wine/dlls/comctl32/updown.c
2000-03-25 21:44:35 +00:00

1026 lines
30 KiB
C

/*
* Updown control
*
* Copyright 1997 Dimitrie O. Paun
*
* TODO:
* - I am not sure about the default values for the Min, Max, Pos
* (in the UPDOWN_INFO the fields: MinVal, MaxVal, CurVal)
* - I think I do not handle correctly the WS_BORDER style.
* (Should be fixed. <ekohl@abo.rhein-zeitung.de>)
*
* Testing:
* Not much. The following have not been tested at all:
* - horizontal arrows
* - listbox as buddy window
* - acceleration
* - base 16
* - UDS_ALIGNLEFT, ~UDS_WRAP
* (tested - they work)
* - integers with thousand separators.
* (fixed bugs. <noel@macadamian.com>)
*
* Even though the above list seems rather large, the control seems to
* behave very well so I am confident it does work in most (all) of the
* untested cases.
* Problems:
* I do not like the arrows yet, I'll work more on them later on.
*/
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "commctrl.h"
#include "winnls.h"
#include "updown.h"
#include "debugtools.h"
DEFAULT_DEBUG_CHANNEL(updown);
/* Control configuration constants */
#define INITIAL_DELAY 500 /* initial timer until auto-increment kicks in */
#define REPEAT_DELAY 50 /* delay between auto-increments */
#define DEFAULT_WIDTH 14 /* default width of the ctrl */
#define DEFAULT_XSEP 0 /* default separation between buddy and crtl */
#define DEFAULT_ADDTOP 0 /* amount to extend above the buddy window */
#define DEFAULT_ADDBOT 0 /* amount to extend below the buddy window */
#define DEFAULT_BUDDYBORDER 2 /* Width/height of the buddy border */
/* Work constants */
#define FLAG_INCR 0x01
#define FLAG_DECR 0x02
#define FLAG_MOUSEIN 0x04
#define FLAG_CLICKED (FLAG_INCR | FLAG_DECR)
#define TIMERID1 1
#define TIMERID2 2
#define BUDDY_UPDOWN_HWND "buddyUpDownHWND"
#define BUDDY_SUPERCLASS_WNDPROC "buddySupperClassWndProc"
static int accelIndex = -1;
#define UNKNOWN_PARAM(msg, wParam, lParam) WARN(\
"UpDown Ctrl: Unknown parameter(s) for message " #msg \
"(%04x): wp=%04x lp=%08lx\n", msg, wParam, lParam);
#define UPDOWN_GetInfoPtr(hwnd) ((UPDOWN_INFO *)GetWindowLongA (hwnd,0))
static LRESULT CALLBACK
UPDOWN_Buddy_SubclassProc (HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
/***********************************************************************
* UPDOWN_InBounds
* Tests if a given value 'val' is between the Min&Max limits
*/
static BOOL UPDOWN_InBounds(HWND hwnd, int val)
{
UPDOWN_INFO *infoPtr = UPDOWN_GetInfoPtr (hwnd);
if(infoPtr->MaxVal > infoPtr->MinVal)
return (infoPtr->MinVal <= val) && (val <= infoPtr->MaxVal);
else
return (infoPtr->MaxVal <= val) && (val <= infoPtr->MinVal);
}
/***********************************************************************
* UPDOWN_OffsetVal
* Tests if we can change the current value by delta. If so, it changes
* it and returns TRUE. Else, it leaves it unchanged and returns FALSE.
*/
static BOOL UPDOWN_OffsetVal(HWND hwnd, int delta)
{
UPDOWN_INFO *infoPtr = UPDOWN_GetInfoPtr (hwnd);
/* check if we can do the modification first */
if(!UPDOWN_InBounds (hwnd, infoPtr->CurVal+delta)){
if (GetWindowLongA (hwnd, GWL_STYLE) & UDS_WRAP)
{
delta += (delta < 0 ? -1 : 1) *
(infoPtr->MaxVal < infoPtr->MinVal ? -1 : 1) *
(infoPtr->MinVal - infoPtr->MaxVal) +
(delta < 0 ? 1 : -1);
}
else
return FALSE;
}
infoPtr->CurVal += delta;
return TRUE;
}
/***********************************************************************
* UPDOWN_HasBuddyBorder [Internal]
*
* When we have a buddy set and that we are aligned on our buddy, we
* want to draw a sunken edge to make like we are part of that control.
