wine/dlls/ddraw/utils.c
2010-10-21 16:18:05 +02:00

1184 lines
44 KiB
C

/*
* DirectDraw helper functions
*
* Copyright (c) 1997-2000 Marcus Meissner
* Copyright (c) 1998 Lionel Ulmer
* Copyright (c) 2000 TransGaming Technologies Inc.
* Copyright (c) 2006 Stefan Dösinger
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "ddraw_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
static void DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf);
/*****************************************************************************
* PixelFormat_WineD3DtoDD
*
* Converts an wined3d format ID into a DDPIXELFORMAT structure
*
* Params:
* DDPixelFormat: Address of the structure to write the pixel format to
* WineD3DFormat: Source format
*
*****************************************************************************/
void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat)
{
DWORD Size = DDPixelFormat->dwSize;
TRACE("Converting wined3d format %#x to DDRAW.\n", WineD3DFormat);
if(Size==0) return;
memset(DDPixelFormat, 0x00, Size);
DDPixelFormat->dwSize = Size;
switch(WineD3DFormat)
{
case WINED3DFMT_B8G8R8_UNORM:
DDPixelFormat->dwFlags = DDPF_RGB;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwRGBBitCount = 24;
DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
DDPixelFormat->u4.dwBBitMask = 0x000000ff;
DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
break;
case WINED3DFMT_B8G8R8A8_UNORM:
DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwRGBBitCount = 32;
DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
DDPixelFormat->u4.dwBBitMask = 0x000000ff;
DDPixelFormat->u5.dwRGBAlphaBitMask = 0xff000000;
break;
case WINED3DFMT_B8G8R8X8_UNORM:
DDPixelFormat->dwFlags = DDPF_RGB;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwRGBBitCount = 32;
DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
DDPixelFormat->u4.dwBBitMask = 0x000000ff;
DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
break;
case WINED3DFMT_R8G8B8X8_UNORM:
DDPixelFormat->dwFlags = DDPF_RGB;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwRGBBitCount = 32;
DDPixelFormat->u2.dwRBitMask = 0x000000ff;
DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
DDPixelFormat->u4.dwBBitMask = 0x00ff0000;
DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
break;
case WINED3DFMT_B5G6R5_UNORM:
DDPixelFormat->dwFlags = DDPF_RGB;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwRGBBitCount = 16;
DDPixelFormat->u2.dwRBitMask = 0xF800;
DDPixelFormat->u3.dwGBitMask = 0x07E0;
DDPixelFormat->u4.dwBBitMask = 0x001F;
DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
break;
case WINED3DFMT_B5G5R5X1_UNORM:
DDPixelFormat->dwFlags = DDPF_RGB;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwRGBBitCount = 16;
DDPixelFormat->u2.dwRBitMask = 0x7C00;
DDPixelFormat->u3.dwGBitMask = 0x03E0;
DDPixelFormat->u4.dwBBitMask = 0x001F;
DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
break;
case WINED3DFMT_B5G5R5A1_UNORM:
DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwRGBBitCount = 16;
DDPixelFormat->u2.dwRBitMask = 0x7C00;
DDPixelFormat->u3.dwGBitMask = 0x03E0;
DDPixelFormat->u4.dwBBitMask = 0x001F;
DDPixelFormat->u5.dwRGBAlphaBitMask = 0x8000;
break;
case WINED3DFMT_B4G4R4A4_UNORM:
DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwRGBBitCount = 16;
DDPixelFormat->u2.dwRBitMask = 0x0F00;
DDPixelFormat->u3.dwGBitMask = 0x00F0;
DDPixelFormat->u4.dwBBitMask = 0x000F;
DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
break;
case WINED3DFMT_B2G3R3_UNORM:
DDPixelFormat->dwFlags = DDPF_RGB;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwRGBBitCount = 8;
DDPixelFormat->u2.dwRBitMask = 0xE0;
DDPixelFormat->u3.dwGBitMask = 0x1C;
DDPixelFormat->u4.dwBBitMask = 0x03;
DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
break;
case WINED3DFMT_P8_UINT:
DDPixelFormat->dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwRGBBitCount = 8;
DDPixelFormat->u2.dwRBitMask = 0x00;
DDPixelFormat->u3.dwGBitMask = 0x00;
DDPixelFormat->u4.dwBBitMask = 0x00;
break;
case WINED3DFMT_A8_UNORM:
DDPixelFormat->dwFlags = DDPF_ALPHA;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwAlphaBitDepth = 8;
DDPixelFormat->u2.dwRBitMask = 0x0;
DDPixelFormat->u3.dwZBitMask = 0x0;
DDPixelFormat->u4.dwStencilBitMask = 0x0;
DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
break;
case WINED3DFMT_B2G3R3A8_UNORM:
DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwRGBBitCount = 16;
DDPixelFormat->u2.dwRBitMask = 0x00E0;
DDPixelFormat->u3.dwGBitMask = 0x001C;
DDPixelFormat->u4.dwBBitMask = 0x0003;
DDPixelFormat->u5.dwRGBAlphaBitMask = 0xFF00;
break;
case WINED3DFMT_B4G4R4X4_UNORM:
DDPixelFormat->dwFlags = DDPF_RGB;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwRGBBitCount = 16;
DDPixelFormat->u2.dwRBitMask = 0x0F00;
DDPixelFormat->u3.dwGBitMask = 0x00F0;
DDPixelFormat->u4.dwBBitMask = 0x000F;
DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
break;
/* How are Z buffer bit depth and Stencil buffer bit depth related?
