wine/multimedia/dplay.c
1999-04-11 11:56:03 +00:00

2657 lines
78 KiB
C

/* Direct Play 3 and Direct Play Lobby 2 Implementation
*
* Copyright 1998,1999 - Peter Hunnisett
*
* <presently under construction - contact hunnise@nortelnetworks.com>
*
*/
#include <string.h>
#include "winerror.h"
#include "winnt.h"
#include "winreg.h"
#include "dplay.h"
#include "dplobby.h"
#include "heap.h"
#include "debug.h"
/*****************************************************************************
* Predeclare the interface implementation structures
*/
typedef struct IDirectPlayLobbyImpl IDirectPlayLobbyImpl;
typedef struct IDirectPlayLobbyImpl IDirectPlayLobbyAImpl;
typedef struct IDirectPlayLobbyImpl IDirectPlayLobbyWImpl;
typedef struct IDirectPlayLobby2Impl IDirectPlayLobby2Impl;
typedef struct IDirectPlayLobby2Impl IDirectPlayLobby2AImpl;
typedef struct IDirectPlay2Impl IDirectPlay2Impl;
typedef struct IDirectPlay2Impl IDirectPlay2AImpl;
typedef struct IDirectPlay3Impl IDirectPlay3Impl;
typedef struct IDirectPlay3Impl IDirectPlay3AImpl;
/*****************************************************************************
* IDirectPlayLobby implementation structure
*/
struct IDirectPlayLobbyImpl
{
/* IUnknown fields */
ICOM_VTABLE(IDirectPlayLobby)* lpvtbl;
DWORD ref;
/* IDirectPlayLobbyImpl fields */
DWORD dwConnFlags;
DPSESSIONDESC2 sessionDesc;
DPNAME playerName;
GUID guidSP;
LPVOID lpAddress;
DWORD dwAddressSize;
};
/*****************************************************************************
* IDirectPlayLobby2 implementation structure
*/
struct IDirectPlayLobby2Impl
{
/* IUnknown fields */
ICOM_VTABLE(IDirectPlayLobby2)* lpvtbl;
DWORD ref;
/* IDirectPlayLobby2Impl fields */
DWORD dwConnFlags;
DPSESSIONDESC2 lpSessionDesc;
DPNAME lpPlayerName;
GUID guidSP;
LPVOID lpAddress;
DWORD dwAddressSize;
};
/*****************************************************************************
* IDirectPlay2 implementation structure
*/
struct IDirectPlay2Impl
{
/* IUnknown fields */
ICOM_VTABLE(IDirectPlay2)* lpvtbl;
DWORD ref;
/* IDirectPlay2Impl fields */
/* none */
};
/*****************************************************************************
* IDirectPlay3 implementation structure
*/
struct IDirectPlay3Impl
{
/* IUnknown fields */
ICOM_VTABLE(IDirectPlay3)* lpvtbl;
DWORD ref;
/* IDirectPlay3Impl fields */
/* none */
};
/* Forward declarations of virtual tables */
static ICOM_VTABLE(IDirectPlayLobby) directPlayLobbyAVT;
static ICOM_VTABLE(IDirectPlayLobby) directPlayLobbyWVT;
static ICOM_VTABLE(IDirectPlayLobby2) directPlayLobby2AVT;
static ICOM_VTABLE(IDirectPlayLobby2) directPlayLobby2WVT;
static ICOM_VTABLE(IDirectPlay2) directPlay2WVT;
static ICOM_VTABLE(IDirectPlay2) directPlay2AVT;
static ICOM_VTABLE(IDirectPlay3) directPlay3WVT;
static ICOM_VTABLE(IDirectPlay3) directPlay3AVT;
/* Routine called when starting up the server thread */
DWORD DPLobby_Spawn_Server( LPVOID startData )
{
DPSESSIONDESC2* lpSession = (DPSESSIONDESC2*) startData;
DWORD sessionDwFlags = lpSession->dwFlags;
TRACE( dplay, "spawing thread for lpConn=%p dwFlags=%08lx\n", lpSession, sessionDwFlags );
FIXME( dplay, "thread needs something to do\n" );
/*for(;;)*/
{
/* Check out the connection flags to determine what to do. Ensure we have
no leftover bits in this structure */
if( sessionDwFlags & DPSESSION_CLIENTSERVER )
{
/* This indicates that the application which is requesting the creation
* of this session is going to be the server (application/player)
*/
if( sessionDwFlags & DPSESSION_SECURESERVER )
{
sessionDwFlags &= ~DPSESSION_SECURESERVER;
}
sessionDwFlags &= ~DPSESSION_CLIENTSERVER;
}
if( sessionDwFlags & DPSESSION_JOINDISABLED )
{
sessionDwFlags &= ~DPSESSION_JOINDISABLED;
}
if( sessionDwFlags & DPSESSION_KEEPALIVE )
{
sessionDwFlags &= ~DPSESSION_KEEPALIVE;
}
if( sessionDwFlags & DPSESSION_MIGRATEHOST )
{
sessionDwFlags &= ~DPSESSION_MIGRATEHOST;
}
if( sessionDwFlags & DPSESSION_MULTICASTSERVER )
{
sessionDwFlags &= ~DPSESSION_MULTICASTSERVER;
}
if( sessionDwFlags & DPSESSION_NEWPLAYERSDISABLED )
{
sessionDwFlags &= ~DPSESSION_NEWPLAYERSDISABLED;
}
if( sessionDwFlags & DPSESSION_NODATAMESSAGES )
{
sessionDwFlags &= ~DPSESSION_NODATAMESSAGES;
}
if( sessionDwFlags & DPSESSION_NOMESSAGEID )
{
sessionDwFlags &= ~DPSESSION_NOMESSAGEID;
}
if( sessionDwFlags & DPSESSION_PASSWORDREQUIRED )
{
sessionDwFlags &= ~DPSESSION_PASSWORDREQUIRED;
}
}
ExitThread(0);
return 0;
}
/*********************************************************
*
* Direct Play and Direct Play Lobby Interface Implementation
*
*********************************************************/
/* The COM interface for upversioning an interface
* We've been given a GUID (riid) and we need to replace the present
* interface with that of the requested interface.
*
* Snip from some Microsoft document:
* There are four requirements for implementations of QueryInterface (In these
* cases, "must succeed" means "must succeed barring catastrophic failure."):
*
* * The set of interfaces accessible on an object through
* IUnknown::QueryInterface must be static, not dynamic. This means that
* if a call to QueryInterface for a pointer to a specified interface
* succeeds the first time, it must succeed again, and if it fails the
* first time, it must fail on all subsequent queries.
* * It must be symmetric ~W if a client holds a pointer to an interface on
* an object, and queries for that interface, the call must succeed.
* * It must be reflexive ~W if a client holding a pointer to one interface
* queries successfully for another, a query through the obtained pointer
* for the first interface must succeed.
* * It must be transitive ~W if a client holding a pointer to one interface
* queries successfully for a second, and through that pointer queries
* successfully for a third interface, a query for the first interface
* through the pointer for the third interface must succeed.
*
* As you can see, this interface doesn't qualify but will most likely
* be good enough for the time being.
