Stefan Dösinger 266fc77cf0 wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
2007-02-19 13:08:35 +01:00
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2006-08-07 19:59:53 +02:00
2006-10-13 11:55:04 +02:00
2006-10-13 11:55:04 +02:00