wine/dlls/d3drm/meshbuilder.c
2013-08-20 11:50:41 +02:00

3031 lines
98 KiB
C

/*
* Implementation of IDirect3DRMMeshBuilderX and IDirect3DRMMesh interfaces
*
* Copyright 2010, 2012 Christian Costa
* Copyright 2011 André Hentschel
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define NONAMELESSUNION
#define COBJMACROS
#include "wine/debug.h"
#include "winbase.h"
#include "wingdi.h"
#include "dxfile.h"
#include "rmxfguid.h"
#include "d3drm_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
typedef struct {
unsigned nb_vertices;
D3DRMVERTEX* vertices;
unsigned nb_faces;
unsigned vertex_per_face;
DWORD face_data_size;
unsigned* face_data;
D3DCOLOR color;
IDirect3DRMMaterial2* material;
IDirect3DRMTexture3* texture;
} mesh_group;
typedef struct {
IDirect3DRMMesh IDirect3DRMMesh_iface;
LONG ref;
DWORD groups_capacity;
DWORD nb_groups;
mesh_group* groups;
} IDirect3DRMMeshImpl;
typedef struct {
D3DVALUE u;
D3DVALUE v;
} Coords2d;
typedef struct {
D3DCOLOR color;
IDirect3DRMMaterial2 *material;
IDirect3DRMTexture3 *texture;
} mesh_material;
typedef struct {
IDirect3DRMMeshBuilder2 IDirect3DRMMeshBuilder2_iface;
IDirect3DRMMeshBuilder3 IDirect3DRMMeshBuilder3_iface;
LONG ref;
char* name;
DWORD nb_vertices;
D3DVECTOR* pVertices;
DWORD nb_normals;
D3DVECTOR* pNormals;
DWORD nb_faces;
DWORD face_data_size;
LPVOID pFaceData;
DWORD nb_coords2d;
Coords2d *pCoords2d;
D3DCOLOR color;
IDirect3DRMMaterial2 *material;
IDirect3DRMTexture3 *texture;
DWORD nb_materials;
mesh_material *materials;
DWORD *material_indices;
} IDirect3DRMMeshBuilderImpl;
char templates[] = {
"xof 0302txt 0064"
"template Header"
"{"
"<3D82AB43-62DA-11CF-AB39-0020AF71E433>"
"WORD major;"
"WORD minor;"
"DWORD flags;"
"}"
"template Vector"
"{"
"<3D82AB5E-62DA-11CF-AB39-0020AF71E433>"
"FLOAT x;"
"FLOAT y;"
"FLOAT z;"
"}"
"template Coords2d"
"{"
"<F6F23F44-7686-11CF-8F52-0040333594A3>"
"FLOAT u;"
"FLOAT v;"
"}"
"template Matrix4x4"
"{"
"<F6F23F45-7686-11CF-8F52-0040333594A3>"
"array FLOAT matrix[16];"
"}"
"template ColorRGBA"
"{"
"<35FF44E0-6C7C-11CF-8F52-0040333594A3>"
"FLOAT red;"
"FLOAT green;"
"FLOAT blue;"
"FLOAT alpha;"
"}"
"template ColorRGB"
"{"
"<D3E16E81-7835-11CF-8F52-0040333594A3>"
"FLOAT red;"
"FLOAT green;"
"FLOAT blue;"
"}"
"template IndexedColor"
"{"
"<1630B820-7842-11CF-8F52-0040333594A3>"
"DWORD index;"
"ColorRGBA indexColor;"
"}"
"template Boolean"
"{"
"<537DA6A0-CA37-11D0-941C-0080C80CFA7B>"
"DWORD truefalse;"
"}"
"template Boolean2d"
"{"
"<4885AE63-78E8-11CF-8F52-0040333594A3>"
"Boolean u;"
"Boolean v;"
"}"
"template MaterialWrap"
"{"
"<4885AE60-78E8-11CF-8F52-0040333594A3>"
"Boolean u;"
"Boolean v;"
"}"
"template TextureFilename"
"{"
"<A42790E1-7810-11CF-8F52-0040333594A3>"
"STRING filename;"
"}"
"template Material"
"{"
"<3D82AB4D-62DA-11CF-AB39-0020AF71E433>"
"ColorRGBA faceColor;"
"FLOAT power;"
"ColorRGB specularColor;"
"ColorRGB emissiveColor;"
"[...]"
"}"
"template MeshFace"
"{"
"<3D82AB5F-62DA-11CF-AB39-0020AF71E433>"
"DWORD nFaceVertexIndices;"
"array DWORD faceVertexIndices[nFaceVertexIndices];"
"}"
"template MeshFaceWraps"
"{"
"<ED1EC5C0-C0A8-11D0-941C-0080C80CFA7B>"
"DWORD nFaceWrapValues;"
"array Boolean2d faceWrapValues[nFaceWrapValues];"
"}"
"template MeshTextureCoords"
"{"
"<F6F23F40-7686-11CF-8F52-0040333594A3>"
"DWORD nTextureCoords;"
"array Coords2d textureCoords[nTextureCoords];"
"}"
"template MeshMaterialList"
"{"
"<F6F23F42-7686-11CF-8F52-0040333594A3>"
"DWORD nMaterials;"
"DWORD nFaceIndexes;"
"array DWORD faceIndexes[nFaceIndexes];"
"[Material]"
"}"
"template MeshNormals"
"{"
"<F6F23F43-7686-11CF-8F52-0040333594A3>"
"DWORD nNormals;"
"array Vector normals[nNormals];"
"DWORD nFaceNormals;"
"array MeshFace faceNormals[nFaceNormals];"
"}"
"template MeshVertexColors"
"{"
"<1630B821-7842-11CF-8F52-0040333594A3>"
"DWORD nVertexColors;"
"array IndexedColor vertexColors[nVertexColors];"
"}"
"template Mesh"
"{"
"<3D82AB44-62DA-11CF-AB39-0020AF71E433>"
"DWORD nVertices;"
"array Vector vertices[nVertices];"
"DWORD nFaces;"
"array MeshFace faces[nFaces];"
"[...]"
"}"
"template FrameTransformMatrix"
"{"
"<F6F23F41-7686-11CF-8F52-0040333594A3>"
"Matrix4x4 frameMatrix;"
"}"
"template Frame"
"{"
"<3D82AB46-62DA-11CF-AB39-0020AF71E433>"
"[...]"
"}"
"template FloatKeys"
"{"
"<10DD46A9-775B-11CF-8F52-0040333594A3>"
"DWORD nValues;"
"array FLOAT values[nValues];"
"}"
"template TimedFloatKeys"
"{"
"<F406B180-7B3B-11CF-8F52-0040333594A3>"
"DWORD time;"
"FloatKeys tfkeys;"
"}"
"template AnimationKey"
"{"
"<10DD46A8-775B-11CF-8F52-0040333594A3>"
"DWORD keyType;"
"DWORD nKeys;"
"array TimedFloatKeys keys[nKeys];"
"}"
"template AnimationOptions"
"{"
"<E2BF56C0-840F-11CF-8F52-0040333594A3>"
"DWORD openclosed;"
"DWORD positionquality;"
"}"
"template Animation"
"{"
"<3D82AB4F-62DA-11CF-AB39-0020AF71E433>"
"[...]"
"}"
"template AnimationSet"
"{"
"<3D82AB50-62DA-11CF-AB39-0020AF71E433>"
"[Animation]"
"}"
"template InlineData"
"{"
"<3A23EEA0-94B1-11D0-AB39-0020AF71E433>"
"[BINARY]"
"}"
"template Url"
"{"
"<3A23EEA1-94B1-11D0-AB39-0020AF71E433>"
"DWORD nUrls;"
"array STRING urls[nUrls];"
"}"
"template ProgressiveMesh"
"{"
"<8A63C360-997D-11D0-941C-0080C80CFA7B>"
"[Url,InlineData]"
"}"
"template Guid"
"{"
"<A42790E0-7810-11CF-8F52-0040333594A3>"
"DWORD data1;"
"WORD data2;"
"WORD data3;"
"array UCHAR data4[8];"
"}"
"template StringProperty"
"{"
"<7F0F21E0-BFE1-11D1-82C0-00A0C9697271>"
"STRING key;"
"STRING value;"
"}"
"template PropertyBag"
"{"
"<7F0F21E1-BFE1-11D1-82C0-00A0C9697271>"
"[StringProperty]"
"}"
"template ExternalVisual"
"{"
"<98116AA0-BDBA-11D1-82C0-00A0C9697271>"
"Guid guidExternalVisual;"
"[...]"