*/
/* Helper function for DirectPlayLobby QueryInterface */
static HRESULT directPlayLobby_QueryInterface
( REFIID riid, LPVOID* ppvObj )
{
if( IsEqualGUID( &IID_IDirectPlayLobby, riid ) )
{
IDirectPlayLobbyImpl* lpDpL = (IDirectPlayLobbyImpl*)(*ppvObj);
lpDpL = (IDirectPlayLobbyImpl*)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( *lpDpL ) );
if( !lpDpL )
{
return E_NOINTERFACE;
}
lpDpL->lpvtbl = &directPlayLobbyWVT;
lpDpL->ref = 1;
return S_OK;
}
else if( IsEqualGUID( &IID_IDirectPlayLobbyA, riid ) )
{
IDirectPlayLobbyAImpl* lpDpL = (IDirectPlayLobbyAImpl*)(*ppvObj);
lpDpL = (IDirectPlayLobbyAImpl*)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( *lpDpL ) );
if( !lpDpL )
{
return E_NOINTERFACE;
}
lpDpL->lpvtbl = &directPlayLobbyAVT;
lpDpL->ref = 1;
return S_OK;
}
else if( IsEqualGUID( &IID_IDirectPlayLobby2, riid ) )
{
IDirectPlayLobby2Impl* lpDpL = (IDirectPlayLobby2Impl*)(*ppvObj);
lpDpL = (IDirectPlayLobby2Impl*)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( *lpDpL ) );
if( !lpDpL )
{
return E_NOINTERFACE;
}
lpDpL->lpvtbl = &directPlayLobby2WVT;
lpDpL->ref = 1;
return S_OK;
}
else if( IsEqualGUID( &IID_IDirectPlayLobby2A, riid ) )
{
IDirectPlayLobby2AImpl* lpDpL = (IDirectPlayLobby2AImpl*)(*ppvObj);
lpDpL = (IDirectPlayLobby2AImpl*)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( *lpDpL ) );
if( !lpDpL )
{
return E_NOINTERFACE;
}
lpDpL->lpvtbl = &directPlayLobby2AVT;
lpDpL->ref = 1;
return S_OK;
}
/* Unknown interface */
*ppvObj = NULL;
return E_NOINTERFACE;
}
static HRESULT WINAPI IDirectPlayLobbyAImpl_QueryInterface
( LPDIRECTPLAYLOBBYA iface,
REFIID riid,
LPVOID* ppvObj )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
TRACE( dplay, "(%p)->(%p,%p)\n", This, riid, ppvObj );
if( IsEqualGUID( &IID_IUnknown, riid ) ||
IsEqualGUID( &IID_IDirectPlayLobbyA, riid )
)
{
IDirectPlayLobby_AddRef( iface );
*ppvObj = This;
return S_OK;
}
return directPlayLobby_QueryInterface( riid, ppvObj );
}
static HRESULT WINAPI IDirectPlayLobbyW_QueryInterface
( LPDIRECTPLAYLOBBY iface,
REFIID riid,
LPVOID* ppvObj )
{
ICOM_THIS(IDirectPlayLobbyImpl,iface);
TRACE( dplay, "(%p)->(%p,%p)\n", This, riid, ppvObj );
if( IsEqualGUID( &IID_IUnknown, riid ) ||
IsEqualGUID( &IID_IDirectPlayLobby, riid )
)
{
IDirectPlayLobby_AddRef( iface );
*ppvObj = This;
return S_OK;
}
return directPlayLobby_QueryInterface( riid, ppvObj );
}
static HRESULT WINAPI IDirectPlayLobby2AImpl_QueryInterface
( LPDIRECTPLAYLOBBY2A iface,
REFIID riid,
LPVOID* ppvObj )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
TRACE( dplay, "(%p)->(%p,%p)\n", This, riid, ppvObj );
/* Compare riids. We know this object is a direct play lobby 2A object.
If we are asking about the same type of interface we're fine.
*/
if( IsEqualGUID( &IID_IUnknown, riid ) ||
IsEqualGUID( &IID_IDirectPlayLobby2A, riid )
)
{
IDirectPlayLobby2_AddRef( iface );
*ppvObj = This;
return S_OK;
}
return directPlayLobby_QueryInterface( riid, ppvObj );
};
static HRESULT WINAPI IDirectPlayLobby2WImpl_QueryInterface
( LPDIRECTPLAYLOBBY2 iface,
REFIID riid,
LPVOID* ppvObj )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
/* Compare riids. We know this object is a direct play lobby 2 object.
If we are asking about the same type of interface we're fine.
*/
if( IsEqualGUID( &IID_IUnknown, riid ) ||
IsEqualGUID( &IID_IDirectPlayLobby2, riid )
)
{
IDirectPlayLobby2_AddRef( iface );
*ppvObj = This;
return S_OK;
}
return directPlayLobby_QueryInterface( riid, ppvObj );
};
/*
* Simple procedure. Just increment the reference count to this
* structure and return the new reference count.
*/
static ULONG WINAPI IDirectPlayLobby2AImpl_AddRef
( LPDIRECTPLAYLOBBY2A iface )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
++(This->ref);
TRACE( dplay,"ref count now %lu\n", This->ref );
return (This->ref);
};
static ULONG WINAPI IDirectPlayLobby2WImpl_AddRef
( LPDIRECTPLAYLOBBY2 iface )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
return IDirectPlayLobby2AImpl_AddRef( (LPDIRECTPLAYLOBBY2) This );
};
/*
* Simple COM procedure. Decrease the reference count to this object.
* If the object no longer has any reference counts, free up the associated
* memory.
*/
static ULONG WINAPI IDirectPlayLobby2AImpl_Release
( LPDIRECTPLAYLOBBY2A iface )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
TRACE( dplay, "ref count decremeneted from %lu\n", This->ref );
This->ref--;
/* Deallocate if this is the last reference to the object */
if( !(This->ref) )
{
FIXME( dplay, "memory leak\n" );
/* Implement memory deallocation */
HeapFree( GetProcessHeap(), 0, This );
return 0;
}
return This->ref;
};
static ULONG WINAPI IDirectPlayLobby2WImpl_Release
( LPDIRECTPLAYLOBBY2 iface )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
return IDirectPlayLobby2AImpl_Release( (LPDIRECTPLAYLOBBY2A) This );
};
/********************************************************************
*
* Connects an application to the session specified by the DPLCONNECTION
* structure currently stored with the DirectPlayLobby object.
*
* Returns a IDirectPlay interface.
