wine/dlls/gdi/wing.c
Alexandre Julliard 6ec42c0c3b Moved a bunch of definitions from gdi.h into a new gdi_private.h to
make sure we don't use them outside of gdi32.
2004-01-15 00:35:38 +00:00

274 lines
8.1 KiB
C

/*
* WinG support
*
* Copyright (C) Robert Pouliot <krynos@clic.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "wine/winuser16.h"
#include "bitmap.h"
#include "wine/debug.h"
#include "windef.h"
#include "wownt32.h"
WINE_DEFAULT_DEBUG_CHANNEL(wing);
/*************************************************************************
* WING {WING}
*
* The Windows Game dll provides a number of functions designed to allow
* programmers to bypass Gdi and write directly to video memory. The intention
* was to bolster the use of Windows as a gaming platform and remove the
* need for Dos based games using 32 bit Dos extenders.
*
* This initial approach could not compete with the performance of Dos games
* (such as Doom and Warcraft) at the time, and so this dll was eventually
* superseded by DirectX. It should not be used by new applications, and is
* provided only for compatibility with older Windows programs.
*/
typedef enum WING_DITHER_TYPE
{
WING_DISPERSED_4x4, WING_DISPERSED_8x8, WING_CLUSTERED_4x4
} WING_DITHER_TYPE;
/*
* WinG DIB bitmaps can be selected into DC and then scribbled upon
* by GDI functions. They can also be changed directly. This gives us
* three choices
* - use original WinG 16-bit DLL
* requires working 16-bit driver interface
* - implement DIB graphics driver from scratch
* see wing.zip size
* - use shared pixmaps
* won't work with some videocards and/or videomodes
* 961208 - AK
*/
/***********************************************************************
* WinGCreateDC (WING.1001)
*
* Create a new WinG device context.
*
* PARAMS
* None.
*
* RETURNS
* Success: A handle to the created device context.
* Failure: A NULL handle.
*/
HDC16 WINAPI WinGCreateDC16(void)
{
TRACE("(void)\n");
return CreateCompatibleDC16(0);
}
/***********************************************************************
* WinGRecommendDIBFormat (WING.1002)
*
* Get the recommended format of bitmaps for the current display.
*
* PARAMS
* bmpi [O] Destination for format information
*
* RETURNS
* Success: TRUE. bmpi is filled with the best (fastest) bitmap format
* Failure: FALSE, if bmpi is NULL.
*/
BOOL16 WINAPI WinGRecommendDIBFormat16(BITMAPINFO *bmpi)
{
HDC hdc;
TRACE("(%p)\n", bmpi);
if (!bmpi)
return FALSE;
hdc = CreateDCA( "DISPLAY", NULL, NULL, NULL );
bmpi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmpi->bmiHeader.biWidth = 320;
bmpi->bmiHeader.biHeight = -1;
bmpi->bmiHeader.biPlanes = 1;
bmpi->bmiHeader.biBitCount = 8;
bmpi->bmiHeader.biCompression = BI_RGB;
bmpi->bmiHeader.biSizeImage = 0;
bmpi->bmiHeader.biXPelsPerMeter = 0;
bmpi->bmiHeader.biYPelsPerMeter = 0;
bmpi->bmiHeader.biClrUsed = 0;
bmpi->bmiHeader.biClrImportant = 0;
DeleteDC(hdc);
return TRUE;
}
/***********************************************************************
* WinGCreateBitmap (WING.1003)
*
* Create a new WinG bitmap.
*
* PARAMS
* hdc [I] WinG device context
* bmpi [I] Information about the bitmap
* bits [I] Location of the bitmap image data
*
* RETURNS
* Success: A handle to the created bitmap.
* Failure: A NULL handle.
