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7f14c085bd
Win16Lock, must take care of a LockCount > 1.
1608 lines
43 KiB
C
1608 lines
43 KiB
C
/* * Message queues related functions
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*
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* Copyright 1993, 1994 Alexandre Julliard
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*/
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#include <string.h>
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#include <signal.h>
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#include "wine/winbase16.h"
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#include "wine/winuser16.h"
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#include "miscemu.h"
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#include "module.h"
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#include "queue.h"
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#include "task.h"
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#include "win.h"
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#include "clipboard.h"
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#include "hook.h"
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#include "heap.h"
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#include "thread.h"
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#include "process.h"
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#include <assert.h>
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#include "debug.h"
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#include "spy.h"
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#define MAX_QUEUE_SIZE 120 /* Max. size of a message queue */
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static HQUEUE16 hFirstQueue = 0;
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static HQUEUE16 hExitingQueue = 0;
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static HQUEUE16 hmemSysMsgQueue = 0;
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static MESSAGEQUEUE *sysMsgQueue = NULL;
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static PERQUEUEDATA *pQDataWin16 = NULL; /* Global perQData for Win16 tasks */
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static MESSAGEQUEUE *pMouseQueue = NULL; /* Queue for last mouse message */
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static MESSAGEQUEUE *pKbdQueue = NULL; /* Queue for last kbd message */
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HQUEUE16 hCursorQueue = 0;
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HQUEUE16 hActiveQueue = 0;
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/***********************************************************************
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* PERQDATA_CreateInstance
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*
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* Creates an instance of a reference counted PERQUEUEDATA element
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* for the message queue. perQData is stored globally for 16 bit tasks.
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*
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* Note: We don't implement perQdata exactly the same way Windows does.
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* Each perQData element is reference counted since it may be potentially
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* shared by multiple message Queues (via AttachThreadInput).
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* We only store the current values for Active, Capture and focus windows
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* currently.
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*/
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PERQUEUEDATA * PERQDATA_CreateInstance( )
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{
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PERQUEUEDATA *pQData;
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BOOL16 bIsWin16 = 0;
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TRACE(msg,"()\n");
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/* Share a single instance of perQData for all 16 bit tasks */
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if ( ( bIsWin16 = THREAD_IsWin16( THREAD_Current() ) ) )
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{
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/* If previously allocated, just bump up ref count */
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if ( pQDataWin16 )
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{
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PERQDATA_Addref( pQDataWin16 );
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return pQDataWin16;
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}
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}
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/* Allocate PERQUEUEDATA from the system heap */
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if (!( pQData = (PERQUEUEDATA *) HeapAlloc( SystemHeap, 0,
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sizeof(PERQUEUEDATA) ) ))
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return 0;
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/* Initialize */
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pQData->hWndCapture = pQData->hWndFocus = pQData->hWndActive = 0;
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pQData->ulRefCount = 1;
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pQData->nCaptureHT = HTCLIENT;
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/* Note: We have an independent critical section for the per queue data
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* since this may be shared by different threads. see AttachThreadInput()
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*/
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InitializeCriticalSection( &pQData->cSection );
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/* Save perQData globally for 16 bit tasks */
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if ( bIsWin16 )
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pQDataWin16 = pQData;
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return pQData;
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}
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/***********************************************************************
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* PERQDATA_Addref
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*
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* Increment reference count for the PERQUEUEDATA instance
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* Returns reference count for debugging purposes
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*/
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ULONG PERQDATA_Addref( PERQUEUEDATA *pQData )
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{
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assert(pQData != 0 );
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TRACE(msg,"(): current refcount %lu ...\n", pQData->ulRefCount);
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EnterCriticalSection( &pQData->cSection );
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++pQData->ulRefCount;
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LeaveCriticalSection( &pQData->cSection );
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return pQData->ulRefCount;
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}
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/***********************************************************************
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* PERQDATA_Release
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*
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* Release a reference to a PERQUEUEDATA instance.
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* Destroy the instance if no more references exist
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* Returns reference count for debugging purposes
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*/
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ULONG PERQDATA_Release( PERQUEUEDATA *pQData )
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{
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assert(pQData != 0 );
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TRACE(msg,"(): current refcount %lu ...\n",
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(LONG)pQData->ulRefCount );
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EnterCriticalSection( &pQData->cSection );
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if ( --pQData->ulRefCount == 0 )
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{
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LeaveCriticalSection( &pQData->cSection );
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DeleteCriticalSection( &pQData->cSection );
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TRACE(msg,"(): deleting PERQUEUEDATA instance ...\n" );
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/* Deleting our global 16 bit perQData? */
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if ( pQData == pQDataWin16 )
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pQDataWin16 = 0;
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/* Free the PERQUEUEDATA instance */
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HeapFree( SystemHeap, 0, pQData );
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return 0;
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}
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LeaveCriticalSection( &pQData->cSection );
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return pQData->ulRefCount;
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}
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/***********************************************************************
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* PERQDATA_GetFocusWnd
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*
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* Get the focus hwnd member in a threadsafe manner
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*/
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HWND PERQDATA_GetFocusWnd( PERQUEUEDATA *pQData )
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{
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HWND hWndFocus;
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assert(pQData != 0 );
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EnterCriticalSection( &pQData->cSection );
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hWndFocus = pQData->hWndFocus;
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LeaveCriticalSection( &pQData->cSection );
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return hWndFocus;
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}
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/***********************************************************************
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* PERQDATA_SetFocusWnd
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*
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* Set the focus hwnd member in a threadsafe manner
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*/
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HWND PERQDATA_SetFocusWnd( PERQUEUEDATA *pQData, HWND hWndFocus )
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{
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HWND hWndFocusPrv;
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assert(pQData != 0 );
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EnterCriticalSection( &pQData->cSection );
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hWndFocusPrv = pQData->hWndFocus;
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pQData->hWndFocus = hWndFocus;
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LeaveCriticalSection( &pQData->cSection );
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return hWndFocusPrv;
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}
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/***********************************************************************
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* PERQDATA_GetActiveWnd
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*
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* Get the active hwnd member in a threadsafe manner
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*/
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HWND PERQDATA_GetActiveWnd( PERQUEUEDATA *pQData )
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{
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HWND hWndActive;
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assert(pQData != 0 );
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EnterCriticalSection( &pQData->cSection );
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hWndActive = pQData->hWndActive;
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LeaveCriticalSection( &pQData->cSection );
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return hWndActive;
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}
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/***********************************************************************
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* PERQDATA_SetActiveWnd
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*
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* Set the active focus hwnd member in a threadsafe manner
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*/
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HWND PERQDATA_SetActiveWnd( PERQUEUEDATA *pQData, HWND hWndActive )
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{
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HWND hWndActivePrv;
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assert(pQData != 0 );
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EnterCriticalSection( &pQData->cSection );