*/
case WINED3DFMT_D16_UNORM:
DDPixelFormat->dwFlags = DDPF_ZBUFFER;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwZBufferBitDepth = 16;
DDPixelFormat->u2.dwStencilBitDepth = 0;
DDPixelFormat->u3.dwZBitMask = 0x0000FFFF;
DDPixelFormat->u4.dwStencilBitMask = 0x0;
DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
break;
case WINED3DFMT_D32_UNORM:
DDPixelFormat->dwFlags = DDPF_ZBUFFER;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwZBufferBitDepth = 32;
DDPixelFormat->u2.dwStencilBitDepth = 0;
DDPixelFormat->u3.dwZBitMask = 0xFFFFFFFF;
DDPixelFormat->u4.dwStencilBitMask = 0x0;
DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
break;
case WINED3DFMT_S4X4_UINT_D24_UNORM:
DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
DDPixelFormat->dwFourCC = 0;
/* Should I set dwZBufferBitDepth to 32 here? */
DDPixelFormat->u1.dwZBufferBitDepth = 32;
DDPixelFormat->u2.dwStencilBitDepth = 4;
DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
DDPixelFormat->u4.dwStencilBitMask = 0x0F000000;
DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
break;
case WINED3DFMT_D24_UNORM_S8_UINT:
DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
DDPixelFormat->dwFourCC = 0;
/* Should I set dwZBufferBitDepth to 32 here? */
DDPixelFormat->u1.dwZBufferBitDepth = 32;
DDPixelFormat->u2.dwStencilBitDepth = 8;
DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
DDPixelFormat->u4.dwStencilBitMask = 0xFF000000;
DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
break;
case WINED3DFMT_X8D24_UNORM:
DDPixelFormat->dwFlags = DDPF_ZBUFFER;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwZBufferBitDepth = 32;
DDPixelFormat->u2.dwStencilBitDepth = 0;
DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
DDPixelFormat->u4.dwStencilBitMask = 0x00000000;
DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
break;
case WINED3DFMT_S1_UINT_D15_UNORM:
DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwZBufferBitDepth = 16;
DDPixelFormat->u2.dwStencilBitDepth = 1;
DDPixelFormat->u3.dwZBitMask = 0x7fff;
DDPixelFormat->u4.dwStencilBitMask = 0x8000;
DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
break;
case WINED3DFMT_UYVY:
case WINED3DFMT_YUY2:
DDPixelFormat->u1.dwYUVBitCount = 16;
DDPixelFormat->dwFlags = DDPF_FOURCC;
DDPixelFormat->dwFourCC = WineD3DFormat;
break;
case WINED3DFMT_YV12:
DDPixelFormat->u1.dwYUVBitCount = 12;
DDPixelFormat->dwFlags = DDPF_FOURCC;
DDPixelFormat->dwFourCC = WineD3DFormat;
break;
case WINED3DFMT_DXT1:
case WINED3DFMT_DXT2:
case WINED3DFMT_DXT3:
case WINED3DFMT_DXT4:
case WINED3DFMT_DXT5:
case WINED3DFMT_MULTI2_ARGB8:
case WINED3DFMT_G8R8_G8B8:
case WINED3DFMT_R8G8_B8G8:
DDPixelFormat->dwFlags = DDPF_FOURCC;
DDPixelFormat->dwFourCC = WineD3DFormat;
break;
/* Luminance */
case WINED3DFMT_L8_UNORM:
DDPixelFormat->dwFlags = DDPF_LUMINANCE;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwLuminanceBitCount = 8;
DDPixelFormat->u2.dwLuminanceBitMask = 0xff;
DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
break;
case WINED3DFMT_L4A4_UNORM:
DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwLuminanceBitCount = 4;
DDPixelFormat->u2.dwLuminanceBitMask = 0x0f;
DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xf0;
break;
case WINED3DFMT_L8A8_UNORM:
DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwLuminanceBitCount = 16;
DDPixelFormat->u2.dwLuminanceBitMask = 0x00ff;
DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xff00;
break;
/* Bump mapping */
case WINED3DFMT_R8G8_SNORM:
DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwBumpBitCount = 16;
DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;
DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00;
DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00000000;
DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
break;
case WINED3DFMT_R16G16_SNORM:
DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwBumpBitCount = 32;
DDPixelFormat->u2.dwBumpDuBitMask = 0x0000ffff;
DDPixelFormat->u3.dwBumpDvBitMask = 0xffff0000;
DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00000000;
DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
break;
case WINED3DFMT_R5G5_SNORM_L6_UNORM:
DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwBumpBitCount = 16;
DDPixelFormat->u2.dwBumpDuBitMask = 0x0000001f;
DDPixelFormat->u3.dwBumpDvBitMask = 0x000003e0;
DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0000fc00;
DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
break;
case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwBumpBitCount = 32;
DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;
DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00;
DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00ff0000;
DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
break;
default:
ERR("Can't translate this Pixelformat %d\n", WineD3DFormat);
}
if(TRACE_ON(ddraw)) {
TRACE("Returning: ");
DDRAW_dump_pixelformat(DDPixelFormat);
}
}
/*****************************************************************************
* PixelFormat_DD2WineD3D
*
* Reads a DDPIXELFORMAT structure and returns the equivalent wined3d
* format ID.