*/
static BOOL UPDOWN_HasBuddyBorder(HWND hwnd)
{
UPDOWN_INFO* infoPtr = UPDOWN_GetInfoPtr (hwnd);
DWORD dwStyle = GetWindowLongA (hwnd, GWL_STYLE);
return ( ((dwStyle & (UDS_ALIGNLEFT | UDS_ALIGNRIGHT)) != 0) &&
(SendMessageA(hwnd, UDM_GETBUDDY, 0, 0) != 0) &&
(lstrcmpiA(infoPtr->szBuddyClass, "EDIT") == 0 ) );
}
/***********************************************************************
* UPDOWN_GetArrowRect
* wndPtr - pointer to the up-down wnd
* rect - will hold the rectangle
* incr - TRUE get the "increment" rect (up or right)
* FALSE get the "decrement" rect (down or left)
*
*/
static void UPDOWN_GetArrowRect (HWND hwnd, RECT *rect, BOOL incr)
{
DWORD dwStyle = GetWindowLongA (hwnd, GWL_STYLE);
int len; /* will hold the width or height */
GetClientRect (hwnd, rect);
/*
* Make sure we calculate the rectangle to fit even if we draw the
* border.
*/
if (UPDOWN_HasBuddyBorder(hwnd))
{
if (dwStyle & UDS_ALIGNLEFT)
rect->left+=DEFAULT_BUDDYBORDER;
else
rect->right-=DEFAULT_BUDDYBORDER;
InflateRect(rect, 0, -DEFAULT_BUDDYBORDER);
}
/*
* We're calculating the midpoint to figure-out where the
* separation between the buttons will lay. We make sure that we
* round the uneven numbers by adding 1.
*/
if (dwStyle & UDS_HORZ) {
len = rect->right - rect->left + 1; /* compute the width */
if (incr)
rect->left = rect->left + len/2;
else
rect->right = rect->left + len/2;
}
else {
len = rect->bottom - rect->top + 1; /* compute the height */
if (incr)
rect->bottom = rect->top + len/2;
else
rect->top = rect->top + len/2;
}
}
/***********************************************************************
* UPDOWN_GetArrowFromPoint
* Returns the rectagle (for the up or down arrow) that contains pt.
* If it returns the up rect, it returns TRUE.
* If it returns the down rect, it returns FALSE.
*/
static BOOL
UPDOWN_GetArrowFromPoint (HWND hwnd, RECT *rect, POINT pt)
{
UPDOWN_GetArrowRect (hwnd, rect, TRUE);
if(PtInRect(rect, pt))
return TRUE;
UPDOWN_GetArrowRect (hwnd, rect, FALSE);
return FALSE;
}
/***********************************************************************
* UPDOWN_GetThousandSep
* Returns the thousand sep. If an error occurs, it returns ','.
*/
static char UPDOWN_GetThousandSep()
{
char sep[2];
if(GetLocaleInfoA(LOCALE_USER_DEFAULT, LOCALE_STHOUSAND,
sep, sizeof(sep)) != 1)
return ',';
return sep[0];
}
/***********************************************************************
* UPDOWN_GetBuddyInt
* Tries to read the pos from the buddy window and if it succeeds,
* it stores it in the control's CurVal
* returns:
* TRUE - if it read the integer from the buddy successfully
* FALSE - if an error occured
*/
static BOOL UPDOWN_GetBuddyInt (HWND hwnd)
{
UPDOWN_INFO *infoPtr = UPDOWN_GetInfoPtr (hwnd);
char txt[20], sep, *src, *dst;
int newVal;
if (!IsWindow(infoPtr->Buddy))
return FALSE;
/*if the buddy is a list window, we must set curr index */
if (!lstrcmpA (infoPtr->szBuddyClass, "ListBox")){
newVal = SendMessageA(infoPtr->Buddy, LB_GETCARETINDEX, 0, 0);
if(newVal < 0)
return FALSE;
}
else{
/* we have a regular window, so will get the text */
if (!GetWindowTextA(infoPtr->Buddy, txt, sizeof(txt)))
return FALSE;
sep = UPDOWN_GetThousandSep();
/* now get rid of the separators */
for(src = dst = txt; *src; src++)
if(*src != sep)
*dst++ = *src;
*dst = 0;
/* try to convert the number and validate it */
newVal = strtol(txt, &src, infoPtr->Base);
if(*src || !UPDOWN_InBounds (hwnd, newVal))
return FALSE;
TRACE("new value(%d) read from buddy (old=%d)\n",
newVal, infoPtr->CurVal);
}
infoPtr->CurVal = newVal;
return TRUE;
}