*
*/
static HRESULT WINAPI IDirectPlayLobby2AImpl_Connect
( LPDIRECTPLAYLOBBY2A iface,
DWORD dwFlags,
LPDIRECTPLAY2* lplpDP,
IUnknown* pUnk)
{
FIXME( dplay, ": dwFlags=%08lx %p %p stub\n", dwFlags, lplpDP, pUnk );
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2WImpl_Connect
( LPDIRECTPLAYLOBBY2 iface,
DWORD dwFlags,
LPDIRECTPLAY2* lplpDP,
IUnknown* pUnk)
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
LPDIRECTPLAY2* directPlay2W;
HRESULT createRC;
FIXME( dplay, "(%p)->(%08lx,%p,%p): stub\n", This, dwFlags, lplpDP, pUnk );
if( dwFlags )
{
return DPERR_INVALIDPARAMS;
}
if( ( createRC = DirectPlayCreate( (LPGUID)&IID_IDirectPlayLobby2, lplpDP, pUnk ) ) != DP_OK )
{
ERR( dplay, "error creating Direct Play 2W interface. Return Code = %ld.\n", createRC );
return createRC;
}
/* This should invoke IDirectPlay3::InitializeConnection IDirectPlay3::Open */
directPlay2W = lplpDP;
#if 0
/* All the stuff below this is WRONG! */
if( This->lpSession->dwFlags == DPLCONNECTION_CREATESESSION )
{
DWORD threadIdSink;
/* Spawn a thread to deal with all of this and to handle the incomming requests */
threadIdSink = CreateThread( NULL, 0, &DPLobby_Spawn_Server,
(LPVOID)This->lpSession->lpConn->lpSessionDesc, 0, &threadIdSink );
}
else if ( This->lpSession->dwFlags == DPLCONNECTION_JOINSESSION )
{
/* Let's search for a matching session */
FIXME( dplay, "joining session not yet supported.\n");
return DPERR_OUTOFMEMORY;
}
else /* Unknown type of connection request */
{
ERR( dplay, ": Unknown connection request lpConn->dwFlags=%08lx\n",
lpConn->dwFlags );
return DPERR_OUTOFMEMORY;
}
/* This does the work of the following methods...
IDirectPlay3::InitializeConnection,
IDirectPlay3::EnumSessions,
IDirectPlay3::Open
*/
#endif
return DP_OK;
};
/********************************************************************
*
* Creates a DirectPlay Address, given a service provider-specific network
* address.
* Returns an address contains the globally unique identifier
* (GUID) of the service provider and data that the service provider can
* interpret as a network address.
*
*/
static HRESULT WINAPI IDirectPlayLobby2AImpl_CreateAddress
( LPDIRECTPLAYLOBBY2A iface,
REFGUID guidSP,
REFGUID guidDataType,
LPCVOID lpData,
DWORD dwDataSize,
LPVOID lpAddress,
LPDWORD lpdwAddressSize )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2WImpl_CreateAddress
( LPDIRECTPLAYLOBBY2 iface,
REFGUID guidSP,
REFGUID guidDataType,
LPCVOID lpData,
DWORD dwDataSize,
LPVOID lpAddress,
LPDWORD lpdwAddressSize )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
/********************************************************************
*
* Parses out chunks from the DirectPlay Address buffer by calling the
* given callback function, with lpContext, for each of the chunks.
*
*/
static HRESULT WINAPI IDirectPlayLobby2AImpl_EnumAddress
( LPDIRECTPLAYLOBBY2A iface,
LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
LPCVOID lpAddress,
DWORD dwAddressSize,
LPVOID lpContext )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2WImpl_EnumAddress
( LPDIRECTPLAYLOBBY2 iface,
LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
LPCVOID lpAddress,
DWORD dwAddressSize,
LPVOID lpContext )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
/********************************************************************
*
* Enumerates all the address types that a given service provider needs to
* build the DirectPlay Address.
*
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_EnumAddressTypes
( LPDIRECTPLAYLOBBYA iface,
LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback,
REFGUID guidSP,
LPVOID lpContext,
DWORD dwFlags )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2AImpl_EnumAddressTypes
( LPDIRECTPLAYLOBBY2A iface,
LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback,
REFGUID guidSP,
LPVOID lpContext,
DWORD dwFlags )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
return IDirectPlayLobbyAImpl_EnumAddressTypes( (LPDIRECTPLAYLOBBYA)This, lpEnumAddressTypeCallback,
guidSP, lpContext, dwFlags );
};
static HRESULT WINAPI IDirectPlayLobby2WImpl_EnumAddressTypes
( LPDIRECTPLAYLOBBY2 iface,
LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback,
REFGUID guidSP,
LPVOID lpContext,
DWORD dwFlags )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
/********************************************************************
*
* Enumerates what applications are registered with DirectPlay by
* invoking the callback function with lpContext.
*
*/
static HRESULT WINAPI IDirectPlayLobbyW_EnumLocalApplications
( LPDIRECTPLAYLOBBY iface,
LPDPLENUMLOCALAPPLICATIONSCALLBACK a,
LPVOID lpContext,
DWORD dwFlags )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2WImpl_EnumLocalApplications
( LPDIRECTPLAYLOBBY2 iface,
LPDPLENUMLOCALAPPLICATIONSCALLBACK a,
LPVOID lpContext,
DWORD dwFlags )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
return IDirectPlayLobbyW_EnumLocalApplications( (LPDIRECTPLAYLOBBY)This, a,
lpContext, dwFlags );
};
static HRESULT WINAPI IDirectPlayLobbyAImpl_EnumLocalApplications
( LPDIRECTPLAYLOBBYA iface,
LPDPLENUMLOCALAPPLICATIONSCALLBACK a,
LPVOID lpContext,
DWORD dwFlags )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2AImpl_EnumLocalApplications
( LPDIRECTPLAYLOBBY2A iface,
LPDPLENUMLOCALAPPLICATIONSCALLBACK a,
LPVOID lpContext,
DWORD dwFlags )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
return IDirectPlayLobbyAImpl_EnumLocalApplications( (LPDIRECTPLAYLOBBYA)This, a,
lpContext, dwFlags );
};
/********************************************************************
*
* Retrieves the DPLCONNECTION structure that contains all the information
* needed to start and connect an application. This was generated using
* either the RunApplication or SetConnectionSettings methods.
*
* NOTES: If lpData is NULL then just return lpdwDataSize. This allows
* the data structure to be allocated by our caller which can then
* call this procedure/method again with a valid data pointer.