"}"
"template RightHanded"
"{"
"<7F5D5EA0-D53A-11D1-82C0-00A0C9697271>"
"DWORD bRightHanded;"
"}"
};
static inline IDirect3DRMMeshImpl *impl_from_IDirect3DRMMesh(IDirect3DRMMesh *iface)
{
return CONTAINING_RECORD(iface, IDirect3DRMMeshImpl, IDirect3DRMMesh_iface);
}
static inline IDirect3DRMMeshBuilderImpl *impl_from_IDirect3DRMMeshBuilder2(IDirect3DRMMeshBuilder2 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DRMMeshBuilderImpl, IDirect3DRMMeshBuilder2_iface);
}
static inline IDirect3DRMMeshBuilderImpl *impl_from_IDirect3DRMMeshBuilder3(IDirect3DRMMeshBuilder3 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DRMMeshBuilderImpl, IDirect3DRMMeshBuilder3_iface);
}
static void clean_mesh_builder_data(IDirect3DRMMeshBuilderImpl *mesh_builder)
{
DWORD i;
HeapFree(GetProcessHeap(), 0, mesh_builder->name);
mesh_builder->name = NULL;
HeapFree(GetProcessHeap(), 0, mesh_builder->pVertices);
mesh_builder->pVertices = NULL;
mesh_builder->nb_vertices = 0;
HeapFree(GetProcessHeap(), 0, mesh_builder->pNormals);
mesh_builder->pNormals = NULL;
mesh_builder->nb_normals = 0;
HeapFree(GetProcessHeap(), 0, mesh_builder->pFaceData);
mesh_builder->pFaceData = NULL;
mesh_builder->face_data_size = 0;
mesh_builder->nb_faces = 0;
HeapFree(GetProcessHeap(), 0, mesh_builder->pCoords2d);
mesh_builder->pCoords2d = NULL;
mesh_builder->nb_coords2d = 0;
for (i = 0; i < mesh_builder->nb_materials; i++)
{
if (mesh_builder->materials[i].material)
IDirect3DRMMaterial2_Release(mesh_builder->materials[i].material);
if (mesh_builder->materials[i].texture)
IDirect3DRMTexture3_Release(mesh_builder->materials[i].texture);
}
mesh_builder->nb_materials = 0;
HeapFree(GetProcessHeap(), 0, mesh_builder->materials);
HeapFree(GetProcessHeap(), 0, mesh_builder->material_indices);
}
/*** IUnknown methods ***/
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_QueryInterface(IDirect3DRMMeshBuilder2* iface,
REFIID riid, void** ppvObject)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), ppvObject);
*ppvObject = NULL;
if(IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder) ||
IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder2))
{
*ppvObject = &This->IDirect3DRMMeshBuilder2_iface;
}
else if(IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder3))
{
*ppvObject = &This->IDirect3DRMMeshBuilder3_iface;
}
else
{
FIXME("interface %s not implemented\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
IDirect3DRMMeshBuilder_AddRef(iface);
return S_OK;
}
static ULONG WINAPI IDirect3DRMMeshBuilder2Impl_AddRef(IDirect3DRMMeshBuilder2* iface)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p)->(): new ref = %d\n", This, ref);
return ref;
}
static ULONG WINAPI IDirect3DRMMeshBuilder2Impl_Release(IDirect3DRMMeshBuilder2* iface)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->(): new ref = %d\n", This, ref);
if (!ref)
{
clean_mesh_builder_data(This);
if (This->material)
IDirect3DRMMaterial2_Release(This->material);
if (This->texture)
IDirect3DRMTexture3_Release(This->texture);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/*** IDirect3DRMObject methods ***/
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_Clone(IDirect3DRMMeshBuilder2 *iface,
IUnknown *outer, REFIID iid, void **out)
{
FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_AddDestroyCallback(IDirect3DRMMeshBuilder2* iface,
D3DRMOBJECTCALLBACK cb,
LPVOID argument)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(%p,%p): stub\n", This, cb, argument);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_DeleteDestroyCallback(IDirect3DRMMeshBuilder2* iface,
D3DRMOBJECTCALLBACK cb,
LPVOID argument)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(%p,%p): stub\n", This, cb, argument);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetAppData(IDirect3DRMMeshBuilder2* iface,
DWORD data)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(%u): stub\n", This, data);
return E_NOTIMPL;
}
static DWORD WINAPI IDirect3DRMMeshBuilder2Impl_GetAppData(IDirect3DRMMeshBuilder2* iface)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(): stub\n", This);
return 0;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetName(IDirect3DRMMeshBuilder2* iface,
LPCSTR name)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("(%p)->(%s)\n", This, debugstr_a(name));
return IDirect3DRMMeshBuilder3_SetName(&This->IDirect3DRMMeshBuilder3_iface, name);
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_GetName(IDirect3DRMMeshBuilder2* iface,
LPDWORD size, LPSTR name)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("(%p)->(%p,%p)\n", This, size, name);
return IDirect3DRMMeshBuilder3_GetName(&This->IDirect3DRMMeshBuilder3_iface, size, name);
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_GetClassName(IDirect3DRMMeshBuilder2* iface,
LPDWORD size, LPSTR name)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("(%p)->(%p, %p)\n", This, size, name);
return IDirect3DRMMeshBuilder3_GetClassName(&This->IDirect3DRMMeshBuilder3_iface, size, name);
}
/*** IDirect3DRMMeshBuilder2 methods ***/
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_Load(IDirect3DRMMeshBuilder2* iface,
LPVOID filename, LPVOID name,
D3DRMLOADOPTIONS loadflags,
D3DRMLOADTEXTURECALLBACK cb, LPVOID arg)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("(%p)->(%p,%p,%x,%p,%p)\n", This, filename, name, loadflags, cb, arg);
if (cb)
FIXME("Texture callback is not yet supported\n");
return IDirect3DRMMeshBuilder3_Load(&This->IDirect3DRMMeshBuilder3_iface, filename, name,
loadflags, NULL, arg);
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_Save(IDirect3DRMMeshBuilder2* iface,
const char *filename, D3DRMXOFFORMAT format,
D3DRMSAVEOPTIONS save)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(%s,%d,%d): stub\n", This, filename, format, save);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_Scale(IDirect3DRMMeshBuilder2* iface,
D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("(%p)->(%f,%f,%f)\n", This, sx, sy, sz);
return IDirect3DRMMeshBuilder3_Scale(&This->IDirect3DRMMeshBuilder3_iface, sx, sy, sz);
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_Translate(IDirect3DRMMeshBuilder2* iface,
D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(%f,%f,%f): stub\n", This, tx, ty, tz);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetColorSource(IDirect3DRMMeshBuilder2* iface,
D3DRMCOLORSOURCE color)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(%x): stub\n", This, color);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_GetBox(IDirect3DRMMeshBuilder2* iface,
D3DRMBOX *pBox)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(%p): stub\n", This, pBox);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_GenerateNormals(IDirect3DRMMeshBuilder2* iface)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static D3DRMCOLORSOURCE WINAPI IDirect3DRMMeshBuilder2Impl_GetColorSource(IDirect3DRMMeshBuilder2* iface)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_AddMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh *mesh)
{
FIXME("iface %p, mesh %p stub!\n", iface, mesh);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_AddMeshBuilder(IDirect3DRMMeshBuilder2 *iface,
IDirect3DRMMeshBuilder *mesh_builder)
{
FIXME("iface %p, mesh_builder %p stub!\n", iface, mesh_builder);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_AddFrame(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFrame *frame)
{
FIXME("iface %p, frame %p stub!\n", iface, frame);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_AddFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace *face)
{
FIXME("iface %p, face %p stub!\n", iface, face);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_AddFaces(IDirect3DRMMeshBuilder2 *iface,
DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals,
DWORD *face_data, IDirect3DRMFaceArray **array)
{
FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p, array %p stub!\n",
iface, vertex_count, vertices, normal_count, normals, face_data, array);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_ReserveSpace(IDirect3DRMMeshBuilder2* iface,
DWORD vertex_Count,
DWORD normal_count,
DWORD face_count)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(%d,%d,%d): stub\n", This, vertex_Count, normal_count, face_count);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetColorRGB(IDirect3DRMMeshBuilder2* iface,
D3DVALUE red, D3DVALUE green,
D3DVALUE blue)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("(%p)->(%f,%f,%f)\n", This, red, green, blue);
return IDirect3DRMMeshBuilder3_SetColorRGB(&This->IDirect3DRMMeshBuilder3_iface, red, green, blue);
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetColor(IDirect3DRMMeshBuilder2* iface,
D3DCOLOR color)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("(%p)->(%x)\n", This, color);
return IDirect3DRMMeshBuilder3_SetColor(&This->IDirect3DRMMeshBuilder3_iface, color);
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetTexture(IDirect3DRMMeshBuilder2 *iface,
IDirect3DRMTexture *texture)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
IDirect3DRMTexture3 *texture3 = NULL;
HRESULT hr = D3DRM_OK;
if (texture)
hr = IDirect3DRMTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3, (LPVOID*)&texture3);
if (SUCCEEDED(hr))
hr = IDirect3DRMMeshBuilder3_SetTexture(&This->IDirect3DRMMeshBuilder3_iface, texture3);
if (texture3)
IDirect3DRMTexture3_Release(texture3);
return hr;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetMaterial(IDirect3DRMMeshBuilder2 *iface,
IDirect3DRMMaterial *material)
{
IDirect3DRMMeshBuilderImpl *d3drm = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p, material %p.\n", iface, material);
return IDirect3DRMMeshBuilder3_SetMaterial(&d3drm->IDirect3DRMMeshBuilder3_iface,
(IDirect3DRMMaterial2 *)material);