/***********************************************************************
* UPDOWN_SetBuddyInt
* Tries to set the pos to the buddy window based on current pos
* returns:
* TRUE - if it set the caption of the buddy successfully
* FALSE - if an error occured
*/
static BOOL UPDOWN_SetBuddyInt (HWND hwnd)
{
UPDOWN_INFO *infoPtr = UPDOWN_GetInfoPtr (hwnd);
char txt1[20], sep;
int len;
if (!IsWindow(infoPtr->Buddy))
return FALSE;
TRACE("set new value(%d) to buddy.\n",
infoPtr->CurVal);
/*if the buddy is a list window, we must set curr index */
if(!lstrcmpA (infoPtr->szBuddyClass, "ListBox")){
SendMessageA(infoPtr->Buddy, LB_SETCURSEL, infoPtr->CurVal, 0);
}
else{ /* Regular window, so set caption to the number */
len = sprintf(txt1, (infoPtr->Base==16) ? "%X" : "%d", infoPtr->CurVal);
sep = UPDOWN_GetThousandSep();
/* Do thousands seperation if necessary */
if (!(GetWindowLongA (hwnd, GWL_STYLE) & UDS_NOTHOUSANDS) && (len > 3)) {
char txt2[20], *src = txt1, *dst = txt2;
if(len%3 > 0){
lstrcpynA (dst, src, len%3 + 1); /* need to include the null */
dst += len%3;
src += len%3;
}
for(len=0; *src; len++){
if(len%3==0)
*dst++ = sep;
*dst++ = *src++;
}
*dst = 0; /* null terminate it */
strcpy(txt1, txt2); /* move it to the proper place */
}
SetWindowTextA(infoPtr->Buddy, txt1);
}
return TRUE;
}
/***********************************************************************
* UPDOWN_DrawBuddyBorder [Internal]
*
* When we have a buddy set and that we are aligned on our buddy, we
* want to draw a sunken edge to make like we are part of that control.
*/
static void UPDOWN_DrawBuddyBorder (HWND hwnd, HDC hdc)
{
DWORD dwStyle = GetWindowLongA (hwnd, GWL_STYLE);
RECT clientRect;
GetClientRect(hwnd, &clientRect);
if (dwStyle & UDS_ALIGNLEFT)
DrawEdge(hdc, &clientRect, EDGE_SUNKEN, BF_BOTTOM | BF_LEFT | BF_TOP);
else
DrawEdge(hdc, &clientRect, EDGE_SUNKEN, BF_BOTTOM | BF_RIGHT | BF_TOP);
}
/***********************************************************************
* UPDOWN_Draw [Internal]
*
* Draw the arrows. The background need not be erased.
*/
static void UPDOWN_Draw (HWND hwnd, HDC hdc)
{
UPDOWN_INFO *infoPtr = UPDOWN_GetInfoPtr (hwnd);
DWORD dwStyle = GetWindowLongA (hwnd, GWL_STYLE);
BOOL prssed;
RECT rect;
/*
* Draw the common border between ourselves and our buddy.
*/
if (UPDOWN_HasBuddyBorder(hwnd))
UPDOWN_DrawBuddyBorder(hwnd, hdc);
/* Draw the incr button */
UPDOWN_GetArrowRect (hwnd, &rect, TRUE);
prssed = (infoPtr->Flags & FLAG_INCR) && (infoPtr->Flags & FLAG_MOUSEIN);
DrawFrameControl(hdc, &rect, DFC_SCROLL,
(dwStyle & UDS_HORZ ? DFCS_SCROLLRIGHT : DFCS_SCROLLUP) |
(prssed ? DFCS_PUSHED : 0) |
(dwStyle&WS_DISABLED ? DFCS_INACTIVE : 0) );
/* Draw the space between the buttons */
rect.top = rect.bottom; rect.bottom++;
DrawEdge(hdc, &rect, 0, BF_MIDDLE);
/* Draw the decr button */
UPDOWN_GetArrowRect(hwnd, &rect, FALSE);
prssed = (infoPtr->Flags & FLAG_DECR) && (infoPtr->Flags & FLAG_MOUSEIN);
DrawFrameControl(hdc, &rect, DFC_SCROLL,
(dwStyle & UDS_HORZ ? DFCS_SCROLLLEFT : DFCS_SCROLLDOWN) |
(prssed ? DFCS_PUSHED : 0) |
(dwStyle & WS_DISABLED ? DFCS_INACTIVE : 0) );
}
/***********************************************************************
* UPDOWN_Refresh [Internal]
*
* Synchronous drawing (must NOT be used in WM_PAINT).
* Calls UPDOWN_Draw.
*/
static void UPDOWN_Refresh (HWND hwnd)
{
HDC hdc;
hdc = GetDC (hwnd);
UPDOWN_Draw (hwnd, hdc);
ReleaseDC (hwnd, hdc);
}
/***********************************************************************
* UPDOWN_Paint [Internal]
*
* Asynchronous drawing (must ONLY be used in WM_PAINT).
* Calls UPDOWN_Draw.