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hWndActivePrv = pQData->hWndActive;
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pQData->hWndActive = hWndActive;
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LeaveCriticalSection( &pQData->cSection );
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return hWndActivePrv;
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}
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/***********************************************************************
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* PERQDATA_GetCaptureWnd
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*
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* Get the capture hwnd member in a threadsafe manner
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*/
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HWND PERQDATA_GetCaptureWnd( PERQUEUEDATA *pQData )
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{
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HWND hWndCapture;
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assert(pQData != 0 );
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EnterCriticalSection( &pQData->cSection );
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hWndCapture = pQData->hWndCapture;
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LeaveCriticalSection( &pQData->cSection );
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return hWndCapture;
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}
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/***********************************************************************
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* PERQDATA_SetCaptureWnd
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*
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* Set the capture hwnd member in a threadsafe manner
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*/
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HWND PERQDATA_SetCaptureWnd( PERQUEUEDATA *pQData, HWND hWndCapture )
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{
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HWND hWndCapturePrv;
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assert(pQData != 0 );
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EnterCriticalSection( &pQData->cSection );
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hWndCapturePrv = pQData->hWndCapture;
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pQData->hWndCapture = hWndCapture;
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LeaveCriticalSection( &pQData->cSection );
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return hWndCapturePrv;
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}
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/***********************************************************************
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* PERQDATA_GetCaptureInfo
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*
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* Get the capture info member in a threadsafe manner
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*/
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INT16 PERQDATA_GetCaptureInfo( PERQUEUEDATA *pQData )
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{
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INT16 nCaptureHT;
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assert(pQData != 0 );
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EnterCriticalSection( &pQData->cSection );
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nCaptureHT = pQData->nCaptureHT;
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LeaveCriticalSection( &pQData->cSection );
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return nCaptureHT;
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}
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/***********************************************************************
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* PERQDATA_SetCaptureInfo
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*
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* Set the capture info member in a threadsafe manner
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*/
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INT16 PERQDATA_SetCaptureInfo( PERQUEUEDATA *pQData, INT16 nCaptureHT )
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{
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INT16 nCaptureHTPrv;
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assert(pQData != 0 );
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EnterCriticalSection( &pQData->cSection );
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nCaptureHTPrv = pQData->nCaptureHT;
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pQData->nCaptureHT = nCaptureHT;
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LeaveCriticalSection( &pQData->cSection );
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return nCaptureHTPrv;
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}
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/***********************************************************************
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* QUEUE_Lock
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*
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* Function for getting a 32 bit pointer on queue strcture. For thread
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* safeness programmers should use this function instead of GlobalLock to
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* retrieve a pointer on the structure. QUEUE_Unlock should also be called
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* when access to the queue structure is not required anymore.
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*/
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MESSAGEQUEUE *QUEUE_Lock( HQUEUE16 hQueue )
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{
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MESSAGEQUEUE *queue;
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HeapLock( SystemHeap ); /* FIXME: a bit overkill */
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queue = GlobalLock16( hQueue );
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if ( !queue || (queue->magic != QUEUE_MAGIC) )
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{
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HeapUnlock( SystemHeap );
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return NULL;
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}
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queue->lockCount++;
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HeapUnlock( SystemHeap );
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return queue;
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}
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/***********************************************************************
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* QUEUE_Unlock
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*
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* Use with QUEUE_Lock to get a thread safe acces to message queue
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* structure
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*/
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void QUEUE_Unlock( MESSAGEQUEUE *queue )
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{
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if (queue)
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{
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HeapLock( SystemHeap ); /* FIXME: a bit overkill */
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if ( --queue->lockCount == 0 )
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{
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DeleteCriticalSection ( &queue->cSection );
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if (queue->hEvent)
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CloseHandle( queue->hEvent );
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GlobalFree16( queue->self );
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}
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HeapUnlock( SystemHeap );
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}
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}
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/***********************************************************************
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* QUEUE_DumpQueue
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*/
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void QUEUE_DumpQueue( HQUEUE16 hQueue )
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{
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MESSAGEQUEUE *pq;
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if (!(pq = (MESSAGEQUEUE*) QUEUE_Lock( hQueue )) )
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{
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WARN(msg, "%04x is not a queue handle\n", hQueue );
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return;
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}
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DUMP( "next: %12.4x Intertask SendMessage:\n"
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"thread: %10p ----------------------\n"
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"firstMsg: %8p smWaiting: %10p\n"
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"lastMsg: %8p smPending: %10p\n"
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"msgCount: %8.4x smProcessing: %10p\n"
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"lockCount: %7.4x\n"
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"wWinVer: %9.4x\n"
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"paints: %10.4x\n"
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"timers: %10.4x\n"
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"wakeBits: %8.4x\n"
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"wakeMask: %8.4x\n"
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"hCurHook: %8.4x\n",
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pq->next, pq->thdb, pq->firstMsg, pq->smWaiting, pq->lastMsg,
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pq->smPending, pq->msgCount, pq->smProcessing,
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(unsigned)pq->lockCount, pq->wWinVersion,
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pq->wPaintCount, pq->wTimerCount,
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pq->wakeBits, pq->wakeMask, pq->hCurHook);
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QUEUE_Unlock( pq );
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}
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/***********************************************************************
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* QUEUE_WalkQueues
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*/
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void QUEUE_WalkQueues(void)
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{
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char module[10];
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HQUEUE16 hQueue = hFirstQueue;
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DUMP( "Queue Msgs Thread Task Module\n" );
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while (hQueue)
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{
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MESSAGEQUEUE *queue = (MESSAGEQUEUE *)QUEUE_Lock( hQueue );
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if (!queue)
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{
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WARN( msg, "Bad queue handle %04x\n", hQueue );
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return;
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}
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if (!GetModuleName16( queue->thdb->process->task, module, sizeof(module )))
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strcpy( module, "???" );
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DUMP( "%04x %4d %p %04x %s\n", hQueue,queue->msgCount,
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queue->thdb, queue->thdb->process->task, module );
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hQueue = queue->next;
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QUEUE_Unlock( queue );
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}
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DUMP( "\n" );
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}
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/***********************************************************************
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* QUEUE_IsExitingQueue
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*/
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BOOL QUEUE_IsExitingQueue( HQUEUE16 hQueue )
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{
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return (hExitingQueue && (hQueue == hExitingQueue));
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}
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/***********************************************************************
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* QUEUE_SetExitingQueue
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*/
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void QUEUE_SetExitingQueue( HQUEUE16 hQueue )
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{
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hExitingQueue = hQueue;
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}
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/***********************************************************************
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* QUEUE_CreateMsgQueue
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*
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* Creates a message queue. Doesn't link it into queue list!
