.. |
tests
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d3d9: Use an invisible window for tests.
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2006-02-10 14:52:10 +01:00 |
.gitignore
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Renamed all .cvsignore files to .gitignore.
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2005-11-26 13:10:33 +01:00 |
basetexture.c
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wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h.
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2006-04-06 22:22:35 +02:00 |
cubetexture.c
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d3d9: All objects created by device should keep reference to it.
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2006-05-22 11:31:45 +02:00 |
d3d9_main.c
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d3d: Fix Validate(Pixel|Vertex)Shader() prototypes.
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2006-03-03 13:17:20 +01:00 |
d3d9_private.h
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d3d9: All objects created by device should keep reference to it.
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2006-05-22 11:31:45 +02:00 |
d3d9.spec
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Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now.
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2005-08-23 09:34:57 +00:00 |
device.c
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wined3d: Implement Init3D and Uninit3D.
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2006-04-19 12:43:22 +02:00 |
directx.c
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wined3d: Implement Init3D and Uninit3D.
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2006-04-19 12:43:22 +02:00 |
indexbuffer.c
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d3d9: All objects created by device should keep reference to it.
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2006-05-22 11:31:45 +02:00 |
Makefile.in
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d3d9: Add a test for BeginStateBlock and EndStateBlock.
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2005-12-09 14:53:28 +01:00 |
pixelshader.c
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d3d9: All objects created by device should keep reference to it.
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2006-05-22 11:31:45 +02:00 |
query.c
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d3d9: All objects created by device should keep reference to it.
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2006-05-22 11:31:45 +02:00 |
resource.c
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Make some of the OLE interface vtables const.
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2005-05-27 20:17:35 +00:00 |
stateblock.c
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d3d9: All objects created by device should keep reference to it.
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2006-05-22 11:31:45 +02:00 |
surface.c
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wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
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2006-04-06 22:23:31 +02:00 |
swapchain.c
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d3d9: All objects created by device should keep reference to it.
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2006-05-22 11:31:45 +02:00 |
texture.c
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d3d9: All objects created by device should keep reference to it.
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2006-05-22 11:31:45 +02:00 |
version.rc
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Version resources cleanup.
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2004-11-23 13:59:34 +00:00 |
vertexbuffer.c
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d3dx: VertexBuffer should keep reference to the parent device object.
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2006-04-03 14:14:24 +02:00 |
vertexdeclaration.c
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d3d9: VertexDeclaration and VertexShader should keep reference to the parent device object.
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2006-04-12 11:20:21 +02:00 |
vertexshader.c
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d3d9: VertexDeclaration and VertexShader should keep reference to the parent device object.
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2006-04-12 11:20:21 +02:00 |
volume.c
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d3d9: Add typecasts for WINED3DLOCKED_BOX to avoid compiler warnings.
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2006-04-08 19:59:54 +02:00 |
volumetexture.c
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d3d9: All objects created by device should keep reference to it.
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2006-05-22 11:31:45 +02:00 |
vshaderdeclaration.c
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Change AddRef in queryInterface to IUnknown_AddRef.
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2005-03-11 10:25:30 +00:00 |