*
* Params:
* DDPixelFormat: The source format
*
* Returns:
* The wined3d format ID equivalent to the DDraw format
* WINED3DFMT_UNKNOWN if a matching format wasn't found
*****************************************************************************/
enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat)
{
TRACE("Convert a DirectDraw Pixelformat to a WineD3D Pixelformat\n");
if(TRACE_ON(ddraw))
{
DDRAW_dump_pixelformat(DDPixelFormat);
}
if(DDPixelFormat->dwFlags & DDPF_PALETTEINDEXED8)
{
return WINED3DFMT_P8_UINT;
}
else if(DDPixelFormat->dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4) )
{
FIXME("DDPF_PALETTEINDEXED1 to DDPF_PALETTEINDEXED4 are not supported by WineD3D (yet). Returning WINED3DFMT_P8\n");
return WINED3DFMT_P8_UINT;
}
else if(DDPixelFormat->dwFlags & DDPF_RGB)
{
switch(DDPixelFormat->u1.dwRGBBitCount)
{
case 8:
/* This is the only format that can match here */
return WINED3DFMT_B2G3R3_UNORM;
case 16:
/* Read the Color masks */
if( (DDPixelFormat->u2.dwRBitMask == 0xF800) &&
(DDPixelFormat->u3.dwGBitMask == 0x07E0) &&
(DDPixelFormat->u4.dwBBitMask == 0x001F) )
{
return WINED3DFMT_B5G6R5_UNORM;
}
if( (DDPixelFormat->u2.dwRBitMask == 0x7C00) &&
(DDPixelFormat->u3.dwGBitMask == 0x03E0) &&
(DDPixelFormat->u4.dwBBitMask == 0x001F) )
{
if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
(DDPixelFormat->u5.dwRGBAlphaBitMask == 0x8000))
return WINED3DFMT_B5G5R5A1_UNORM;
else
return WINED3DFMT_B5G5R5X1_UNORM;
}
if( (DDPixelFormat->u2.dwRBitMask == 0x0F00) &&
(DDPixelFormat->u3.dwGBitMask == 0x00F0) &&
(DDPixelFormat->u4.dwBBitMask == 0x000F) )
{
if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
(DDPixelFormat->u5.dwRGBAlphaBitMask == 0xF000))
return WINED3DFMT_B4G4R4A4_UNORM;
else
return WINED3DFMT_B4G4R4X4_UNORM;
}
if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
(DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF00) &&
(DDPixelFormat->u2.dwRBitMask == 0x00E0) &&
(DDPixelFormat->u3.dwGBitMask == 0x001C) &&
(DDPixelFormat->u4.dwBBitMask == 0x0003) )
{
return WINED3DFMT_B2G3R3A8_UNORM;
}
ERR("16 bit RGB Pixel format does not match\n");
return WINED3DFMT_UNKNOWN;
case 24:
return WINED3DFMT_B8G8R8_UNORM;
case 32:
/* Read the Color masks */
if( (DDPixelFormat->u2.dwRBitMask == 0x00FF0000) &&
(DDPixelFormat->u3.dwGBitMask == 0x0000FF00) &&
(DDPixelFormat->u4.dwBBitMask == 0x000000FF) )
{
if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
(DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF000000))
return WINED3DFMT_B8G8R8A8_UNORM;
else
return WINED3DFMT_B8G8R8X8_UNORM;
}
ERR("32 bit RGB pixel format does not match\n");
default:
ERR("Invalid dwRGBBitCount in Pixelformat structure\n");
return WINED3DFMT_UNKNOWN;
}
}
else if( (DDPixelFormat->dwFlags & DDPF_ALPHA) )
{
/* Alpha only Pixelformat */
switch(DDPixelFormat->u1.dwAlphaBitDepth)
{
case 1:
case 2:
case 4:
ERR("Unsupported Alpha-Only bit depth 0x%x\n", DDPixelFormat->u1.dwAlphaBitDepth);
case 8:
return WINED3DFMT_A8_UNORM;
default:
ERR("Invalid AlphaBitDepth in Alpha-Only Pixelformat\n");
return WINED3DFMT_UNKNOWN;
}
}
else if(DDPixelFormat->dwFlags & DDPF_LUMINANCE)
{
/* Luminance-only or luminance-alpha */
if(DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS)
{
/* Luminance with Alpha */
switch(DDPixelFormat->u1.dwLuminanceBitCount)
{
case 4:
if(DDPixelFormat->u1.dwAlphaBitDepth == 4)
return WINED3DFMT_L4A4_UNORM;
ERR("Unknown Alpha / Luminance bit depth combination\n");
return WINED3DFMT_UNKNOWN;
case 6:
ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
return WINED3DFMT_R5G5_SNORM_L6_UNORM;
case 8:
if(DDPixelFormat->u1.dwAlphaBitDepth == 8)