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*/
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static HQUEUE16 QUEUE_CreateMsgQueue( BOOL16 bCreatePerQData )
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{
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HQUEUE16 hQueue;
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MESSAGEQUEUE * msgQueue;
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TDB *pTask = (TDB *)GlobalLock16( GetCurrentTask() );
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TRACE(msg,"(): Creating message queue...\n");
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if (!(hQueue = GlobalAlloc16( GMEM_FIXED | GMEM_ZEROINIT,
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sizeof(MESSAGEQUEUE) )))
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return 0;
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msgQueue = (MESSAGEQUEUE *) GlobalLock16( hQueue );
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if ( !msgQueue )
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return 0;
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msgQueue->self = hQueue;
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msgQueue->wakeBits = msgQueue->changeBits = 0;
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msgQueue->wWinVersion = pTask ? pTask->version : 0;
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InitializeCriticalSection( &msgQueue->cSection );
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MakeCriticalSectionGlobal( &msgQueue->cSection );
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/* Create an Event object for waiting on message, used by win32 thread
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only */
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if ( !THREAD_IsWin16( THREAD_Current() ) )
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{
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msgQueue->hEvent = CreateEventA( NULL, FALSE, FALSE, NULL);
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if (msgQueue->hEvent == 0)
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{
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WARN(msg, "CreateEvent32A is not able to create an event object");
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return 0;
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}
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msgQueue->hEvent = ConvertToGlobalHandle( msgQueue->hEvent );
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}
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else
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msgQueue->hEvent = 0;
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msgQueue->lockCount = 1;
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msgQueue->magic = QUEUE_MAGIC;
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/* Create and initialize our per queue data */
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msgQueue->pQData = bCreatePerQData ? PERQDATA_CreateInstance() : NULL;
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return hQueue;
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}
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/***********************************************************************
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* QUEUE_FlushMessage
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*
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* Try to reply to all pending sent messages on exit.
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*/
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void QUEUE_FlushMessages( MESSAGEQUEUE *queue )
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{
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SMSG *smsg;
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MESSAGEQUEUE *senderQ = 0;
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if( queue )
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{
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EnterCriticalSection( &queue->cSection );
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/* empty the list of pending SendMessage waiting to be received */
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while (queue->smPending)
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{
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smsg = QUEUE_RemoveSMSG( queue, SM_PENDING_LIST, 0);
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senderQ = (MESSAGEQUEUE*)QUEUE_Lock( smsg->hSrcQueue );
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if ( !senderQ )
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continue;
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/* return 0, to unblock other thread */
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smsg->lResult = 0;
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smsg->flags |= SMSG_HAVE_RESULT;
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QUEUE_SetWakeBit( senderQ, QS_SMRESULT);
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QUEUE_Unlock( senderQ );
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}
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QUEUE_ClearWakeBit( queue, QS_SENDMESSAGE );
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LeaveCriticalSection( &queue->cSection );
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}
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}
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/***********************************************************************
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* QUEUE_DeleteMsgQueue
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*
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* Unlinks and deletes a message queue.
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*
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* Note: We need to mask asynchronous events to make sure PostMessage works
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* even in the signal handler.
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*/
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BOOL QUEUE_DeleteMsgQueue( HQUEUE16 hQueue )
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{
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MESSAGEQUEUE * msgQueue = (MESSAGEQUEUE*)QUEUE_Lock(hQueue);
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HQUEUE16 *pPrev;
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TRACE(msg,"(): Deleting message queue %04x\n", hQueue);
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if (!hQueue || !msgQueue)
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{
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WARN(msg, "invalid argument.\n");
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return 0;
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}
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msgQueue->magic = 0;
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if( hCursorQueue == hQueue ) hCursorQueue = 0;
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if( hActiveQueue == hQueue ) hActiveQueue = 0;
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/* flush sent messages */
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QUEUE_FlushMessages( msgQueue );
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HeapLock( SystemHeap ); /* FIXME: a bit overkill */
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|
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/* Release per queue data if present */
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if ( msgQueue->pQData )
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{
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PERQDATA_Release( msgQueue->pQData );
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msgQueue->pQData = 0;
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}
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|
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/* remove the message queue from the global link list */
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pPrev = &hFirstQueue;
|
|
while (*pPrev && (*pPrev != hQueue))
|
|
{
|
|
MESSAGEQUEUE *msgQ = (MESSAGEQUEUE*)GlobalLock16(*pPrev);
|
|
|
|
/* sanity check */
|
|
if ( !msgQ || (msgQ->magic != QUEUE_MAGIC) )
|
|
{
|
|
/* HQUEUE link list is corrupted, try to exit gracefully */
|
|
WARN( msg, "HQUEUE link list corrupted!\n");
|
|
pPrev = 0;
|
|
break;
|
|
}
|
|
pPrev = &msgQ->next;
|
|
}
|
|
if (pPrev && *pPrev) *pPrev = msgQueue->next;
|
|
msgQueue->self = 0;
|
|
|
|
HeapUnlock( SystemHeap );
|
|
|
|
/* free up resource used by MESSAGEQUEUE strcture */
|
|
msgQueue->lockCount--;
|
|
QUEUE_Unlock( msgQueue );
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_CreateSysMsgQueue
|
|
*
|
|
* Create the system message queue, and set the double-click speed.
|
|
* Must be called only once.