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_GetConnectionSettings
( LPDIRECTPLAYLOBBYA iface,
DWORD dwAppID,
LPVOID lpData,
LPDWORD lpdwDataSize )
{
ICOM_THIS(IDirectPlayLobbyImpl,iface);
LPDPLCONNECTION lpDplConnection;
FIXME( dplay, ": semi stub (%p)->(0x%08lx,%p,%p)\n", This, dwAppID, lpData, lpdwDataSize );
/* Application is requesting us to give the required size */
if ( !lpData )
{
/* Let's check the size of the buffer that the application has allocated */
if( *lpdwDataSize >= sizeof( DPLCONNECTION ) )
{
return DP_OK;
}
else
{
*lpdwDataSize = sizeof( DPLCONNECTION );
return DPERR_BUFFERTOOSMALL;
}
}
/* Fill in the fields - let them just use the ptrs */
lpDplConnection = (LPDPLCONNECTION)lpData;
/* Make sure we were given the right size */
if( lpDplConnection->dwSize < sizeof( DPLCONNECTION ) )
{
ERR( dplay, "bad passed size 0x%08lx.\n", lpDplConnection->dwSize );
return DPERR_INVALIDPARAMS;
}
/* Copy everything we've got into here */
/* Need to actually store the stuff here. Check if we've already allocated each field first. */
lpDplConnection->dwFlags = This->dwConnFlags;
/* Copy LPDPSESSIONDESC2 struct */
lpDplConnection->lpSessionDesc = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( This->sessionDesc ) );
memcpy( lpDplConnection->lpSessionDesc, &(This->sessionDesc), sizeof( This->sessionDesc ) );
if( This->sessionDesc.sess.lpszSessionName )
{
lpDplConnection->lpSessionDesc->sess.lpszSessionName =
HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, This->sessionDesc.sess.lpszSessionName );
}
if( This->sessionDesc.pass.lpszPassword )
{
lpDplConnection->lpSessionDesc->pass.lpszPassword =
HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, This->sessionDesc.pass.lpszPassword );
}
/* I don't know what to use the reserved for. We'll set it to 0 just for fun */
This->sessionDesc.dwReserved1 = This->sessionDesc.dwReserved2 = 0;
/* Copy DPNAME struct - seems to be optional - check for existance first */
lpDplConnection->lpPlayerName = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( This->playerName ) );
memcpy( lpDplConnection->lpPlayerName, &(This->playerName), sizeof( This->playerName ) );
if( This->playerName.psn.lpszShortName )
{
lpDplConnection->lpPlayerName->psn.lpszShortName =
HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, This->playerName.psn.lpszShortName );
}
if( This->playerName.pln.lpszLongName )
{
lpDplConnection->lpPlayerName->pln.lpszLongName =
HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, This->playerName.pln.lpszLongName );
}
memcpy( &(lpDplConnection->guidSP), &(This->guidSP), sizeof( This->guidSP ) );
lpDplConnection->lpAddress = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, This->dwAddressSize );
memcpy( lpDplConnection->lpAddress, This->lpAddress, This->dwAddressSize );
lpDplConnection->dwAddressSize = This->dwAddressSize;
return DP_OK;
}
static HRESULT WINAPI IDirectPlayLobby2AImpl_GetConnectionSettings
( LPDIRECTPLAYLOBBY2A iface,
DWORD dwAppID,
LPVOID lpData,
LPDWORD lpdwDataSize )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
return IDirectPlayLobbyAImpl_GetConnectionSettings( (LPDIRECTPLAYLOBBYA)This,
dwAppID, lpData, lpdwDataSize );
}
static HRESULT WINAPI IDirectPlayLobbyWImpl_GetConnectionSettings
( LPDIRECTPLAYLOBBY iface,
DWORD dwAppID,
LPVOID lpData,
LPDWORD lpdwDataSize )
{
ICOM_THIS(IDirectPlayLobbyImpl,iface);
FIXME( dplay, ":semi stub %p %08lx %p %p \n", This, dwAppID, lpData, lpdwDataSize );
/* Application is requesting us to give the required size */
if ( !lpData )
{
/* Let's check the size of the buffer that the application has allocated */
if( *lpdwDataSize >= sizeof( DPLCONNECTION ) )
{
return DP_OK;
}
else
{
*lpdwDataSize = sizeof( DPLCONNECTION );
return DPERR_BUFFERTOOSMALL;
}
}
/* Fill in the fields - let them just use the ptrs */
FIXME( dplay, "stub\n" );
return DP_OK;
};
static HRESULT WINAPI IDirectPlayLobby2WImpl_GetConnectionSettings
( LPDIRECTPLAYLOBBY2 iface,
DWORD dwAppID,
LPVOID lpData,
LPDWORD lpdwDataSize )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
return IDirectPlayLobbyWImpl_GetConnectionSettings( (LPDIRECTPLAYLOBBY)This,
dwAppID, lpData, lpdwDataSize );
}
/********************************************************************
*
* Retrieves the message sent between a lobby client and a DirectPlay
* application. All messages are queued until received.
*
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_ReceiveLobbyMessage
( LPDIRECTPLAYLOBBYA iface,
DWORD dwFlags,
DWORD dwAppID,
LPDWORD lpdwMessageFlags,
LPVOID lpData,
LPDWORD lpdwDataSize )
{
ICOM_THIS(IDirectPlayLobbyImpl,iface);
FIXME( dplay, ":stub %p %08lx %08lx %p %p %p\n", This, dwFlags, dwAppID, lpdwMessageFlags, lpData,
lpdwDataSize );
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2AImpl_ReceiveLobbyMessage
( LPDIRECTPLAYLOBBY2A iface,
DWORD dwFlags,
DWORD dwAppID,
LPDWORD lpdwMessageFlags,
LPVOID lpData,
LPDWORD lpdwDataSize )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
return IDirectPlayLobbyAImpl_ReceiveLobbyMessage( (LPDIRECTPLAYLOBBYA)This, dwFlags, dwAppID,
lpdwMessageFlags, lpData, lpdwDataSize );
};
static HRESULT WINAPI IDirectPlayLobbyW_ReceiveLobbyMessage
( LPDIRECTPLAYLOBBY iface,
DWORD dwFlags,
DWORD dwAppID,
LPDWORD lpdwMessageFlags,
LPVOID lpData,
LPDWORD lpdwDataSize )
{
ICOM_THIS(IDirectPlayLobbyImpl,iface);
FIXME( dplay, ":stub %p %08lx %08lx %p %p %p\n", This, dwFlags, dwAppID, lpdwMessageFlags, lpData,
lpdwDataSize );
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2WImpl_ReceiveLobbyMessage
( LPDIRECTPLAYLOBBY2 iface,
DWORD dwFlags,
DWORD dwAppID,
LPDWORD lpdwMessageFlags,
LPVOID lpData,
LPDWORD lpdwDataSize )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
return IDirectPlayLobbyW_ReceiveLobbyMessage( (LPDIRECTPLAYLOBBY)This, dwFlags, dwAppID,
lpdwMessageFlags, lpData, lpdwDataSize );
};
/********************************************************************
*
* Starts an application and passes to it all the information to
* connect to a session.
*
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_RunApplication
( LPDIRECTPLAYLOBBYA iface,
DWORD dwFlags,
LPDWORD lpdwAppID,
LPDPLCONNECTION lpConn,
HANDLE hReceiveEvent )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2AImpl_RunApplication
( LPDIRECTPLAYLOBBY2A iface,
DWORD dwFlags,
LPDWORD lpdwAppID,
LPDPLCONNECTION lpConn,
HANDLE hReceiveEvent )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
return IDirectPlayLobbyAImpl_RunApplication( (LPDIRECTPLAYLOBBYA)This, dwFlags,
lpdwAppID, lpConn, hReceiveEvent );
};
static HRESULT WINAPI IDirectPlayLobbyW_RunApplication
( LPDIRECTPLAYLOBBY iface,
DWORD dwFlags,
LPDWORD lpdwAppID,
LPDPLCONNECTION lpConn,
HANDLE hReceiveEvent )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2WImpl_RunApplication
( LPDIRECTPLAYLOBBY2 iface,
DWORD dwFlags,
LPDWORD lpdwAppID,
LPDPLCONNECTION lpConn,
HANDLE hReceiveEvent )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
return IDirectPlayLobbyW_RunApplication( (LPDIRECTPLAYLOBBY)This, dwFlags,
lpdwAppID, lpConn, hReceiveEvent );
};
/********************************************************************
*
* Sends a message between the application and the lobby client.
* All messages are queued until received.
