}
};
static const WineGLExtension WGL_ARB_extensions_string =
{
"WGL_ARB_extensions_string",
{
{ "wglGetExtensionsStringARB", X11DRV_wglGetExtensionsStringARB },
}
};
static const WineGLExtension WGL_ARB_make_current_read =
{
"WGL_ARB_make_current_read",
{
{ "wglGetCurrentReadDCARB", X11DRV_wglGetCurrentReadDCARB },
{ "wglMakeContextCurrentARB", X11DRV_wglMakeContextCurrentARB },
}
};
static const WineGLExtension WGL_ARB_multisample =
{
"WGL_ARB_multisample",
};
static const WineGLExtension WGL_ARB_pbuffer =
{
"WGL_ARB_pbuffer",
{
{ "wglCreatePbufferARB", X11DRV_wglCreatePbufferARB },
{ "wglDestroyPbufferARB", X11DRV_wglDestroyPbufferARB },
{ "wglGetPbufferDCARB", X11DRV_wglGetPbufferDCARB },
{ "wglQueryPbufferARB", X11DRV_wglQueryPbufferARB },
{ "wglReleasePbufferDCARB", X11DRV_wglReleasePbufferDCARB },
{ "wglSetPbufferAttribARB", X11DRV_wglSetPbufferAttribARB },
}
};
static const WineGLExtension WGL_ARB_pixel_format =
{
"WGL_ARB_pixel_format",
{
{ "wglChoosePixelFormatARB", X11DRV_wglChoosePixelFormatARB },
{ "wglGetPixelFormatAttribfvARB", X11DRV_wglGetPixelFormatAttribfvARB },
{ "wglGetPixelFormatAttribivARB", X11DRV_wglGetPixelFormatAttribivARB },
}
};
static const WineGLExtension WGL_ARB_render_texture =
{
"WGL_ARB_render_texture",
{
{ "wglBindTexImageARB", X11DRV_wglBindTexImageARB },
{ "wglReleaseTexImageARB", X11DRV_wglReleaseTexImageARB },
}
};
static const WineGLExtension WGL_EXT_extensions_string =
{
"WGL_EXT_extensions_string",
{
{ "wglGetExtensionsStringEXT", X11DRV_wglGetExtensionsStringEXT },
}
};
static const WineGLExtension WGL_EXT_swap_control =
{
"WGL_EXT_swap_control",
{
{ "wglSwapIntervalEXT", X11DRV_wglSwapIntervalEXT },
{ "wglGetSwapIntervalEXT", X11DRV_wglGetSwapIntervalEXT },
}
};
static const WineGLExtension WGL_NV_vertex_array_range =
{
"WGL_NV_vertex_array_range",
{
{ "wglAllocateMemoryNV", X11DRV_wglAllocateMemoryNV },
{ "wglFreeMemoryNV", X11DRV_wglFreeMemoryNV },
}
};
static const WineGLExtension WGL_WINE_pixel_format_passthrough =
{
"WGL_WINE_pixel_format_passthrough",
{
{ "wglSetPixelFormatWINE", X11DRV_wglSetPixelFormatWINE },
}
};
/**
* X11DRV_WineGL_LoadExtensions
*/
static void X11DRV_WineGL_LoadExtensions(void)
{
WineGLInfo.wglExtensions[0] = 0;
/* Load Wine internal functions */
register_extension(&WGL_internal_functions);
/* ARB Extensions */
if(glxRequireExtension("GLX_ARB_create_context"))
{
register_extension(&WGL_ARB_create_context);
if(glxRequireExtension("GLX_ARB_create_context_profile"))
register_extension_string("WGL_ARB_create_context_profile");
}
if(glxRequireExtension("GLX_ARB_fbconfig_float"))
{
register_extension_string("WGL_ARB_pixel_format_float");
register_extension_string("WGL_ATI_pixel_format_float");
}
register_extension(&WGL_ARB_extensions_string);
if (glxRequireVersion(3))
register_extension(&WGL_ARB_make_current_read);
if (glxRequireExtension("GLX_ARB_multisample"))
register_extension(&WGL_ARB_multisample);
/* In general pbuffer functionality requires support in the X-server. The functionality is
* available either when the GLX_SGIX_pbuffer is present or when the GLX server version is 1.3.
