wine/dlls/winemac.drv
Ken Thomases 530a039dac winemac: Prevent interpolation of the window surface image when it's blitted to the actual window.
On high-resolution Retina displays, the OS X window backing store has twice the
pixels as Wine's window backing store.  So, our images get scaled up.  Core
Graphics had been interpolating/smoothing the image, which resulted in
fuzziness.  This tells it not to do that.

I had assumed this wouldn't be necessary since we pass FALSE for the
shouldInterpolate parameter of CGImageCreate() when we create the images.
Apparently, that's not sufficient.
2015-02-03 16:30:55 +09:00
..
.gitattributes
clipboard.c
cocoa_app.h
cocoa_app.m winemac: Tell Wine that Cocoa brought a window forward even if a window is being dragged. 2015-02-02 22:27:35 +09:00
cocoa_clipboard.m
cocoa_display.m
cocoa_event.h
cocoa_event.m winemac.drv: Always initialize a closure-captured object pointer. 2015-02-02 22:27:42 +09:00
cocoa_main.m
cocoa_opengl.h
cocoa_opengl.m
cocoa_status_item.m
cocoa_window.h
cocoa_window.m winemac: Prevent interpolation of the window surface image when it's blitted to the actual window. 2015-02-03 16:30:55 +09:00
display.c
dragdrop.c
event.c
gdi.c
image.c
ime.c
keyboard.c
macdrv_cocoa.h
macdrv_main.c
macdrv.h winemac: Fix conversion of empty RECT to an empty CGRect. 2015-01-20 11:10:36 +01:00
Makefile.in
mouse.c
opengl.c winemac: Implement wglCreateContextAttribsARB. 2015-01-08 17:29:11 +01:00
surface.c
systray.c
window.c
winemac.drv.spec