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a5214c306f
This prevents for example a d3d9 depth stencil from being destroyed when it has no external references but is still in use by the device/stateblock. A nice side effect is that it simplifies handling of "implicit" surfaces like the frontbuffer and backbuffers, as well as the forwarding of reference counts for surfaces that are part of a texture.
108 lines
3.7 KiB
C
108 lines
3.7 KiB
C
/*
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* IDirect3DSwapChain8 implementation
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*
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/* IDirect3DSwapChain IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID riid, LPVOID* ppobj)
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{
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IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DSwapChain8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface) {
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IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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return ref;
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}
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static ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface) {
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IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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wined3d_mutex_lock();
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IWineD3DSwapChain_Destroy(This->wineD3DSwapChain);
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wined3d_mutex_unlock();
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if (This->parentDevice) IUnknown_Release(This->parentDevice);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3DSwapChain8 parts follow: */
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static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion) {
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IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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wined3d_mutex_lock();
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hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
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IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
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HRESULT hrc = D3D_OK;
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IWineD3DSurface *mySurface = NULL;
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TRACE("(%p) Relay\n", This);
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wined3d_mutex_lock();
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hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE )Type, &mySurface);
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if (hrc == D3D_OK && NULL != mySurface) {
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IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppBackBuffer);
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IWineD3DSurface_Release(mySurface);
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}
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wined3d_mutex_unlock();
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return hrc;
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}
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const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl =
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{
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IDirect3DSwapChain8Impl_QueryInterface,
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IDirect3DSwapChain8Impl_AddRef,
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IDirect3DSwapChain8Impl_Release,
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IDirect3DSwapChain8Impl_Present,
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IDirect3DSwapChain8Impl_GetBackBuffer
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};
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