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetTextureTopology(IDirect3DRMMeshBuilder2* iface,
BOOL wrap_u, BOOL wrap_v)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(%d,%d): stub\n", This, wrap_u, wrap_v);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetQuality(IDirect3DRMMeshBuilder2* iface,
D3DRMRENDERQUALITY quality)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(%d): stub\n", This, quality);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetPerspective(IDirect3DRMMeshBuilder2* iface,
BOOL enable)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(%d): stub\n", This, enable);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetVertex(IDirect3DRMMeshBuilder2* iface,
DWORD index,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(%f,%f,%f): stub\n", This, x, y, z);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetNormal(IDirect3DRMMeshBuilder2* iface,
DWORD index,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(%f,%f,%f): stub\n", This, x, y, z);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetTextureCoordinates(IDirect3DRMMeshBuilder2* iface,
DWORD index,
D3DVALUE u, D3DVALUE v)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("(%p)->(%u,%f,%f)\n", This, index, u, v);
return IDirect3DRMMeshBuilder3_SetTextureCoordinates(&This->IDirect3DRMMeshBuilder3_iface,
index, u, v);
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetVertexColor(IDirect3DRMMeshBuilder2* iface,
DWORD index, D3DCOLOR color)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(%d,%x): stub\n", This, index, color);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_SetVertexColorRGB(IDirect3DRMMeshBuilder2* iface,
DWORD index, D3DVALUE red,
D3DVALUE green, D3DVALUE blue)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(%d,%f,%f,%f): stub\n", This, index, red, green, blue);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_GetFaces(IDirect3DRMMeshBuilder2 *iface,
IDirect3DRMFaceArray **array)
{
FIXME("iface %p, array %p stub!\n", iface, array);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_GetVertices(IDirect3DRMMeshBuilder2* iface,
DWORD *vcount, D3DVECTOR *vertices,
DWORD *ncount, D3DVECTOR *normals,
DWORD *face_data_size,
DWORD *face_data)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("(%p)->(%p,%p,%p,%p,%p,%p)\n", This, vcount, vertices, ncount, normals, face_data_size, face_data);
if (vertices && (!vcount || (*vcount < This->nb_vertices)))
return D3DRMERR_BADVALUE;
if (vcount)
*vcount = This->nb_vertices;
if (vertices && This->nb_vertices)
memcpy(vertices, This->pVertices, This->nb_vertices * sizeof(D3DVECTOR));
if (normals && (!ncount || (*ncount < This->nb_normals)))
return D3DRMERR_BADVALUE;
if (ncount)
*ncount = This->nb_normals;
if (normals && This->nb_normals)
memcpy(normals, This->pNormals, This->nb_normals * sizeof(D3DVECTOR));
if (face_data && (!face_data_size || (*face_data_size < This->face_data_size)))
return D3DRMERR_BADVALUE;
if (face_data_size)
*face_data_size = This->face_data_size;
if (face_data && This->face_data_size)
memcpy(face_data, This->pFaceData, This->face_data_size * sizeof(DWORD));
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_GetTextureCoordinates(IDirect3DRMMeshBuilder2* iface,
DWORD index,
D3DVALUE *u, D3DVALUE *v)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("(%p)->(%u,%p,%p)\n", This, index, u, v);
return IDirect3DRMMeshBuilder3_GetTextureCoordinates(&This->IDirect3DRMMeshBuilder3_iface,
index, u, v);
}
static int WINAPI IDirect3DRMMeshBuilder2Impl_AddVertex(IDirect3DRMMeshBuilder2* iface,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(%f,%f,%f): stub\n", This, x, y, z);
return 0;
}
static int WINAPI IDirect3DRMMeshBuilder2Impl_AddNormal(IDirect3DRMMeshBuilder2* iface,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(%f,%f,%f): stub\n", This, x, y, z);
return 0;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_CreateFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace **face)
{
TRACE("iface %p, face %p.\n", iface, face);
return Direct3DRMFace_create(&IID_IDirect3DRMFace, (IUnknown **)face);
}
static D3DRMRENDERQUALITY WINAPI IDirect3DRMMeshBuilder2Impl_GetQuality(IDirect3DRMMeshBuilder2* iface)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(): stub\n", This);
return 0;
}
static BOOL WINAPI IDirect3DRMMeshBuilder2Impl_GetPerspective(IDirect3DRMMeshBuilder2* iface)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(): stub\n", This);
return FALSE;
}
static int WINAPI IDirect3DRMMeshBuilder2Impl_GetFaceCount(IDirect3DRMMeshBuilder2* iface)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("(%p)->()\n", This);
return This->nb_faces;
}
static int WINAPI IDirect3DRMMeshBuilder2Impl_GetVertexCount(IDirect3DRMMeshBuilder2* iface)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("(%p)->()\n", This);
return This->nb_vertices;
}
static D3DCOLOR WINAPI IDirect3DRMMeshBuilder2Impl_GetVertexColor(IDirect3DRMMeshBuilder2* iface,
DWORD index)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(%d): stub\n", This, index);
return 0;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_CreateMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh **mesh)
{
IDirect3DRMMeshBuilderImpl *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
TRACE("iface %p, mesh %p.\n", iface, mesh);
return IDirect3DRMMeshBuilder3_CreateMesh(&mesh_builder->IDirect3DRMMeshBuilder3_iface, mesh);
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_GenerateNormals2(IDirect3DRMMeshBuilder2* iface,
D3DVALUE crease, DWORD dwFlags)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder2(iface);
FIXME("(%p)->(%f,%u): stub\n", This, crease, dwFlags);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_GetFace(IDirect3DRMMeshBuilder2 *iface,
DWORD index, IDirect3DRMFace **face)
{
FIXME("iface %p, index %u, face %p stub!\n", iface, index, face);
return E_NOTIMPL;
}
static const struct IDirect3DRMMeshBuilder2Vtbl Direct3DRMMeshBuilder2_Vtbl =
{
/*** IUnknown methods ***/
IDirect3DRMMeshBuilder2Impl_QueryInterface,
IDirect3DRMMeshBuilder2Impl_AddRef,
IDirect3DRMMeshBuilder2Impl_Release,
/*** IDirect3DRMObject methods ***/
IDirect3DRMMeshBuilder2Impl_Clone,
IDirect3DRMMeshBuilder2Impl_AddDestroyCallback,
IDirect3DRMMeshBuilder2Impl_DeleteDestroyCallback,
IDirect3DRMMeshBuilder2Impl_SetAppData,
IDirect3DRMMeshBuilder2Impl_GetAppData,
IDirect3DRMMeshBuilder2Impl_SetName,
IDirect3DRMMeshBuilder2Impl_GetName,
IDirect3DRMMeshBuilder2Impl_GetClassName,
/*** IDirect3DRMMeshBuilder methods ***/
IDirect3DRMMeshBuilder2Impl_Load,
IDirect3DRMMeshBuilder2Impl_Save,
IDirect3DRMMeshBuilder2Impl_Scale,
IDirect3DRMMeshBuilder2Impl_Translate,
IDirect3DRMMeshBuilder2Impl_SetColorSource,
IDirect3DRMMeshBuilder2Impl_GetBox,
IDirect3DRMMeshBuilder2Impl_GenerateNormals,
IDirect3DRMMeshBuilder2Impl_GetColorSource,
IDirect3DRMMeshBuilder2Impl_AddMesh,
IDirect3DRMMeshBuilder2Impl_AddMeshBuilder,
IDirect3DRMMeshBuilder2Impl_AddFrame,
IDirect3DRMMeshBuilder2Impl_AddFace,
IDirect3DRMMeshBuilder2Impl_AddFaces,
IDirect3DRMMeshBuilder2Impl_ReserveSpace,
IDirect3DRMMeshBuilder2Impl_SetColorRGB,
IDirect3DRMMeshBuilder2Impl_SetColor,
IDirect3DRMMeshBuilder2Impl_SetTexture,
IDirect3DRMMeshBuilder2Impl_SetMaterial,
IDirect3DRMMeshBuilder2Impl_SetTextureTopology,
IDirect3DRMMeshBuilder2Impl_SetQuality,
IDirect3DRMMeshBuilder2Impl_SetPerspective,
IDirect3DRMMeshBuilder2Impl_SetVertex,
IDirect3DRMMeshBuilder2Impl_SetNormal,
IDirect3DRMMeshBuilder2Impl_SetTextureCoordinates,
IDirect3DRMMeshBuilder2Impl_SetVertexColor,
IDirect3DRMMeshBuilder2Impl_SetVertexColorRGB,
IDirect3DRMMeshBuilder2Impl_GetFaces,
IDirect3DRMMeshBuilder2Impl_GetVertices,
IDirect3DRMMeshBuilder2Impl_GetTextureCoordinates,
IDirect3DRMMeshBuilder2Impl_AddVertex,
IDirect3DRMMeshBuilder2Impl_AddNormal,
IDirect3DRMMeshBuilder2Impl_CreateFace,
IDirect3DRMMeshBuilder2Impl_GetQuality,
IDirect3DRMMeshBuilder2Impl_GetPerspective,
IDirect3DRMMeshBuilder2Impl_GetFaceCount,
IDirect3DRMMeshBuilder2Impl_GetVertexCount,
IDirect3DRMMeshBuilder2Impl_GetVertexColor,
IDirect3DRMMeshBuilder2Impl_CreateMesh,
/*** IDirect3DRMMeshBuilder2 methods ***/
IDirect3DRMMeshBuilder2Impl_GenerateNormals2,
IDirect3DRMMeshBuilder2Impl_GetFace
};
/*** IUnknown methods ***/
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_QueryInterface(IDirect3DRMMeshBuilder3* iface,
REFIID riid, void** ppvObject)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
return IDirect3DRMMeshBuilder2_QueryInterface(&This->IDirect3DRMMeshBuilder2_iface, riid, ppvObject);
}
static ULONG WINAPI IDirect3DRMMeshBuilder3Impl_AddRef(IDirect3DRMMeshBuilder3* iface)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
return IDirect3DRMMeshBuilder2_AddRef(&This->IDirect3DRMMeshBuilder2_iface);
}
static ULONG WINAPI IDirect3DRMMeshBuilder3Impl_Release(IDirect3DRMMeshBuilder3* iface)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
return IDirect3DRMMeshBuilder2_Release(&This->IDirect3DRMMeshBuilder2_iface);
}
/*** IDirect3DRMObject methods ***/
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_Clone(IDirect3DRMMeshBuilder3 *iface,
IUnknown *outer, REFIID iid, void **out)
{
FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_AddDestroyCallback(IDirect3DRMMeshBuilder3* iface,
D3DRMOBJECTCALLBACK cb,
LPVOID argument)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%p,%p): stub\n", This, cb, argument);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_DeleteDestroyCallback(IDirect3DRMMeshBuilder3* iface,
D3DRMOBJECTCALLBACK cb,
LPVOID argument)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%p,%p): stub\n", This, cb, argument);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetAppData(IDirect3DRMMeshBuilder3* iface,
DWORD data)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%u): stub\n", This, data);