* All display drivers except for Nvidia's use the GLX module from Xfree86/Xorg which only
* supports GLX 1.2. The endresult is that only Nvidia's drivers support pbuffers.
*
* The only other drive which has pbuffer support is Ati's FGLRX driver. They provide clientside GLX 1.3 support
* without support in the X-server (which other Mesa based drivers require).
*
* Support pbuffers when the GLX version is 1.3 and GLX_SGIX_pbuffer is available. Further pbuffers can
* also be supported when GLX_ATI_render_texture is available. This extension depends on pbuffers, so when it
* is available pbuffers must be available too. */
if ( (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer")) || glxRequireExtension("GLX_ATI_render_texture"))
register_extension(&WGL_ARB_pbuffer);
register_extension(&WGL_ARB_pixel_format);
/* Support WGL_ARB_render_texture when there's support or pbuffer based emulation */
if (glxRequireExtension("GLX_ATI_render_texture") ||
glxRequireExtension("GLX_ARB_render_texture") ||
(glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") && use_render_texture_emulation))
{
register_extension(&WGL_ARB_render_texture);
/* The WGL version of GLX_NV_float_buffer requires render_texture */
if(glxRequireExtension("GLX_NV_float_buffer"))
register_extension_string("WGL_NV_float_buffer");
/* Again there's no GLX equivalent for this extension, so depend on the required GL extension */
if(strstr(WineGLInfo.glExtensions, "GL_NV_texture_rectangle") != NULL)
register_extension_string("WGL_NV_texture_rectangle");
}
/* EXT Extensions */
register_extension(&WGL_EXT_extensions_string);
/* Load this extension even when it isn't backed by a GLX extension because it is has been around for ages.
* Games like Call of Duty and K.O.T.O.R. rely on it. Further our emulation is good enough. */
register_extension(&WGL_EXT_swap_control);
if(glxRequireExtension("GLX_EXT_framebuffer_sRGB"))
register_extension_string("WGL_EXT_framebuffer_sRGB");
if(glxRequireExtension("GLX_EXT_fbconfig_packed_float"))
register_extension_string("WGL_EXT_pixel_format_packed_float");
/* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
register_extension(&WGL_NV_vertex_array_range);
/* WINE-specific WGL Extensions */
/* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
* The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
*/
register_extension(&WGL_WINE_pixel_format_passthrough);
}
Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
{
Drawable ret;
if(physDev->bitmap)
{
if (physDev->bitmap->hbitmap == BITMAP_stock_phys_bitmap.hbitmap)
ret = physDev->drawable; /* PBuffer */
else
ret = physDev->bitmap->glxpixmap;
}
else if(physDev->gl_drawable)
ret = physDev->gl_drawable;
else
ret = physDev->drawable;
return ret;
}
BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
{
wine_tsx11_lock();
pglXDestroyGLXPixmap(display, glxpixmap);
wine_tsx11_unlock();
return TRUE;
}
/**
* X11DRV_SwapBuffers
*
* Swap the buffers of this DC
*/
BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev)
{
GLXDrawable drawable;
Wine_GLContext *ctx = NtCurrentTeb()->glContext;
if (!has_opengl()) return FALSE;
TRACE("(%p)\n", physDev);
drawable = get_glxdrawable(physDev);
wine_tsx11_lock();
sync_context(ctx);
if(physDev->pixmap) {
if(pglXCopySubBufferMESA) {
int w = physDev->dc_rect.right - physDev->dc_rect.left;
int h = physDev->dc_rect.bottom - physDev->dc_rect.top;
/* (glX)SwapBuffers has an implicit glFlush effect, however
* GLX_MESA_copy_sub_buffer doesn't. Make sure GL is flushed before
* copying */
pglFlush();
if(w > 0 && h > 0)
pglXCopySubBufferMESA(gdi_display, drawable, 0, 0, w, h);
}
else
pglXSwapBuffers(gdi_display, drawable);
}
else
pglXSwapBuffers(gdi_display, drawable);
flush_gl_drawable(physDev);
wine_tsx11_unlock();
/* FPS support */
if (TRACE_ON(fps))
{
static long prev_time, start_time;
static unsigned long frames, frames_total;
DWORD time = GetTickCount();
frames++;
frames_total++;
/* every 1.5 seconds */
if (time - prev_time > 1500) {
TRACE_(fps)("@ approx %.2ffps, total %.2ffps\n",
1000.0*frames/(time - prev_time), 1000.0*frames_total/(time - start_time));
prev_time = time;
frames = 0;