*/
static void UPDOWN_Paint (HWND hwnd, HDC passedDC)
{
PAINTSTRUCT ps;
HDC hdc = passedDC;
if (passedDC == 0)
hdc = BeginPaint (hwnd, &ps);
UPDOWN_Draw (hwnd, hdc);
if (passedDC == 0)
EndPaint (hwnd, &ps);
}
/***********************************************************************
* UPDOWN_SetBuddy
* Tests if 'hwndBud' is a valid window handle. If not, returns FALSE.
* Else, sets it as a new Buddy.
* Then, it should subclass the buddy
* If window has the UDS_ARROWKEYS, it subcalsses the buddy window to
* process the UP/DOWN arrow keys.
* If window has the UDS_ALIGNLEFT or UDS_ALIGNRIGHT style
* the size/pos of the buddy and the control are adjusted accordingly.
*/
static BOOL UPDOWN_SetBuddy (HWND hwnd, HWND hwndBud)
{
UPDOWN_INFO* infoPtr = UPDOWN_GetInfoPtr (hwnd);
DWORD dwStyle = GetWindowLongA (hwnd, GWL_STYLE);
RECT budRect; /* new coord for the buddy */
int x,width; /* new x position and width for the up-down */
/* Is it a valid bud? */
if(!IsWindow(hwndBud))
return FALSE;
/* there is already a body assigned */
if ( infoPtr->Buddy )
RemovePropA(infoPtr->Buddy, BUDDY_UPDOWN_HWND);
/* Store buddy window handle */
infoPtr->Buddy = hwndBud;
/* keep upDown ctrl hwnd in a buddy property */
SetPropA( hwndBud, BUDDY_UPDOWN_HWND, hwnd);
/* Store buddy window clas name */
memset(infoPtr->szBuddyClass, 0, UPDOWN_BUDDYCLASSNAMELEN);
GetClassNameA (hwndBud, infoPtr->szBuddyClass, UPDOWN_BUDDYCLASSNAMELEN-1);
if(dwStyle & UDS_ARROWKEYS){
/* Note that I don't clear the BUDDY_SUPERCLASS_WNDPROC property
when we reset the upDown ctrl buddy to another buddy because it is not
good to break the window proc chain. */
/* keep buddy supperclass wndproc in prop instead of in ptr struct
to prevent accessing freed memory */
SetPropA(
hwndBud,
BUDDY_SUPERCLASS_WNDPROC,
(LONG)GetWindowLongA(hwndBud, GWL_WNDPROC) );
/* Assign the buddy wndproc to local wndproc in order to override
keyboard's up and down arrow */
SetWindowLongA(
hwndBud,
GWL_WNDPROC,
(LONG)UPDOWN_Buddy_SubclassProc);
}
/* do we need to do any adjustments? */
if(!(dwStyle & (UDS_ALIGNLEFT | UDS_ALIGNRIGHT)))
return TRUE;
/* Get the rect of the buddy relative to its parent */
GetWindowRect(infoPtr->Buddy, &budRect);
MapWindowPoints(HWND_DESKTOP, GetParent(infoPtr->Buddy),
(POINT *)(&budRect.left), 2);
/* now do the positioning */
if(dwStyle & UDS_ALIGNRIGHT){
budRect.right -= DEFAULT_WIDTH+DEFAULT_XSEP;
x = budRect.right+DEFAULT_XSEP;
}
else{ /* UDS_ALIGNLEFT */
x = budRect.left;
budRect.left += DEFAULT_WIDTH+DEFAULT_XSEP;
}
/* first adjust the buddy to accomodate the up/down */
SetWindowPos(infoPtr->Buddy, 0, budRect.left, budRect.top,
budRect.right - budRect.left, budRect.bottom - budRect.top,
SWP_NOACTIVATE|SWP_NOZORDER);
/* now position the up/down */
/* Since the UDS_ALIGN* flags were used, */
/* we will pick the position and size of the window. */
width = DEFAULT_WIDTH;
/*
* If the updown has a buddy border, it has to overlap with the buddy
* to look as if it is integrated with the buddy control.
* We nudge the control or change it size to overlap.
*/
if (UPDOWN_HasBuddyBorder(hwnd))
{
if(dwStyle & UDS_ALIGNRIGHT)
x-=DEFAULT_BUDDYBORDER;
else
width+=DEFAULT_BUDDYBORDER;
}
SetWindowPos (hwnd, infoPtr->Buddy,
x, budRect.top-DEFAULT_ADDTOP,
width, (budRect.bottom-budRect.top)+DEFAULT_ADDTOP+DEFAULT_ADDBOT,
SWP_NOACTIVATE);
return TRUE;
}
/***********************************************************************
* UPDOWN_DoAction
*
* This function increments/decrements the CurVal by the
* 'delta' amount according to the 'incr' flag
* It notifies the parent as required.