*
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_SendLobbyMessage
( LPDIRECTPLAYLOBBYA iface,
DWORD dwFlags,
DWORD dwAppID,
LPVOID lpData,
DWORD dwDataSize )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2AImpl_SendLobbyMessage
( LPDIRECTPLAYLOBBY2A iface,
DWORD dwFlags,
DWORD dwAppID,
LPVOID lpData,
DWORD dwDataSize )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
return IDirectPlayLobbyAImpl_SendLobbyMessage( (LPDIRECTPLAYLOBBYA)This, dwFlags,
dwAppID, lpData, dwDataSize );
};
static HRESULT WINAPI IDirectPlayLobbyW_SendLobbyMessage
( LPDIRECTPLAYLOBBY iface,
DWORD dwFlags,
DWORD dwAppID,
LPVOID lpData,
DWORD dwDataSize )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2WImpl_SendLobbyMessage
( LPDIRECTPLAYLOBBY2 iface,
DWORD dwFlags,
DWORD dwAppID,
LPVOID lpData,
DWORD dwDataSize )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
return IDirectPlayLobbyW_SendLobbyMessage( (LPDIRECTPLAYLOBBY)This, dwFlags,
dwAppID, lpData, dwDataSize );
};
/********************************************************************
*
* Modifies the DPLCONNECTION structure to contain all information
* needed to start and connect an application.
*
*/
static HRESULT WINAPI IDirectPlayLobbyW_SetConnectionSettings
( LPDIRECTPLAYLOBBY iface,
DWORD dwFlags,
DWORD dwAppID,
LPDPLCONNECTION lpConn )
{
ICOM_THIS(IDirectPlayLobbyImpl,iface);
TRACE( dplay, ": This=%p, dwFlags=%08lx, dwAppId=%08lx, lpConn=%p\n",
This, dwFlags, dwAppID, lpConn );
/* Paramater check */
if( dwFlags || !This || !lpConn )
{
ERR( dplay, "invalid parameters.\n");
return DPERR_INVALIDPARAMS;
}
/* See if there is a connection associated with this request.
* dwAppID == 0 indicates that this request isn't associated with a connection.
*/
if( dwAppID )
{
FIXME( dplay, ": Connection dwAppID=%08lx given. Not implemented yet.\n",
dwAppID );
/* Need to add a check for this application Id...*/
return DPERR_NOTLOBBIED;
}
if( lpConn->dwSize != sizeof(DPLCONNECTION) )
{
ERR( dplay, ": old/new DPLCONNECTION type? Size=%08lx vs. expected=%ul bytes\n",
lpConn->dwSize, sizeof( DPLCONNECTION ) );
return DPERR_INVALIDPARAMS;
}
/* Need to investigate the lpConn->lpSessionDesc to figure out
* what type of session we need to join/create.
*/
if( (!lpConn->lpSessionDesc ) ||
( lpConn->lpSessionDesc->dwSize != sizeof( DPSESSIONDESC2 ) )
)
{
ERR( dplay, "DPSESSIONDESC passed in? Size=%08lx vs. expected=%ul bytes\n",
lpConn->lpSessionDesc->dwSize, sizeof( DPSESSIONDESC2 ) );
return DPERR_INVALIDPARAMS;
}
/* Need to actually store the stuff here. Check if we've already allocated each field first. */
This->dwConnFlags = lpConn->dwFlags;
/* Copy LPDPSESSIONDESC2 struct - this is required */
memcpy( &(This->sessionDesc), lpConn->lpSessionDesc, sizeof( *(lpConn->lpSessionDesc) ) );
if( lpConn->lpSessionDesc->sess.lpszSessionName )
This->sessionDesc.sess.lpszSessionName = HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->lpSessionDesc->sess.lpszSessionName );
else
This->sessionDesc.sess.lpszSessionName = NULL;
if( lpConn->lpSessionDesc->pass.lpszPassword )
This->sessionDesc.pass.lpszPassword = HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->lpSessionDesc->pass.lpszPassword );
else
This->sessionDesc.pass.lpszPassword = NULL;
/* I don't know what to use the reserved for ... */
This->sessionDesc.dwReserved1 = This->sessionDesc.dwReserved2 = 0;
/* Copy DPNAME struct - seems to be optional - check for existance first */
if( lpConn->lpPlayerName )
{
memcpy( &(This->playerName), lpConn->lpPlayerName, sizeof( *lpConn->lpPlayerName ) );
if( lpConn->lpPlayerName->psn.lpszShortName )
This->playerName.psn.lpszShortName = HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->lpPlayerName->psn.lpszShortName );
if( lpConn->lpPlayerName->pln.lpszLongName )
This->playerName.pln.lpszLongName = HEAP_strdupW( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->lpPlayerName->pln.lpszLongName );
}
memcpy( &(This->guidSP), &(lpConn->guidSP), sizeof( lpConn->guidSP ) );
This->lpAddress = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, lpConn->dwAddressSize );
memcpy( This->lpAddress, lpConn->lpAddress, lpConn->dwAddressSize );
This->dwAddressSize = lpConn->dwAddressSize;
return DP_OK;
};
static HRESULT WINAPI IDirectPlayLobby2WImpl_SetConnectionSettings
( LPDIRECTPLAYLOBBY2 iface,
DWORD dwFlags,
DWORD dwAppID,
LPDPLCONNECTION lpConn )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
return IDirectPlayLobbyW_SetConnectionSettings( (LPDIRECTPLAYLOBBY)This,
dwFlags, dwAppID, lpConn );
}
static HRESULT WINAPI IDirectPlayLobbyAImpl_SetConnectionSettings
( LPDIRECTPLAYLOBBYA iface,
DWORD dwFlags,
DWORD dwAppID,
LPDPLCONNECTION lpConn )
{
ICOM_THIS(IDirectPlayLobbyImpl,iface);
FIXME( dplay, ": This=%p, dwFlags=%08lx, dwAppId=%08lx, lpConn=%p: stub\n",
This, dwFlags, dwAppID, lpConn );
return DPERR_OUTOFMEMORY;
}
static HRESULT WINAPI IDirectPlayLobby2AImpl_SetConnectionSettings
( LPDIRECTPLAYLOBBY2A iface,
DWORD dwFlags,
DWORD dwAppID,
LPDPLCONNECTION lpConn )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
return IDirectPlayLobbyAImpl_SetConnectionSettings( (LPDIRECTPLAYLOBBYA)This,
dwFlags, dwAppID, lpConn );
};
/********************************************************************
*
* Registers an event that will be set when a lobby message is received.
*
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_SetLobbyMessageEvent
( LPDIRECTPLAYLOBBYA iface,
DWORD dwFlags,
DWORD dwAppID,
HANDLE hReceiveEvent )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2AImpl_SetLobbyMessageEvent
( LPDIRECTPLAYLOBBY2A iface,
DWORD dwFlags,
DWORD dwAppID,
HANDLE hReceiveEvent )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
return IDirectPlayLobbyAImpl_SetLobbyMessageEvent( (LPDIRECTPLAYLOBBYA)This, dwFlags,
dwAppID, hReceiveEvent );
};
static HRESULT WINAPI IDirectPlayLobbyW_SetLobbyMessageEvent
( LPDIRECTPLAYLOBBY iface,
DWORD dwFlags,
DWORD dwAppID,
HANDLE hReceiveEvent )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2WImpl_SetLobbyMessageEvent
( LPDIRECTPLAYLOBBY2 iface,
DWORD dwFlags,
DWORD dwAppID,
HANDLE hReceiveEvent )
{
ICOM_THIS(IDirectPlayLobby2Impl,iface);
return IDirectPlayLobbyW_SetLobbyMessageEvent( (LPDIRECTPLAYLOBBY)This, dwFlags,
dwAppID, hReceiveEvent );
};
/********************************************************************
*
* Registers an event that will be set when a lobby message is received.
