wine/dlls/d3d8/d3d8_private.h
Henri Verbeet a966293f59 wined3d: Add an IWineD3DDeviceParent interface.
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00

637 lines
23 KiB
C

/*
* Direct3D 8 private include file
*
* Copyright 2002-2004 Jason Edmeades
* Copyright 2003-2004 Raphael Junqueira
* Copyright 2004 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D3D8_PRIVATE_H
#define __WINE_D3D8_PRIVATE_H
#include <stdarg.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "d3d8.h"
#include "wine/wined3d.h"
/* Device caps */
#define INITIAL_SHADER_HANDLE_TABLE_SIZE 64
/* CreateVertexShader can return > 0xFFFF */
#define VS_HIGHESTFIXEDFXF 0xF0000000
/* ===========================================================================
Macros
=========================================================================== */
/* Not nice, but it lets wined3d support different versions of directx */
#define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
_pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
_pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
_pD3D8Caps->Caps = _pWineCaps->Caps; \
_pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
_pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
_pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
_pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
_pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
_pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
_pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
_pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
_pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
_pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
_pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
_pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
_pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
_pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
_pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
_pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
_pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
_pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
_pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
_pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
_pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
_pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
_pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
_pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
_pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
_pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
_pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
_pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
_pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
_pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
_pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
_pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
_pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
_pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
_pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
_pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
_pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
_pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
_pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
_pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
_pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
_pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
_pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
_pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
_pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
_pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
_pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
_pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
_pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
_pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
/* Direct3D8 Interfaces: */
typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
typedef struct IDirect3D8Impl IDirect3D8Impl;
typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
/** Private Interfaces: */
typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
/* Advance declaration of structures to satisfy compiler */
typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
/* Global critical section */
extern CRITICAL_SECTION d3d8_cs;
/* ===========================================================================
The interfaces themselves
=========================================================================== */
/* ---------- */
/* IDirect3D8 */
/* ---------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3D8Vtbl Direct3D8_Vtbl;
/*****************************************************************************
* IDirect3D implementation structure
*/
struct IDirect3D8Impl
{
/* IUnknown fields */
const IDirect3D8Vtbl *lpVtbl;
LONG ref;
/* The WineD3D device */
IWineD3D *WineD3D;
};
/* ---------------- */
/* IDirect3DDevice8 */
/* ---------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
extern const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl;
/*****************************************************************************
* IDirect3DDevice8 implementation structure
*/
typedef void * shader_handle;
struct FvfToDecl
{
DWORD fvf;
struct IDirect3DVertexDeclaration8 *decl;
};
struct IDirect3DDevice8Impl
{
/* IUnknown fields */
const IDirect3DDevice8Vtbl *lpVtbl;
const IWineD3DDeviceParentVtbl *device_parent_vtbl;
LONG ref;
/* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
IWineD3DDevice *WineD3DDevice;
DWORD shader_handle_table_size;
DWORD allocated_shader_handles;
shader_handle *shader_handles;
shader_handle *free_shader_handles;
/* FVF management */
struct FvfToDecl *decls;
UINT numConvertedDecls, declArraySize;
/* Avoids recursion with nested ReleaseRef to 0 */
BOOL inDestruction;
};
/* ---------------- */
/* IDirect3DVolume8 */
/* ---------------- */
/*****************************************************************************
* IDirect3DVolume8 implementation structure
*/
extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
struct IDirect3DVolume8Impl
{
/* IUnknown fields */
const IDirect3DVolume8Vtbl *lpVtbl;
LONG ref;
/* IDirect3DVolume8 fields */
IWineD3DVolume *wineD3DVolume;
/* The volume container */
IUnknown *container;
/* If set forward refcounting to this object */
IUnknown *forwardReference;
};
/* ------------------- */
/* IDirect3DSwapChain8 */
/* ------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
/*****************************************************************************
* IDirect3DSwapChain8 implementation structure
*/
struct IDirect3DSwapChain8Impl
{
/* IUnknown fields */
const IDirect3DSwapChain8Vtbl *lpVtbl;
LONG ref;
/* IDirect3DSwapChain8 fields */
IWineD3DSwapChain *wineD3DSwapChain;
/* Parent reference */
LPDIRECT3DDEVICE8 parentDevice;
};
/* ----------------- */
/* IDirect3DSurface8 */
/* ----------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
/*****************************************************************************
* IDirect3DSurface8 implementation structure
*/
struct IDirect3DSurface8Impl
{
/* IUnknown fields */
const IDirect3DSurface8Vtbl *lpVtbl;
LONG ref;
/* IDirect3DSurface8 fields */
IWineD3DSurface *wineD3DSurface;
/* Parent reference */
LPDIRECT3DDEVICE8 parentDevice;
/* The surface container */
IUnknown *container;
/* If set forward refcounting to this object */
IUnknown *forwardReference;