* It handles wraping and non-wraping correctly.
* It is assumed that delta>0
*/
static void UPDOWN_DoAction (HWND hwnd, int delta, BOOL incr)
{
UPDOWN_INFO *infoPtr = UPDOWN_GetInfoPtr (hwnd);
DWORD dwStyle = GetWindowLongA (hwnd, GWL_STYLE);
NM_UPDOWN ni;
TRACE("%s by %d\n", incr ? "inc" : "dec", delta);
/* check if we can do the modification first */
delta *= (incr ? 1 : -1) * (infoPtr->MaxVal < infoPtr->MinVal ? -1 : 1);
/* We must notify parent now to obtain permission */
ni.iPos = infoPtr->CurVal;
ni.iDelta = delta;
ni.hdr.hwndFrom = hwnd;
ni.hdr.idFrom = GetWindowLongA (hwnd, GWL_ID);
ni.hdr.code = UDN_DELTAPOS;
if (!SendMessageA(GetParent (hwnd), WM_NOTIFY,
(WPARAM)ni.hdr.idFrom, (LPARAM)&ni))
{
/* Parent said: OK to adjust */
/* Now adjust value with (maybe new) delta */
if (UPDOWN_OffsetVal (hwnd, ni.iDelta))
{
/* Now take care about our buddy */
if(infoPtr->Buddy && IsWindow(infoPtr->Buddy)
&& (dwStyle & UDS_SETBUDDYINT) )
UPDOWN_SetBuddyInt (hwnd);
}
}
/* Also, notify it. This message is sent in any case. */
SendMessageA (GetParent (hwnd),
dwStyle & UDS_HORZ ? WM_HSCROLL : WM_VSCROLL,
MAKELONG(SB_THUMBPOSITION, infoPtr->CurVal), hwnd);
}
/***********************************************************************
* UPDOWN_IsEnabled
*
* Returns TRUE if it is enabled as well as its buddy (if any)
* FALSE otherwise
*/
static BOOL UPDOWN_IsEnabled (HWND hwnd)
{
UPDOWN_INFO *infoPtr = UPDOWN_GetInfoPtr (hwnd);
if(GetWindowLongA (hwnd, GWL_STYLE) & WS_DISABLED)
return FALSE;
if(infoPtr->Buddy)
return IsWindowEnabled(infoPtr->Buddy);
return TRUE;
}
/***********************************************************************
* UPDOWN_CancelMode
*
* Deletes any timers, releases the mouse and does redraw if necessary.
* If the control is not in "capture" mode, it does nothing.
* If the control was not in cancel mode, it returns FALSE.
* If the control was in cancel mode, it returns TRUE.
*/
static BOOL UPDOWN_CancelMode (HWND hwnd)
{
UPDOWN_INFO *infoPtr = UPDOWN_GetInfoPtr (hwnd);
/* if not in 'capture' mode, do nothing */
if(!(infoPtr->Flags & FLAG_CLICKED))
return FALSE;
KillTimer (hwnd, TIMERID1); /* kill all possible timers */
KillTimer (hwnd, TIMERID2);
if (GetCapture() == hwnd) /* let the mouse go */
ReleaseCapture(); /* if we still have it */
infoPtr->Flags = 0; /* get rid of any flags */
UPDOWN_Refresh (hwnd); /* redraw the control just in case */
return TRUE;
}
/***********************************************************************
* UPDOWN_HandleMouseEvent
*
* Handle a mouse event for the updown.
* 'pt' is the location of the mouse event in client or
* windows coordinates.
