wine/dlls/wined3d
2009-06-25 14:34:13 +02:00
..
arb_program_shader.c wined3d: Allow the existence of other shader types in get_loop_control_const(). 2009-06-24 11:28:50 +02:00
ati_fragment_shader.c wined3d: A small atifs bump map improvement. 2009-06-10 11:52:24 +02:00
baseshader.c wined3d: Implement MRTs in ARB. 2009-06-22 11:26:43 +02:00
basetexture.c wined3d: Properly free srgb textures. 2009-06-18 15:17:26 +02:00
buffer.c wined3d: Make sure we have an active GL context in buffer_PreLoad(). 2009-06-25 11:47:16 +02:00
clipper.c
context.c wined3d: Make sure we have an active GL context in context_resource_released(). 2009-06-25 11:47:28 +02:00
cubetexture.c wined3d: Introduce cubetexture_init() to handle most of the cube texture initialization. 2009-06-03 11:39:04 +02:00
device.c wined3d: Make sure we have an active GL context in IWineD3DDeviceImpl_SetCursorProperties(). 2009-06-25 11:47:34 +02:00
directx.c wined3d: Get rid of some asserts. 2009-06-22 12:59:16 +02:00
drawprim.c wined3d: Make sure we have an active GL context in buffer_PreLoad(). 2009-06-25 11:47:16 +02:00
gl_compat.c
glsl_shader.c wined3d: Force NP2 fixup constant reloading in shader_glsl_select. 2009-06-25 14:34:13 +02:00
Makefile.in wined3d: Introduce a stubbed SM4 shader frontend. 2009-05-05 11:34:07 +02:00
nvidia_texture_shader.c wined3d: Add a proper enum value for "no extension". 2009-06-04 12:19:02 +02:00
palette.c wined3d: Get rid of some asserts. 2009-06-22 12:59:16 +02:00
pixelshader.c wined3d: Make find_gl_pshader backend private. 2009-05-28 12:44:43 +02:00
query.c
resource.c wined3d: Add device resources from resource_init(). 2009-05-29 11:26:44 +02:00
shader_sm1.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
shader_sm4.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
state.c wined3d: Don't set unloaded arrays to zero. 2009-06-10 11:52:58 +02:00
stateblock.c wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
surface_base.c wined3d: Get rid of some asserts. 2009-06-22 12:59:16 +02:00
surface_gdi.c wined3d: Get rid of some asserts. 2009-06-22 12:59:16 +02:00
surface.c wined3d: Invalidate the srgb tex in surface::unload. 2009-06-22 11:25:57 +02:00
swapchain_base.c
swapchain_gdi.c
swapchain.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
texture.c wined3d: Introduce texture_init() to handle most of the 2D texture initialization. 2009-06-03 11:38:50 +02:00
utils.c wined3d: Don't emulate clipplanes with ffp vp and fix a wrong if condition. 2009-06-23 15:53:00 +02:00
vertexdeclaration.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexshader.c wined3d: Make find_gl_vshader backend specific. 2009-05-28 12:45:10 +02:00
view.c
volume.c wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC. 2009-06-09 17:01:14 +02:00
volumetexture.c wined3d: Introduce volumetexture_init() to handle most of the volume texture initialization. 2009-06-03 11:39:16 +02:00
wined3d_gl.h wined3d: Improved ATI Radeon HD 4xxx detection. 2009-06-17 12:43:20 +02:00
wined3d_main.c wined3d: Use FBOs for offscreen rendering by default. 2009-06-05 15:19:40 +02:00
wined3d_private.h wined3d: Add ps_np2fixup_info structure. 2009-06-25 14:34:13 +02:00
wined3d.spec