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431 lines
16 KiB
C
431 lines
16 KiB
C
/*
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* vertex declaration implementation
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*
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* Copyright 2002-2005 Raphael Junqueira
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* Copyright 2004 Jason Edmeades
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* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
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static void dump_wined3d_vertex_element(const struct wined3d_vertex_element *element)
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{
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TRACE(" format: %s (%#x)\n", debug_d3dformat(element->format), element->format);
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TRACE(" input_slot: %u\n", element->input_slot);
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TRACE(" offset: %u\n", element->offset);
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TRACE("output_slot: %u\n", element->output_slot);
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TRACE(" method: %s (%#x)\n", debug_d3ddeclmethod(element->method), element->method);
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TRACE(" usage: %s (%#x)\n", debug_d3ddeclusage(element->usage), element->usage);
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TRACE(" usage_idx: %u\n", element->usage_idx);
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}
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ULONG CDECL wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration)
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{
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ULONG refcount = InterlockedIncrement(&declaration->ref);
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TRACE("%p increasing refcount to %u.\n", declaration, refcount);
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return refcount;
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}
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ULONG CDECL wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration)
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{
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ULONG refcount = InterlockedDecrement(&declaration->ref);
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TRACE("%p decreasing refcount to %u.\n", declaration, refcount);
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if (!refcount)
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{
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HeapFree(GetProcessHeap(), 0, declaration->elements);
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declaration->parent_ops->wined3d_object_destroyed(declaration->parent);
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HeapFree(GetProcessHeap(), 0, declaration);
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}
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return refcount;
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}
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void * CDECL wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration)
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{
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TRACE("declaration %p.\n", declaration);
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return declaration->parent;
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}
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static BOOL declaration_element_valid_ffp(const struct wined3d_vertex_element *element)
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{
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switch(element->usage)
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{
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case WINED3D_DECL_USAGE_POSITION:
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case WINED3D_DECL_USAGE_POSITIONT:
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switch(element->format)
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{
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case WINED3DFMT_R32G32_FLOAT:
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case WINED3DFMT_R32G32B32_FLOAT:
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case WINED3DFMT_R32G32B32A32_FLOAT:
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case WINED3DFMT_R16G16_SINT:
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case WINED3DFMT_R16G16B16A16_SINT:
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case WINED3DFMT_R16G16_FLOAT:
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case WINED3DFMT_R16G16B16A16_FLOAT:
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return TRUE;
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default:
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return FALSE;
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}
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case WINED3D_DECL_USAGE_BLEND_WEIGHT:
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switch(element->format)
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{
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case WINED3DFMT_R32_FLOAT:
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case WINED3DFMT_R32G32_FLOAT:
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case WINED3DFMT_R32G32B32_FLOAT:
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case WINED3DFMT_R32G32B32A32_FLOAT:
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case WINED3DFMT_B8G8R8A8_UNORM:
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case WINED3DFMT_R8G8B8A8_UINT:
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case WINED3DFMT_R16G16_SINT:
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case WINED3DFMT_R16G16B16A16_SINT:
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case WINED3DFMT_R16G16_FLOAT:
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case WINED3DFMT_R16G16B16A16_FLOAT:
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return TRUE;
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default:
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return FALSE;
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}
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case WINED3D_DECL_USAGE_NORMAL:
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switch(element->format)
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{
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case WINED3DFMT_R32G32B32_FLOAT:
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case WINED3DFMT_R32G32B32A32_FLOAT:
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case WINED3DFMT_R16G16B16A16_SINT:
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case WINED3DFMT_R16G16B16A16_FLOAT:
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return TRUE;
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default:
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return FALSE;
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}
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case WINED3D_DECL_USAGE_TEXCOORD:
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switch(element->format)
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{
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case WINED3DFMT_R32_FLOAT:
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case WINED3DFMT_R32G32_FLOAT:
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case WINED3DFMT_R32G32B32_FLOAT:
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case WINED3DFMT_R32G32B32A32_FLOAT:
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case WINED3DFMT_R16G16_SINT:
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case WINED3DFMT_R16G16B16A16_SINT:
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case WINED3DFMT_R16G16_FLOAT:
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case WINED3DFMT_R16G16B16A16_FLOAT:
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return TRUE;
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default:
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return FALSE;
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}
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case WINED3D_DECL_USAGE_COLOR:
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switch(element->format)
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{
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case WINED3DFMT_R32G32B32_FLOAT:
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case WINED3DFMT_R32G32B32A32_FLOAT:
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case WINED3DFMT_B8G8R8A8_UNORM:
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case WINED3DFMT_R8G8B8A8_UINT:
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case WINED3DFMT_R16G16B16A16_SINT:
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case WINED3DFMT_R8G8B8A8_UNORM:
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case WINED3DFMT_R16G16B16A16_SNORM:
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case WINED3DFMT_R16G16B16A16_UNORM:
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case WINED3DFMT_R16G16B16A16_FLOAT:
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return TRUE;
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default:
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return FALSE;
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}
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default:
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return FALSE;
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}
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}
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static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declaration,
