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On high-resolution Retina displays, the OS X window backing store has twice the pixels as Wine's window backing store. So, our images get scaled up. Core Graphics had been interpolating/smoothing the image, which resulted in fuzziness. This tells it not to do that. I had assumed this wouldn't be necessary since we pass FALSE for the shouldInterpolate parameter of CGImageCreate() when we create the images. Apparently, that's not sufficient. |
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.. | ||
.gitattributes | ||
clipboard.c | ||
cocoa_app.h | ||
cocoa_app.m | ||
cocoa_clipboard.m | ||
cocoa_display.m | ||
cocoa_event.h | ||
cocoa_event.m | ||
cocoa_main.m | ||
cocoa_opengl.h | ||
cocoa_opengl.m | ||
cocoa_status_item.m | ||
cocoa_window.h | ||
cocoa_window.m | ||
display.c | ||
dragdrop.c | ||
event.c | ||
gdi.c | ||
image.c | ||
ime.c | ||
keyboard.c | ||
macdrv_cocoa.h | ||
macdrv_main.c | ||
macdrv.h | ||
Makefile.in | ||
mouse.c | ||
opengl.c | ||
surface.c | ||
systray.c | ||
window.c | ||
winemac.drv.spec |