wine/dlls/wined3d/wined3d.spec
Henri Verbeet f9c791f9ca d3d8: Use a wined3d cs for wined3d locking.
We will need this for d3d10, where both dxgi and d3d10core are making wined3d
calls. Right now d3d8/d3d9 also use this to protect their own data, but
eventually we should push this down into wined3d itself and use something a
bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
upload in some thread should block all of wined3d.
2009-08-25 11:12:17 +02:00

5 lines
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Python

@ stdcall WineDirect3DCreate(long ptr)
@ stdcall WineDirect3DCreateClipper(ptr)
@ stdcall wined3d_mutex_lock()
@ stdcall wined3d_mutex_unlock()