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struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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WORD preloaded = 0; /* MAX_STREAMS, 16 */
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unsigned int i;
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if (TRACE_ON(d3d_decl))
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{
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for (i = 0; i < element_count; ++i)
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{
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dump_wined3d_vertex_element(elements + i);
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}
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}
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declaration->ref = 1;
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declaration->parent = parent;
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declaration->parent_ops = parent_ops;
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declaration->device = device;
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declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count);
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if (!declaration->elements)
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{
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ERR("Failed to allocate elements memory.\n");
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return E_OUTOFMEMORY;
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}
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declaration->element_count = element_count;
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/* Do some static analysis on the elements to make reading the
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* declaration more comfortable for the drawing code. */
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for (i = 0; i < element_count; ++i)
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{
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struct wined3d_vertex_declaration_element *e = &declaration->elements[i];
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e->format = wined3d_get_format(gl_info, elements[i].format);
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e->ffp_valid = declaration_element_valid_ffp(&elements[i]);
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e->input_slot = elements[i].input_slot;
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e->offset = elements[i].offset;
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e->output_slot = elements[i].output_slot;
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e->method = elements[i].method;
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e->usage = elements[i].usage;
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e->usage_idx = elements[i].usage_idx;
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if (e->usage == WINED3D_DECL_USAGE_POSITIONT)
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declaration->position_transformed = TRUE;
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/* Find the streams used in the declaration. The vertex buffers have
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* to be loaded when drawing, but filter tesselation pseudo streams. */
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if (e->input_slot >= MAX_STREAMS) continue;
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if (!e->format->gl_vtx_format)
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{
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FIXME("The application tries to use an unsupported format (%s), returning E_FAIL.\n",
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debug_d3dformat(elements[i].format));
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HeapFree(GetProcessHeap(), 0, declaration->elements);
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return E_FAIL;
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}
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if (e->offset & 0x3)
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{
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WARN("Declaration element %u is not 4 byte aligned(%u), returning E_FAIL.\n", i, e->offset);
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HeapFree(GetProcessHeap(), 0, declaration->elements);
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return E_FAIL;
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}
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if (!(preloaded & (1 << e->input_slot)))
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{
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declaration->streams[declaration->num_streams] = e->input_slot;
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++declaration->num_streams;
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preloaded |= 1 << e->input_slot;
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}
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if (elements[i].format == WINED3DFMT_R16G16_FLOAT || elements[i].format == WINED3DFMT_R16G16B16A16_FLOAT)
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{
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if (!gl_info->supported[ARB_HALF_FLOAT_VERTEX]) declaration->half_float_conv_needed = TRUE;
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}
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}
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_vertex_declaration_create(struct wined3d_device *device,
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const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
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const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration)
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{
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struct wined3d_vertex_declaration *object;
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HRESULT hr;
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TRACE("device %p, elements %p, element_count %u, parent %p, parent_ops %p, declaration %p.\n",
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device, elements, element_count, parent, parent_ops, declaration);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if(!object)
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{
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ERR("Failed to allocate vertex declaration memory.\n");
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return E_OUTOFMEMORY;
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}
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hr = vertexdeclaration_init(object, device, elements, element_count, parent, parent_ops);
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if (FAILED(hr))
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{
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WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created vertex declaration %p.\n", object);
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*declaration = object;
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return WINED3D_OK;
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}
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struct wined3d_fvf_convert_state
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{
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const struct wined3d_gl_info *gl_info;
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struct wined3d_vertex_element *elements;
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UINT offset;
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UINT idx;
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};
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static void append_decl_element(struct wined3d_fvf_convert_state *state,
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enum wined3d_format_id format_id, enum wined3d_decl_usage usage, UINT usage_idx)
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{
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struct wined3d_vertex_element *elements = state->elements;
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const struct wined3d_format *format;
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UINT offset = state->offset;
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UINT idx = state->idx;
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elements[idx].format = format_id;
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elements[idx].input_slot = 0;
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elements[idx].offset = offset;
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elements[idx].output_slot = 0;
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elements[idx].method = WINED3D_DECL_METHOD_DEFAULT;
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elements[idx].usage = usage;
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elements[idx].usage_idx = usage_idx;
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format = wined3d_get_format(state->gl_info, format_id);
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state->offset += format->component_count * format->component_size;
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++state->idx;
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}
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static unsigned int convert_fvf_to_declaration(const struct wined3d_gl_info *gl_info,
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DWORD fvf, struct wined3d_vertex_element **elements)
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{
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BOOL has_pos = !!(fvf & WINED3DFVF_POSITION_MASK);
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BOOL has_blend = (fvf & WINED3DFVF_XYZB5) > WINED3DFVF_XYZRHW;
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BOOL has_blend_idx = has_blend &&