return E_NOTIMPL;
}
static DWORD WINAPI IDirect3DRMMeshBuilder3Impl_GetAppData(IDirect3DRMMeshBuilder3* iface)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(): stub\n", This);
return 0;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetName(IDirect3DRMMeshBuilder3* iface,
LPCSTR name)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
char *string = NULL;
TRACE("(%p)->(%s)\n", This, debugstr_a(name));
if (name)
{
string = HeapAlloc(GetProcessHeap(), 0, strlen(name) + 1);
if (!string) return E_OUTOFMEMORY;
strcpy(string, name);
}
HeapFree(GetProcessHeap(), 0, This->name);
This->name = string;
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_GetName(IDirect3DRMMeshBuilder3* iface,
LPDWORD size, LPSTR name)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("(%p)->(%p,%p)\n", This, size, name);
if (!size)
return E_POINTER;
if (!This->name)
{
*size = 0;
return D3DRM_OK;
}
if (*size < (strlen(This->name) + 1))
return E_INVALIDARG;
strcpy(name, This->name);
*size = strlen(This->name) + 1;
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_GetClassName(IDirect3DRMMeshBuilder3* iface,
LPDWORD size, LPSTR name)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("(%p)->(%p, %p)\n", This, size, name);
if (!size || *size < strlen("Builder") || !name)
return E_INVALIDARG;
strcpy(name, "Builder");
*size = sizeof("Builder");
return D3DRM_OK;
}
HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData, D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
IDirectXFileData *pData2 = NULL;
const GUID* guid;
DWORD size;
BYTE *ptr;
HRESULT hr;
HRESULT ret = D3DRMERR_BADOBJECT;
DWORD* faces_vertex_idx_data = NULL;
DWORD* faces_vertex_idx_ptr;
DWORD faces_vertex_idx_size;
DWORD* faces_normal_idx_data = NULL;
DWORD* faces_normal_idx_ptr = NULL;
DWORD* faces_data_ptr;
DWORD faces_data_size = 0;
DWORD i;
TRACE("(%p)->(%p)\n", This, pData);
hr = IDirectXFileData_GetName(pData, NULL, &size);
if (hr != DXFILE_OK)
return hr;
if (size)
{
This->name = HeapAlloc(GetProcessHeap(), 0, size);
if (!This->name)
return E_OUTOFMEMORY;
hr = IDirectXFileData_GetName(pData, This->name, &size);
if (hr != DXFILE_OK)
return hr;
}
TRACE("Mesh name is '%s'\n", This->name ? This->name : "");
This->nb_normals = 0;
hr = IDirectXFileData_GetData(pData, NULL, &size, (void**)&ptr);
if (hr != DXFILE_OK)
goto end;
This->nb_vertices = *(DWORD*)ptr;
This->nb_faces = *(DWORD*)(ptr + sizeof(DWORD) + This->nb_vertices * sizeof(D3DVECTOR));
faces_vertex_idx_size = size - sizeof(DWORD) - This->nb_vertices * sizeof(D3DVECTOR) - sizeof(DWORD);
faces_vertex_idx_ptr = (DWORD*)(ptr + sizeof(DWORD) + This->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD));
TRACE("Mesh: nb_vertices = %d, nb_faces = %d, faces_vertex_idx_size = %d\n", This->nb_vertices, This->nb_faces, faces_vertex_idx_size);
This->pVertices = HeapAlloc(GetProcessHeap(), 0, This->nb_vertices * sizeof(D3DVECTOR));
memcpy(This->pVertices, ptr + sizeof(DWORD), This->nb_vertices * sizeof(D3DVECTOR));
faces_vertex_idx_ptr = faces_vertex_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size);
memcpy(faces_vertex_idx_data, ptr + sizeof(DWORD) + This->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD), faces_vertex_idx_size);
/* Each vertex index will have its normal index counterpart so just allocate twice the size */
This->pFaceData = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size * 2);
faces_data_ptr = (DWORD*)This->pFaceData;
while (1)
{
IDirectXFileObject *object;
hr = IDirectXFileData_GetNextObject(pData, &object);
if (hr == DXFILEERR_NOMOREOBJECTS)
{
TRACE("No more object\n");
break;
}
if (hr != DXFILE_OK)
goto end;
hr = IDirectXFileObject_QueryInterface(object, &IID_IDirectXFileData, (void**)&pData2);
IDirectXFileObject_Release(object);
if (hr != DXFILE_OK)
goto end;
hr = IDirectXFileData_GetType(pData2, &guid);
if (hr != DXFILE_OK)
goto end;
TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
if (IsEqualGUID(guid, &TID_D3DRMMeshNormals))
{
DWORD nb_faces_normals;
DWORD faces_normal_idx_size;
hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
if (hr != DXFILE_OK)
goto end;
This->nb_normals = *(DWORD*)ptr;
nb_faces_normals = *(DWORD*)(ptr + sizeof(DWORD) + This->nb_normals * sizeof(D3DVECTOR));
TRACE("MeshNormals: nb_normals = %d, nb_faces_normals = %d\n", This->nb_normals, nb_faces_normals);
if (nb_faces_normals != This->nb_faces)
WARN("nb_face_normals (%d) != nb_faces (%d)\n", nb_faces_normals, This->nb_normals);
This->pNormals = HeapAlloc(GetProcessHeap(), 0, This->nb_normals * sizeof(D3DVECTOR));
memcpy(This->pNormals, ptr + sizeof(DWORD), This->nb_normals * sizeof(D3DVECTOR));
faces_normal_idx_size = size - (2 * sizeof(DWORD) + This->nb_normals * sizeof(D3DVECTOR));
faces_normal_idx_ptr = faces_normal_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_normal_idx_size);
memcpy(faces_normal_idx_data, ptr + sizeof(DWORD) + This->nb_normals * sizeof(D3DVECTOR) + sizeof(DWORD), faces_normal_idx_size);
}
else if (IsEqualGUID(guid, &TID_D3DRMMeshTextureCoords))
{
hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
if (hr != DXFILE_OK)
goto end;
This->nb_coords2d = *(DWORD*)ptr;
TRACE("MeshTextureCoords: nb_coords2d = %d\n", This->nb_coords2d);
This->pCoords2d = HeapAlloc(GetProcessHeap(), 0, This->nb_coords2d * sizeof(Coords2d));
memcpy(This->pCoords2d, ptr + sizeof(DWORD), This->nb_coords2d * sizeof(Coords2d));
}
else if (IsEqualGUID(guid, &TID_D3DRMMeshMaterialList))
{
DWORD nb_materials;
DWORD nb_face_indices;
DWORD data_size;
IDirectXFileObject *child;
DWORD i = 0;
float* values;
TRACE("Process MeshMaterialList\n");
hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
if (hr != DXFILE_OK)
goto end;
nb_materials = *(DWORD*)ptr;
nb_face_indices = *(DWORD*)(ptr + sizeof(DWORD));
data_size = 2 * sizeof(DWORD) + nb_face_indices * sizeof(DWORD);
TRACE("nMaterials = %u, nFaceIndexes = %u\n", nb_materials, nb_face_indices);
if (size != data_size)
WARN("Returned size %u does not match expected one %u\n", size, data_size);
This->material_indices = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->material_indices) * nb_face_indices);
if (!This->material_indices)
goto end;
memcpy(This->material_indices, ptr + 2 * sizeof(DWORD), sizeof(*This->material_indices) * nb_face_indices),
This->materials = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->materials) * nb_materials);
if (!This->materials)
{
HeapFree(GetProcessHeap(), 0, This->material_indices);
goto end;
}
This->nb_materials = nb_materials;
while (SUCCEEDED(hr = IDirectXFileData_GetNextObject(pData2, &child)) && (i < nb_materials))
{
IDirectXFileData *data;
IDirectXFileDataReference *reference;
IDirectXFileObject *material_child;
hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileData, (void **)&data);
if (FAILED(hr))
{
hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileDataReference, (void **)&reference);
IDirectXFileObject_Release(child);
if (FAILED(hr))
goto end;
hr = IDirectXFileDataReference_Resolve(reference, &data);
IDirectXFileDataReference_Release(reference);
if (FAILED(hr))
goto end;
}
else
{
IDirectXFileObject_Release(child);
}
hr = Direct3DRMMaterial_create(&This->materials[i].material);
if (FAILED(hr))
{
IDirectXFileData_Release(data);
goto end;
}
hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&ptr);
if (hr != DXFILE_OK)
{
IDirectXFileData_Release(data);
goto end;
}
if (size != 44)
WARN("Material size %u does not match expected one %u\n", size, 44);
values = (float*)ptr;
This->materials[i].color = RGBA_MAKE((BYTE)(values[0] * 255.0f), (BYTE)(values[1] * 255.0f),
(BYTE)(values[2] * 255.0f), (BYTE)(values[3] * 255.0f));
IDirect3DRMMaterial2_SetAmbient(This->materials[i].material, values[0], values [1], values[2]); /* Alpha ignored */
IDirect3DRMMaterial2_SetPower(This->materials[i].material, values[4]);
IDirect3DRMMaterial2_SetSpecular(This->materials[i].material, values[5], values[6], values[7]);
IDirect3DRMMaterial2_SetEmissive(This->materials[i].material, values[8], values[9], values[10]);
This->materials[i].texture = NULL;
hr = IDirectXFileData_GetNextObject(data, &material_child);
if (hr == S_OK)
{
IDirectXFileData *data;
char **filename;
hr = IDirectXFileObject_QueryInterface(material_child, &IID_IDirectXFileData, (void **)&data);
if (FAILED(hr))
{
IDirectXFileDataReference *reference;
hr = IDirectXFileObject_QueryInterface(material_child, &IID_IDirectXFileDataReference, (void **)&reference);
if (FAILED(hr))
goto end;
hr = IDirectXFileDataReference_Resolve(reference, &data);
IDirectXFileDataReference_Release(reference);
if (FAILED(hr))
goto end;
}
hr = IDirectXFileData_GetType(data, &guid);
if (hr != DXFILE_OK)
goto end;
if (!IsEqualGUID(guid, &TID_D3DRMTextureFilename))
{
WARN("Not a texture filename\n");
goto end;
}
size = 4;
hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&filename);
if (SUCCEEDED(hr))
{
if (load_texture_proc)
{
IDirect3DRMTexture *texture;
hr = load_texture_proc(*filename, arg, &texture);
if (SUCCEEDED(hr))
{
hr = IDirect3DTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3, (void**)&This->materials[i].texture);
IDirect3DTexture_Release(texture);
}
}
else
{
HANDLE file;
/* If the texture file is not found, no texture is associated with the material */
file = CreateFileA(*filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
if (file != INVALID_HANDLE_VALUE)
{
CloseHandle(file);
hr = Direct3DRMTexture_create(&IID_IDirect3DRMTexture3, (IUnknown**)&This->materials[i].texture);
if (FAILED(hr))
{
IDirectXFileData_Release(data);
goto end;
}
}
}
}
}
else if (hr != DXFILEERR_NOMOREOBJECTS)
{
goto end;
}
hr = S_OK;
IDirectXFileData_Release(data);
i++;
}
if (hr == S_OK)
{
IDirectXFileObject_Release(child);
WARN("Found more sub-objects than expected\n");
}
else if (hr != DXFILEERR_NOMOREOBJECTS)
