mirror of
https://github.com/reactos/wine.git
synced 2024-11-26 13:10:28 +00:00
353c776a66
instead. Implemented the DirectSound HEL, with the ability to prebuffer 300ms of sound, while maintaining play latency of 40ms, and the exact playposition (Starcraft cinematics are lip-synched). Some initial HAL support.
14 lines
592 B
Python
14 lines
592 B
Python
name dsound
|
|
type win32
|
|
import winmm
|
|
|
|
0 stub DirectSoundUnknown
|
|
1 stdcall DirectSoundCreate(ptr ptr ptr) DirectSoundCreate
|
|
2 stdcall DirectSoundEnumerateA(ptr ptr) DirectSoundEnumerateA
|
|
3 stdcall DirectSoundEnumerateW(ptr ptr) DirectSoundEnumerateW
|
|
4 stdcall DllCanUnloadNow() DSOUND_DllCanUnloadNow
|
|
5 stdcall DllGetClassObject(ptr ptr ptr) DSOUND_DllGetClassObject
|
|
6 stdcall DirectSoundCaptureCreate(ptr ptr ptr) DirectSoundCaptureCreate
|
|
7 stdcall DirectSoundCaptureEnumerateA(ptr ptr) DirectSoundCaptureEnumerateA
|
|
8 stdcall DirectSoundCaptureEnumerateW(ptr ptr) DirectSoundCaptureEnumerateW
|