*
*/
static HRESULT WINAPI IDirectPlayLobby2WImpl_CreateCompoundAddress
( LPDIRECTPLAYLOBBY2 iface,
LPCDPCOMPOUNDADDRESSELEMENT lpElements,
DWORD dwElementCount,
LPVOID lpAddress,
LPDWORD lpdwAddressSize )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
static HRESULT WINAPI IDirectPlayLobby2AImpl_CreateCompoundAddress
( LPDIRECTPLAYLOBBY2A iface,
LPCDPCOMPOUNDADDRESSELEMENT lpElements,
DWORD dwElementCount,
LPVOID lpAddress,
LPDWORD lpdwAddressSize )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
/* Note: Hack so we can reuse the old functions without compiler warnings */
#ifdef __GNUC__
# define XCAST(fun) (typeof(directPlayLobbyAVT.fn##fun))
#else
# define XCAST(fun) (void*)
#endif
/* Direct Play Lobby 1 (ascii) Virtual Table for methods */
/* All lobby 1 methods are exactly the same except QueryInterface */
static struct ICOM_VTABLE(IDirectPlayLobby) directPlayLobbyAVT = {
IDirectPlayLobbyAImpl_QueryInterface,
XCAST(AddRef)IDirectPlayLobby2AImpl_AddRef,
XCAST(Release)IDirectPlayLobby2AImpl_Release,
XCAST(Connect)IDirectPlayLobby2AImpl_Connect,
XCAST(CreateAddress)IDirectPlayLobby2AImpl_CreateAddress,
XCAST(EnumAddress)IDirectPlayLobby2AImpl_EnumAddress,
XCAST(EnumAddressTypes)IDirectPlayLobby2AImpl_EnumAddressTypes,
XCAST(EnumLocalApplications)IDirectPlayLobby2AImpl_EnumLocalApplications,
XCAST(GetConnectionSettings)IDirectPlayLobby2AImpl_GetConnectionSettings,
XCAST(ReceiveLobbyMessage)IDirectPlayLobby2AImpl_ReceiveLobbyMessage,
XCAST(RunApplication)IDirectPlayLobby2AImpl_RunApplication,
XCAST(SendLobbyMessage)IDirectPlayLobby2AImpl_SendLobbyMessage,
XCAST(SetConnectionSettings)IDirectPlayLobby2AImpl_SetConnectionSettings,
XCAST(SetLobbyMessageEvent)IDirectPlayLobby2AImpl_SetLobbyMessageEvent
};
#undef XCAST
/* Note: Hack so we can reuse the old functions without compiler warnings */
#ifdef __GNUC__
# define XCAST(fun) (typeof(directPlayLobbyWVT.fn##fun))
#else
# define XCAST(fun) (void*)
#endif
/* Direct Play Lobby 1 (unicode) Virtual Table for methods */
static ICOM_VTABLE(IDirectPlayLobby) directPlayLobbyWVT = {
IDirectPlayLobbyW_QueryInterface,
XCAST(AddRef)IDirectPlayLobby2WImpl_AddRef,
XCAST(Release)IDirectPlayLobby2WImpl_Release,
XCAST(Connect)IDirectPlayLobby2WImpl_Connect,
XCAST(CreateAddress)IDirectPlayLobby2WImpl_CreateAddress,
XCAST(EnumAddress)IDirectPlayLobby2WImpl_EnumAddress,
XCAST(EnumAddressTypes)IDirectPlayLobby2WImpl_EnumAddressTypes,
XCAST(EnumLocalApplications)IDirectPlayLobby2WImpl_EnumLocalApplications,
XCAST(GetConnectionSettings)IDirectPlayLobby2WImpl_GetConnectionSettings,
XCAST(ReceiveLobbyMessage)IDirectPlayLobby2WImpl_ReceiveLobbyMessage,
XCAST(RunApplication)IDirectPlayLobby2WImpl_RunApplication,
XCAST(SendLobbyMessage)IDirectPlayLobby2WImpl_SendLobbyMessage,
XCAST(SetConnectionSettings)IDirectPlayLobby2WImpl_SetConnectionSettings,
XCAST(SetLobbyMessageEvent)IDirectPlayLobby2WImpl_SetLobbyMessageEvent
};
#undef XCAST
/* Direct Play Lobby 2 (ascii) Virtual Table for methods */
static ICOM_VTABLE(IDirectPlayLobby2) directPlayLobby2AVT = {
IDirectPlayLobby2AImpl_QueryInterface,
IDirectPlayLobby2AImpl_AddRef,
IDirectPlayLobby2AImpl_Release,
IDirectPlayLobby2AImpl_Connect,
IDirectPlayLobby2AImpl_CreateAddress,
IDirectPlayLobby2AImpl_EnumAddress,
IDirectPlayLobby2AImpl_EnumAddressTypes,
IDirectPlayLobby2AImpl_EnumLocalApplications,
IDirectPlayLobby2AImpl_GetConnectionSettings,
IDirectPlayLobby2AImpl_ReceiveLobbyMessage,
IDirectPlayLobby2AImpl_RunApplication,
IDirectPlayLobby2AImpl_SendLobbyMessage,
IDirectPlayLobby2AImpl_SetConnectionSettings,
IDirectPlayLobby2AImpl_SetLobbyMessageEvent,
IDirectPlayLobby2AImpl_CreateCompoundAddress
};
/* Direct Play Lobby 2 (unicode) Virtual Table for methods */
static ICOM_VTABLE(IDirectPlayLobby2) directPlayLobby2WVT = {
IDirectPlayLobby2WImpl_QueryInterface,
IDirectPlayLobby2WImpl_AddRef,
IDirectPlayLobby2WImpl_Release,
IDirectPlayLobby2WImpl_Connect,
IDirectPlayLobby2WImpl_CreateAddress,
IDirectPlayLobby2WImpl_EnumAddress,
IDirectPlayLobby2WImpl_EnumAddressTypes,
IDirectPlayLobby2WImpl_EnumLocalApplications,
IDirectPlayLobby2WImpl_GetConnectionSettings,
IDirectPlayLobby2WImpl_ReceiveLobbyMessage,
IDirectPlayLobby2WImpl_RunApplication,
IDirectPlayLobby2WImpl_SendLobbyMessage,
IDirectPlayLobby2WImpl_SetConnectionSettings,
IDirectPlayLobby2WImpl_SetLobbyMessageEvent,
IDirectPlayLobby2WImpl_CreateCompoundAddress
};
/***************************************************************************
* DirectPlayLobbyCreateA (DPLAYX.4)
*
*/
HRESULT WINAPI DirectPlayLobbyCreateA( LPGUID lpGUIDDSP,
LPDIRECTPLAYLOBBYA *lplpDPL,
IUnknown *lpUnk,
LPVOID lpData,
DWORD dwDataSize )
{
IDirectPlayLobbyAImpl** ilplpDPL=(IDirectPlayLobbyAImpl**)lplpDPL;
TRACE(dplay,"lpGUIDDSP=%p lplpDPL=%p lpUnk=%p lpData=%p dwDataSize=%08lx\n",
lpGUIDDSP,ilplpDPL,lpUnk,lpData,dwDataSize);
/* Parameter Check: lpGUIDSP, lpUnk & lpData must be NULL. dwDataSize must
* equal 0. These fields are mostly for future expansion.