{
goto end;
}
hr = S_OK;
}
else
{
FIXME("Unknown GUID %s, ignoring...\n", debugstr_guid(guid));
}
IDirectXFileData_Release(pData2);
pData2 = NULL;
}
if (!This->nb_normals)
{
/* Allocate normals, one per vertex */
This->pNormals = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->nb_vertices * sizeof(D3DVECTOR));
if (!This->pNormals)
goto end;
}
for (i = 0; i < This->nb_faces; i++)
{
DWORD j;
DWORD nb_face_indexes;
D3DVECTOR face_normal;
if (faces_vertex_idx_size < sizeof(DWORD))
WARN("Not enough data to read number of indices of face %d\n", i);
nb_face_indexes = *(faces_data_ptr + faces_data_size++) = *(faces_vertex_idx_ptr++);
faces_vertex_idx_size--;
if (faces_normal_idx_data && (*(faces_normal_idx_ptr++) != nb_face_indexes))
WARN("Faces indices number mismatch\n");
if (faces_vertex_idx_size < (nb_face_indexes * sizeof(DWORD)))
WARN("Not enough data to read all indices of face %d\n", i);
if (!This->nb_normals)
{
/* Compute face normal */
if (nb_face_indexes > 2)
{
D3DVECTOR a, b;
D3DRMVectorSubtract(&a, &This->pVertices[faces_vertex_idx_ptr[2]], &This->pVertices[faces_vertex_idx_ptr[1]]);
D3DRMVectorSubtract(&b, &This->pVertices[faces_vertex_idx_ptr[0]], &This->pVertices[faces_vertex_idx_ptr[1]]);
D3DRMVectorCrossProduct(&face_normal, &a, &b);
D3DRMVectorNormalize(&face_normal);
}
else
{
face_normal.u1.x = 0.0f;
face_normal.u2.y = 0.0f;
face_normal.u3.z = 0.0f;
}
}
for (j = 0; j < nb_face_indexes; j++)
{
/* Copy vertex index */
*(faces_data_ptr + faces_data_size++) = *faces_vertex_idx_ptr;
/* Copy normal index */
if (This->nb_normals)
{
/* Read from x file */
*(faces_data_ptr + faces_data_size++) = *(faces_normal_idx_ptr++);
}
else
{
DWORD vertex_idx = *faces_vertex_idx_ptr;
if (vertex_idx >= This->nb_vertices)
{
WARN("Found vertex index %u but only %u vertices available => use index 0\n", vertex_idx, This->nb_vertices);
vertex_idx = 0;
}
*(faces_data_ptr + faces_data_size++) = vertex_idx;
/* Add face normal to vertex normal */
D3DRMVectorAdd(&This->pNormals[vertex_idx], &This->pNormals[vertex_idx], &face_normal);
}
faces_vertex_idx_ptr++;
}
faces_vertex_idx_size -= nb_face_indexes;
}
/* Last DWORD must be 0 */
*(faces_data_ptr + faces_data_size++) = 0;
/* Set size (in number of DWORD) of all faces data */
This->face_data_size = faces_data_size;
if (!This->nb_normals)
{
/* Normalize all normals */
for (i = 0; i < This->nb_vertices; i++)
{
D3DRMVectorNormalize(&This->pNormals[i]);
}
This->nb_normals = This->nb_vertices;
}
/* If there is no texture coordinates, generate default texture coordinates (0.0f, 0.0f) for each vertex */
if (!This->pCoords2d)
{
This->nb_coords2d = This->nb_vertices;
This->pCoords2d = HeapAlloc(GetProcessHeap(), 0, This->nb_coords2d * sizeof(Coords2d));
for (i = 0; i < This->nb_coords2d; i++)
{
This->pCoords2d[i].u = 0.0f;
This->pCoords2d[i].v = 0.0f;
}
}
TRACE("Mesh data loaded successfully\n");
ret = D3DRM_OK;
end:
HeapFree(GetProcessHeap(), 0, faces_normal_idx_data);
HeapFree(GetProcessHeap(), 0, faces_vertex_idx_data);
return ret;
}
/*** IDirect3DRMMeshBuilder3 methods ***/
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_Load(IDirect3DRMMeshBuilder3* iface,
void *filename, void *name,
D3DRMLOADOPTIONS loadflags,
D3DRMLOADTEXTURE3CALLBACK cb, void *arg)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
DXFILELOADOPTIONS load_options;
IDirectXFile *dxfile = NULL;
IDirectXFileEnumObject *enum_object = NULL;
IDirectXFileData *data = NULL;
const GUID* guid;
DWORD size;
Header* header;
HRESULT hr;
HRESULT ret = D3DRMERR_BADOBJECT;
TRACE("(%p)->(%p,%p,%x,%p,%p)\n", This, filename, name, loadflags, cb, arg);
clean_mesh_builder_data(This);
if (loadflags == D3DRMLOAD_FROMMEMORY)
{
load_options = DXFILELOAD_FROMMEMORY;
}
else if (loadflags == D3DRMLOAD_FROMFILE)
{
load_options = DXFILELOAD_FROMFILE;
TRACE("Loading from file %s\n", debugstr_a(filename));
}
else
{
FIXME("Load options %d not supported yet\n", loadflags);
return E_NOTIMPL;
}
hr = DirectXFileCreate(&dxfile);
if (hr != DXFILE_OK)
goto end;
hr = IDirectXFile_RegisterTemplates(dxfile, templates, strlen(templates));
if (hr != DXFILE_OK)
goto end;
hr = IDirectXFile_CreateEnumObject(dxfile, filename, load_options, &enum_object);
if (hr != DXFILE_OK)
goto end;
hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data);
if (hr != DXFILE_OK)
goto end;
hr = IDirectXFileData_GetType(data, &guid);
if (hr != DXFILE_OK)
goto end;
TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
if (!IsEqualGUID(guid, &TID_DXFILEHeader))
{
ret = D3DRMERR_BADFILE;
goto end;
}
hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&header);
if ((hr != DXFILE_OK) || (size != sizeof(Header)))
goto end;
TRACE("Version is %d %d %d\n", header->major, header->minor, header->flags);
/* Version must be 1.0.x */
if ((header->major != 1) || (header->minor != 0))
{
ret = D3DRMERR_BADFILE;
goto end;
}
IDirectXFileData_Release(data);
data = NULL;
hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data);
if (hr != DXFILE_OK)
{
ret = D3DRMERR_NOTFOUND;
goto end;
}
hr = IDirectXFileData_GetType(data, &guid);
if (hr != DXFILE_OK)
goto end;
TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
if (!IsEqualGUID(guid, &TID_D3DRMMesh))
{
ret = D3DRMERR_NOTFOUND;
goto end;
}
/* We don't care about the texture interface version since we rely on QueryInterface */
hr = load_mesh_data(iface, data, (D3DRMLOADTEXTURECALLBACK)cb, arg);
if (hr == S_OK)
ret = D3DRM_OK;
end:
if (data)
IDirectXFileData_Release(data);
if (enum_object)
IDirectXFileEnumObject_Release(enum_object);
if (dxfile)
IDirectXFile_Release(dxfile);
if (ret != D3DRM_OK)
clean_mesh_builder_data(This);
return ret;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_Save(IDirect3DRMMeshBuilder3* iface,
const char* filename, D3DRMXOFFORMAT format,
D3DRMSAVEOPTIONS save)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%s,%d,%d): stub\n", This, filename, format, save);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_Scale(IDirect3DRMMeshBuilder3* iface,
D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
DWORD i;
TRACE("(%p)->(%f,%f,%f)\n", This, sx, sy, sz);
for (i = 0; i < This->nb_vertices; i++)
{
This->pVertices[i].u1.x *= sx;
This->pVertices[i].u2.y *= sy;
This->pVertices[i].u3.z *= sz;
}
/* Normals are not affected by Scale */
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_Translate(IDirect3DRMMeshBuilder3* iface,
D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%f,%f,%f): stub\n", This, tx, ty, tz);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetColorSource(IDirect3DRMMeshBuilder3* iface,
D3DRMCOLORSOURCE color)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%x): stub\n", This, color);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_GetBox(IDirect3DRMMeshBuilder3* iface,
D3DRMBOX* box)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%p): stub\n", This, box);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_GenerateNormals(IDirect3DRMMeshBuilder3* iface,
D3DVALUE crease, DWORD flags)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%f,%u): stub\n", This, crease, flags);
return E_NOTIMPL;
}
static D3DRMCOLORSOURCE WINAPI IDirect3DRMMeshBuilder3Impl_GetColorSource(IDirect3DRMMeshBuilder3* iface)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_AddMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh *mesh)
{
FIXME("iface %p, mesh %p stub!\n", iface, mesh);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_AddMeshBuilder(IDirect3DRMMeshBuilder3 *iface,
IDirect3DRMMeshBuilder3 *mesh_builder, DWORD flags)
{
FIXME("iface %p, mesh_builder %p, flags %#x stub!\n", iface, mesh_builder, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_AddFrame(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFrame3 *frame)
{
FIXME("iface %p, frame %p stub!\n", iface, frame);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_AddFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face)
{
FIXME("iface %p, face %p stub!\n", iface, face);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_AddFaces(IDirect3DRMMeshBuilder3 *iface,
DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals,
DWORD *face_data, IDirect3DRMFaceArray **array)
{
FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p array %p stub!\n",
iface, vertex_count, vertices, normal_count, normals, face_data, array);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_ReserveSpace(IDirect3DRMMeshBuilder3* iface,
DWORD vertex_Count,
DWORD normal_count,
DWORD face_count)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%d,%d,%d): stub\n", This, vertex_Count, normal_count, face_count);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetColorRGB(IDirect3DRMMeshBuilder3* iface,
D3DVALUE red, D3DVALUE green,
D3DVALUE blue)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("(%p)->(%f,%f,%f)\n", This, red, green, blue);
This->color = RGBA_MAKE((BYTE)(red * 255.0f), (BYTE)(green * 255.0f), (BYTE)(blue * 255.0f), 0xff);
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetColor(IDirect3DRMMeshBuilder3* iface,
D3DCOLOR color)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("(%p)->(%x)\n", This, color);
This->color = color;
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetTexture(IDirect3DRMMeshBuilder3 *iface,
IDirect3DRMTexture3 *texture)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("(%p)->(%p)\n", This, texture);
if (texture)
IDirect3DRMTexture3_AddRef(texture);
if (This->texture)
IDirect3DRMTexture3_Release(This->texture);
This->texture = texture;
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetMaterial(IDirect3DRMMeshBuilder3 *iface,
IDirect3DRMMaterial2 *material)
{
IDirect3DRMMeshBuilderImpl *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("iface %p, material %p.\n", iface, material);
if (material)
IDirect3DRMTexture2_AddRef(material);