|
|
*/
|
|
BOOL QUEUE_CreateSysMsgQueue( int size )
|
|
{
|
|
/* Note: We dont need perQ data for the system message queue */
|
|
if (!(hmemSysMsgQueue = QUEUE_CreateMsgQueue( FALSE )))
|
|
return FALSE;
|
|
|
|
sysMsgQueue = (MESSAGEQUEUE *) GlobalLock16( hmemSysMsgQueue );
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_GetSysQueue
|
|
*/
|
|
MESSAGEQUEUE *QUEUE_GetSysQueue(void)
|
|
{
|
|
return sysMsgQueue;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_SetWakeBit
|
|
*
|
|
* See "Windows Internals", p.449
|
|
*/
|
|
void QUEUE_SetWakeBit( MESSAGEQUEUE *queue, WORD bit )
|
|
{
|
|
TRACE(msg,"queue = %04x (wm=%04x), bit = %04x\n",
|
|
queue->self, queue->wakeMask, bit );
|
|
|
|
if (bit & QS_MOUSE) pMouseQueue = queue;
|
|
if (bit & QS_KEY) pKbdQueue = queue;
|
|
queue->changeBits |= bit;
|
|
queue->wakeBits |= bit;
|
|
if (queue->wakeMask & bit)
|
|
{
|
|
queue->wakeMask = 0;
|
|
|
|
/* Wake up thread waiting for message */
|
|
if ( THREAD_IsWin16( queue->thdb ) )
|
|
PostEvent16( queue->thdb->process->task );
|
|
else
|
|
{
|
|
SetEvent( queue->hEvent );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_ClearWakeBit
|
|
*/
|
|
void QUEUE_ClearWakeBit( MESSAGEQUEUE *queue, WORD bit )
|
|
{
|
|
queue->changeBits &= ~bit;
|
|
queue->wakeBits &= ~bit;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_WaitBits
|
|
*
|
|
* See "Windows Internals", p.447
|
|
*
|
|
* return values:
|
|
* 0 if exit with timeout
|
|
* 1 otherwise
|
|
*/
|
|
int QUEUE_WaitBits( WORD bits, DWORD timeout )
|
|
{
|
|
MESSAGEQUEUE *queue;
|
|
DWORD curTime = 0;
|
|
|
|
TRACE(msg,"q %04x waiting for %04x\n", GetFastQueue16(), bits);
|
|
|
|
if ( THREAD_IsWin16( THREAD_Current() ) && (timeout != INFINITE) )
|
|
curTime = GetTickCount();
|
|
|
|
if (!(queue = (MESSAGEQUEUE *)QUEUE_Lock( GetFastQueue16() ))) return 0;
|
|
|
|
for (;;)
|
|
{
|
|
if (queue->changeBits & bits)
|
|
{
|
|
/* One of the bits is set; we can return */
|
|
queue->wakeMask = 0;
|
|
QUEUE_Unlock( queue );
|
|
return 1;
|
|
}
|
|
if (queue->wakeBits & QS_SENDMESSAGE)
|
|
{
|
|
/* Process the sent message immediately */
|
|
|
|
queue->wakeMask = 0;
|
|
QUEUE_ReceiveMessage( queue );
|
|
continue; /* nested sm crux */
|
|
}
|
|
|
|
queue->wakeMask = bits | QS_SENDMESSAGE;
|
|
if(queue->changeBits & bits)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
TRACE(msg,"%04x) wakeMask is %04x, waiting\n", queue->self, queue->wakeMask);
|
|
|
|
if ( !THREAD_IsWin16( THREAD_Current() ) )
|
|
{
|
|
/* win32 thread, use WaitForMultipleObjects */
|
|
MsgWaitForMultipleObjects( 0, NULL, FALSE, timeout, queue->wakeMask );
|
|
}
|
|
else
|
|
{
|
|
if ( timeout == INFINITE )
|
|
WaitEvent16( 0 ); /* win 16 thread, use WaitEvent */
|
|
else
|
|
{
|
|
/* check for timeout, then give control to other tasks */
|
|
if (GetTickCount() - curTime > timeout)
|
|
{
|
|
|
|
QUEUE_Unlock( queue );
|
|
return 0; /* exit with timeout */
|
|
}
|
|
Yield16();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_AddSMSG
|
|
*
|
|
* This routine is called when a SMSG need to be added to one of the three
|
|
* SM list. (SM_PROCESSING_LIST, SM_PENDING_LIST, SM_WAITING_LIST)
|
|
*/
|
|
BOOL QUEUE_AddSMSG( MESSAGEQUEUE *queue, int list, SMSG *smsg )
|
|
{
|
|
TRACE(sendmsg,"queue=%x, list=%d, smsg=%p msg=%s\n", queue->self, list,
|
|
smsg, SPY_GetMsgName(smsg->msg));
|
|
|
|
switch (list)
|
|
{
|
|
case SM_PROCESSING_LIST:
|
|
/* don't need to be thread safe, only accessed by the
|
|
thread associated with the sender queue */
|
|
smsg->nextProcessing = queue->smProcessing;
|
|
queue->smProcessing = smsg;
|
|
break;
|
|
|
|
case SM_WAITING_LIST:
|
|
/* don't need to be thread safe, only accessed by the
|
|
thread associated with the receiver queue */
|
|
smsg->nextWaiting = queue->smWaiting;
|
|
queue->smWaiting = smsg;
|
|
break;
|
|
|
|
case SM_PENDING_LIST:
|
|
{
|
|
/* make it thread safe, could be accessed by the sender and
|
|
receiver thread */
|
|
SMSG **prev;
|
|
|
|
EnterCriticalSection( &queue->cSection );
|
|
smsg->nextPending = NULL;
|
|
prev = &queue->smPending;
|
|
while ( *prev )
|
|
prev = &(*prev)->nextPending;
|
|
*prev = smsg;
|
|
LeaveCriticalSection( &queue->cSection );
|
|
|
|
QUEUE_SetWakeBit( queue, QS_SENDMESSAGE );
|
|
break;
|
|
}
|
|
|
|
default:
|
|
WARN(sendmsg, "Invalid list: %d", list);
|
|
break;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_RemoveSMSG
|
|
*
|
|
* This routine is called when a SMSG need to be remove from one of the three
|
|
* SM list. (SM_PROCESSING_LIST, SM_PENDING_LIST, SM_WAITING_LIST)
|
|
* If smsg == 0, remove the first smsg from the specified list
|
|
*/
|
|
SMSG *QUEUE_RemoveSMSG( MESSAGEQUEUE *queue, int list, SMSG *smsg )
|
|
{
|
|
|
|
switch (list)
|
|
{
|
|
case SM_PROCESSING_LIST:
|
|
/* don't need to be thread safe, only accessed by the
|
|
thread associated with the sender queue */
|
|
|
|
/* if smsg is equal to null, it means the first in the list */
|
|
if (!smsg)
|
|
smsg = queue->smProcessing;
|
|
|
|
TRACE(sendmsg,"queue=%x, list=%d, smsg=%p msg=%s\n", queue->self, list,
|
|
smsg, SPY_GetMsgName(smsg->msg));
|
|
/* In fact SM_PROCESSING_LIST is a stack, and smsg
|
|
should be always at the top of the list */
|
|
if ( (smsg != queue->smProcessing) || !queue->smProcessing )
|
|
{
|
|
ERR( sendmsg, "smsg not at the top of Processing list, smsg=0x%p queue=0x%p", smsg, queue);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
queue->smProcessing = smsg->nextProcessing;
|
|
smsg->nextProcessing = 0;
|
|
}
|
|
return smsg;
|
|
|
|
case SM_WAITING_LIST:
|
|
/* don't need to be thread safe, only accessed by the
|
|
thread associated with the receiver queue */
|
|
|
|
/* if smsg is equal to null, it means the first in the list */
|
|
if (!smsg)
|
|
smsg = queue->smWaiting;
|
|
|
|
TRACE(sendmsg,"queue=%x, list=%d, smsg=%p msg=%s\n", queue->self, list,
|
|
smsg, SPY_GetMsgName(smsg->msg));
|
|
/* In fact SM_WAITING_LIST is a stack, and smsg
|
|
should be always at the top of the list */
|
|
if ( (smsg != queue->smWaiting) || !queue->smWaiting )
|
|
{
|
|
ERR( sendmsg, "smsg not at the top of Waiting list, smsg=0x%p queue=0x%p", smsg, queue);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
queue->smWaiting = smsg->nextWaiting;
|
|
smsg->nextWaiting = 0;
|
|
}
|
|
return smsg;
|
|
|
|
case SM_PENDING_LIST:
|
|
/* make it thread safe, could be accessed by the sender and
|
|
receiver thread */
|
|
EnterCriticalSection( &queue->cSection );
|
|
|
|
if (!smsg || !queue->smPending)
|
|
smsg = queue->smPending;
|
|
else
|
|
{
|
|
ERR( sendmsg, "should always remove the top one in Pending list, smsg=0x%p queue=0x%p", smsg, queue);
|
|
return 0;
|
|
}
|
|
|
|
TRACE(sendmsg,"queue=%x, list=%d, smsg=%p msg=%s\n", queue->self, list,
|
|
smsg, SPY_GetMsgName(smsg->msg));
|
|
|
|
queue->smPending = smsg->nextPending;
|
|
smsg->nextPending = 0;
|
|
|
|
/* if no more SMSG in Pending list, clear QS_SENDMESSAGE flag */
|
|
if (!queue->smPending)
|
|
QUEUE_ClearWakeBit( queue, QS_SENDMESSAGE );
|
|
|
|
LeaveCriticalSection( &queue->cSection );
|
|
return smsg;
|
|
|
|
default:
|
|
WARN(sendmsg, "Invalid list: %d", list);
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_ReceiveMessage
|
|
*
|
|
* This routine is called when a sent message is waiting for the queue.
