mirror of
https://github.com/reactos/wine.git
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9eb81363ad
Remove spaces before '\n'.
198 lines
8.7 KiB
C
198 lines
8.7 KiB
C
/*
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* Copyright (C) 2005 Henri Verbeet
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include <d3d9.h>
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#include "wine/test.h"
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static HMODULE d3d9_handle = 0;
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static HWND create_window(void)
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{
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WNDCLASS wc = {0};
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wc.lpfnWndProc = &DefWindowProc;
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wc.lpszClassName = "d3d9_test_wc";
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RegisterClass(&wc);
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return CreateWindow("d3d9_test_wc", "d3d9_test",
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0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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static IDirect3DDevice9 *init_d3d9(void)
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{
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IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
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IDirect3D9 *d3d9_ptr = 0;
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IDirect3DDevice9 *device_ptr = 0;
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D3DPRESENT_PARAMETERS present_parameters;
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HRESULT hres;
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d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
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ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
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if (!d3d9_create) return NULL;
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d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
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ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
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if (!d3d9_ptr) return NULL;
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ZeroMemory(&present_parameters, sizeof(present_parameters));
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present_parameters.Windowed = TRUE;
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present_parameters.hDeviceWindow = create_window();
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%lx\n", hres);
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return device_ptr;
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}
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static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr)
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{
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HRESULT hret = 0;
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IDirect3DStateBlock9 *state_block_ptr = 0;
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/* Should succeed */
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hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
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ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
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if (hret != D3D_OK) return;
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/* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */
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hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
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ok(hret == D3DERR_INVALIDCALL, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3DERR_INVALIDCALL);
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if (hret != D3DERR_INVALIDCALL) return;
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/* Should succeed */
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state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
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hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
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ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef,
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"EndStateBlock returned: hret 0x%lx, state_block_ptr %p. "
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"Expected hret 0x%lx, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret, state_block_ptr, D3D_OK, NULL);
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/* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */
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state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
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hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
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ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef,
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"EndStateBlock returned: hret 0x%lx, state_block_ptr %p. "
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"Expected hret 0x%lx, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL);
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}
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static void test_missing_light_recording(IDirect3DDevice9 *device_ptr)
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{
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D3DLIGHT9 garbage_light = { 1,
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{ 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
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{ 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
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7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 };
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D3DLIGHT9 expected_light = { D3DLIGHT_DIRECTIONAL,
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{ 1.0, 1.0, 1.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 },
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{ 0.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 },
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0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
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D3DLIGHT9 result_light;
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BOOL result_light_enable;
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HRESULT hret = 0;
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IDirect3DStateBlock9 *state_block_ptr = 0;
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/* Before we make any changes, GetLightEnable should fail, and GetLight should fail */
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hret = IDirect3DDevice9_GetLightEnable(device_ptr, 0, &result_light_enable);
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ok(hret == D3DERR_INVALIDCALL, "GetLightEnable returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n",
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hret, D3DERR_INVALIDCALL);
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if (hret != D3DERR_INVALIDCALL) goto cleanup;
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hret = IDirect3DDevice9_GetLight(device_ptr, 0, &result_light);
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ok(hret == D3DERR_INVALIDCALL, "GetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n",
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hret, D3DERR_INVALIDCALL);
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if (hret != D3DERR_INVALIDCALL) goto cleanup;
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/* Set states to record with garbage data (light, light_enable) */
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hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
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ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
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if (hret != D3D_OK) goto cleanup;
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hret = IDirect3DDevice9_SetLight(device_ptr, 0, &garbage_light);
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ok(hret == D3D_OK, "SetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
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if (hret != D3D_OK) goto cleanup;
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hret = IDirect3DDevice9_LightEnable(device_ptr, 0, TRUE);
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ok(hret == D3D_OK, "SetLightEnable returned: hret 0x%lx, Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
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if (hret != D3D_OK) goto cleanup;
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state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
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hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
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ok(hret == D3D_OK, "EndStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
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if (hret != D3D_OK) goto cleanup;
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/* Now capture light data */
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hret = IDirect3DStateBlock9_Capture(state_block_ptr);
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ok(hret == D3D_OK, "Capture returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
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if (hret != D3D_OK) goto cleanup;
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/* Now apply the resultant stateblock */
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hret = IDirect3DStateBlock9_Apply(state_block_ptr);
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ok(hret == D3D_OK, "Apply returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
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if (hret != D3D_OK) goto cleanup;
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/* Now try to fetch the light set by the stateblock.
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* Light enable should have been set to 0, and a default light should have been
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* created as a side effect of that */
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hret = IDirect3DDevice9_GetLightEnable(device_ptr, 0, &result_light_enable);
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ok(hret == D3D_OK, "GetLightEnable returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
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if (hret != D3D_OK) goto cleanup;
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ok(result_light_enable == 0, "Light enabled status was %u, instead of 0\n", result_light_enable);
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hret = IDirect3DDevice9_GetLight(device_ptr, 0, &result_light);
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ok(hret == D3D_OK, "GetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
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if (hret != D3D_OK) goto cleanup;
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ok (!memcmp(&expected_light, &result_light, sizeof(D3DLIGHT9)),
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"Light returned = { %u, { %f, %f, %f, %f }, { %f, %f, %f, %f}, { %f, %f, %f, %f }, "
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"{ %f, %f, %f }, { %f, %f, %f }, %f, %f, %f, %f, %f, %f, %f }\n",
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result_light.Type,
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result_light.Diffuse.r, result_light.Diffuse.g, result_light.Diffuse.b, result_light.Diffuse.a,
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result_light.Specular.r, result_light.Specular.g, result_light.Specular.b, result_light.Specular.a,
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result_light.Ambient.r, result_light.Ambient.g, result_light.Ambient.b, result_light.Ambient.a,
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result_light.Position.x, result_light.Position.y, result_light.Position.z,
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result_light.Direction.x, result_light.Direction.y, result_light.Direction.z,
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result_light.Range, result_light.Falloff,
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result_light.Attenuation0, result_light.Attenuation1, result_light.Attenuation2,
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result_light.Theta, result_light.Phi);
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cleanup:
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if (state_block_ptr) IUnknown_Release( state_block_ptr );
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}
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START_TEST(stateblock)
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{
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IDirect3DDevice9 *device_ptr;
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d3d9_handle = LoadLibraryA("d3d9.dll");
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if (!d3d9_handle)
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{
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trace("Could not load d3d9.dll, skipping tests\n");
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return;
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}
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device_ptr = init_d3d9();
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if (!device_ptr) return;
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test_begin_end_state_block(device_ptr);
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test_missing_light_recording(device_ptr);
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}
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