if (mesh_builder->material)
IDirect3DRMTexture2_Release(mesh_builder->material);
mesh_builder->material = material;
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetTextureTopology(IDirect3DRMMeshBuilder3* iface,
BOOL wrap_u, BOOL wrap_v)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%d,%d): stub\n", This, wrap_u, wrap_v);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetQuality(IDirect3DRMMeshBuilder3* iface,
D3DRMRENDERQUALITY quality)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%d): stub\n", This, quality);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetPerspective(IDirect3DRMMeshBuilder3* iface,
BOOL enable)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%d): stub\n", This, enable);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetVertex(IDirect3DRMMeshBuilder3* iface,
DWORD index,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%f,%f,%f): stub\n", This, x, y, z);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetNormal(IDirect3DRMMeshBuilder3* iface,
DWORD index,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%f,%f,%f): stub\n", This, x, y, z);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetTextureCoordinates(IDirect3DRMMeshBuilder3* iface,
DWORD index, D3DVALUE u,
D3DVALUE v)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("(%p)->(%u,%f,%f)\n", This, index, u, v);
if (index >= This->nb_coords2d)
return D3DRMERR_BADVALUE;
This->pCoords2d[index].u = u;
This->pCoords2d[index].v = v;
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetVertexColor(IDirect3DRMMeshBuilder3* iface,
DWORD index, D3DCOLOR color)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%d,%x): stub\n", This, index, color);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetVertexColorRGB(IDirect3DRMMeshBuilder3* iface,
DWORD index,
D3DVALUE red, D3DVALUE green,
D3DVALUE blue)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%d,%f,%f,%f): stub\n", This, index, red, green, blue);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_GetFaces(IDirect3DRMMeshBuilder3 *iface,
IDirect3DRMFaceArray **array)
{
FIXME("iface %p, array %p stub!\n", iface, array);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_GetGeometry(IDirect3DRMMeshBuilder3* iface,
DWORD* vcount, D3DVECTOR* vertices,
DWORD* ncount, D3DVECTOR* normals,
DWORD* face_data_size,
DWORD* face_data)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%p,%p,%p,%p,%p,%p): stub\n", This, vcount, vertices, ncount, normals,
face_data_size, face_data);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_GetTextureCoordinates(IDirect3DRMMeshBuilder3* iface,
DWORD index, D3DVALUE* u,
D3DVALUE* v)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("(%p)->(%d,%p,%p)\n", This, index, u, v);
if (index >= This->nb_coords2d)
return D3DRMERR_BADVALUE;
*u = This->pCoords2d[index].u;
*v = This->pCoords2d[index].v;
return D3DRM_OK;
}
static int WINAPI IDirect3DRMMeshBuilder3Impl_AddVertex(IDirect3DRMMeshBuilder3* iface,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%f,%f,%f): stub\n", This, x, y, z);
return 0;
}
static int WINAPI IDirect3DRMMeshBuilder3Impl_AddNormal(IDirect3DRMMeshBuilder3* iface,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%f,%f,%f): stub\n", This, x, y, z);
return 0;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_CreateFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 **face)
{
TRACE("iface %p, face %p.\n", iface, face);
return Direct3DRMFace_create(&IID_IDirect3DRMFace2, (IUnknown **)face);
}
static D3DRMRENDERQUALITY WINAPI IDirect3DRMMeshBuilder3Impl_GetQuality(IDirect3DRMMeshBuilder3* iface)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(): stub\n", This);
return 0;
}
static BOOL WINAPI IDirect3DRMMeshBuilder3Impl_GetPerspective(IDirect3DRMMeshBuilder3* iface)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(): stub\n", This);
return FALSE;
}
static int WINAPI IDirect3DRMMeshBuilder3Impl_GetFaceCount(IDirect3DRMMeshBuilder3* iface)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("(%p)->()\n", This);
return This->nb_faces;
}
static int WINAPI IDirect3DRMMeshBuilder3Impl_GetVertexCount(IDirect3DRMMeshBuilder3* iface)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("(%p)->()\n", This);
return This->nb_vertices;
}
static D3DCOLOR WINAPI IDirect3DRMMeshBuilder3Impl_GetVertexColor(IDirect3DRMMeshBuilder3* iface,
DWORD index)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%d): stub\n", This, index);
return 0;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_CreateMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh **mesh)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
HRESULT hr;
D3DRMGROUPINDEX group;
TRACE("(%p)->(%p)\n", This, mesh);
if (!mesh)
return E_POINTER;
hr = Direct3DRMMesh_create(mesh);
if (FAILED(hr))
return hr;
/* If there is mesh data, create a group and put data inside */
if (This->nb_vertices)
{
DWORD i, j;
int k;
D3DRMVERTEX* vertices;
vertices = HeapAlloc(GetProcessHeap(), 0, This->nb_vertices * sizeof(D3DRMVERTEX));
if (!vertices)
{
IDirect3DRMMesh_Release(*mesh);
return E_OUTOFMEMORY;
}
for (i = 0; i < This->nb_vertices; i++)
vertices[i].position = This->pVertices[i];
hr = IDirect3DRMMesh_SetVertices(*mesh, 0, 0, This->nb_vertices, vertices);
HeapFree(GetProcessHeap(), 0, vertices);
/* Groups are in reverse order compared to materials list in X file */
for (k = This->nb_materials - 1; k >= 0; k--)
{
unsigned* face_data;
unsigned* out_ptr;
DWORD* in_ptr = This->pFaceData;
ULONG vertex_per_face = 0;
BOOL* used_vertices;
unsigned nb_vertices = 0;
unsigned nb_faces = 0;
used_vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->face_data_size * sizeof(*used_vertices));
if (!used_vertices)
{
IDirect3DRMMesh_Release(*mesh);
return E_OUTOFMEMORY;
}
face_data = HeapAlloc(GetProcessHeap(), 0, This->face_data_size * sizeof(*face_data));
if (!face_data)
{
HeapFree(GetProcessHeap(), 0, used_vertices);
IDirect3DRMMesh_Release(*mesh);
return E_OUTOFMEMORY;
}
out_ptr = face_data;
/* If all faces have the same number of vertex, set vertex_per_face */
for (i = 0; i < This->nb_faces; i++)
{
/* Process only faces belonging to the group */
if (This->material_indices[i] == k)
{
if (vertex_per_face && (vertex_per_face != *in_ptr))
break;
vertex_per_face = *in_ptr;
}
in_ptr += 1 + *in_ptr * 2;
}
if (i != This->nb_faces)
vertex_per_face = 0;
/* Put only vertex indices */
in_ptr = This->pFaceData;
for (i = 0; i < This->nb_faces; i++)
{
DWORD nb_indices = *in_ptr++;
/* Skip faces not belonging to the group */
if (This->material_indices[i] != k)
{
in_ptr += 2 * nb_indices;
continue;
}
/* Don't put nb indices when vertex_per_face is set */
if (vertex_per_face)
*out_ptr++ = nb_indices;
for (j = 0; j < nb_indices; j++)
{
*out_ptr = *in_ptr++;
used_vertices[*out_ptr++] = TRUE;
/* Skip normal index */
in_ptr++;
}
nb_faces++;
}
for (i = 0; i < This->nb_vertices; i++)
if (used_vertices[i])
nb_vertices++;
hr = IDirect3DRMMesh_AddGroup(*mesh, nb_vertices, nb_faces, vertex_per_face, face_data, &group);
HeapFree(GetProcessHeap(), 0, used_vertices);
HeapFree(GetProcessHeap(), 0, face_data);
if (SUCCEEDED(hr))
hr = IDirect3DRMMesh_SetGroupColor(*mesh, group, This->materials[k].color);
if (SUCCEEDED(hr))
hr = IDirect3DRMMesh_SetGroupMaterial(*mesh, group,
(IDirect3DRMMaterial *)This->materials[k].material);
if (SUCCEEDED(hr) && This->materials[k].texture)
{
IDirect3DRMTexture *texture;
IDirect3DRMTexture3_QueryInterface(This->materials[k].texture, &IID_IDirect3DRMTexture, (LPVOID*)&texture);
hr = IDirect3DRMMesh_SetGroupTexture(*mesh, group, texture);
IDirect3DRMTexture_Release(texture);
}
if (FAILED(hr))
{
IDirect3DRMMesh_Release(*mesh);
return hr;
}
}
}
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_GetFace(IDirect3DRMMeshBuilder3 *iface,
DWORD index, IDirect3DRMFace2 **face)
{
FIXME("iface %p, index %u, face %p stub!\n", iface, index, face);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_GetVertex(IDirect3DRMMeshBuilder3 *iface,
DWORD index, D3DVECTOR *vector)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%u,%p): stub\n", This, index, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_GetNormal(IDirect3DRMMeshBuilder3 *iface,
DWORD index, D3DVECTOR *vector)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%u,%p): stub\n", This, index, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_DeleteVertices(IDirect3DRMMeshBuilder3* iface,
DWORD IndexFirst, DWORD count)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%u,%u): stub\n", This, IndexFirst, count);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_DeleteNormals(IDirect3DRMMeshBuilder3* iface,
DWORD IndexFirst, DWORD count)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%u,%u): stub\n", This, IndexFirst, count);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_DeleteFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face)
{
FIXME("iface %p, face %p stub!\n", iface, face);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_Empty(IDirect3DRMMeshBuilder3* iface, DWORD flags)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%u): stub\n", This, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_Optimize(IDirect3DRMMeshBuilder3* iface,
DWORD flags)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%u): stub\n", This, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_AddFacesIndexed(IDirect3DRMMeshBuilder3* iface,
DWORD flags, DWORD* indices,
DWORD* IndexFirst, DWORD* count)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%u,%p,%p,%p): stub\n", This, flags, indices, IndexFirst, count);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_CreateSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown **mesh)
{
FIXME("iface %p, mesh %p stub!\n", iface, mesh);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_GetParentMesh(IDirect3DRMMeshBuilder3 *iface,