*/
if ( lpGUIDDSP || lpUnk || lpData || dwDataSize )
{
*ilplpDPL = NULL;
return DPERR_INVALIDPARAMS;
}
/* Yes...really we should be returning a lobby 1 object */
*ilplpDPL = (IDirectPlayLobbyAImpl*)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( IDirectPlayLobbyAImpl ) );
if( ! (*ilplpDPL) )
{
return DPERR_OUTOFMEMORY;
}
(*ilplpDPL)->lpvtbl = &directPlayLobbyAVT;
(*ilplpDPL)->ref = 1;
/* All fields were nulled out by the allocation */
return DP_OK;
}
/***************************************************************************
* DirectPlayLobbyCreateW (DPLAYX.5)
*
*/
HRESULT WINAPI DirectPlayLobbyCreateW( LPGUID lpGUIDDSP,
LPDIRECTPLAYLOBBY *lplpDPL,
IUnknown *lpUnk,
LPVOID lpData,
DWORD dwDataSize )
{
IDirectPlayLobbyImpl** ilplpDPL=(IDirectPlayLobbyImpl**)lplpDPL;
TRACE(dplay,"lpGUIDDSP=%p lplpDPL=%p lpUnk=%p lpData=%p dwDataSize=%08lx\n",
lpGUIDDSP,ilplpDPL,lpUnk,lpData,dwDataSize);
/* Parameter Check: lpGUIDSP, lpUnk & lpData must be NULL. dwDataSize must
* equal 0. These fields are mostly for future expansion.
*/
if ( lpGUIDDSP || lpUnk || lpData || dwDataSize )
{
*ilplpDPL = NULL;
ERR( dplay, "Bad parameters!\n" );
return DPERR_INVALIDPARAMS;
}
/* Yes...really we should bre returning a lobby 1 object */
*ilplpDPL = (IDirectPlayLobbyImpl*)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( IDirectPlayLobbyImpl ) );
if( !*ilplpDPL)
{
return DPERR_OUTOFMEMORY;
}
(*ilplpDPL)->lpvtbl = &directPlayLobbyWVT;
(*ilplpDPL)->ref = 1;
/* All fields were nulled out by the allocation */
return DP_OK;
}
/***************************************************************************
* DirectPlayEnumerateA (DPLAYX.2)
*
* The pointer to the structure lpContext will be filled with the
* appropriate data for each service offered by the OS. These services are
* not necessarily available on this particular machine but are defined
* as simple service providers under the "Service Providers" registry key.
* This structure is then passed to lpEnumCallback for each of the different
* services.
*
* This API is useful only for applications written using DirectX3 or
* worse. It is superceeded by IDirectPlay3::EnumConnections which also
* gives information on the actual connections.
*
* defn of a service provider:
* A dynamic-link library used by DirectPlay to communicate over a network.
* The service provider contains all the network-specific code required
* to send and receive messages. Online services and network operators can
* supply service providers to use specialized hardware, protocols, communications
* media, and network resources.
*
* TODO: Allocate string buffer space from the heap (length from reg)
* Pass real device driver numbers...
* Get the GUID properly...
*/
HRESULT WINAPI DirectPlayEnumerateA( LPDPENUMDPCALLBACKA lpEnumCallback,
LPVOID lpContext )
{
HKEY hkResult;
LPCSTR searchSubKey = "SOFTWARE\\Microsoft\\DirectPlay\\Service Providers";
LPSTR guidDataSubKey = "Guid";
LPSTR majVerDataSubKey = "dwReserved1";
DWORD dwIndex, sizeOfSubKeyName=50;
char subKeyName[51];
TRACE( dplay, ": lpEnumCallback=%p lpContext=%p\n", lpEnumCallback, lpContext );
if( !lpEnumCallback || !*lpEnumCallback )
{
return DPERR_INVALIDPARAMS;
}
/* Need to loop over the service providers in the registry */
if( RegOpenKeyExA( HKEY_LOCAL_MACHINE, searchSubKey,
0, KEY_ENUMERATE_SUB_KEYS, &hkResult ) != ERROR_SUCCESS )
{
/* Hmmm. Does this mean that there are no service providers? */
ERR(dplay, ": no service providers?\n");
return DP_OK;
}
/* Traverse all the service providers we have available */
for( dwIndex=0;
RegEnumKeyA( hkResult, dwIndex, subKeyName, sizeOfSubKeyName ) !=
ERROR_NO_MORE_ITEMS;
++dwIndex )
{
HKEY hkServiceProvider;
GUID serviceProviderGUID;
DWORD returnTypeGUID, returnTypeReserved1, sizeOfReturnBuffer=50;
char returnBuffer[51];
DWORD majVersionNum /*, minVersionNum */;
LPWSTR lpWGUIDString;
TRACE( dplay, " this time through: %s\n", subKeyName );
/* Get a handle for this particular service provider */
if( RegOpenKeyExA( hkResult, subKeyName, 0, KEY_QUERY_VALUE,
&hkServiceProvider ) != ERROR_SUCCESS )
{
ERR( dplay, ": what the heck is going on?\n" );
continue;
}
/* Get the GUID, Device major number and device minor number
* from the registry.