return WINED3DFMT_L8A8_UNORM;
ERR("Unknown Alpha / Lumincase bit depth combination\n");
return WINED3DFMT_UNKNOWN;
}
}
else
{
/* Luminance-only */
switch(DDPixelFormat->u1.dwLuminanceBitCount)
{
case 6:
ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
return WINED3DFMT_R5G5_SNORM_L6_UNORM;
case 8:
return WINED3DFMT_L8_UNORM;
default:
ERR("Unknown luminance-only bit depth 0x%x\n", DDPixelFormat->u1.dwLuminanceBitCount);
return WINED3DFMT_UNKNOWN;
}
}
}
else if(DDPixelFormat->dwFlags & DDPF_ZBUFFER)
{
/* Z buffer */
if(DDPixelFormat->dwFlags & DDPF_STENCILBUFFER)
{
switch(DDPixelFormat->u1.dwZBufferBitDepth)
{
case 8:
FIXME("8 Bits Z+Stencil buffer pixelformat is not supported. Returning WINED3DFMT_UNKNOWN\n");
return WINED3DFMT_UNKNOWN;
case 15:
FIXME("15 bit depth buffer not handled yet, assuming 16 bit\n");
case 16:
if(DDPixelFormat->u2.dwStencilBitDepth == 1)
return WINED3DFMT_S1_UINT_D15_UNORM;
FIXME("Don't know how to handle a 16 bit Z buffer with %d bit stencil buffer pixelformat\n", DDPixelFormat->u2.dwStencilBitDepth);
return WINED3DFMT_UNKNOWN;
case 24:
FIXME("Don't know how to handle a 24 bit depth buffer with stencil bits\n");
return WINED3DFMT_D24_UNORM_S8_UINT;
case 32:
if(DDPixelFormat->u2.dwStencilBitDepth == 8)
return WINED3DFMT_D24_UNORM_S8_UINT;
else
return WINED3DFMT_S4X4_UINT_D24_UNORM;
default:
ERR("Unknown Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
return WINED3DFMT_UNKNOWN;
}
}
else
{
switch(DDPixelFormat->u1.dwZBufferBitDepth)
{
case 8:
ERR("8 Bit Z buffers are not supported. Trying a 16 Bit one\n");
return WINED3DFMT_D16_UNORM;
case 16:
return WINED3DFMT_D16_UNORM;
case 24:
FIXME("24 Bit depth buffer, treating like a 32 bit one\n");
case 32:
if(DDPixelFormat->u3.dwZBitMask == 0x00FFFFFF) {
return WINED3DFMT_X8D24_UNORM;
} else if(DDPixelFormat->u3.dwZBitMask == 0xFFFFFFFF) {
return WINED3DFMT_D32_UNORM;
}
FIXME("Unhandled 32 bit depth buffer bitmasks, returning WINED3DFMT_D24X8\n");
return WINED3DFMT_X8D24_UNORM; /* That's most likely to make games happy */
default:
ERR("Unsupported Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
return WINED3DFMT_UNKNOWN;
}
}
}
else if(DDPixelFormat->dwFlags & DDPF_FOURCC)
{
return DDPixelFormat->dwFourCC;
}
else if(DDPixelFormat->dwFlags & DDPF_BUMPDUDV)
{
if( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
(DDPixelFormat->u2.dwBumpDuBitMask == 0x000000ff) &&
(DDPixelFormat->u3.dwBumpDvBitMask == 0x0000ff00) &&
(DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
{
return WINED3DFMT_R8G8_SNORM;
}
else if ( (DDPixelFormat->u1.dwBumpBitCount == 32 ) &&
(DDPixelFormat->u2.dwBumpDuBitMask == 0x0000ffff) &&
(DDPixelFormat->u3.dwBumpDvBitMask == 0xffff0000) &&
(DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
{
return WINED3DFMT_R16G16_SNORM;
}
else if ( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
(DDPixelFormat->u2.dwBumpDuBitMask == 0x0000001f) &&
(DDPixelFormat->u3.dwBumpDvBitMask == 0x000003e0) &&
(DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x0000fc00) )
{
return WINED3DFMT_R5G5_SNORM_L6_UNORM;
}
else if ( (DDPixelFormat->u1.dwBumpBitCount == 32 ) &&
(DDPixelFormat->u2.dwBumpDuBitMask == 0x000000ff) &&
(DDPixelFormat->u3.dwBumpDvBitMask == 0x0000ff00) &&
(DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00ff0000) )
{
return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
}
}
ERR("Unknown Pixelformat!\n");
return WINED3DFMT_UNKNOWN;
}
/*****************************************************************************
* Various dumping functions.
*
* They write the contents of a specific function to a TRACE.
