.. |
arb_program_shader.c
|
wined3d: Introduce a structure for shader register indices.
|
2012-10-15 13:31:07 +02:00 |
ati_fragment_shader.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
buffer.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
context.c
|
wined3d: Fix pixel format masks.
|
2012-08-15 12:17:46 +02:00 |
device.c
|
wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
|
2012-10-04 14:09:50 +02:00 |
directx.c
|
wined3d: Add a trailing '\n' to a Wine trace.
|
2012-10-18 19:20:48 +02:00 |
drawprim.c
|
wined3d: Also issue any queries for index buffers in drawPrimitive().
|
2012-08-20 11:01:21 +02:00 |
gl_compat.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
glsl_shader.c
|
wined3d: Explicitly check the shader type in shader_glsl_get_register_name().
|
2012-10-18 22:32:03 +02:00 |
Makefile.in
|
ddraw: Move clipper handling to ddraw.
|
2011-12-13 18:58:37 +01:00 |
nvidia_texture_shader.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
palette.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
query.c
|
wined3d: Use a slightly shorter timeout in wined3d_event_query_finish().
|
2012-08-20 11:01:15 +02:00 |
resource.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
shader_sm1.c
|
wined3d: Handle SM1 comments in the frontend.
|
2012-10-15 13:31:08 +02:00 |
shader_sm4.c
|
wined3d: Recognise the SM4 "primID" register type.
|
2012-10-16 11:36:45 +02:00 |
shader.c
|
wined3d: Recognise the SM4 "primID" register type.
|
2012-10-16 11:36:45 +02:00 |
state.c
|
wined3d: Fix pixel format masks.
|
2012-08-15 12:17:46 +02:00 |
stateblock.c
|
wined3d: wined3d_stateblock_apply() never fails.
|
2012-10-08 11:28:37 +02:00 |
surface.c
|
wined3d: wined3d_surface_set_palette() never fails.
|
2012-10-09 09:59:38 +02:00 |
swapchain.c
|
wined3d: wined3d_swapchain_get_desc() never fails.
|
2012-10-04 14:09:55 +02:00 |
texture.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
utils.c
|
wined3d: Fix blending test expected results.
|
2012-08-21 11:45:43 +02:00 |
version.rc
|
|
|
vertexdeclaration.c
|
wined3d: Convert some uppercase hex constants to lowercase.
|
2012-07-20 13:59:53 +02:00 |
view.c
|
|
|
volume.c
|
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
|
2012-06-18 17:48:56 +02:00 |
wined3d_gl.h
|
wined3d: Take the data type of registers into account in the GLSL shader backend.
|
2012-09-25 11:19:15 +02:00 |
wined3d_main.c
|
wined3d: Remove references to the (no longer used) X11 lock.
|
2012-08-16 16:52:16 +02:00 |
wined3d_private.h
|
wined3d: Recognise the SM4 "primID" register type.
|
2012-10-16 11:36:45 +02:00 |
wined3d.spec
|
wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
|
2012-10-04 14:09:50 +02:00 |