if(start_time == 0) start_time = time;
}
}
return TRUE;
}
XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
{
WineGLPixelFormat *fmt;
XVisualInfo *ret;
fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
if(fmt == NULL)
return NULL;
wine_tsx11_lock();
ret = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
wine_tsx11_unlock();
return ret;
}
#else /* no OpenGL includes */
void X11DRV_OpenGL_Cleanup(void)
{
}
static inline void opengl_error(void)
{
static int warned;
if (!warned++) ERR("No OpenGL support compiled in.\n");
}
int pixelformat_from_fbconfig_id(XID fbconfig_id)
{
return 0;
}
void mark_drawable_dirty(Drawable old, Drawable new)
{
}
void flush_gl_drawable(X11DRV_PDEVICE *physDev)
{
}
Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
{
return 0;
}
/***********************************************************************
* ChoosePixelFormat (X11DRV.@)
*/
int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
const PIXELFORMATDESCRIPTOR *ppfd) {
opengl_error();
return 0;
}
/***********************************************************************
* DescribePixelFormat (X11DRV.@)
*/
int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
int iPixelFormat,
UINT nBytes,
PIXELFORMATDESCRIPTOR *ppfd) {
opengl_error();
return 0;
}
/***********************************************************************
* GetPixelFormat (X11DRV.@)
*/
int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
opengl_error();
return 0;
}
/***********************************************************************
* SetPixelFormat (X11DRV.@)
*/
BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
int iPixelFormat,
const PIXELFORMATDESCRIPTOR *ppfd) {
opengl_error();
return FALSE;
}
/***********************************************************************
* SwapBuffers (X11DRV.@)
*/
BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev) {
opengl_error();
return FALSE;
}
/**
* X11DRV_wglCopyContext
*
* For OpenGL32 wglCopyContext.
*/
BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
opengl_error();
return FALSE;
}
/**
* X11DRV_wglCreateContext
*
* For OpenGL32 wglCreateContext.
*/
HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev) {
opengl_error();
return NULL;
}
/**
* X11DRV_wglCreateContextAttribsARB
*
* WGL_ARB_create_context: wglCreateContextAttribsARB
*/
HGLRC CDECL X11DRV_wglCreateContextAttribsARB(X11DRV_PDEVICE *physDev, HGLRC hShareContext, const int* attribList)
{
opengl_error();
return NULL;
}
/**
* X11DRV_wglDeleteContext
*
* For OpenGL32 wglDeleteContext.
*/
BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc) {
opengl_error();
return FALSE;
}
/**
* X11DRV_wglGetProcAddress
*
* For OpenGL32 wglGetProcAddress.
*/
PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc) {
opengl_error();
return NULL;
}
HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *hDevice, void *hPbuffer)
{
opengl_error();
return NULL;
}
BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* hDrawDev, X11DRV_PDEVICE* hReadDev, HGLRC hglrc) {
opengl_error();
return FALSE;
}
/**
* X11DRV_wglMakeCurrent
*
* For OpenGL32 wglMakeCurrent.
*/
BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
opengl_error();
return FALSE;
}
/**
* X11DRV_wglShareLists
*
* For OpenGL32 wglShareLists.
*/
BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
opengl_error();
return FALSE;
}
/**
* X11DRV_wglUseFontBitmapsA
*
* For OpenGL32 wglUseFontBitmapsA.
*/
BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
{
opengl_error();
return FALSE;
}
/**
* X11DRV_wglUseFontBitmapsW
*
* For OpenGL32 wglUseFontBitmapsW.
*/
BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
{
opengl_error();
return FALSE;
}
/**
* X11DRV_wglSetPixelFormatWINE
*
* WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
* This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
*/
BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
{
opengl_error();
return FALSE;
}
Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
{
return 0;
}
BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
{
return FALSE;
}
XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
{
return NULL;
}
#endif /* defined(HAVE_OPENGL) */