*
*****************************************************************************/
static void
DDRAW_dump_DWORD(const void *in)
{
TRACE("%d\n", *((const DWORD *) in));
}
static void
DDRAW_dump_PTR(const void *in)
{
TRACE("%p\n", *((const void * const*) in));
}
static void
DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *ddck)
{
TRACE("Low : %d - High : %d\n", ddck->dwColorSpaceLowValue, ddck->dwColorSpaceHighValue);
}
static void DDRAW_dump_flags_nolf(DWORD flags, const flag_info* names,
size_t num_names)
{
unsigned int i;
for (i=0; i < num_names; i++)
if ((flags & names[i].val) || /* standard flag value */
((!flags) && (!names[i].val))) /* zero value only */
TRACE("%s ", names[i].name);
}
static void DDRAW_dump_flags(DWORD flags, const flag_info* names, size_t num_names)
{
DDRAW_dump_flags_nolf(flags, names, num_names);
TRACE("\n");
}
void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in)
{
static const flag_info flags[] = {
FE(DDSCAPS_RESERVED1),
FE(DDSCAPS_ALPHA),
FE(DDSCAPS_BACKBUFFER),
FE(DDSCAPS_COMPLEX),
FE(DDSCAPS_FLIP),
FE(DDSCAPS_FRONTBUFFER),
FE(DDSCAPS_OFFSCREENPLAIN),
FE(DDSCAPS_OVERLAY),
FE(DDSCAPS_PALETTE),
FE(DDSCAPS_PRIMARYSURFACE),
FE(DDSCAPS_PRIMARYSURFACELEFT),
FE(DDSCAPS_SYSTEMMEMORY),
FE(DDSCAPS_TEXTURE),
FE(DDSCAPS_3DDEVICE),
FE(DDSCAPS_VIDEOMEMORY),
FE(DDSCAPS_VISIBLE),
FE(DDSCAPS_WRITEONLY),
FE(DDSCAPS_ZBUFFER),
FE(DDSCAPS_OWNDC),
FE(DDSCAPS_LIVEVIDEO),
FE(DDSCAPS_HWCODEC),
FE(DDSCAPS_MODEX),
FE(DDSCAPS_MIPMAP),
FE(DDSCAPS_RESERVED2),
FE(DDSCAPS_ALLOCONLOAD),
FE(DDSCAPS_VIDEOPORT),
FE(DDSCAPS_LOCALVIDMEM),
FE(DDSCAPS_NONLOCALVIDMEM),
FE(DDSCAPS_STANDARDVGAMODE),
FE(DDSCAPS_OPTIMIZED)
};
static const flag_info flags2[] = {
FE(DDSCAPS2_HARDWAREDEINTERLACE),
FE(DDSCAPS2_HINTDYNAMIC),
FE(DDSCAPS2_HINTSTATIC),
FE(DDSCAPS2_TEXTUREMANAGE),
FE(DDSCAPS2_RESERVED1),
FE(DDSCAPS2_RESERVED2),
FE(DDSCAPS2_OPAQUE),
FE(DDSCAPS2_HINTANTIALIASING),
FE(DDSCAPS2_CUBEMAP),
FE(DDSCAPS2_CUBEMAP_POSITIVEX),
FE(DDSCAPS2_CUBEMAP_NEGATIVEX),
FE(DDSCAPS2_CUBEMAP_POSITIVEY),
FE(DDSCAPS2_CUBEMAP_NEGATIVEY),
FE(DDSCAPS2_CUBEMAP_POSITIVEZ),
FE(DDSCAPS2_CUBEMAP_NEGATIVEZ),
FE(DDSCAPS2_MIPMAPSUBLEVEL),
FE(DDSCAPS2_D3DTEXTUREMANAGE),
FE(DDSCAPS2_DONOTPERSIST),
FE(DDSCAPS2_STEREOSURFACELEFT)
};
DDRAW_dump_flags_nolf(in->dwCaps, flags, sizeof(flags)/sizeof(flags[0]));
DDRAW_dump_flags(in->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
}
static void
DDRAW_dump_DDSCAPS(const DDSCAPS *in)
{
DDSCAPS2 in_bis;
in_bis.dwCaps = in->dwCaps;
in_bis.dwCaps2 = 0;
in_bis.dwCaps3 = 0;
in_bis.dwCaps4 = 0;
DDRAW_dump_DDSCAPS2(&in_bis);
}
static void
DDRAW_dump_pixelformat_flag(DWORD flagmask)
{
static const flag_info flags[] =
{
FE(DDPF_ALPHAPIXELS),
FE(DDPF_ALPHA),
FE(DDPF_FOURCC),
FE(DDPF_PALETTEINDEXED4),
FE(DDPF_PALETTEINDEXEDTO8),
FE(DDPF_PALETTEINDEXED8),
FE(DDPF_RGB),
FE(DDPF_COMPRESSED),
FE(DDPF_RGBTOYUV),
FE(DDPF_YUV),
FE(DDPF_ZBUFFER),
FE(DDPF_PALETTEINDEXED1),
FE(DDPF_PALETTEINDEXED2),
FE(DDPF_ZPIXELS)
};
DDRAW_dump_flags_nolf(flagmask, flags, sizeof(flags)/sizeof(flags[0]));
}
static void
DDRAW_dump_members(DWORD flags,
const void* data,
const member_info* mems,
size_t num_mems)
{
unsigned int i;
for (i=0; i < num_mems; i++)
{
if (mems[i].val & flags)
{
TRACE(" - %s : ", mems[i].name);
mems[i].func((const char *)data + mems[i].offset);
}
}
}
static void
DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf)
{
TRACE("( ");
DDRAW_dump_pixelformat_flag(pf->dwFlags);
if (pf->dwFlags & DDPF_FOURCC)
{
TRACE(", dwFourCC code '%c%c%c%c' (0x%08x) - %d bits per pixel",
(unsigned char)( pf->dwFourCC &0xff),
(unsigned char)((pf->dwFourCC>> 8)&0xff),
