wine/dlls/d3d9/tests/stateblock.c
Francois Gouget 9eb81363ad Add trailing '\n's to ok() calls.
Remove spaces before '\n'.
2006-06-16 11:32:42 +02:00

198 lines
8.7 KiB
C

/*
* Copyright (C) 2005 Henri Verbeet
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <d3d9.h>
#include "wine/test.h"
static HMODULE d3d9_handle = 0;
static HWND create_window(void)
{
WNDCLASS wc = {0};
wc.lpfnWndProc = &DefWindowProc;
wc.lpszClassName = "d3d9_test_wc";
RegisterClass(&wc);
return CreateWindow("d3d9_test_wc", "d3d9_test",
0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static IDirect3DDevice9 *init_d3d9(void)
{
IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
IDirect3D9 *d3d9_ptr = 0;
IDirect3DDevice9 *device_ptr = 0;
D3DPRESENT_PARAMETERS present_parameters;
HRESULT hres;
d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
if (!d3d9_create) return NULL;
d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
if (!d3d9_ptr) return NULL;
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = create_window();
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%lx\n", hres);
return device_ptr;
}
static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr)
{
HRESULT hret = 0;
IDirect3DStateBlock9 *state_block_ptr = 0;
/* Should succeed */
hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
if (hret != D3D_OK) return;
/* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */
hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
ok(hret == D3DERR_INVALIDCALL, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3DERR_INVALIDCALL);
if (hret != D3DERR_INVALIDCALL) return;
/* Should succeed */
state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef,
"EndStateBlock returned: hret 0x%lx, state_block_ptr %p. "
"Expected hret 0x%lx, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret, state_block_ptr, D3D_OK, NULL);
/* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */
state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef,
"EndStateBlock returned: hret 0x%lx, state_block_ptr %p. "
"Expected hret 0x%lx, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL);
}
static void test_missing_light_recording(IDirect3DDevice9 *device_ptr)
{
D3DLIGHT9 garbage_light = { 1,
{ 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
{ 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 };
D3DLIGHT9 expected_light = { D3DLIGHT_DIRECTIONAL,
{ 1.0, 1.0, 1.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 },
{ 0.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 },
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
D3DLIGHT9 result_light;
BOOL result_light_enable;
HRESULT hret = 0;
IDirect3DStateBlock9 *state_block_ptr = 0;
/* Before we make any changes, GetLightEnable should fail, and GetLight should fail */
hret = IDirect3DDevice9_GetLightEnable(device_ptr, 0, &result_light_enable);
ok(hret == D3DERR_INVALIDCALL, "GetLightEnable returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n",
hret, D3DERR_INVALIDCALL);
if (hret != D3DERR_INVALIDCALL) goto cleanup;
hret = IDirect3DDevice9_GetLight(device_ptr, 0, &result_light);
ok(hret == D3DERR_INVALIDCALL, "GetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n",
hret, D3DERR_INVALIDCALL);
if (hret != D3DERR_INVALIDCALL) goto cleanup;
/* Set states to record with garbage data (light, light_enable) */
hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
if (hret != D3D_OK) goto cleanup;
hret = IDirect3DDevice9_SetLight(device_ptr, 0, &garbage_light);
ok(hret == D3D_OK, "SetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
if (hret != D3D_OK) goto cleanup;
hret = IDirect3DDevice9_LightEnable(device_ptr, 0, TRUE);
ok(hret == D3D_OK, "SetLightEnable returned: hret 0x%lx, Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
if (hret != D3D_OK) goto cleanup;
state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
ok(hret == D3D_OK, "EndStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
if (hret != D3D_OK) goto cleanup;
/* Now capture light data */
hret = IDirect3DStateBlock9_Capture(state_block_ptr);
ok(hret == D3D_OK, "Capture returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
if (hret != D3D_OK) goto cleanup;
/* Now apply the resultant stateblock */
hret = IDirect3DStateBlock9_Apply(state_block_ptr);
ok(hret == D3D_OK, "Apply returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
if (hret != D3D_OK) goto cleanup;
/* Now try to fetch the light set by the stateblock.
* Light enable should have been set to 0, and a default light should have been
* created as a side effect of that */
hret = IDirect3DDevice9_GetLightEnable(device_ptr, 0, &result_light_enable);
ok(hret == D3D_OK, "GetLightEnable returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
if (hret != D3D_OK) goto cleanup;
ok(result_light_enable == 0, "Light enabled status was %u, instead of 0\n", result_light_enable);
hret = IDirect3DDevice9_GetLight(device_ptr, 0, &result_light);
ok(hret == D3D_OK, "GetLight returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
if (hret != D3D_OK) goto cleanup;
ok (!memcmp(&expected_light, &result_light, sizeof(D3DLIGHT9)),
"Light returned = { %u, { %f, %f, %f, %f }, { %f, %f, %f, %f}, { %f, %f, %f, %f }, "
"{ %f, %f, %f }, { %f, %f, %f }, %f, %f, %f, %f, %f, %f, %f }\n",
result_light.Type,
result_light.Diffuse.r, result_light.Diffuse.g, result_light.Diffuse.b, result_light.Diffuse.a,
result_light.Specular.r, result_light.Specular.g, result_light.Specular.b, result_light.Specular.a,
result_light.Ambient.r, result_light.Ambient.g, result_light.Ambient.b, result_light.Ambient.a,
result_light.Position.x, result_light.Position.y, result_light.Position.z,
result_light.Direction.x, result_light.Direction.y, result_light.Direction.z,
result_light.Range, result_light.Falloff,
result_light.Attenuation0, result_light.Attenuation1, result_light.Attenuation2,
result_light.Theta, result_light.Phi);
cleanup:
if (state_block_ptr) IUnknown_Release( state_block_ptr );
}
START_TEST(stateblock)
{
IDirect3DDevice9 *device_ptr;
d3d9_handle = LoadLibraryA("d3d9.dll");
if (!d3d9_handle)
{
trace("Could not load d3d9.dll, skipping tests\n");
return;
}
device_ptr = init_d3d9();
if (!device_ptr) return;
test_begin_end_state_block(device_ptr);
test_missing_light_recording(device_ptr);
}