DWORD flags, IUnknown **parent)
{
FIXME("iface %p, flags %#x, parent %p stub!\n", iface, flags, parent);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_GetSubMeshes(IDirect3DRMMeshBuilder3 *iface,
DWORD *count, IUnknown **meshes)
{
FIXME("iface %p, count %p, meshes %p stub!\n", iface, count, meshes);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_DeleteSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown *mesh)
{
FIXME("iface %p, mesh %p stub!\n", iface, mesh);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_Enable(IDirect3DRMMeshBuilder3* iface,
DWORD index)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%u): stub\n", This, index);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_GetEnable(IDirect3DRMMeshBuilder3* iface,
DWORD* indices)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%p): stub\n", This, indices);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_AddTriangles(IDirect3DRMMeshBuilder3* iface,
DWORD flags, DWORD format,
DWORD VertexCount, LPVOID data)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%u,%u,%u,%p): stub\n", This, flags, format, VertexCount, data);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetVertices(IDirect3DRMMeshBuilder3 *iface,
DWORD IndexFirst, DWORD count, D3DVECTOR *vector)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%u,%u,%p): stub\n", This, IndexFirst, count, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_GetVertices(IDirect3DRMMeshBuilder3 *iface,
DWORD IndexFirst, DWORD *vcount, D3DVECTOR *vertices)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
DWORD count = This->nb_vertices - IndexFirst;
TRACE("(%p)->(%u,%p,%p)\n", This, IndexFirst, vcount, vertices);
if (vcount)
*vcount = count;
if (vertices && This->nb_vertices)
memcpy(vertices, This->pVertices + IndexFirst, count * sizeof(D3DVECTOR));
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_SetNormals(IDirect3DRMMeshBuilder3 *iface,
DWORD IndexFirst, DWORD count, D3DVECTOR *vector)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
FIXME("(%p)->(%u,%u,%p): stub\n", This, IndexFirst, count, vector);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_GetNormals(IDirect3DRMMeshBuilder3 *iface,
DWORD IndexFirst, DWORD *ncount, D3DVECTOR *normals)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
DWORD count = This->nb_normals - IndexFirst;
TRACE("(%p)->(%u,%p,%p)\n", This, IndexFirst, ncount, normals);
if (ncount)
*ncount = count;
if (normals && This->nb_normals)
memcpy(normals, This->pNormals + IndexFirst, count * sizeof(D3DVECTOR));
return D3DRM_OK;
}
static int WINAPI IDirect3DRMMeshBuilder3Impl_GetNormalCount(IDirect3DRMMeshBuilder3* iface)
{
IDirect3DRMMeshBuilderImpl *This = impl_from_IDirect3DRMMeshBuilder3(iface);
TRACE("(%p)->()\n", This);
return This->nb_normals;
}
static const struct IDirect3DRMMeshBuilder3Vtbl Direct3DRMMeshBuilder3_Vtbl =
{
/*** IUnknown methods ***/
IDirect3DRMMeshBuilder3Impl_QueryInterface,
IDirect3DRMMeshBuilder3Impl_AddRef,
IDirect3DRMMeshBuilder3Impl_Release,
/*** IDirect3DRMObject methods ***/
IDirect3DRMMeshBuilder3Impl_Clone,
IDirect3DRMMeshBuilder3Impl_AddDestroyCallback,
IDirect3DRMMeshBuilder3Impl_DeleteDestroyCallback,
IDirect3DRMMeshBuilder3Impl_SetAppData,
IDirect3DRMMeshBuilder3Impl_GetAppData,
IDirect3DRMMeshBuilder3Impl_SetName,
IDirect3DRMMeshBuilder3Impl_GetName,
IDirect3DRMMeshBuilder3Impl_GetClassName,
/*** IDirect3DRMMeshBuilder3 methods ***/
IDirect3DRMMeshBuilder3Impl_Load,
IDirect3DRMMeshBuilder3Impl_Save,
IDirect3DRMMeshBuilder3Impl_Scale,
IDirect3DRMMeshBuilder3Impl_Translate,
IDirect3DRMMeshBuilder3Impl_SetColorSource,
IDirect3DRMMeshBuilder3Impl_GetBox,
IDirect3DRMMeshBuilder3Impl_GenerateNormals,
IDirect3DRMMeshBuilder3Impl_GetColorSource,
IDirect3DRMMeshBuilder3Impl_AddMesh,
IDirect3DRMMeshBuilder3Impl_AddMeshBuilder,
IDirect3DRMMeshBuilder3Impl_AddFrame,
IDirect3DRMMeshBuilder3Impl_AddFace,
IDirect3DRMMeshBuilder3Impl_AddFaces,
IDirect3DRMMeshBuilder3Impl_ReserveSpace,
IDirect3DRMMeshBuilder3Impl_SetColorRGB,
IDirect3DRMMeshBuilder3Impl_SetColor,
IDirect3DRMMeshBuilder3Impl_SetTexture,
IDirect3DRMMeshBuilder3Impl_SetMaterial,
IDirect3DRMMeshBuilder3Impl_SetTextureTopology,
IDirect3DRMMeshBuilder3Impl_SetQuality,
IDirect3DRMMeshBuilder3Impl_SetPerspective,
IDirect3DRMMeshBuilder3Impl_SetVertex,
IDirect3DRMMeshBuilder3Impl_SetNormal,
IDirect3DRMMeshBuilder3Impl_SetTextureCoordinates,
IDirect3DRMMeshBuilder3Impl_SetVertexColor,
IDirect3DRMMeshBuilder3Impl_SetVertexColorRGB,
IDirect3DRMMeshBuilder3Impl_GetFaces,
IDirect3DRMMeshBuilder3Impl_GetGeometry,
IDirect3DRMMeshBuilder3Impl_GetTextureCoordinates,
IDirect3DRMMeshBuilder3Impl_AddVertex,
IDirect3DRMMeshBuilder3Impl_AddNormal,
IDirect3DRMMeshBuilder3Impl_CreateFace,
IDirect3DRMMeshBuilder3Impl_GetQuality,
IDirect3DRMMeshBuilder3Impl_GetPerspective,
IDirect3DRMMeshBuilder3Impl_GetFaceCount,
IDirect3DRMMeshBuilder3Impl_GetVertexCount,
IDirect3DRMMeshBuilder3Impl_GetVertexColor,
IDirect3DRMMeshBuilder3Impl_CreateMesh,
IDirect3DRMMeshBuilder3Impl_GetFace,
IDirect3DRMMeshBuilder3Impl_GetVertex,
IDirect3DRMMeshBuilder3Impl_GetNormal,
IDirect3DRMMeshBuilder3Impl_DeleteVertices,
IDirect3DRMMeshBuilder3Impl_DeleteNormals,
IDirect3DRMMeshBuilder3Impl_DeleteFace,
IDirect3DRMMeshBuilder3Impl_Empty,
IDirect3DRMMeshBuilder3Impl_Optimize,
IDirect3DRMMeshBuilder3Impl_AddFacesIndexed,
IDirect3DRMMeshBuilder3Impl_CreateSubMesh,
IDirect3DRMMeshBuilder3Impl_GetParentMesh,
IDirect3DRMMeshBuilder3Impl_GetSubMeshes,
IDirect3DRMMeshBuilder3Impl_DeleteSubMesh,
IDirect3DRMMeshBuilder3Impl_Enable,
IDirect3DRMMeshBuilder3Impl_GetEnable,
IDirect3DRMMeshBuilder3Impl_AddTriangles,
IDirect3DRMMeshBuilder3Impl_SetVertices,
IDirect3DRMMeshBuilder3Impl_GetVertices,
IDirect3DRMMeshBuilder3Impl_SetNormals,
IDirect3DRMMeshBuilder3Impl_GetNormals,
IDirect3DRMMeshBuilder3Impl_GetNormalCount
};
HRESULT Direct3DRMMeshBuilder_create(REFIID riid, IUnknown** ppObj)
{
IDirect3DRMMeshBuilderImpl* object;
TRACE("(%p)\n", ppObj);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DRMMeshBuilderImpl));
if (!object)
return E_OUTOFMEMORY;
object->IDirect3DRMMeshBuilder2_iface.lpVtbl = &Direct3DRMMeshBuilder2_Vtbl;
object->IDirect3DRMMeshBuilder3_iface.lpVtbl = &Direct3DRMMeshBuilder3_Vtbl;
object->ref = 1;
if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder3))
*ppObj = (IUnknown*)&object->IDirect3DRMMeshBuilder3_iface;
else
*ppObj = (IUnknown*)&object->IDirect3DRMMeshBuilder2_iface;
return S_OK;
}
/*** IUnknown methods ***/
static HRESULT WINAPI IDirect3DRMMeshImpl_QueryInterface(IDirect3DRMMesh* iface,
REFIID riid, void** ppvObject)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), ppvObject);
*ppvObject = NULL;
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_IDirect3DRMMesh))
{
*ppvObject = &This->IDirect3DRMMesh_iface;
}
else
{
FIXME("interface %s not implemented\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
IDirect3DRMMesh_AddRef(iface);
return S_OK;
}
static ULONG WINAPI IDirect3DRMMeshImpl_AddRef(IDirect3DRMMesh* iface)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p)->(): new ref = %d\n", This, ref);
return ref;
}
static ULONG WINAPI IDirect3DRMMeshImpl_Release(IDirect3DRMMesh* iface)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->(): new ref = %d\n", This, ref);
if (!ref)
{
DWORD i;
for (i = 0; i < This->nb_groups; i++)
{
HeapFree(GetProcessHeap(), 0, This->groups[i].vertices);
HeapFree(GetProcessHeap(), 0, This->groups[i].face_data);
if (This->groups[i].material)
IDirect3DRMMaterial2_Release(This->groups[i].material);
if (This->groups[i].texture)
IDirect3DRMTexture3_Release(This->groups[i].texture);
}
HeapFree(GetProcessHeap(), 0, This->groups);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/*** IDirect3DRMObject methods ***/
static HRESULT WINAPI IDirect3DRMMeshImpl_Clone(IDirect3DRMMesh *iface,
IUnknown *outer, REFIID iid, void **out)
{
FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_AddDestroyCallback(IDirect3DRMMesh* iface,
D3DRMOBJECTCALLBACK cb,
LPVOID argument)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
FIXME("(%p)->(%p,%p): stub\n", This, cb, argument);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_DeleteDestroyCallback(IDirect3DRMMesh* iface,
D3DRMOBJECTCALLBACK cb,
LPVOID argument)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
FIXME("(%p)->(%p,%p): stub\n", This, cb, argument);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_SetAppData(IDirect3DRMMesh* iface,
DWORD data)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
FIXME("(%p)->(%u): stub\n", This, data);
return E_NOTIMPL;
}
static DWORD WINAPI IDirect3DRMMeshImpl_GetAppData(IDirect3DRMMesh* iface)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
FIXME("(%p)->(): stub\n", This);
return 0;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_SetName(IDirect3DRMMesh* iface,
LPCSTR pName)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
FIXME("(%p)->(%s): stub\n", This, pName);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_GetName(IDirect3DRMMesh* iface,
LPDWORD lpdwSize, LPSTR lpName)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
FIXME("(%p)->(%p,%p): stub\n", This, lpdwSize, lpName);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_GetClassName(IDirect3DRMMesh* iface,
LPDWORD size, LPSTR name)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
TRACE("(%p)->(%p, %p)\n", This, size, name);
if (!size || *size < strlen("Mesh") || !name)
return E_INVALIDARG;
strcpy(name, "Mesh");
*size = sizeof("Mesh");
return D3DRM_OK;
}
/*** IDirect3DRMMesh methods ***/
static HRESULT WINAPI IDirect3DRMMeshImpl_Scale(IDirect3DRMMesh* iface,
D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