/* Flags an implicit surface */
BOOL isImplicit;
};
/* ------------------ */
/* IDirect3DResource8 */
/* ------------------ */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
/*****************************************************************************
* IDirect3DResource8 implementation structure
*/
struct IDirect3DResource8Impl
{
/* IUnknown fields */
const IDirect3DResource8Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource8 fields */
IWineD3DResource *wineD3DResource;
};
extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
/* ---------------------- */
/* IDirect3DVertexBuffer8 */
/* ---------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
/*****************************************************************************
* IDirect3DVertexBuffer8 implementation structure
*/
struct IDirect3DVertexBuffer8Impl
{
/* IUnknown fields */
const IDirect3DVertexBuffer8Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource8 fields */
IWineD3DVertexBuffer *wineD3DVertexBuffer;
/* Parent reference */
LPDIRECT3DDEVICE8 parentDevice;
};
/* --------------------- */
/* IDirect3DIndexBuffer8 */
/* --------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
/*****************************************************************************
* IDirect3DIndexBuffer8 implementation structure
*/
struct IDirect3DIndexBuffer8Impl
{
/* IUnknown fields */
const IDirect3DIndexBuffer8Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource8 fields */
IWineD3DIndexBuffer *wineD3DIndexBuffer;
/* Parent reference */
LPDIRECT3DDEVICE8 parentDevice;
};
/* --------------------- */
/* IDirect3DBaseTexture8 */
/* --------------------- */
/*****************************************************************************
* IDirect3DBaseTexture8 implementation structure
*/
struct IDirect3DBaseTexture8Impl
{
/* IUnknown fields */
const IDirect3DBaseTexture8Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource8 fields */
IWineD3DBaseTexture *wineD3DBaseTexture;
};
/* --------------------- */
/* IDirect3DCubeTexture8 */
/* --------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
/*****************************************************************************
* IDirect3DCubeTexture8 implementation structure
*/
struct IDirect3DCubeTexture8Impl
{
/* IUnknown fields */
const IDirect3DCubeTexture8Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource8 fields */
IWineD3DCubeTexture *wineD3DCubeTexture;
/* Parent reference */
LPDIRECT3DDEVICE8 parentDevice;
};
/* ----------------- */
/* IDirect3DTexture8 */
/* ----------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
/*****************************************************************************
* IDirect3DTexture8 implementation structure
*/
struct IDirect3DTexture8Impl
{
/* IUnknown fields */
const IDirect3DTexture8Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResourc8 fields */
IWineD3DTexture *wineD3DTexture;
/* Parent reference */
LPDIRECT3DDEVICE8 parentDevice;
};
/* ----------------------- */
/* IDirect3DVolumeTexture8 */
/* ----------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
/*****************************************************************************
* IDirect3DVolumeTexture8 implementation structure
*/
struct IDirect3DVolumeTexture8Impl
{
/* IUnknown fields */
const IDirect3DVolumeTexture8Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource8 fields */
IWineD3DVolumeTexture *wineD3DVolumeTexture;
/* Parent reference */
LPDIRECT3DDEVICE8 parentDevice;
};
/* ----------------------- */
/* IDirect3DStateBlockImpl */
/* ----------------------- */
/* TODO: Generate a valid GUIDs */
/* {83B073CE-6F30-11d9-C687-00046142C14F} */
DEFINE_GUID(IID_IDirect3DStateBlock8,
0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
DEFINE_GUID(IID_IDirect3DVertexShader8,
0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
DEFINE_GUID(IID_IDirect3DPixelShader8,
0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
/*****************************************************************************
* IDirect3DStateBlock8 interface
*/
#define INTERFACE IDirect3DStateBlock8
DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DStateBlock9 methods ***/
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
STDMETHOD(Capture)(THIS) PURE;
STDMETHOD(Apply)(THIS) PURE;
};
#undef INTERFACE
/*** IUnknown methods ***/
#define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DStateBlock9 methods ***/
#define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
#define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
/*****************************************************************************
* IDirect3DStateBlock implementation structure
*/
typedef struct IDirect3DStateBlock8Impl {
/* IUnknown fields */
const IDirect3DStateBlock8Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource8 fields */
IWineD3DStateBlock *wineD3DStateBlock;
} IDirect3DStateBlock8Impl;
/*****************************************************************************
* IDirect3DVertexDeclaration8 interface
*/
#define INTERFACE IDirect3DVertexDeclaration8
DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
};
#undef INTERFACE
/*** IUnknown methods ***/
#define IDirect3DVertexDeclaration8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p)
/*** Implementation ***/
extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl;
typedef struct {
const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
LONG ref_count;
DWORD *elements;
DWORD elements_size; /* Size of elements, in bytes */
IWineD3DVertexDeclaration *wined3d_vertex_declaration;
DWORD shader_handle;
} IDirect3DVertexDeclaration8Impl;
/*****************************************************************************
* IDirect3DVertexShader8 interface
*/
#define INTERFACE IDirect3DVertexShader8
DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
};
#undef INTERFACE
/*** IUnknown methods ***/
#define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
/* ------------------------- */
/* IDirect3DVertexShader8Impl */
/* ------------------------- */
/*****************************************************************************
* IDirect3DPixelShader8 interface
*/
#define INTERFACE IDirect3DPixelShader8
DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
};
#undef INTERFACE
/*** IUnknown methods ***/
#define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
/*****************************************************************************
* IDirect3DVertexShader implementation structure
*/
struct IDirect3DVertexShader8Impl {
const IDirect3DVertexShader8Vtbl *lpVtbl;
LONG ref;
IDirect3DVertexDeclaration8 *vertex_declaration;
IWineD3DVertexShader *wineD3DVertexShader;
};
/* ------------------------ */
/* IDirect3DPixelShaderImpl */
/* ------------------------ */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
/*****************************************************************************
* IDirect3DPixelShader implementation structure
*/
typedef struct IDirect3DPixelShader8Impl {
const IDirect3DPixelShader8Vtbl *lpVtbl;
LONG ref;
DWORD handle;
IWineD3DPixelShader *wineD3DPixelShader;
} IDirect3DPixelShader8Impl;
/**
* Internals functions
*
* to see how not defined it here
*/
void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements);
size_t parse_token(const DWORD* pToken);
/* Callbacks */
extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
extern ULONG WINAPI D3D8CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
#endif /* __WINE_D3DX8_PRIVATE_H */