wine/relay32/builtin32.c

176 lines
4.7 KiB
C

/*
* Win32 builtin functions
*
* Copyright 1997 Alexandre Julliard
*/
#include "config.h"
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <ctype.h>
#include <sys/types.h>
#ifdef HAVE_SYS_MMAN_H
#include <sys/mman.h>
#endif
#include "windef.h"
#include "wine/winbase16.h"
#include "wine/library.h"
#include "module.h"
#include "file.h"
#include "winerror.h"
#include "wine/server.h"
#include "debugtools.h"
DEFAULT_DEBUG_CHANNEL(module);
DECLARE_DEBUG_CHANNEL(relay);
extern void RELAY_SetupDLL( const char *module );
static HMODULE main_module;
/***********************************************************************
* BUILTIN32_dlopen
*/
void *BUILTIN32_dlopen( const char *name )
{
void *handle;
char error[256];
if (!(handle = wine_dll_load( name, error, sizeof(error) )))
{
if (strstr(error, "cannot open") || strstr(error, "open failed") ||
(strstr(error, "Shared object") && strstr(error, "not found"))) {
/* The file does not exist -> WARN() */
WARN("cannot open .so lib for builtin %s: %s\n", name, error);
} else {
/* ERR() for all other errors (missing functions, ...) */
ERR("failed to load .so lib for builtin %s: %s\n", name, error );
}
}
return handle;
}
/***********************************************************************
* BUILTIN32_dlclose
*/
int BUILTIN32_dlclose( void *handle )
{
/* FIXME: should unregister descriptors first */
/* wine_dll_unload( handle ); */
return 0;
}
/***********************************************************************
* load_library
*
* Load a library in memory; callback function for wine_dll_register
*/
static void load_library( void *base, const char *filename )
{
HMODULE module = (HMODULE)base;
WINE_MODREF *wm;
if (!base)
{
ERR("could not map image for %s\n", filename ? filename : "main exe" );
return;
}
if (!(PE_HEADER(module)->FileHeader.Characteristics & IMAGE_FILE_DLL))
{
/* if we already have an executable, ignore this one */
if (!main_module) main_module = module;
return; /* don't create the modref here, will be done later on */
}
if (GetModuleHandleA( filename ))
MESSAGE( "Warning: loading builtin %s, but native version already present. Expect trouble.\n", filename );
/* Create 32-bit MODREF */
if (!(wm = PE_CreateModule( module, filename, 0, 0, TRUE )))
{
ERR( "can't load %s\n", filename );
SetLastError( ERROR_OUTOFMEMORY );
return;
}
TRACE( "loaded %s %p %x\n", filename, wm, module );
wm->refCount++; /* we don't support freeing builtin dlls (FIXME)*/
/* setup relay debugging entry points */
if (TRACE_ON(relay)) RELAY_SetupDLL( (void *)module );
}
/***********************************************************************
* BUILTIN32_LoadLibraryExA
*
* Partly copied from the original PE_ version.
*
*/
WINE_MODREF *BUILTIN32_LoadLibraryExA(LPCSTR path, DWORD flags)
{
WINE_MODREF *wm;
char dllname[20], *p;
LPCSTR name;
void *handle;
/* Fix the name in case we have a full path and extension */
name = path;
if ((p = strrchr( name, '\\' ))) name = p + 1;
if ((p = strrchr( name, '/' ))) name = p + 1;
if (strlen(name) >= sizeof(dllname)-4) goto error;
strcpy( dllname, name );
p = strrchr( dllname, '.' );
if (!p) strcat( dllname, ".dll" );
for (p = dllname; *p; p++) *p = FILE_tolower(*p);
if (!(handle = BUILTIN32_dlopen( dllname ))) goto error;
if (!(wm = MODULE_FindModule( path ))) wm = MODULE_FindModule( dllname );
if (!wm)
{
ERR( "loaded .so but dll %s still not found\n", dllname );
/* wine_dll_unload( handle );*/
return NULL;
}
wm->dlhandle = handle;
return wm;
error:
SetLastError( ERROR_FILE_NOT_FOUND );
return NULL;
}
/***********************************************************************
* BUILTIN32_Init
*
* Initialize loading callbacks and return HMODULE of main exe.
* 'main' is the main exe in case if was already loaded from a PE file.
*/
HMODULE BUILTIN32_LoadExeModule( HMODULE main )
{
main_module = main;
wine_dll_set_callback( load_library );
if (!main_module)
MESSAGE( "No built-in EXE module loaded! Did you create a .spec file?\n" );
return main_module;
}
/***********************************************************************
* BUILTIN32_RegisterDLL
*
* Register a built-in DLL descriptor.
*/
void BUILTIN32_RegisterDLL( const IMAGE_NT_HEADERS *header, const char *filename )
{
extern void __wine_dll_register( const IMAGE_NT_HEADERS *header, const char *filename );
__wine_dll_register( header, filename );
}