|
|
*/
|
|
void QUEUE_ReceiveMessage( MESSAGEQUEUE *queue )
|
|
{
|
|
LRESULT result = 0;
|
|
SMSG *smsg;
|
|
MESSAGEQUEUE *senderQ;
|
|
|
|
TRACE(sendmsg, "queue %04x\n", queue->self );
|
|
|
|
if ( !(queue->wakeBits & QS_SENDMESSAGE) && queue->smPending )
|
|
{
|
|
TRACE(sendmsg,"\trcm: nothing to do\n");
|
|
return;
|
|
}
|
|
|
|
/* remove smsg on the top of the pending list and put it in the processing list */
|
|
smsg = QUEUE_RemoveSMSG(queue, SM_PENDING_LIST, 0);
|
|
QUEUE_AddSMSG(queue, SM_WAITING_LIST, smsg);
|
|
|
|
TRACE(sendmsg,"RM: %s [%04x] (%04x -> %04x)\n",
|
|
SPY_GetMsgName(smsg->msg), smsg->msg, smsg->hSrcQueue, smsg->hDstQueue );
|
|
|
|
if (IsWindow( smsg->hWnd ))
|
|
{
|
|
WND *wndPtr = WIN_FindWndPtr( smsg->hWnd );
|
|
DWORD extraInfo = queue->GetMessageExtraInfoVal; /* save ExtraInfo */
|
|
|
|
/* use sender queue extra info value while calling the window proc */
|
|
senderQ = (MESSAGEQUEUE*)QUEUE_Lock( smsg->hSrcQueue );
|
|
if (senderQ)
|
|
{
|
|
queue->GetMessageExtraInfoVal = senderQ->GetMessageExtraInfoVal;
|
|
QUEUE_Unlock( senderQ );
|
|
}
|
|
|
|
/* call the right version of CallWindowProcXX */
|
|
if (smsg->flags & SMSG_WIN32)
|
|
{
|
|
TRACE(sendmsg, "\trcm: msg is Win32\n" );
|
|
if (smsg->flags & SMSG_UNICODE)
|
|
result = CallWindowProcW( wndPtr->winproc,
|
|
smsg->hWnd, smsg->msg,
|
|
smsg->wParam, smsg->lParam );
|
|
else
|
|
result = CallWindowProcA( wndPtr->winproc,
|
|
smsg->hWnd, smsg->msg,
|
|
smsg->wParam, smsg->lParam );
|
|
}
|
|
else /* Win16 message */
|
|
result = CallWindowProc16( (WNDPROC16)wndPtr->winproc,
|
|
(HWND16) smsg->hWnd,
|
|
(UINT16) smsg->msg,
|
|
LOWORD (smsg->wParam),
|
|
smsg->lParam );
|
|
|
|
queue->GetMessageExtraInfoVal = extraInfo; /* Restore extra info */
|
|
WIN_ReleaseWndPtr(wndPtr);
|
|
TRACE(sendmsg,"result = %08x\n", (unsigned)result );
|
|
}
|
|
else WARN(sendmsg, "\trcm: bad hWnd\n");
|
|
|
|
|
|
/* set SMSG_SENDING_REPLY flag to tell ReplyMessage16, it's not
|
|
an early reply */
|
|
smsg->flags |= SMSG_SENDING_REPLY;
|
|
ReplyMessage( result );
|
|
|
|
TRACE( sendmsg,"done! \n" );
|
|
}
|
|
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_AddMsg
|
|
*
|
|
* Add a message to the queue. Return FALSE if queue is full.
|
|
*/
|
|
BOOL QUEUE_AddMsg( HQUEUE16 hQueue, MSG *msg, DWORD extraInfo )
|
|
{
|
|
MESSAGEQUEUE *msgQueue;
|
|
QMSG *qmsg;
|
|
|
|
|
|
if (!(msgQueue = (MESSAGEQUEUE *)QUEUE_Lock( hQueue ))) return FALSE;
|
|
|
|
/* allocate new message in global heap for now */
|
|
if (!(qmsg = (QMSG *) HeapAlloc( SystemHeap, 0, sizeof(QMSG) ) ))
|
|
{
|
|
QUEUE_Unlock( msgQueue );
|
|
return 0;
|
|
}
|
|
|
|
EnterCriticalSection( &msgQueue->cSection );
|
|
|
|
/* Store message */
|
|
qmsg->msg = *msg;
|
|
qmsg->extraInfo = extraInfo;
|
|
|
|
/* insert the message in the link list */
|
|
qmsg->nextMsg = 0;
|
|
qmsg->prevMsg = msgQueue->lastMsg;
|
|
|
|
if (msgQueue->lastMsg)
|
|
msgQueue->lastMsg->nextMsg = qmsg;
|
|
|
|
/* update first and last anchor in message queue */
|
|
msgQueue->lastMsg = qmsg;
|
|
if (!msgQueue->firstMsg)
|
|
msgQueue->firstMsg = qmsg;
|
|
|
|
msgQueue->msgCount++;
|
|
|
|
LeaveCriticalSection( &msgQueue->cSection );
|
|
|
|
QUEUE_SetWakeBit( msgQueue, QS_POSTMESSAGE );
|
|
QUEUE_Unlock( msgQueue );
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_FindMsg
|
|
*
|
|
* Find a message matching the given parameters. Return -1 if none available.