(unsigned char)((pf->dwFourCC>>16)&0xff),
(unsigned char)((pf->dwFourCC>>24)&0xff),
pf->dwFourCC,
pf->u1.dwYUVBitCount
);
}
if (pf->dwFlags & DDPF_RGB)
{
const char *cmd;
TRACE(", RGB bits: %d, ", pf->u1.dwRGBBitCount);
switch (pf->u1.dwRGBBitCount)
{
case 4: cmd = "%1lx"; break;
case 8: cmd = "%02lx"; break;
case 16: cmd = "%04lx"; break;
case 24: cmd = "%06lx"; break;
case 32: cmd = "%08lx"; break;
default: ERR("Unexpected bit depth !\n"); cmd = "%d"; break;
}
TRACE(" R "); TRACE(cmd, pf->u2.dwRBitMask);
TRACE(" G "); TRACE(cmd, pf->u3.dwGBitMask);
TRACE(" B "); TRACE(cmd, pf->u4.dwBBitMask);
if (pf->dwFlags & DDPF_ALPHAPIXELS)
{
TRACE(" A "); TRACE(cmd, pf->u5.dwRGBAlphaBitMask);
}
if (pf->dwFlags & DDPF_ZPIXELS)
{
TRACE(" Z "); TRACE(cmd, pf->u5.dwRGBZBitMask);
}
}
if (pf->dwFlags & DDPF_ZBUFFER)
{
TRACE(", Z bits : %d", pf->u1.dwZBufferBitDepth);
}
if (pf->dwFlags & DDPF_ALPHA)
{
TRACE(", Alpha bits : %d", pf->u1.dwAlphaBitDepth);
}
if (pf->dwFlags & DDPF_BUMPDUDV)
{
const char *cmd = "%08lx";
TRACE(", Bump bits: %d, ", pf->u1.dwBumpBitCount);
TRACE(" U "); TRACE(cmd, pf->u2.dwBumpDuBitMask);
TRACE(" V "); TRACE(cmd, pf->u3.dwBumpDvBitMask);
TRACE(" L "); TRACE(cmd, pf->u4.dwBumpLuminanceBitMask);
}
TRACE(")\n");
}
void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd)
{
#define STRUCT DDSURFACEDESC2
static const member_info members[] =
{
ME(DDSD_HEIGHT, DDRAW_dump_DWORD, dwHeight),
ME(DDSD_WIDTH, DDRAW_dump_DWORD, dwWidth),
ME(DDSD_PITCH, DDRAW_dump_DWORD, u1 /* lPitch */),
ME(DDSD_LINEARSIZE, DDRAW_dump_DWORD, u1 /* dwLinearSize */),
ME(DDSD_BACKBUFFERCOUNT, DDRAW_dump_DWORD, dwBackBufferCount),
ME(DDSD_MIPMAPCOUNT, DDRAW_dump_DWORD, u2 /* dwMipMapCount */),
ME(DDSD_ZBUFFERBITDEPTH, DDRAW_dump_DWORD, u2 /* dwZBufferBitDepth */), /* This is for 'old-style' D3D */
ME(DDSD_REFRESHRATE, DDRAW_dump_DWORD, u2 /* dwRefreshRate */),
ME(DDSD_ALPHABITDEPTH, DDRAW_dump_DWORD, dwAlphaBitDepth),
ME(DDSD_LPSURFACE, DDRAW_dump_PTR, lpSurface),
ME(DDSD_CKDESTOVERLAY, DDRAW_dump_DDCOLORKEY, u3 /* ddckCKDestOverlay */),
ME(DDSD_CKDESTBLT, DDRAW_dump_DDCOLORKEY, ddckCKDestBlt),
ME(DDSD_CKSRCOVERLAY, DDRAW_dump_DDCOLORKEY, ddckCKSrcOverlay),
ME(DDSD_CKSRCBLT, DDRAW_dump_DDCOLORKEY, ddckCKSrcBlt),
ME(DDSD_PIXELFORMAT, DDRAW_dump_pixelformat, u4 /* ddpfPixelFormat */)
};
static const member_info members_caps[] =
{
ME(DDSD_CAPS, DDRAW_dump_DDSCAPS, ddsCaps)
};
static const member_info members_caps2[] =
{
ME(DDSD_CAPS, DDRAW_dump_DDSCAPS2, ddsCaps)
};
#undef STRUCT
if (NULL == lpddsd)
{
TRACE("(null)\n");
}
else
{
if (lpddsd->dwSize >= sizeof(DDSURFACEDESC2))
{
DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps2, 1);
}
else
{
DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps, 1);
}
DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members,
sizeof(members)/sizeof(members[0]));
}
}
void
dump_D3DMATRIX(const D3DMATRIX *mat)
{
TRACE(" %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
TRACE(" %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
TRACE(" %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
TRACE(" %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
}
DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType)
{
DWORD size = 0;
DWORD i;
if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
switch (d3dvtVertexType & D3DFVF_POSITION_MASK)
{
case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); break;
case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
case D3DFVF_XYZB1: size += 4 * sizeof(D3DVALUE); break;
case D3DFVF_XYZB2: size += 5 * sizeof(D3DVALUE); break;
case D3DFVF_XYZB3: size += 6 * sizeof(D3DVALUE); break;