*/
static void UPDOWN_HandleMouseEvent (HWND hwnd, UINT msg, POINT pt)
{
UPDOWN_INFO *infoPtr = UPDOWN_GetInfoPtr (hwnd);
DWORD dwStyle = GetWindowLongA (hwnd, GWL_STYLE);
RECT rect;
int temp;
switch(msg)
{
case WM_LBUTTONDOWN: /* Initialise mouse tracking */
/* If we are already in the 'clicked' mode, then nothing to do */
if(infoPtr->Flags & FLAG_CLICKED)
return;
/* If the buddy is an edit, will set focus to it */
if (!lstrcmpA (infoPtr->szBuddyClass, "Edit"))
SetFocus(infoPtr->Buddy);
/* Now see which one is the 'active' arrow */
temp = UPDOWN_GetArrowFromPoint (hwnd, &rect, pt);
/* Update the CurVal if necessary */
if (dwStyle & UDS_SETBUDDYINT)
UPDOWN_GetBuddyInt (hwnd);
/* Set up the correct flags */
infoPtr->Flags = 0;
infoPtr->Flags |= temp ? FLAG_INCR : FLAG_DECR;
infoPtr->Flags |= FLAG_MOUSEIN;
/* repaint the control */
UPDOWN_Refresh (hwnd);
/* process the click */
UPDOWN_DoAction (hwnd, 1, infoPtr->Flags & FLAG_INCR);
/* now capture all mouse messages */
SetCapture (hwnd);
/* and startup the first timer */
SetTimer(hwnd, TIMERID1, INITIAL_DELAY, 0);
break;
case WM_MOUSEMOVE:
/* If we are not in the 'clicked' mode, then nothing to do */
if(!(infoPtr->Flags & FLAG_CLICKED))
return;
/* save the flags to see if any got modified */
temp = infoPtr->Flags;
/* Now get the 'active' arrow rectangle */
if (infoPtr->Flags & FLAG_INCR)
UPDOWN_GetArrowRect (hwnd, &rect, TRUE);
else
UPDOWN_GetArrowRect (hwnd, &rect, FALSE);
/* Update the flags if we are in/out */
if(PtInRect(&rect, pt))
infoPtr->Flags |= FLAG_MOUSEIN;
else{
infoPtr->Flags &= ~FLAG_MOUSEIN;
if(accelIndex != -1) /* if we have accel info */
accelIndex = 0; /* reset it */
}
/* If state changed, redraw the control */
if(temp != infoPtr->Flags)
UPDOWN_Refresh (hwnd);
break;
default:
ERR("Impossible case!\n");
}
}
/***********************************************************************
* UpDownWndProc
*/
static LRESULT WINAPI UpDownWindowProc(HWND hwnd, UINT message, WPARAM wParam,
LPARAM lParam)
{
UPDOWN_INFO *infoPtr = UPDOWN_GetInfoPtr (hwnd);
DWORD dwStyle = GetWindowLongA (hwnd, GWL_STYLE);
int temp;
switch(message)
{
case WM_NCCREATE:
/* get rid of border, if any */
SetWindowLongA (hwnd, GWL_STYLE, dwStyle & ~WS_BORDER);
return TRUE;
case WM_CREATE:
infoPtr = (UPDOWN_INFO*)COMCTL32_Alloc (sizeof(UPDOWN_INFO));
SetWindowLongA (hwnd, 0, (DWORD)infoPtr);
/* initialize the info struct */
infoPtr->AccelCount=0; infoPtr->AccelVect=0;
infoPtr->CurVal=0; infoPtr->MinVal=0; infoPtr->MaxVal=100; /*FIXME*/
infoPtr->Base = 10; /* Default to base 10 */
infoPtr->Buddy = 0; /* No buddy window yet */
infoPtr->Flags = 0; /* And no flags */
/* Do we pick the buddy win ourselves? */
if (dwStyle & UDS_AUTOBUDDY)
UPDOWN_SetBuddy (hwnd, GetWindow (hwnd, GW_HWNDPREV));
TRACE("UpDown Ctrl creation, hwnd=%04x\n", hwnd);
break;
case WM_DESTROY:
if(infoPtr->AccelVect)
COMCTL32_Free (infoPtr->AccelVect);
if ( IsWindow(infoPtr->Buddy) ) /* Cleanup */
RemovePropA(infoPtr->Buddy, BUDDY_UPDOWN_HWND);
COMCTL32_Free (infoPtr);
TRACE("UpDown Ctrl destruction, hwnd=%04x\n", hwnd);
break;
case WM_ENABLE:
if (dwStyle & WS_DISABLED)
UPDOWN_CancelMode (hwnd);
UPDOWN_Refresh (hwnd);
break;
case WM_TIMER:
/* if initial timer, kill it and start the repeat timer */
if(wParam == TIMERID1){
KillTimer(hwnd, TIMERID1);
/* if no accel info given, used default timer */