|
|
*/
|
|
QMSG* QUEUE_FindMsg( MESSAGEQUEUE * msgQueue, HWND hwnd, int first, int last )
|
|
{
|
|
QMSG* qmsg;
|
|
|
|
EnterCriticalSection( &msgQueue->cSection );
|
|
|
|
if (!msgQueue->msgCount)
|
|
qmsg = 0;
|
|
else if (!hwnd && !first && !last)
|
|
qmsg = msgQueue->firstMsg;
|
|
else
|
|
{
|
|
/* look in linked list for message matching first and last criteria */
|
|
for (qmsg = msgQueue->firstMsg; qmsg; qmsg = qmsg->nextMsg)
|
|
{
|
|
MSG *msg = &(qmsg->msg);
|
|
|
|
if (!hwnd || (msg->hwnd == hwnd))
|
|
{
|
|
if (!first && !last)
|
|
break; /* found it */
|
|
|
|
if ((msg->message >= first) && (!last || (msg->message <= last)))
|
|
break; /* found it */
|
|
}
|
|
}
|
|
}
|
|
|
|
LeaveCriticalSection( &msgQueue->cSection );
|
|
|
|
return qmsg;
|
|
}
|
|
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_RemoveMsg
|
|
*
|
|
* Remove a message from the queue (pos must be a valid position).
|
|
*/
|
|
void QUEUE_RemoveMsg( MESSAGEQUEUE * msgQueue, QMSG *qmsg )
|
|
{
|
|
EnterCriticalSection( &msgQueue->cSection );
|
|
|
|
/* set the linked list */
|
|
if (qmsg->prevMsg)
|
|
qmsg->prevMsg->nextMsg = qmsg->nextMsg;
|
|
|
|
if (qmsg->nextMsg)
|
|
qmsg->nextMsg->prevMsg = qmsg->prevMsg;
|
|
|
|
if (msgQueue->firstMsg == qmsg)
|
|
msgQueue->firstMsg = qmsg->nextMsg;
|
|
|
|
if (msgQueue->lastMsg == qmsg)
|
|
msgQueue->lastMsg = qmsg->prevMsg;
|
|
|
|
/* deallocate the memory for the message */
|
|
HeapFree( SystemHeap, 0, qmsg );
|
|
|
|
msgQueue->msgCount--;
|
|
if (!msgQueue->msgCount) msgQueue->wakeBits &= ~QS_POSTMESSAGE;
|
|
|
|
LeaveCriticalSection( &msgQueue->cSection );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_WakeSomeone
|
|
*
|
|
* Wake a queue upon reception of a hardware event.
|
|
*/
|
|
static void QUEUE_WakeSomeone( UINT message )
|
|
{
|
|
WND* wndPtr = NULL;
|
|
WORD wakeBit;
|
|
HWND hwnd;
|
|
HQUEUE16 hQueue = 0;
|
|
MESSAGEQUEUE *queue = NULL;
|
|
|
|
if (hCursorQueue)
|
|
hQueue = hCursorQueue;
|
|
|
|
if( (message >= WM_KEYFIRST) && (message <= WM_KEYLAST) )
|
|
{
|
|
wakeBit = QS_KEY;
|
|
if( hActiveQueue )
|
|
hQueue = hActiveQueue;
|
|
}
|
|
else
|
|
{
|
|
wakeBit = (message == WM_MOUSEMOVE) ? QS_MOUSEMOVE : QS_MOUSEBUTTON;
|
|
if( (hwnd = GetCapture()) )
|
|
if( (wndPtr = WIN_FindWndPtr( hwnd )) )
|
|
{
|
|
hQueue = wndPtr->hmemTaskQ;
|
|
WIN_ReleaseWndPtr(wndPtr);
|
|
}
|
|
}
|
|
|
|
if( (hwnd = GetSysModalWindow16()) )
|
|
{
|
|
if( (wndPtr = WIN_FindWndPtr( hwnd )) )
|
|
{
|
|
hQueue = wndPtr->hmemTaskQ;
|
|
WIN_ReleaseWndPtr(wndPtr);
|
|
}
|
|
}
|
|
|
|
if (hQueue)
|
|
queue = QUEUE_Lock( hQueue );
|
|
|
|
if( !queue )
|
|
{
|
|
queue = QUEUE_Lock( hFirstQueue );
|
|
while( queue )
|
|
{
|
|
if (queue->wakeMask & wakeBit) break;
|
|
|
|
QUEUE_Unlock(queue);
|
|
queue = QUEUE_Lock( queue->next );
|
|
}
|
|
if( !queue )
|
|
{
|
|
WARN(msg, "couldn't find queue\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
QUEUE_SetWakeBit( queue, wakeBit );
|
|
|
|
QUEUE_Unlock( queue );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* hardware_event
|
|
*
|
|
* Add an event to the system message queue.
|
|
* Note: the position is relative to the desktop window.
|
|
*/
|
|
void hardware_event( WORD message, WORD wParam, LONG lParam,
|
|
int xPos, int yPos, DWORD time, DWORD extraInfo )
|
|
{
|
|
MSG *msg;
|
|
QMSG *qmsg;
|
|
int mergeMsg = 0;
|
|
|
|
if (!sysMsgQueue) return;
|
|
|
|
EnterCriticalSection( &sysMsgQueue->cSection );
|
|
|
|
/* Merge with previous event if possible */
|
|
qmsg = sysMsgQueue->lastMsg;
|
|
|
|
if ((message == WM_MOUSEMOVE) && sysMsgQueue->lastMsg)
|
|
{
|
|
msg = &(sysMsgQueue->lastMsg->msg);
|
|
|
|
if ((msg->message == message) && (msg->wParam == wParam))
|
|
{
|
|
/* Merge events */
|
|
qmsg = sysMsgQueue->lastMsg;
|
|
mergeMsg = 1;
|
|
}
|
|
}
|
|
|
|
if (!mergeMsg)
|
|
{
|
|
/* Should I limit the number of message in
|
|
the system message queue??? */
|
|
|
|
/* Don't merge allocate a new msg in the global heap */
|
|
|
|
if (!(qmsg = (QMSG *) HeapAlloc( SystemHeap, 0, sizeof(QMSG) ) ))
|
|
{
|
|
LeaveCriticalSection( &sysMsgQueue->cSection );
|
|
return;
|
|
}
|
|
|
|
/* put message at the end of the linked list */
|
|
qmsg->nextMsg = 0;
|
|
qmsg->prevMsg = sysMsgQueue->lastMsg;
|
|
|
|
if (sysMsgQueue->lastMsg)
|
|
sysMsgQueue->lastMsg->nextMsg = qmsg;
|
|
|
|
/* set last and first anchor index in system message queue */
|
|
sysMsgQueue->lastMsg = qmsg;
|
|
if (!sysMsgQueue->firstMsg)
|
|
sysMsgQueue->firstMsg = qmsg;
|
|
|
|
sysMsgQueue->msgCount++;
|
|
}
|
|
|
|
/* Store message */
|
|
msg = &(qmsg->msg);
|
|
msg->hwnd = 0;
|
|
msg->message = message;
|
|
msg->wParam = wParam;
|
|
msg->lParam = lParam;
|
|
msg->time = time;
|
|
msg->pt.x = xPos;
|
|
msg->pt.y = yPos;
|
|
qmsg->extraInfo = extraInfo;
|
|
|
|
