.. |
arb_program_shader.c
|
wined3d: Disable strict draw ordering by default.
|
2010-04-13 21:13:36 +02:00 |
ati_fragment_shader.c
|
wined3d: Explicitly set the state handler to NULL for states with a representative.
|
2010-04-01 18:12:42 +02:00 |
basetexture.c
|
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
|
2010-03-19 14:31:47 +01:00 |
buffer.c
|
wined3d: Don't write past the end of the buffer's conversion_map.
|
2010-04-12 11:33:32 +02:00 |
clipper.c
|
wined3d: Get rid of some redundant local variables.
|
2009-12-22 13:48:25 +01:00 |
context.c
|
wined3d: Use FBOs when the onscreen depth stencil format isn't suitable.
|
2010-03-31 16:12:32 +02:00 |
cubetexture.c
|
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
|
2010-03-19 14:31:47 +01:00 |
device.c
|
wined3d: Disable strict draw ordering by default.
|
2010-04-13 21:13:36 +02:00 |
directx.c
|
wined3d: We always support at least a single modelview matrix.
|
2010-04-13 21:13:50 +02:00 |
drawprim.c
|
wined3d: Disable strict draw ordering by default.
|
2010-04-13 21:13:36 +02:00 |
gl_compat.c
|
wined3d: Get rid of the GL_SUPPORT macro.
|
2009-10-29 13:09:33 +01:00 |
glsl_shader.c
|
wined3d: Simplify the generated GLSL for NRM.
|
2010-03-19 14:31:40 +01:00 |
Makefile.in
|
makefiles: Remove the no longer needed explicit separators for dependencies.
|
2010-03-16 13:28:19 +01:00 |
nvidia_texture_shader.c
|
wined3d: Explicitly set the state handler to NULL for states with a representative.
|
2010-04-01 18:12:42 +02:00 |
palette.c
|
wined3d: Add a separate function for palette initialization.
|
2010-04-13 21:13:26 +02:00 |
query.c
|
wined3d: Initialization functions don't allocate.
|
2010-03-30 14:49:31 +02:00 |
resource.c
|
wined3d: Simply inline dumpResources().
|
2010-04-05 11:37:28 +02:00 |
shader_sm1.c
|
wined3d: Properly report shader comment sizes.
|
2010-02-23 12:06:54 +01:00 |
shader_sm4.c
|
wined3d: Properly report shader comment sizes.
|
2010-02-23 12:06:54 +01:00 |
shader.c
|
wined3d: Add a FIXME for predicated shader instructions.
|
2010-04-08 12:26:10 +02:00 |
state.c
|
wined3d: Validate some more states.
|
2010-04-08 12:26:07 +02:00 |
stateblock.c
|
wined3d: Capture the correct scissor rectangle.
|
2010-04-06 11:48:51 +02:00 |
surface_base.c
|
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
|
2010-03-19 14:31:47 +01:00 |
surface_gdi.c
|
wined3d: Pass the correct window to Present() in IWineGDISurfaceImpl_Flip().
|
2010-04-07 13:50:19 +02:00 |
surface.c
|
wined3d: Disable strict draw ordering by default.
|
2010-04-13 21:13:36 +02:00 |
swapchain_base.c
|
wined3d: Store the device window in the swapchain.
|
2010-03-16 11:45:11 +01:00 |
swapchain_gdi.c
|
wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
|
2009-12-23 14:27:29 +01:00 |
swapchain.c
|
wined3d: Move palette uploading code over to arbfp blit_shader.
|
2010-04-06 13:53:15 +02:00 |
texture.c
|
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
|
2010-03-19 14:31:47 +01:00 |
utils.c
|
wined3d: Move R32G32F convertion to the formats table.
|
2010-04-13 17:56:35 +02:00 |
version.rc
|
wined3d: Add version resource.
|
2009-11-04 11:54:59 +01:00 |
vertexdeclaration.c
|
wined3d: Rename "wineD3DDevice" to "device".
|
2009-12-10 11:54:47 +01:00 |
view.c
|
wined3d: Add a separate function for rendertarget view initialization.
|
2010-04-13 21:13:21 +02:00 |
volume.c
|
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
|
2010-03-19 14:31:47 +01:00 |
volumetexture.c
|
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
|
2010-03-19 14:31:47 +01:00 |
wined3d_gl.h
|
wined3d: Fix a GL extension prototype.
|
2010-04-12 11:33:28 +02:00 |
wined3d_main.c
|
wined3d: Disable strict draw ordering by default.
|
2010-04-13 21:13:36 +02:00 |
wined3d_private.h
|
wined3d: Disable strict draw ordering by default.
|
2010-04-13 21:13:36 +02:00 |
wined3d.spec
|
d3d8: Use a wined3d cs for wined3d locking.
|
2009-08-25 11:12:17 +02:00 |