FIXME("(%p)->(%f,%f,%f): stub\n", This, sx, sy,sz);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_Translate(IDirect3DRMMesh* iface,
D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
FIXME("(%p)->(%f,%f,%f): stub\n", This, tx, ty,tz);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_GetBox(IDirect3DRMMesh* iface,
D3DRMBOX * box)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
FIXME("(%p)->(%p): stub\n", This, box);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_AddGroup(IDirect3DRMMesh* iface,
unsigned vertex_count, unsigned face_count, unsigned vertex_per_face,
unsigned *face_data, D3DRMGROUPINDEX *return_id)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
mesh_group* group;
TRACE("(%p)->(%u,%u,%u,%p,%p)\n", This, vertex_count, face_count, vertex_per_face, face_data, return_id);
if (!face_data || !return_id)
return E_POINTER;
if ((This->nb_groups + 1) > This->groups_capacity)
{
ULONG new_capacity;
mesh_group* groups;
if (!This->groups_capacity)
{
new_capacity = 16;
groups = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(mesh_group));
}
else
{
new_capacity = This->groups_capacity * 2;
groups = HeapReAlloc(GetProcessHeap(), 0, This->groups, new_capacity * sizeof(mesh_group));
}
if (!groups)
return E_OUTOFMEMORY;
This->groups_capacity = new_capacity;
This->groups = groups;
}
group = This->groups + This->nb_groups;
group->vertices = HeapAlloc(GetProcessHeap(), 0, vertex_count * sizeof(D3DRMVERTEX));
if (!group->vertices)
return E_OUTOFMEMORY;
group->nb_vertices = vertex_count;
group->nb_faces = face_count;
group->vertex_per_face = vertex_per_face;
if (vertex_per_face)
{
group->face_data_size = face_count * vertex_per_face;
}
else
{
unsigned i;
unsigned nb_indices;
unsigned* face_data_ptr = face_data;
group->face_data_size = 0;
for (i = 0; i < face_count; i++)
{
nb_indices = *face_data_ptr;
group->face_data_size += nb_indices + 1;
face_data_ptr += nb_indices;
}
}
group->face_data = HeapAlloc(GetProcessHeap(), 0, group->face_data_size * sizeof(unsigned));
if (!group->face_data)
{
HeapFree(GetProcessHeap(), 0 , group->vertices);
return E_OUTOFMEMORY;
}
memcpy(group->face_data, face_data, group->face_data_size * sizeof(unsigned));
group->material = NULL;
group->texture = NULL;
*return_id = This->nb_groups++;
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_SetVertices(IDirect3DRMMesh* iface,
D3DRMGROUPINDEX id, unsigned index, unsigned count,
D3DRMVERTEX *values)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
TRACE("(%p)->(%u,%u,%u,%p)\n", This, id, index, count, values);
if (id >= This->nb_groups)
return D3DRMERR_BADVALUE;
if ((index + count - 1) >= This->groups[id].nb_vertices)
return D3DRMERR_BADVALUE;
if (!values)
return E_POINTER;
memcpy(This->groups[id].vertices + index, values, count * sizeof(D3DRMVERTEX));
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_SetGroupColor(IDirect3DRMMesh* iface,
D3DRMGROUPINDEX id, D3DCOLOR color)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
TRACE("(%p)->(%u,%x)\n", This, id, color);
if (id >= This->nb_groups)
return D3DRMERR_BADVALUE;
This->groups[id].color = color;
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_SetGroupColorRGB(IDirect3DRMMesh* iface,
D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
TRACE("(%p)->(%u,%f,%f,%f)\n", This, id, red, green, blue);
if (id >= This->nb_groups)
return D3DRMERR_BADVALUE;
This->groups[id].color = RGBA_MAKE((BYTE)(red * 255.0f), (BYTE)(green * 255.0f), (BYTE)(blue * 255.0f), 0xff);
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_SetGroupMapping(IDirect3DRMMesh* iface,
D3DRMGROUPINDEX id, D3DRMMAPPING value)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
FIXME("(%p)->(%u,%u): stub\n", This, id, value);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_SetGroupQuality(IDirect3DRMMesh* iface,
D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
FIXME("(%p)->(%u,%u): stub\n", This, id, value);
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_SetGroupMaterial(IDirect3DRMMesh *iface,
D3DRMGROUPINDEX id, IDirect3DRMMaterial *material)
{
IDirect3DRMMeshImpl *mesh = impl_from_IDirect3DRMMesh(iface);
TRACE("iface %p, id %#x, material %p.\n", iface, id, material);
if (id >= mesh->nb_groups)
return D3DRMERR_BADVALUE;
if (mesh->groups[id].material)
IDirect3DRMMaterial2_Release(mesh->groups[id].material);
mesh->groups[id].material = (IDirect3DRMMaterial2 *)material;
if (material)
IDirect3DRMMaterial2_AddRef(mesh->groups[id].material);
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_SetGroupTexture(IDirect3DRMMesh *iface,
D3DRMGROUPINDEX id, IDirect3DRMTexture *texture)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
TRACE("(%p)->(%u,%p)\n", This, id, texture);
if (id >= This->nb_groups)
return D3DRMERR_BADVALUE;
if (This->groups[id].texture)
IDirect3DRMTexture3_Release(This->groups[id].texture);
if (!texture)
{
This->groups[id].texture = NULL;
return D3DRM_OK;
}
return IDirect3DRMTexture3_QueryInterface(texture, &IID_IDirect3DRMTexture, (LPVOID*)&This->groups[id].texture);
}
static DWORD WINAPI IDirect3DRMMeshImpl_GetGroupCount(IDirect3DRMMesh* iface)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
TRACE("(%p)->()\n", This);
return This->nb_groups;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_GetGroup(IDirect3DRMMesh* iface,
D3DRMGROUPINDEX id, unsigned *vertex_count, unsigned *face_count, unsigned *vertex_per_face,
DWORD *face_data_size, unsigned *face_data)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
TRACE("(%p)->(%u,%p,%p,%p,%p,%p)\n", This, id, vertex_count, face_count, vertex_per_face, face_data_size, face_data);
if (id >= This->nb_groups)
return D3DRMERR_BADVALUE;
if (vertex_count)
*vertex_count = This->groups[id].nb_vertices;
if (face_count)
*face_count = This->groups[id].nb_faces;
if (vertex_per_face)
*vertex_per_face = This->groups[id].vertex_per_face;
if (face_data_size)
*face_data_size = This->groups[id].face_data_size;
if (face_data)
memcpy(face_data, This->groups[id].face_data, This->groups[id].face_data_size * sizeof(DWORD));
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_GetVertices(IDirect3DRMMesh* iface,
D3DRMGROUPINDEX id, DWORD index, DWORD count, D3DRMVERTEX *return_ptr)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
TRACE("(%p)->(%u,%u,%u,%p)\n", This, id, index, count, return_ptr);
if (id >= This->nb_groups)
return D3DRMERR_BADVALUE;
if ((index + count - 1) >= This->groups[id].nb_vertices)
return D3DRMERR_BADVALUE;
if (!return_ptr)
return E_POINTER;
memcpy(return_ptr, This->groups[id].vertices + index, count * sizeof(D3DRMVERTEX));
return D3DRM_OK;
}
static D3DCOLOR WINAPI IDirect3DRMMeshImpl_GetGroupColor(IDirect3DRMMesh* iface, D3DRMGROUPINDEX id)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
TRACE("(%p)->(%u)\n", This, id);
return This->groups[id].color;
}
static D3DRMMAPPING WINAPI IDirect3DRMMeshImpl_GetGroupMapping(IDirect3DRMMesh* iface, D3DRMGROUPINDEX id)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
FIXME("(%p)->(%u): stub\n", This, id);
return 0;
}
static D3DRMRENDERQUALITY WINAPI IDirect3DRMMeshImpl_GetGroupQuality(IDirect3DRMMesh* iface, D3DRMGROUPINDEX id)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
FIXME("(%p)->(%u): stub\n", This, id);
return 0;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_GetGroupMaterial(IDirect3DRMMesh *iface,
D3DRMGROUPINDEX id, IDirect3DRMMaterial **material)
{
IDirect3DRMMeshImpl *mesh = impl_from_IDirect3DRMMesh(iface);
TRACE("iface %p, id %#x, material %p.\n", iface, id, material);
if (id >= mesh->nb_groups)
return D3DRMERR_BADVALUE;
if (!material)
return E_POINTER;
if (mesh->groups[id].material)
IDirect3DRMTexture_QueryInterface(mesh->groups[id].material, &IID_IDirect3DRMMaterial, (void **)material);
else
*material = NULL;
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMMeshImpl_GetGroupTexture(IDirect3DRMMesh *iface,
D3DRMGROUPINDEX id, IDirect3DRMTexture **texture)
{
IDirect3DRMMeshImpl *This = impl_from_IDirect3DRMMesh(iface);
TRACE("(%p)->(%u,%p)\n", This, id, texture);
if (id >= This->nb_groups)
return D3DRMERR_BADVALUE;
if (!texture)
return E_POINTER;
if (This->groups[id].texture)
IDirect3DRMTexture_QueryInterface(This->groups[id].texture, &IID_IDirect3DRMTexture, (void**)texture);
else
*texture = NULL;
return D3DRM_OK;
}
static const struct IDirect3DRMMeshVtbl Direct3DRMMesh_Vtbl =
{
/*** IUnknown methods ***/
IDirect3DRMMeshImpl_QueryInterface,
IDirect3DRMMeshImpl_AddRef,
IDirect3DRMMeshImpl_Release,
/*** IDirect3DRMObject methods ***/
IDirect3DRMMeshImpl_Clone,
IDirect3DRMMeshImpl_AddDestroyCallback,
IDirect3DRMMeshImpl_DeleteDestroyCallback,
IDirect3DRMMeshImpl_SetAppData,
IDirect3DRMMeshImpl_GetAppData,
IDirect3DRMMeshImpl_SetName,
IDirect3DRMMeshImpl_GetName,
IDirect3DRMMeshImpl_GetClassName,
/*** IDirect3DRMMesh methods ***/
IDirect3DRMMeshImpl_Scale,
IDirect3DRMMeshImpl_Translate,
IDirect3DRMMeshImpl_GetBox,
IDirect3DRMMeshImpl_AddGroup,
IDirect3DRMMeshImpl_SetVertices,
IDirect3DRMMeshImpl_SetGroupColor,
IDirect3DRMMeshImpl_SetGroupColorRGB,
IDirect3DRMMeshImpl_SetGroupMapping,
IDirect3DRMMeshImpl_SetGroupQuality,
IDirect3DRMMeshImpl_SetGroupMaterial,
IDirect3DRMMeshImpl_SetGroupTexture,
IDirect3DRMMeshImpl_GetGroupCount,
IDirect3DRMMeshImpl_GetGroup,
IDirect3DRMMeshImpl_GetVertices,
IDirect3DRMMeshImpl_GetGroupColor,
IDirect3DRMMeshImpl_GetGroupMapping,
IDirect3DRMMeshImpl_GetGroupQuality,
IDirect3DRMMeshImpl_GetGroupMaterial,
IDirect3DRMMeshImpl_GetGroupTexture
};
HRESULT Direct3DRMMesh_create(IDirect3DRMMesh** obj)
{
IDirect3DRMMeshImpl* object;
TRACE("(%p)\n", obj);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DRMMeshImpl));
if (!object)
return E_OUTOFMEMORY;
object->IDirect3DRMMesh_iface.lpVtbl = &Direct3DRMMesh_Vtbl;
object->ref = 1;
*obj = &object->IDirect3DRMMesh_iface;
return S_OK;
}