LeaveCriticalSection( &sysMsgQueue->cSection );
|
|
|
|
QUEUE_WakeSomeone( message );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_GetQueueTask
|
|
*/
|
|
HTASK16 QUEUE_GetQueueTask( HQUEUE16 hQueue )
|
|
{
|
|
HTASK16 hTask = 0;
|
|
|
|
MESSAGEQUEUE *queue = QUEUE_Lock( hQueue );
|
|
|
|
if (queue)
|
|
{
|
|
hTask = queue->thdb->process->task;
|
|
QUEUE_Unlock( queue );
|
|
}
|
|
|
|
return hTask;
|
|
}
|
|
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_IncPaintCount
|
|
*/
|
|
void QUEUE_IncPaintCount( HQUEUE16 hQueue )
|
|
{
|
|
MESSAGEQUEUE *queue;
|
|
|
|
if (!(queue = (MESSAGEQUEUE *)QUEUE_Lock( hQueue ))) return;
|
|
queue->wPaintCount++;
|
|
QUEUE_SetWakeBit( queue, QS_PAINT );
|
|
QUEUE_Unlock( queue );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_DecPaintCount
|
|
*/
|
|
void QUEUE_DecPaintCount( HQUEUE16 hQueue )
|
|
{
|
|
MESSAGEQUEUE *queue;
|
|
|
|
if (!(queue = (MESSAGEQUEUE *)QUEUE_Lock( hQueue ))) return;
|
|
queue->wPaintCount--;
|
|
if (!queue->wPaintCount) queue->wakeBits &= ~QS_PAINT;
|
|
QUEUE_Unlock( queue );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_IncTimerCount
|
|
*/
|
|
void QUEUE_IncTimerCount( HQUEUE16 hQueue )
|
|
{
|
|
MESSAGEQUEUE *queue;
|
|
|
|
if (!(queue = (MESSAGEQUEUE *)QUEUE_Lock( hQueue ))) return;
|
|
queue->wTimerCount++;
|
|
QUEUE_SetWakeBit( queue, QS_TIMER );
|
|
QUEUE_Unlock( queue );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* QUEUE_DecTimerCount
|
|
*/
|
|
void QUEUE_DecTimerCount( HQUEUE16 hQueue )
|
|
{
|
|
MESSAGEQUEUE *queue;
|
|
|
|
if (!(queue = (MESSAGEQUEUE *)QUEUE_Lock( hQueue ))) return;
|
|
queue->wTimerCount--;
|
|
if (!queue->wTimerCount) queue->wakeBits &= ~QS_TIMER;
|
|
QUEUE_Unlock( queue );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* PostQuitMessage16 (USER.6)
|
|
*/
|
|
void WINAPI PostQuitMessage16( INT16 exitCode )
|
|
{
|
|
PostQuitMessage( exitCode );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* PostQuitMessage32 (USER32.421)
|
|
*
|
|
* PostQuitMessage() posts a message to the system requesting an
|
|
* application to terminate execution. As a result of this function,
|
|
* the WM_QUIT message is posted to the application, and
|
|
* PostQuitMessage() returns immediately. The exitCode parameter
|
|
* specifies an application-defined exit code, which appears in the
|
|
* _wParam_ parameter of the WM_QUIT message posted to the application.
|
|
*
|
|
* CONFORMANCE
|
|
*
|
|
* ECMA-234, Win32
|
|
*/
|
|
void WINAPI PostQuitMessage( INT exitCode )
|
|
{
|
|
MESSAGEQUEUE *queue;
|
|
|
|
if (!(queue = (MESSAGEQUEUE *)QUEUE_Lock( GetFastQueue16() ))) return;
|
|
queue->wPostQMsg = TRUE;
|
|
queue->wExitCode = (WORD)exitCode;
|
|
QUEUE_Unlock( queue );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* GetWindowTask16 (USER.224)
|
|
*/
|
|
HTASK16 WINAPI GetWindowTask16( HWND16 hwnd )
|
|
{
|
|
HTASK16 retvalue;
|
|
WND *wndPtr = WIN_FindWndPtr( hwnd );
|
|
|
|
if (!wndPtr) return 0;
|
|
retvalue = QUEUE_GetQueueTask( wndPtr->hmemTaskQ );
|
|
WIN_ReleaseWndPtr(wndPtr);
|
|
return retvalue;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* GetWindowThreadProcessId (USER32.313)
|
|
*/
|
|
DWORD WINAPI GetWindowThreadProcessId( HWND hwnd, LPDWORD process )
|
|
{
|
|
HTASK16 htask;
|
|
TDB *tdb;
|
|
|
|
WND *wndPtr = WIN_FindWndPtr( hwnd );
|
|
|
|
if (!wndPtr) return 0;
|
|
htask=QUEUE_GetQueueTask( wndPtr->hmemTaskQ );
|
|
WIN_ReleaseWndPtr(wndPtr);
|
|
tdb = (TDB*)GlobalLock16(htask);
|
|
if (!tdb || !tdb->thdb) return 0;
|
|
if (process) *process = (DWORD)tdb->thdb->process->server_pid;
|
|
return (DWORD)tdb->thdb->server_tid;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* SetMessageQueue16 (USER.266)
|
|
*/
|
|
BOOL16 WINAPI SetMessageQueue16( INT16 size )
|
|
{
|
|
return SetMessageQueue( size );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* SetMessageQueue32 (USER32.494)
|
|
*/
|
|
BOOL WINAPI SetMessageQueue( INT size )
|
|
{
|
|
/* now obsolete the message queue will be expanded dynamically
|
|
as necessary */
|
|
|
|
/* access the queue to create it if it's not existing */
|
|
GetFastQueue16();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* InitThreadInput (USER.409)
|
|
*/
|
|
HQUEUE16 WINAPI InitThreadInput16( WORD unknown, WORD flags )
|
|
{
|
|
HQUEUE16 hQueue;
|
|
MESSAGEQUEUE *queuePtr;
|
|
|
|
THDB *thdb = THREAD_Current();
|
|
|
|
if (!thdb)
|
|
return 0;
|
|
|
|
hQueue = thdb->teb.queue;
|
|
|
|
if ( !hQueue )
|
|
{
|
|
/* Create thread message queue */
|
|
if( !(hQueue = QUEUE_CreateMsgQueue( TRUE )))
|
|
{
|
|
WARN(msg, "failed!\n");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Link new queue into list */
|
|
queuePtr = (MESSAGEQUEUE *)QUEUE_Lock( hQueue );
|
|
queuePtr->thdb = THREAD_Current();
|
|
|
|