*/
HBITMAP16 WINAPI WinGCreateBitmap16(HDC16 hdc, BITMAPINFO *bmpi,
SEGPTR *bits)
{
TRACE("(%d,%p,%p)\n", hdc, bmpi, bits);
TRACE(": create %ldx%ldx%d bitmap\n", bmpi->bmiHeader.biWidth,
bmpi->bmiHeader.biHeight, bmpi->bmiHeader.biPlanes);
return CreateDIBSection16(hdc, bmpi, 0, bits, 0, 0);
}
/***********************************************************************
* WinGGetDIBPointer (WING.1004)
*/
SEGPTR WINAPI WinGGetDIBPointer16(HBITMAP16 hWinGBitmap, BITMAPINFO* bmpi)
{
BITMAPOBJ* bmp = (BITMAPOBJ *) GDI_GetObjPtr( HBITMAP_32(hWinGBitmap),
BITMAP_MAGIC );
SEGPTR res = 0;
TRACE("(%d,%p)\n", hWinGBitmap, bmpi);
if (!bmp) return 0;
if (bmpi) FIXME(": Todo - implement setting BITMAPINFO\n");
res = bmp->segptr_bits;
GDI_ReleaseObj( HBITMAP_32(hWinGBitmap) );
return res;
}
/***********************************************************************
* WinGSetDIBColorTable (WING.1006)
*
* Set all or part of the color table for a WinG device context.
*
* PARAMS
* hdc [I] WinG device context
* start [I] Start color
* num [I] Number of entries to set
* colors [I] Array of color data
*
* RETURNS
* The number of entries set.
*/
UINT16 WINAPI WinGSetDIBColorTable16(HDC16 hdc, UINT16 start, UINT16 num,
RGBQUAD *colors)
{
TRACE("(%d,%d,%d,%p)\n", hdc, start, num, colors);
return SetDIBColorTable16(hdc, start, num, colors);
}
/***********************************************************************
* WinGGetDIBColorTable (WING.1005)
*
* Get all or part of the color table for a WinG device context.
*
* PARAMS
* hdc [I] WinG device context
* start [I] Start color
* num [I] Number of entries to set
* colors [O] Destination for the array of color data
*
* RETURNS
* The number of entries retrieved.
*/
UINT16 WINAPI WinGGetDIBColorTable16(HDC16 hdc, UINT16 start, UINT16 num,
RGBQUAD *colors)
{
TRACE("(%d,%d,%d,%p)\n", hdc, start, num, colors);
return GetDIBColorTable16(hdc, start, num, colors);
}
/***********************************************************************
* WinGCreateHalfTonePalette (WING.1007)
*
* Create a half tone palette.
*
* PARAMS
* None.
*
* RETURNS
* Success: A handle to the created palette.
* Failure: A NULL handle.
*/
HPALETTE16 WINAPI WinGCreateHalfTonePalette16(void)
{
HDC16 hdc = CreateCompatibleDC16(0);
HPALETTE16 ret = CreateHalftonePalette16(hdc);
TRACE("(void)\n");
DeleteDC16(hdc);
return ret;
}
/***********************************************************************
* WinGCreateHalfToneBrush (WING.1008)
*
* Create a half tone brush for a WinG device context.
*
* PARAMS
* winDC [I] WinG device context
* col [I] Color
* type [I] Desired dithering type.
*
* RETURNS
* Success: A handle to the created brush.
* Failure: A NULL handle.
*/
HBRUSH16 WINAPI WinGCreateHalfToneBrush16(HDC16 winDC, COLORREF col,
WING_DITHER_TYPE type)
{
TRACE("(%d,%ld,%d)\n", winDC, col, type);
return CreateSolidBrush16(col);
}
/***********************************************************************
* WinGStretchBlt (WING.1009)
*
* See StretchBlt16.
*/
BOOL16 WINAPI WinGStretchBlt16(HDC16 destDC, INT16 xDest, INT16 yDest,
INT16 widDest, INT16 heiDest,
HDC16 srcDC, INT16 xSrc, INT16 ySrc,
INT16 widSrc, INT16 heiSrc)
{
BOOL16 retval;
TRACE("(%d,%d,...)\n", destDC, srcDC);
SetStretchBltMode16 ( destDC, COLORONCOLOR );
retval=StretchBlt16(destDC, xDest, yDest, widDest, heiDest, srcDC,
xSrc, ySrc, widSrc, heiSrc, SRCCOPY);
SetStretchBltMode16 ( destDC, BLACKONWHITE );
return retval;
}
/***********************************************************************
* WinGBitBlt (WING.1010)
*
* See BitBlt16.
*/
BOOL16 WINAPI WinGBitBlt16(HDC16 destDC, INT16 xDest, INT16 yDest,
INT16 widDest, INT16 heiDest, HDC16 srcDC,
INT16 xSrc, INT16 ySrc)
{
TRACE("(%d,%d,...)\n", destDC, srcDC);
return BitBlt16(destDC, xDest, yDest, widDest, heiDest, srcDC,
xSrc, ySrc, SRCCOPY);
}