.. |
arb_program_shader.c
|
wined3d: Recognize SM5 ld_uav_typed opcode.
|
2016-06-17 22:53:02 +09:00 |
ati_fragment_shader.c
|
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
|
2016-03-09 18:39:53 +09:00 |
buffer.c
|
wined3d: Replace WINED3D_BUFFER_CREATEBO with WINED3D_BUFFER_USE_BO.
|
2016-05-27 20:10:05 +09:00 |
context.c
|
wined3d: Create texture views for shader resource views.
|
2016-06-07 22:06:24 +09:00 |
cs.c
|
wined3d: Implement index buffer offset.
|
2016-06-03 00:10:49 +09:00 |
device.c
|
wined3d: Avoid calling wined3d_rendertarget_view_create() with WINED3DFMT_UNKNOWN.
|
2016-06-17 22:52:44 +09:00 |
directx.c
|
wined3d: Correct memory size for Geforce 9600 GT.
|
2016-06-16 01:21:47 +09:00 |
drawprim.c
|
wined3d: Implement index buffer offset.
|
2016-06-03 00:10:49 +09:00 |
gl_compat.c
|
wined3d: Don't crash when emulating GL_EXT_fogcoord.
|
2015-07-28 13:41:48 +02:00 |
glsl_shader.c
|
wined3d: Recognize SM5 ld_uav_typed opcode.
|
2016-06-17 22:53:02 +09:00 |
Makefile.in
|
wined3d: Don't import libuuid.
|
2016-05-23 14:06:57 +09:00 |
nvidia_texture_shader.c
|
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
|
2016-03-09 18:39:53 +09:00 |
palette.c
|
wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory().
|
2016-04-15 12:32:25 +09:00 |
query.c
|
wined3d: Store the context's current rendertarget as a texture and sub-resource index.
|
2016-03-30 11:54:13 +09:00 |
resource.c
|
wined3d: Don't enumerate sub-resources in wined3d_device_reset().
|
2016-04-21 15:34:43 +09:00 |
sampler.c
|
wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set.
|
2016-02-12 23:07:28 +09:00 |
shader_sm1.c
|
wined3d: Clean up SM1 frontend.
|
2016-05-25 22:05:04 +09:00 |
shader_sm4.c
|
wined3d: Recognize SM5 ld_uav_typed opcode.
|
2016-06-17 22:53:02 +09:00 |
shader.c
|
wined3d: Recognize SM5 ld_uav_typed opcode.
|
2016-06-17 22:53:02 +09:00 |
state.c
|
wined3d: Cleanup state_clipping() a bit.
|
2016-06-03 00:10:48 +09:00 |
stateblock.c
|
wined3d: Implement index buffer offset.
|
2016-06-03 00:10:49 +09:00 |
surface.c
|
wined3d: Introduce a helper function to allocate arrays.
|
2016-05-24 16:19:01 +09:00 |
swapchain.c
|
wined3d: Introduce a helper function to allocate arrays.
|
2016-05-24 16:19:01 +09:00 |
texture.c
|
wined3d: Spelling fixes.
|
2016-05-30 19:49:21 +09:00 |
utils.c
|
wined3d: Create texture views for shader resource views.
|
2016-06-07 22:06:24 +09:00 |
version.rc
|
|
|
vertexdeclaration.c
|
wined3d: Introduce a helper function to allocate arrays.
|
2016-05-24 16:19:01 +09:00 |
view.c
|
wined3d: Forbid creating typeless render target views.
|
2016-06-17 00:09:22 +09:00 |
volume.c
|
wined3d: Introduce a helper function to allocate arrays.
|
2016-05-24 16:19:01 +09:00 |
wined3d_gl.h
|
wined3d: Add ARB_texture_view extension.
|
2016-06-07 22:06:19 +09:00 |
wined3d_main.c
|
wined3d: Introduce a helper function to allocate arrays.
|
2016-05-24 16:19:01 +09:00 |
wined3d_private.h
|
wined3d: Recognize SM5 ld_uav_typed opcode.
|
2016-06-17 22:53:02 +09:00 |
wined3d.spec
|
wined3d: Add wined3d_shader_resource_view_desc.
|
2016-06-06 22:18:50 +09:00 |