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(((fvf & WINED3DFVF_XYZB5) == WINED3DFVF_XYZB5) ||
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(fvf & WINED3DFVF_LASTBETA_D3DCOLOR) ||
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(fvf & WINED3DFVF_LASTBETA_UBYTE4));
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BOOL has_normal = !!(fvf & WINED3DFVF_NORMAL);
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BOOL has_psize = !!(fvf & WINED3DFVF_PSIZE);
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BOOL has_diffuse = !!(fvf & WINED3DFVF_DIFFUSE);
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BOOL has_specular = !!(fvf & WINED3DFVF_SPECULAR);
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DWORD num_textures = (fvf & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
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DWORD texcoords = (fvf & 0xFFFF0000) >> 16;
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struct wined3d_fvf_convert_state state;
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unsigned int size;
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unsigned int idx;
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DWORD num_blends = 1 + (((fvf & WINED3DFVF_XYZB5) - WINED3DFVF_XYZB1) >> 1);
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if (has_blend_idx) num_blends--;
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/* Compute declaration size */
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size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
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has_psize + has_diffuse + has_specular + num_textures;
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state.gl_info = gl_info;
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state.elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(*state.elements));
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if (!state.elements) return ~0U;
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state.offset = 0;
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state.idx = 0;
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if (has_pos)
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{
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if (!has_blend && (fvf & WINED3DFVF_XYZRHW))
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append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_DECL_USAGE_POSITIONT, 0);
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else if ((fvf & WINED3DFVF_XYZW) == WINED3DFVF_XYZW)
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append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_DECL_USAGE_POSITION, 0);
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else
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append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3D_DECL_USAGE_POSITION, 0);
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}
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if (has_blend && (num_blends > 0))
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{
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if ((fvf & WINED3DFVF_XYZB5) == WINED3DFVF_XYZB2 && (fvf & WINED3DFVF_LASTBETA_D3DCOLOR))
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append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3D_DECL_USAGE_BLEND_WEIGHT, 0);
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else
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{
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switch (num_blends)
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{
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case 1:
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append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3D_DECL_USAGE_BLEND_WEIGHT, 0);
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break;
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case 2:
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append_decl_element(&state, WINED3DFMT_R32G32_FLOAT, WINED3D_DECL_USAGE_BLEND_WEIGHT, 0);
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break;
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case 3:
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append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3D_DECL_USAGE_BLEND_WEIGHT, 0);
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break;
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case 4:
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append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_DECL_USAGE_BLEND_WEIGHT, 0);
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break;
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default:
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ERR("Unexpected amount of blend values: %u\n", num_blends);
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}
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}
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}
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if (has_blend_idx)
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{
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if ((fvf & WINED3DFVF_LASTBETA_UBYTE4)
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|| ((fvf & WINED3DFVF_XYZB5) == WINED3DFVF_XYZB2 && (fvf & WINED3DFVF_LASTBETA_D3DCOLOR)))
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append_decl_element(&state, WINED3DFMT_R8G8B8A8_UINT, WINED3D_DECL_USAGE_BLEND_INDICES, 0);
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else if (fvf & WINED3DFVF_LASTBETA_D3DCOLOR)
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append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3D_DECL_USAGE_BLEND_INDICES, 0);
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else
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append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3D_DECL_USAGE_BLEND_INDICES, 0);
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}
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if (has_normal)
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append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3D_DECL_USAGE_NORMAL, 0);
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if (has_psize)
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append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3D_DECL_USAGE_PSIZE, 0);
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if (has_diffuse)
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append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3D_DECL_USAGE_COLOR, 0);
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if (has_specular)
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append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3D_DECL_USAGE_COLOR, 1);
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for (idx = 0; idx < num_textures; ++idx)
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{
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switch ((texcoords >> (idx * 2)) & 0x03)
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{
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case WINED3DFVF_TEXTUREFORMAT1:
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append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3D_DECL_USAGE_TEXCOORD, idx);
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break;
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case WINED3DFVF_TEXTUREFORMAT2:
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append_decl_element(&state, WINED3DFMT_R32G32_FLOAT, WINED3D_DECL_USAGE_TEXCOORD, idx);
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break;
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case WINED3DFVF_TEXTUREFORMAT3:
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append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3D_DECL_USAGE_TEXCOORD, idx);
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break;
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case WINED3DFVF_TEXTUREFORMAT4:
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append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_DECL_USAGE_TEXCOORD, idx);
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break;
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}
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}
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*elements = state.elements;
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return size;
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}
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HRESULT CDECL wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
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DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_vertex_declaration **declaration)
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{
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struct wined3d_vertex_element *elements;
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unsigned int size;
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DWORD hr;
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TRACE("device %p, fvf %#x, parent %p, parent_ops %p, declaration %p.\n",
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device, fvf, parent, parent_ops, declaration);
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size = convert_fvf_to_declaration(&device->adapter->gl_info, fvf, &elements);
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if (size == ~0U) return E_OUTOFMEMORY;
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hr = wined3d_vertex_declaration_create(device, elements, size, parent, parent_ops, declaration);
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HeapFree(GetProcessHeap(), 0, elements);
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return hr;
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}
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