wine/dlls/wined3d
Stefan Dösinger 74d2632756 wined3d: Index buffer creation adjustments.
Index buffer creation changes the bound gl buffer, thus the state has to
be dirtified, similar to locking.
In an error case the function returned without calling LEAVE_GL().
2007-02-27 12:19:18 +01:00
..
arb_program_shader.c 6/10: WineD3D: rsq and rcp instructions may need a default swizzle in arb. 2007-02-15 17:21:27 +01:00
baseshader.c wined3d: Load one bump mapping environment matrix into pixel shaders if needed. 2007-02-15 11:36:01 +01:00
basetexture.c wined3d: Remove empty texture stage applying loop. 2007-02-15 16:55:38 +01:00
context.c Assorted spelling fixes. 2007-02-20 20:30:51 +01:00
cubetexture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture. 2006-12-06 12:38:51 +01:00
device.c wined3d: Index buffer creation adjustments. 2007-02-27 12:19:18 +01:00
directx.c wined3d: replace #ifdef with if() for DEBUG_SINGLE_MODE. 2007-02-23 11:57:46 +01:00
drawprim.c wined3d: Remove dead code from drawprim.c. 2007-02-21 10:57:50 +01:00
glsl_shader.c wined3d: Implement texbem in arb, improve it in glsl. 2007-02-15 11:36:14 +01:00
indexbuffer.c wined3d: Index buffer fixes. 2007-02-21 10:57:08 +01:00
Makefile.in wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
palette.c wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_SURFACE. 2007-02-15 14:20:28 +01:00
pixelshader.c wined3d: Load one bump mapping environment matrix into pixel shaders if needed. 2007-02-15 11:36:01 +01:00
query.c wined3d: Use WINED3DISSUE_BEGIN / WINED3DISSUE_END rather than D3DISSUE_BEGIN / D3DISSUE_END. 2007-02-15 14:20:46 +01:00
resource.c wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it. 2007-02-15 14:20:38 +01:00
state.c wined3d: Use application provided fog range when fog is enabled. 2007-02-26 13:58:09 +01:00
stateblock.c wined3d: Get rid of any remaining d3d9 stuff in stateblock.c. 2007-02-15 14:21:03 +01:00
surface_gdi.c wined3d: Get rid of any remaining d3d9 stuff in surface.c and surface_gdi.c. 2007-02-15 14:21:11 +01:00
surface.c Assorted spelling fixes. 2007-02-20 20:30:51 +01:00
swapchain.c wined3d: Remove an outdated TODO comment. 2007-02-19 13:02:19 +01:00
texture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture. 2006-12-06 12:38:37 +01:00
utils.c wined3d: Convert and load U8V8 surfaces as rgb. 2007-02-15 11:36:28 +01:00
vertexbuffer.c wined3d: Use WINED3D_OK rather than D3D_OK. 2007-02-15 11:15:50 +01:00
vertexdeclaration.c d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
vertexshader.c 6/10: WineD3D: rsq and rcp instructions may need a default swizzle in arb. 2007-02-15 17:21:27 +01:00
volume.c wined3d: Make sure volumes have memory allocated. 2007-02-21 11:00:08 +01:00
volumetexture.c d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture. 2006-12-06 12:39:14 +01:00
wined3d_main.c wined3d: Always use np2 repacking if no native np2 support is available. 2007-02-14 12:29:01 +01:00
wined3d_private_types.h wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes. 2006-11-17 18:14:25 +01:00
wined3d_private.h Assorted spelling fixes. 2007-02-20 20:30:51 +01:00
wined3d.spec WineDirect3DCreate has 3 args in the source. 2005-03-21 10:52:32 +00:00