wine/dlls/dmusic32/dmusic32_main.c
2006-05-23 14:11:13 +02:00

51 lines
1.6 KiB
C

/* DirectMusic32 Main
*
* Copyright (C) 2003-2004 Rok Mandeljc
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "winnt.h"
#include "wingdi.h"
#include "winuser.h"
#include "wine/debug.h"
#include "wine/list.h"
#include "wine/unicode.h"
#include "winreg.h"
#include "objbase.h"
#include "dmusici.h"
#include "dmusicf.h"
#include "dmusics.h"
WINE_DEFAULT_DEBUG_CHANNEL(dmusic32);
HRESULT WINAPI DMUSIC32_CreateCDirectMusicEmulatePort (LPVOID ptr1, LPVOID ptr2, LPVOID ptr3)
{
FIXME("stub (undocumented function); if you see this, you're probably using native dmusic.dll. Use native dmusic32.dll as well!\n");
return S_OK;
}
HRESULT WINAPI DMUSIC32_EnumLegacyDevices (LPVOID ptr1, LPVOID ptr2)
{
FIXME("stub (undocumented function); if you see this, you're probably using native dmusic.dll. Use native dmusic32.dll as well!\n");
return S_OK;
}