if(infoPtr->AccelCount==0 || infoPtr->AccelVect==0){
accelIndex = -1;
temp = REPEAT_DELAY;
}
else{
accelIndex = 0; /* otherwise, use it */
temp = infoPtr->AccelVect[accelIndex].nSec * 1000 + 1;
}
SetTimer(hwnd, TIMERID2, temp, 0);
}
/* now, if the mouse is above us, do the thing...*/
if(infoPtr->Flags & FLAG_MOUSEIN){
temp = accelIndex==-1 ? 1 : infoPtr->AccelVect[accelIndex].nInc;
UPDOWN_DoAction(hwnd, temp, infoPtr->Flags & FLAG_INCR);
if(accelIndex!=-1 && accelIndex < infoPtr->AccelCount-1){
KillTimer(hwnd, TIMERID2);
accelIndex++; /* move to the next accel info */
temp = infoPtr->AccelVect[accelIndex].nSec * 1000 + 1;
/* make sure we have at least 1ms intervals */
SetTimer(hwnd, TIMERID2, temp, 0);
}
}
break;
case WM_CANCELMODE:
UPDOWN_CancelMode (hwnd);
break;
case WM_LBUTTONUP:
if(!UPDOWN_CancelMode(hwnd))
break;
SendMessageA(GetParent(hwnd), dwStyle & UDS_HORZ ? WM_HSCROLL : WM_VSCROLL,
MAKELONG(SB_ENDSCROLL, infoPtr->CurVal), hwnd);
/*If we released the mouse and our buddy is an edit */
/* we must select all text in it. */
if (!lstrcmpA (infoPtr->szBuddyClass, "Edit"))
SendMessageA(infoPtr->Buddy, EM_SETSEL, 0, MAKELONG(0, -1));
break;
case WM_LBUTTONDOWN:
case WM_MOUSEMOVE:
if(UPDOWN_IsEnabled(hwnd)){
POINT pt;
CONV_POINT16TO32( (POINT16 *)&lParam, &pt );
UPDOWN_HandleMouseEvent (hwnd, message, pt );
}
break;
case WM_KEYDOWN:
if((dwStyle & UDS_ARROWKEYS) && UPDOWN_IsEnabled(hwnd)){
switch(wParam){
case VK_UP:
case VK_DOWN:
UPDOWN_GetBuddyInt (hwnd);
UPDOWN_DoAction (hwnd, 1, wParam==VK_UP);
break;
}
}
break;
case WM_PAINT:
UPDOWN_Paint (hwnd, (HDC)wParam);
break;
case UDM_GETACCEL:
if (wParam==0 && lParam==0) /*if both zero, */
return infoPtr->AccelCount; /*just return the accel count*/
if (wParam || lParam){
UNKNOWN_PARAM(UDM_GETACCEL, wParam, lParam);
return 0;
}
temp = min(infoPtr->AccelCount, wParam);
memcpy((void *)lParam, infoPtr->AccelVect, temp*sizeof(UDACCEL));
return temp;
case UDM_SETACCEL:
TRACE("UpDown Ctrl new accel info, hwnd=%04x\n", hwnd);
if(infoPtr->AccelVect){
COMCTL32_Free (infoPtr->AccelVect);
infoPtr->AccelCount = 0;
infoPtr->AccelVect = 0;
}
if(wParam==0)
return TRUE;
infoPtr->AccelVect = COMCTL32_Alloc (wParam*sizeof(UDACCEL));
if(infoPtr->AccelVect==0)
return FALSE;
memcpy(infoPtr->AccelVect, (void*)lParam, wParam*sizeof(UDACCEL));
return TRUE;
case UDM_GETBASE:
if (wParam || lParam)
UNKNOWN_PARAM(UDM_GETBASE, wParam, lParam);
return infoPtr->Base;
case UDM_SETBASE:
TRACE("UpDown Ctrl new base(%d), hwnd=%04x\n",
wParam, hwnd);
if ( !(wParam==10 || wParam==16) || lParam)
UNKNOWN_PARAM(UDM_SETBASE, wParam, lParam);
if (wParam==10 || wParam==16){
temp = infoPtr->Base;
infoPtr->Base = wParam;
return temp; /* return the prev base */
}
break;
case UDM_GETBUDDY:
if (wParam || lParam)
UNKNOWN_PARAM(UDM_GETBUDDY, wParam, lParam);
return infoPtr->Buddy;
case UDM_SETBUDDY:
if (lParam)
UNKNOWN_PARAM(UDM_SETBUDDY, wParam, lParam);
temp = infoPtr->Buddy;
UPDOWN_SetBuddy (hwnd, wParam);
TRACE("UpDown Ctrl new buddy(%04x), hwnd=%04x\n",
infoPtr->Buddy, hwnd);
return temp;
case UDM_GETPOS:
if (wParam || lParam)
UNKNOWN_PARAM(UDM_GETPOS, wParam, lParam);
temp = UPDOWN_GetBuddyInt (hwnd);
return MAKELONG(infoPtr->CurVal, temp ? 0 : 1);
case UDM_SETPOS:
if (wParam || HIWORD(lParam))
UNKNOWN_PARAM(UDM_GETPOS, wParam, lParam);
temp = SLOWORD(lParam);
