mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 12:49:45 +00:00
290 lines
13 KiB
C
290 lines
13 KiB
C
/*
|
|
* Copyright 2009 Henri Verbeet for CodeWeavers
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*
|
|
*/
|
|
|
|
#ifndef __WINE_D3D10EFFECT_H
|
|
#define __WINE_D3D10EFFECT_H
|
|
|
|
#include "d3d10.h"
|
|
|
|
#define D3D10_EFFECT_VARIABLE_POOLED 0x1
|
|
#define D3D10_EFFECT_VARIABLE_ANNOTATION 0x2
|
|
#define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 0x4
|
|
|
|
#ifndef D3D10_BYTES_FROM_BITS
|
|
#define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3)
|
|
#endif
|
|
|
|
typedef struct _D3D10_EFFECT_TYPE_DESC
|
|
{
|
|
LPCSTR TypeName;
|
|
D3D10_SHADER_VARIABLE_CLASS Class;
|
|
D3D10_SHADER_VARIABLE_TYPE Type;
|
|
UINT Elements;
|
|
UINT Members;
|
|
UINT Rows;
|
|
UINT Columns;
|
|
UINT PackedSize;
|
|
UINT UnpackedSize;
|
|
UINT Stride;
|
|
} D3D10_EFFECT_TYPE_DESC;
|
|
|
|
typedef struct _D3D10_EFFECT_VARIABLE_DESC
|
|
{
|
|
LPCSTR Name;
|
|
LPCSTR Semantic;
|
|
UINT Flags;
|
|
UINT Annotations;
|
|
UINT BufferOffset;
|
|
UINT ExplicitBindPoint;
|
|
} D3D10_EFFECT_VARIABLE_DESC;
|
|
|
|
typedef struct _D3D10_TECHNIQUE_DESC
|
|
{
|
|
LPCSTR Name;
|
|
UINT Passes;
|
|
UINT Annotations;
|
|
} D3D10_TECHNIQUE_DESC;
|
|
|
|
typedef struct _D3D10_STATE_BLOCK_MASK
|
|
{
|
|
BYTE VS;
|
|
BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
|
|
BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
|
|
BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
|
|
BYTE GS;
|
|
BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
|
|
BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
|
|
BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
|
|
BYTE PS;
|
|
BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
|
|
BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
|
|
BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
|
|
BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)];
|
|
BYTE IAIndexBuffer;
|
|
BYTE IAInputLayout;
|
|
BYTE IAPrimitiveTopology;
|
|
BYTE OMRenderTargets;
|
|
BYTE OMDepthStencilState;
|
|
BYTE OMBlendState;
|
|
BYTE RSViewports;
|
|
BYTE RSScissorRects;
|
|
BYTE RSRasterizerState;
|
|
BYTE SOBuffers;
|
|
BYTE Predication;
|
|
} D3D10_STATE_BLOCK_MASK;
|
|
|
|
typedef struct _D3D10_EFFECT_DESC
|
|
{
|
|
BOOL IsChildEffect;
|
|
UINT ConstantBuffers;
|
|
UINT SharedConstantBuffers;
|
|
UINT GlobalVariables;
|
|
UINT SharedGlobalVariables;
|
|
UINT Techniques;
|
|
} D3D10_EFFECT_DESC;
|
|
|
|
typedef struct _D3D10_PASS_DESC
|
|
{
|
|
LPCSTR Name;
|
|
UINT Annotations;
|
|
BYTE *pIAInputSignature;
|
|
SIZE_T IAInputSignatureSize;
|
|
UINT StencilRef;
|
|
UINT SampleMask;
|
|
FLOAT BlendFactor[4];
|
|
} D3D10_PASS_DESC;
|
|
|
|
typedef struct _D3D10_PASS_SHADER_DESC
|
|
{
|
|
struct ID3D10EffectShaderVariable *pShaderVariable;
|
|
UINT ShaderIndex;
|
|
} D3D10_PASS_SHADER_DESC;
|
|
|
|
DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x00, 0x18, 0x0b, 0x9b, 0x88, 0xfd);
|
|
|
|
#define INTERFACE ID3D10EffectType
|
|
DECLARE_INTERFACE(ID3D10EffectType)
|
|
{
|
|
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
|
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *desc) PURE;
|
|
STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
|
|
STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByName)(THIS_ LPCSTR name) PURE;
|
|
STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeBySemantic)(THIS_ LPCSTR semantic) PURE;
|
|
STDMETHOD_(LPCSTR, GetMemberName)(THIS_ UINT index) PURE;
|
|
STDMETHOD_(LPCSTR, GetMemberSemantic)(THIS_ UINT index) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
DEFINE_GUID(IID_ID3D10EffectVariable, 0xae897105, 0x00e6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b);
|
|
|
|
#define INTERFACE ID3D10EffectVariable
|
|
DECLARE_INTERFACE(ID3D10EffectVariable)
|
|
{
|
|
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
|
|
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
|
|
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
|
|
STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
|
|
STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
DEFINE_GUID(IID_ID3D10EffectConstantBuffer, 0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3);
|
|
|
|
#define INTERFACE ID3D10EffectConstantBuffer
|
|
DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable)
|
|
{
|
|
/* ID3D10EffectVariable methods */
|
|
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
|
|
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
|
|
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
|
|
STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
|
|
STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
|
|
/* ID3D10EffectConstantBuffer methods */
|
|
STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *buffer) PURE;
|
|
STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **buffer) PURE;
|
|
STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *view) PURE;
|
|
STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **view) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75);
|
|
|
|
#define INTERFACE ID3D10EffectTechnique
|
|
DECLARE_INTERFACE(ID3D10EffectTechnique)
|
|
{
|
|
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
|
STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *desc) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
|
|
STDMETHOD_(struct ID3D10EffectPass *, GetPassByIndex)(THIS_ UINT index) PURE;
|
|
STDMETHOD_(struct ID3D10EffectPass *, GetPassByName)(THIS_ LPCSTR name) PURE;
|
|
STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
DEFINE_GUID(IID_ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0x0d, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7);
|
|
|
|
#define INTERFACE ID3D10Effect
|
|
DECLARE_INTERFACE_(ID3D10Effect, IUnknown)
|
|
{
|
|
/* IUnknown methods */
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
/* ID3D10Effect methods */
|
|
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
|
STDMETHOD_(BOOL, IsPool)(THIS) PURE;
|
|
STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE;
|
|
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *desc) PURE;
|
|
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
|
|
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVariable *, GetVariableBySemantic)(THIS_ LPCSTR semantic) PURE;
|
|
STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByIndex)(THIS_ UINT index) PURE;
|
|
STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByName)(THIS_ LPCSTR name) PURE;
|
|
STDMETHOD(Optimize)(THIS) PURE;
|
|
STDMETHOD_(BOOL, IsOptimized)(THIS) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
DEFINE_GUID(IID_ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
|
|
|
|
#define INTERFACE ID3D10EffectPool
|
|
DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown)
|
|
{
|
|
/* IUnknown methods */
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
/* ID3D10EffectPool methods */
|
|
STDMETHOD_(struct ID3D10Effect *, AsEffect)(THIS) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
DEFINE_GUID(IID_ID3D10EffectPass, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54);
|
|
|
|
#define INTERFACE ID3D10EffectPass
|
|
DECLARE_INTERFACE(ID3D10EffectPass)
|
|
{
|
|
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
|
STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *desc) PURE;
|
|
STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
|
|
STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
|
|
STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
|
|
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
|
|
STDMETHOD(Apply)(THIS_ UINT flags) PURE;
|
|
STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
|
|
ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* __WINE_D3D10EFFECT_H */
|