wine/dlls/d3d10core
2009-11-03 21:17:07 +01:00
..
tests d3d10core/tests: Fix compilation on systems that don't support nameless unions. 2009-08-31 12:41:37 +02:00
buffer.c wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
d3d10core_main.c d3d10core: Remove a superfluous pointer cast. 2009-01-20 12:34:09 +01:00
d3d10core_private.h d3d10core: Add a stub ID3D10SamplerState implementation. 2009-11-03 21:17:07 +01:00
d3d10core.spec d3d10core: Implement D3D10CoreCreateDevice(). 2008-11-14 14:28:48 +01:00
device.c d3d10core: Add a stub ID3D10SamplerState implementation. 2009-11-03 21:17:07 +01:00
inputlayout.c wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
Makefile.in d3d10core: Add a stub ID3D10DepthStencilState implementation. 2009-11-03 21:17:00 +01:00
shader.c d3d10core: Add a separate function for d3d10_geometry_shader initialization. 2009-10-30 11:29:01 +01:00
state.c d3d10core: Add a stub ID3D10SamplerState implementation. 2009-11-03 21:17:07 +01:00
texture2d.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
utils.c d3d10core: Use debugstr_a()/debugstr_an() to trace external strings. 2009-09-10 10:49:53 +02:00
version.rc
view.c d3d10core: Add a stub ID3D10ShaderResourceView implementation. 2009-11-03 21:16:23 +01:00