HeapLock( SystemHeap ); /* FIXME: a bit overkill */
|
|
SetThreadQueue16( 0, hQueue );
|
|
thdb->teb.queue = hQueue;
|
|
|
|
queuePtr->next = hFirstQueue;
|
|
hFirstQueue = hQueue;
|
|
HeapUnlock( SystemHeap );
|
|
|
|
QUEUE_Unlock( queuePtr );
|
|
}
|
|
|
|
return hQueue;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* GetQueueStatus16 (USER.334)
|
|
*/
|
|
DWORD WINAPI GetQueueStatus16( UINT16 flags )
|
|
{
|
|
MESSAGEQUEUE *queue;
|
|
DWORD ret;
|
|
|
|
if (!(queue = (MESSAGEQUEUE *)QUEUE_Lock( GetFastQueue16() ))) return 0;
|
|
ret = MAKELONG( queue->changeBits, queue->wakeBits );
|
|
queue->changeBits = 0;
|
|
QUEUE_Unlock( queue );
|
|
|
|
return ret & MAKELONG( flags, flags );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* GetQueueStatus32 (USER32.283)
|
|
*/
|
|
DWORD WINAPI GetQueueStatus( UINT flags )
|
|
{
|
|
MESSAGEQUEUE *queue;
|
|
DWORD ret;
|
|
|
|
if (!(queue = (MESSAGEQUEUE *)QUEUE_Lock( GetFastQueue16() ))) return 0;
|
|
ret = MAKELONG( queue->changeBits, queue->wakeBits );
|
|
queue->changeBits = 0;
|
|
QUEUE_Unlock( queue );
|
|
|
|
return ret & MAKELONG( flags, flags );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* GetInputState16 (USER.335)
|
|
*/
|
|
BOOL16 WINAPI GetInputState16(void)
|
|
{
|
|
return GetInputState();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* WaitForInputIdle (USER32.577)
|
|
*/
|
|
DWORD WINAPI WaitForInputIdle (HANDLE hProcess, DWORD dwTimeOut)
|
|
{
|
|
FIXME (msg, "(hProcess=%d, dwTimeOut=%ld): stub\n", hProcess, dwTimeOut);
|
|
|
|
return WAIT_TIMEOUT;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* GetInputState32 (USER32.244)
|
|
*/
|
|
BOOL WINAPI GetInputState(void)
|
|
{
|
|
MESSAGEQUEUE *queue;
|
|
BOOL ret;
|
|
|
|
if (!(queue = (MESSAGEQUEUE *)QUEUE_Lock( GetFastQueue16() )))
|
|
return FALSE;
|
|
ret = queue->wakeBits & (QS_KEY | QS_MOUSEBUTTON);
|
|
QUEUE_Unlock( queue );
|
|
|
|
return ret;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* UserYield (USER.332)
|
|
*/
|
|
void WINAPI UserYield16(void)
|
|
{
|
|
MESSAGEQUEUE *queue;
|
|
|
|
/* Handle sent messages */
|
|
queue = (MESSAGEQUEUE *)QUEUE_Lock( GetFastQueue16() );
|
|
|
|
while (queue && (queue->wakeBits & QS_SENDMESSAGE))
|
|
QUEUE_ReceiveMessage( queue );
|
|
|
|
QUEUE_Unlock( queue );
|
|
|
|
/* Yield */
|
|
if ( THREAD_IsWin16( THREAD_Current() ) )
|
|
OldYield16();
|
|
else
|
|
{
|
|
DWORD count;
|
|
|
|
ReleaseThunkLock(&count);
|
|
RestoreThunkLock(count);
|
|
}
|
|
|
|
/* Handle sent messages again */
|
|
queue = (MESSAGEQUEUE *)QUEUE_Lock( GetFastQueue16() );
|
|
|
|
while (queue && (queue->wakeBits & QS_SENDMESSAGE))
|
|
QUEUE_ReceiveMessage( queue );
|
|
|
|
QUEUE_Unlock( queue );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* GetMessagePos (USER.119) (USER32.272)
|
|
*
|
|
* The GetMessagePos() function returns a long value representing a
|
|
* cursor position, in screen coordinates, when the last message
|
|
* retrieved by the GetMessage() function occurs. The x-coordinate is
|
|
* in the low-order word of the return value, the y-coordinate is in
|
|
* the high-order word. The application can use the MAKEPOINT()
|
|
* macro to obtain a POINT structure from the return value.
|
|
*
|
|
* For the current cursor position, use GetCursorPos().
|
|
*
|
|
* RETURNS
|
|
*
|
|
* Cursor position of last message on success, zero on failure.
|
|
*
|
|
* CONFORMANCE
|
|
*
|
|
* ECMA-234, Win32
|
|
*
|
|
*/
|
|
DWORD WINAPI GetMessagePos(void)
|
|
{
|
|
MESSAGEQUEUE *queue;
|
|
DWORD ret;
|
|
|
|
if (!(queue = (MESSAGEQUEUE *)QUEUE_Lock( GetFastQueue16() ))) return 0;
|
|
ret = queue->GetMessagePosVal;
|
|
QUEUE_Unlock( queue );
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* GetMessageTime (USER.120) (USER32.273)
|
|
*
|
|
* GetMessageTime() returns the message time for the last message
|
|
* retrieved by the function. The time is measured in milliseconds with
|
|
* the same offset as GetTickCount().
|
|
*
|
|
* Since the tick count wraps, this is only useful for moderately short
|
|
* relative time comparisons.
|
|
*
|
|
* RETURNS
|
|
*
|
|
* Time of last message on success, zero on failure.
|
|
*
|
|
* CONFORMANCE
|
|
*
|
|
* ECMA-234, Win32
|
|
*
|
|
*/
|
|
LONG WINAPI GetMessageTime(void)
|
|
{
|
|
MESSAGEQUEUE *queue;
|
|
LONG ret;
|
|
|
|
if (!(queue = (MESSAGEQUEUE *)QUEUE_Lock( GetFastQueue16() ))) return 0;
|
|
ret = queue->GetMessageTimeVal;
|
|
QUEUE_Unlock( queue );
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* GetMessageExtraInfo (USER.288) (USER32.271)
|
|
*/
|
|
LONG WINAPI GetMessageExtraInfo(void)
|
|
{
|
|
MESSAGEQUEUE *queue;
|
|
LONG ret;
|
|
|
|
if (!(queue = (MESSAGEQUEUE *)QUEUE_Lock( GetFastQueue16() ))) return 0;
|
|
ret = queue->GetMessageExtraInfoVal;
|
|
QUEUE_Unlock( queue );
|
|
|
|
return ret;
|
|
}
|