case D3DFVF_XYZB4: size += 7 * sizeof(D3DVALUE); break;
case D3DFVF_XYZB5: size += 8 * sizeof(D3DVALUE); break;
default: ERR("Unexpected position mask\n");
}
for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++)
{
size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE);
}
return size;
}
void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut)
{
/* 2 adds three additional caps fields to the end. Both versions
* are unversioned. */
pOut->dwCaps = pIn->dwCaps;
pOut->dwCaps2 = 0;
pOut->dwCaps3 = 0;
pOut->dwCaps4 = 0;
}
void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn, DDDEVICEIDENTIFIER* pOut)
{
/* 2 adds a dwWHQLLevel field to the end. Both structures are
* unversioned. */
memcpy(pOut, pIn, sizeof(*pOut));
}
void DDRAW_dump_cooperativelevel(DWORD cooplevel)
{
static const flag_info flags[] =
{
FE(DDSCL_FULLSCREEN),
FE(DDSCL_ALLOWREBOOT),
FE(DDSCL_NOWINDOWCHANGES),
FE(DDSCL_NORMAL),
FE(DDSCL_ALLOWMODEX),
FE(DDSCL_EXCLUSIVE),
FE(DDSCL_SETFOCUSWINDOW),
FE(DDSCL_SETDEVICEWINDOW),
FE(DDSCL_CREATEDEVICEWINDOW)
};
if (TRACE_ON(ddraw))
{
TRACE(" - ");
DDRAW_dump_flags(cooplevel, flags, sizeof(flags)/sizeof(flags[0]));
}
}
void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps)
{
static const flag_info flags1[] =
{
FE(DDCAPS_3D),
FE(DDCAPS_ALIGNBOUNDARYDEST),
FE(DDCAPS_ALIGNSIZEDEST),
FE(DDCAPS_ALIGNBOUNDARYSRC),
FE(DDCAPS_ALIGNSIZESRC),
FE(DDCAPS_ALIGNSTRIDE),
FE(DDCAPS_BLT),
FE(DDCAPS_BLTQUEUE),
FE(DDCAPS_BLTFOURCC),
FE(DDCAPS_BLTSTRETCH),
FE(DDCAPS_GDI),
FE(DDCAPS_OVERLAY),
FE(DDCAPS_OVERLAYCANTCLIP),
FE(DDCAPS_OVERLAYFOURCC),
FE(DDCAPS_OVERLAYSTRETCH),
FE(DDCAPS_PALETTE),
FE(DDCAPS_PALETTEVSYNC),
FE(DDCAPS_READSCANLINE),
FE(DDCAPS_STEREOVIEW),
FE(DDCAPS_VBI),
FE(DDCAPS_ZBLTS),
FE(DDCAPS_ZOVERLAYS),
FE(DDCAPS_COLORKEY),
FE(DDCAPS_ALPHA),
FE(DDCAPS_COLORKEYHWASSIST),
FE(DDCAPS_NOHARDWARE),
FE(DDCAPS_BLTCOLORFILL),
FE(DDCAPS_BANKSWITCHED),
FE(DDCAPS_BLTDEPTHFILL),
FE(DDCAPS_CANCLIP),
FE(DDCAPS_CANCLIPSTRETCHED),
FE(DDCAPS_CANBLTSYSMEM)
};
static const flag_info flags2[] =
{
FE(DDCAPS2_CERTIFIED),
FE(DDCAPS2_NO2DDURING3DSCENE),
FE(DDCAPS2_VIDEOPORT),
FE(DDCAPS2_AUTOFLIPOVERLAY),
FE(DDCAPS2_CANBOBINTERLEAVED),
FE(DDCAPS2_CANBOBNONINTERLEAVED),
FE(DDCAPS2_COLORCONTROLOVERLAY),
FE(DDCAPS2_COLORCONTROLPRIMARY),
FE(DDCAPS2_CANDROPZ16BIT),
FE(DDCAPS2_NONLOCALVIDMEM),
FE(DDCAPS2_NONLOCALVIDMEMCAPS),
FE(DDCAPS2_NOPAGELOCKREQUIRED),
FE(DDCAPS2_WIDESURFACES),
FE(DDCAPS2_CANFLIPODDEVEN),
FE(DDCAPS2_CANBOBHARDWARE),
FE(DDCAPS2_COPYFOURCC),
FE(DDCAPS2_PRIMARYGAMMA),
FE(DDCAPS2_CANRENDERWINDOWED),
FE(DDCAPS2_CANCALIBRATEGAMMA),
FE(DDCAPS2_FLIPINTERVAL),
FE(DDCAPS2_FLIPNOVSYNC),
FE(DDCAPS2_CANMANAGETEXTURE),
FE(DDCAPS2_TEXMANINNONLOCALVIDMEM),
FE(DDCAPS2_STEREO),
FE(DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL)
};
static const flag_info flags3[] =
{
FE(DDCKEYCAPS_DESTBLT),
FE(DDCKEYCAPS_DESTBLTCLRSPACE),
FE(DDCKEYCAPS_DESTBLTCLRSPACEYUV),
FE(DDCKEYCAPS_DESTBLTYUV),
FE(DDCKEYCAPS_DESTOVERLAY),
FE(DDCKEYCAPS_DESTOVERLAYCLRSPACE),
FE(DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV),
FE(DDCKEYCAPS_DESTOVERLAYONEACTIVE),
FE(DDCKEYCAPS_DESTOVERLAYYUV),
FE(DDCKEYCAPS_SRCBLT),
FE(DDCKEYCAPS_SRCBLTCLRSPACE),
FE(DDCKEYCAPS_SRCBLTCLRSPACEYUV),
FE(DDCKEYCAPS_SRCBLTYUV),
FE(DDCKEYCAPS_SRCOVERLAY),
FE(DDCKEYCAPS_SRCOVERLAYCLRSPACE),
FE(DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV),
FE(DDCKEYCAPS_SRCOVERLAYONEACTIVE),
FE(DDCKEYCAPS_SRCOVERLAYYUV),
FE(DDCKEYCAPS_NOCOSTOVERLAY)
};
static const flag_info flags4[] =
{
FE(DDFXCAPS_BLTALPHA),
FE(DDFXCAPS_OVERLAYALPHA),
FE(DDFXCAPS_BLTARITHSTRETCHYN),
FE(DDFXCAPS_BLTARITHSTRETCHY),
FE(DDFXCAPS_BLTMIRRORLEFTRIGHT),