TRACE("UpDown Ctrl new value(%d), hwnd=%04x\n",
temp, hwnd);
if(!UPDOWN_InBounds(hwnd, temp)){
if(temp < infoPtr->MinVal)
temp = infoPtr->MinVal;
if(temp > infoPtr->MaxVal)
temp = infoPtr->MaxVal;
}
wParam = infoPtr->CurVal; /* save prev value */
infoPtr->CurVal = temp; /* set the new value */
if(dwStyle & UDS_SETBUDDYINT)
UPDOWN_SetBuddyInt (hwnd);
return wParam; /* return prev value */
case UDM_GETRANGE:
if (wParam || lParam)
UNKNOWN_PARAM(UDM_GETRANGE, wParam, lParam);
return MAKELONG(infoPtr->MaxVal, infoPtr->MinVal);
case UDM_SETRANGE:
if (wParam)
UNKNOWN_PARAM(UDM_SETRANGE, wParam, lParam); /* we must have: */
infoPtr->MaxVal = SLOWORD(lParam); /* UD_MINVAL <= Max <= UD_MAXVAL */
infoPtr->MinVal = SHIWORD(lParam); /* UD_MINVAL <= Min <= UD_MAXVAL */
/* |Max-Min| <= UD_MAXVAL */
TRACE("UpDown Ctrl new range(%d to %d), hwnd=%04x\n",
infoPtr->MinVal, infoPtr->MaxVal, hwnd);
break;
case UDM_GETRANGE32:
if (wParam)
*(LPINT)wParam = infoPtr->MinVal;
if (lParam)
*(LPINT)lParam = infoPtr->MaxVal;
break;
case UDM_SETRANGE32:
infoPtr->MinVal = (INT)wParam;
infoPtr->MaxVal = (INT)lParam;
if (infoPtr->MaxVal <= infoPtr->MinVal)
infoPtr->MaxVal = infoPtr->MinVal + 1;
TRACE("UpDown Ctrl new range(%d to %d), hwnd=%04x\n",
infoPtr->MinVal, infoPtr->MaxVal, hwnd);
break;
default:
if (message >= WM_USER)
ERR("unknown msg %04x wp=%04x lp=%08lx\n",
message, wParam, lParam);
return DefWindowProcA (hwnd, message, wParam, lParam);
}
return 0;
}
/***********************************************************************
* UPDOWN_Buddy_SubclassProc used to handle messages sent to the buddy
* control.
*/
LRESULT CALLBACK
UPDOWN_Buddy_SubclassProc (
HWND hwnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
LONG superClassWndProc = GetPropA(hwnd, BUDDY_SUPERCLASS_WNDPROC);
TRACE("hwnd=%04x, wndProc=%d, uMsg=%04x, wParam=%d, lParam=%d\n",
hwnd, (INT)superClassWndProc, uMsg, wParam, (UINT)lParam);
switch (uMsg)
{
case WM_KEYDOWN:
{
if ( ((int)wParam == VK_UP ) || ((int)wParam == VK_DOWN ) )
{
HWND upDownHwnd = GetPropA(hwnd, BUDDY_UPDOWN_HWND);
UPDOWN_INFO *infoPtr = UPDOWN_GetInfoPtr(upDownHwnd);
if (!lstrcmpA (infoPtr->szBuddyClass, "ListBox"))
{
/* if the buddy is a list window, we must update curr index */
INT oldVal = SendMessageA(hwnd, LB_GETCURSEL, 0, 0);
SendMessageA(hwnd, LB_SETCURSEL, oldVal+1, 0);
}
else
{
UPDOWN_GetBuddyInt(upDownHwnd);
UPDOWN_DoAction(upDownHwnd, 1, wParam==VK_UP);
}
break;
}
/* else Fall Through */
}
default:
return CallWindowProcA( (WNDPROC)superClassWndProc, hwnd, uMsg, wParam, lParam);
}
return 0;
}
/***********************************************************************
* UPDOWN_Register [Internal]
*
* Registers the updown window class.
*/
VOID
UPDOWN_Register(void)
{
WNDCLASSA wndClass;
ZeroMemory( &wndClass, sizeof( WNDCLASSA ) );
wndClass.style = CS_GLOBALCLASS | CS_VREDRAW;
wndClass.lpfnWndProc = (WNDPROC)UpDownWindowProc;
wndClass.cbClsExtra = 0;
wndClass.cbWndExtra = sizeof(UPDOWN_INFO*);
wndClass.hCursor = LoadCursorA( 0, IDC_ARROWA );
wndClass.hbrBackground = (HBRUSH)(COLOR_3DFACE + 1);
wndClass.lpszClassName = UPDOWN_CLASSA;
RegisterClassA( &wndClass );
}
/***********************************************************************
* UPDOWN_Unregister [Internal]
*
* Unregisters the updown window class.
*/
VOID
UPDOWN_Unregister (void)
{
UnregisterClassA (UPDOWN_CLASSA, (HINSTANCE)NULL);
}