FE(DDFXCAPS_BLTMIRRORUPDOWN),
FE(DDFXCAPS_BLTROTATION),
FE(DDFXCAPS_BLTROTATION90),
FE(DDFXCAPS_BLTSHRINKX),
FE(DDFXCAPS_BLTSHRINKXN),
FE(DDFXCAPS_BLTSHRINKY),
FE(DDFXCAPS_BLTSHRINKYN),
FE(DDFXCAPS_BLTSTRETCHX),
FE(DDFXCAPS_BLTSTRETCHXN),
FE(DDFXCAPS_BLTSTRETCHY),
FE(DDFXCAPS_BLTSTRETCHYN),
FE(DDFXCAPS_OVERLAYARITHSTRETCHY),
FE(DDFXCAPS_OVERLAYARITHSTRETCHYN),
FE(DDFXCAPS_OVERLAYSHRINKX),
FE(DDFXCAPS_OVERLAYSHRINKXN),
FE(DDFXCAPS_OVERLAYSHRINKY),
FE(DDFXCAPS_OVERLAYSHRINKYN),
FE(DDFXCAPS_OVERLAYSTRETCHX),
FE(DDFXCAPS_OVERLAYSTRETCHXN),
FE(DDFXCAPS_OVERLAYSTRETCHY),
FE(DDFXCAPS_OVERLAYSTRETCHYN),
FE(DDFXCAPS_OVERLAYMIRRORLEFTRIGHT),
FE(DDFXCAPS_OVERLAYMIRRORUPDOWN)
};
static const flag_info flags5[] =
{
FE(DDFXALPHACAPS_BLTALPHAEDGEBLEND),
FE(DDFXALPHACAPS_BLTALPHAPIXELS),
FE(DDFXALPHACAPS_BLTALPHAPIXELSNEG),
FE(DDFXALPHACAPS_BLTALPHASURFACES),
FE(DDFXALPHACAPS_BLTALPHASURFACESNEG),
FE(DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND),
FE(DDFXALPHACAPS_OVERLAYALPHAPIXELS),
FE(DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG),
FE(DDFXALPHACAPS_OVERLAYALPHASURFACES),
FE(DDFXALPHACAPS_OVERLAYALPHASURFACESNEG)
};
static const flag_info flags6[] =
{
FE(DDPCAPS_4BIT),
FE(DDPCAPS_8BITENTRIES),
FE(DDPCAPS_8BIT),
FE(DDPCAPS_INITIALIZE),
FE(DDPCAPS_PRIMARYSURFACE),
FE(DDPCAPS_PRIMARYSURFACELEFT),
FE(DDPCAPS_ALLOW256),
FE(DDPCAPS_VSYNC),
FE(DDPCAPS_1BIT),
FE(DDPCAPS_2BIT),
FE(DDPCAPS_ALPHA),
};
static const flag_info flags7[] =
{
FE(DDSVCAPS_RESERVED1),
FE(DDSVCAPS_RESERVED2),
FE(DDSVCAPS_RESERVED3),
FE(DDSVCAPS_RESERVED4),
FE(DDSVCAPS_STEREOSEQUENTIAL),
};
TRACE(" - dwSize : %d\n", lpcaps->dwSize);
TRACE(" - dwCaps : "); DDRAW_dump_flags(lpcaps->dwCaps, flags1, sizeof(flags1)/sizeof(flags1[0]));
TRACE(" - dwCaps2 : "); DDRAW_dump_flags(lpcaps->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
TRACE(" - dwCKeyCaps : "); DDRAW_dump_flags(lpcaps->dwCKeyCaps, flags3, sizeof(flags3)/sizeof(flags3[0]));
TRACE(" - dwFXCaps : "); DDRAW_dump_flags(lpcaps->dwFXCaps, flags4, sizeof(flags4)/sizeof(flags4[0]));
TRACE(" - dwFXAlphaCaps : "); DDRAW_dump_flags(lpcaps->dwFXAlphaCaps, flags5, sizeof(flags5)/sizeof(flags5[0]));
TRACE(" - dwPalCaps : "); DDRAW_dump_flags(lpcaps->dwPalCaps, flags6, sizeof(flags6)/sizeof(flags6[0]));
TRACE(" - dwSVCaps : "); DDRAW_dump_flags(lpcaps->dwSVCaps, flags7, sizeof(flags7)/sizeof(flags7[0]));
TRACE("...\n");
TRACE(" - dwNumFourCCCodes : %d\n", lpcaps->dwNumFourCCCodes);
TRACE(" - dwCurrVisibleOverlays : %d\n", lpcaps->dwCurrVisibleOverlays);
TRACE(" - dwMinOverlayStretch : %d\n", lpcaps->dwMinOverlayStretch);
TRACE(" - dwMaxOverlayStretch : %d\n", lpcaps->dwMaxOverlayStretch);
TRACE("...\n");
TRACE(" - ddsCaps : "); DDRAW_dump_DDSCAPS2(&lpcaps->ddsCaps);
}
/*****************************************************************************
* multiply_matrix
*
* Multiplies 2 4x4 matrices src1 and src2, and stores the result in dest.
*
* Params:
* dest: Pointer to the destination matrix
* src1: Pointer to the first source matrix
* src2: Pointer to the second source matrix
*
*****************************************************************************/
void
multiply_matrix(D3DMATRIX *dest,
const D3DMATRIX *src1,
const D3DMATRIX *src2)
{
D3DMATRIX temp;
/* Now do the multiplication 'by hand'.
I know that all this could be optimised, but this will be done later :-) */
temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
/* And copy the new matrix in the good storage.. */
memcpy(dest, &temp, 16 * sizeof(D3DVALUE));
}
HRESULT
hr_ddraw_from_wined3d(HRESULT hr)
{
switch(hr)
{
case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
default: return hr;
}
}