*/
if( RegQueryValueExA( hkServiceProvider, guidDataSubKey,
NULL, &returnTypeGUID, returnBuffer,
&sizeOfReturnBuffer ) != ERROR_SUCCESS )
{
ERR( dplay, ": missing GUID registry data members\n" );
continue;
}
/* FIXME: Check return types to ensure we're interpreting data right */
lpWGUIDString = HEAP_strdupAtoW( GetProcessHeap(), 0, returnBuffer );
CLSIDFromString( (LPCOLESTR)lpWGUIDString, &serviceProviderGUID );
HeapFree( GetProcessHeap(), 0, lpWGUIDString );
sizeOfReturnBuffer = 50;
if( RegQueryValueExA( hkServiceProvider, majVerDataSubKey,
NULL, &returnTypeReserved1, returnBuffer,
&sizeOfReturnBuffer ) != ERROR_SUCCESS )
{
ERR( dplay, ": missing dwReserved1 registry data members\n") ;
continue;
}
/* FIXME: This couldn't possibly be right...*/
majVersionNum = GET_DWORD( returnBuffer );
/* The enumeration will return FALSE if we are not to continue */
if( !lpEnumCallback( &serviceProviderGUID , subKeyName,
majVersionNum, (DWORD)0, lpContext ) )
{
WARN( dplay, "lpEnumCallback returning FALSE\n" );
break;
}
}
return DP_OK;
};
/***************************************************************************
* DirectPlayEnumerateW (DPLAYX.3)
*
*/
HRESULT WINAPI DirectPlayEnumerateW( LPDPENUMDPCALLBACKW lpEnumCallback, LPVOID lpContext )
{
FIXME( dplay, ":stub\n");
return DPERR_OUTOFMEMORY;
};
/***************************************************************************
* DirectPlayCreate (DPLAYX.1) (DPLAY.1)
*
*/
HRESULT WINAPI DirectPlayCreate
( LPGUID lpGUID, LPDIRECTPLAY2 *lplpDP, IUnknown *pUnk)
{
TRACE(dplay,"lpGUID=%p lplpDP=%p pUnk=%p\n", lpGUID,lplpDP,pUnk);
if( pUnk != NULL )
{
/* Hmmm...wonder what this means! */
ERR(dplay, "What does a NULL here mean?\n" );
return DPERR_OUTOFMEMORY;
}
if( IsEqualGUID( &IID_IDirectPlay2A, lpGUID ) )
{
IDirectPlay2AImpl** ilplpDP=(IDirectPlay2AImpl**)lplpDP;
*ilplpDP = (IDirectPlay2AImpl*)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( **ilplpDP ) );
if( !*ilplpDP )
{
return DPERR_OUTOFMEMORY;
}
(*ilplpDP)->lpvtbl = &directPlay2AVT;
(*ilplpDP)->ref = 1;
return DP_OK;
}
else if( IsEqualGUID( &IID_IDirectPlay2, lpGUID ) )
{
IDirectPlay2Impl** ilplpDP=(IDirectPlay2Impl**)lplpDP;
*ilplpDP = (IDirectPlay2Impl*)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( **ilplpDP ) );
if( !*ilplpDP )
{
return DPERR_OUTOFMEMORY;
}
(*ilplpDP)->lpvtbl = &directPlay2WVT;
(*ilplpDP)->ref = 1;
return DP_OK;
}
/* Unknown interface type */
return DPERR_NOINTERFACE;
};
/* Direct Play helper methods */
/* Get a new interface. To be used by QueryInterface. */
static HRESULT directPlay_QueryInterface
( REFIID riid, LPVOID* ppvObj )
{
if( IsEqualGUID( &IID_IDirectPlay2, riid ) )
{
IDirectPlay2Impl* lpDP = (IDirectPlay2Impl*)*ppvObj;
lpDP = (IDirectPlay2Impl*)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( *lpDP ) );
if( !lpDP )
{
return DPERR_OUTOFMEMORY;
}
lpDP->lpvtbl = &directPlay2WVT;
lpDP->ref = 1;
return S_OK;
}
else if( IsEqualGUID( &IID_IDirectPlay2A, riid ) )
{
IDirectPlay2AImpl* lpDP = (IDirectPlay2AImpl*)*ppvObj;
lpDP = (IDirectPlay2AImpl*)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( *lpDP ) );
if( !lpDP )
{
return DPERR_OUTOFMEMORY;
}
lpDP->lpvtbl = &directPlay2AVT;
lpDP->ref = 1;
return S_OK;
}
else if( IsEqualGUID( &IID_IDirectPlay3, riid ) )
{
IDirectPlay3Impl* lpDP = (IDirectPlay3Impl*)*ppvObj;
lpDP = (IDirectPlay3Impl*)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( *lpDP ) );
if( !lpDP )
{
return DPERR_OUTOFMEMORY;
}
lpDP->lpvtbl = &directPlay3WVT;
lpDP->ref = 1;
return S_OK;
}
else if( IsEqualGUID( &IID_IDirectPlay3A, riid ) )
{
IDirectPlay3AImpl* lpDP = (IDirectPlay3AImpl*)*ppvObj;
lpDP = (IDirectPlay3AImpl*)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( *lpDP ) );
if( !lpDP )
{
return DPERR_OUTOFMEMORY;
}
lpDP->lpvtbl = &directPlay3AVT;
lpDP->ref = 1;
return S_OK;
}
*ppvObj = NULL;
return E_NOINTERFACE;
}
/* Direct Play methods */
static HRESULT WINAPI DirectPlay2W_QueryInterface
( LPDIRECTPLAY2 iface, REFIID riid, LPVOID* ppvObj )
{
ICOM_THIS(IDirectPlay2Impl,iface);
TRACE( dplay, "(%p)->(%p,%p)\n", This, riid, ppvObj );
if( IsEqualGUID( &IID_IUnknown, riid ) ||
IsEqualGUID( &IID_IDirectPlay2, riid )
)
{
IDirectPlay2_AddRef( iface );
*ppvObj = This;
return S_OK;
}
return directPlay_QueryInterface( riid, ppvObj );
}
static HRESULT WINAPI DirectPlay2A_QueryInterface
( LPDIRECTPLAY2A iface, REFIID riid, LPVOID* ppvObj )
{
ICOM_THIS(IDirectPlay2Impl,iface);
TRACE( dplay, "(%p)->(%p,%p)\n", This, riid, ppvObj );
if( IsEqualGUID( &IID_IUnknown, riid ) ||
IsEqualGUID( &IID_IDirectPlay2A, riid )
)
{
IDirectPlay2_AddRef( iface );
*ppvObj = This;
return S_OK;
}
return directPlay_QueryInterface( riid, ppvObj );
}
static HRESULT WINAPI DirectPlay3WImpl_QueryInterface
( LPDIRECTPLAY3 iface, REFIID riid, LPVOID* ppvObj )
{
ICOM_THIS(IDirectPlay3Impl,iface);
TRACE( dplay, "(%p)->(%p,%p)\n", This, riid, ppvObj );
if( IsEqualGUID( &IID_IUnknown, riid ) ||
IsEqualGUID( &IID_IDirectPlay3, riid )
)
{
IDirectPlay3_AddRef( iface );
*ppvObj = This;
return S_OK;
}
return directPlay_QueryInterface( riid, ppvObj );
}
static HRESULT WINAPI DirectPlay3A_QueryInterface
( LPDIRECTPLAY3A iface, REFIID riid, LPVOID* ppvObj )
{
ICOM_THIS(IDirectPlay3Impl,iface);
TRACE( dplay, "(%p)->(%p,%p)\n", This, riid, ppvObj );
if( IsEqualGUID( &IID_IUnknown, riid ) ||
IsEqualGUID( &IID_IDirectPlay3A, riid )
)
{
IDirectPlay3_AddRef( iface );
*ppvObj = This;
return S_OK;
}
return directPlay_QueryInterface( riid, ppvObj );
}
/* Shared between all dplay types */
static ULONG WINAPI DirectPlay3WImpl_AddRef
( LPDIRECTPLAY3 iface )
{
ICOM_THIS(IDirectPlay3Impl,iface);
++(This->ref);
TRACE( dplay,"ref count now %lu\n", This->ref );
return (This->ref);
}
static ULONG WINAPI DirectPlay3WImpl_Release
( LPDIRECTPLAY3 iface )
{
ICOM_THIS(IDirectPlay3Impl,iface);
TRACE( dplay, "ref count decremeneted from %lu\n", This->ref );
This->ref--;
/* Deallocate if this is the last reference to the object */
if( !(This->ref) )
{
FIXME( dplay, "memory leak\n" );
/* Implement memory deallocation */
HeapFree( GetProcessHeap(), 0, This );
return 0;
}
return This->ref;
};
static ULONG WINAPI DirectPlay3A_Release
( LPDIRECTPLAY3A iface )
{
ICOM_THIS(IDirectPlay3Impl,iface);
TRACE( dplay, "ref count decremeneted from %lu\n", This->ref );
This->ref--;
/* Deallocate if this is the last reference to the object */
if( !(This->ref) )
{
FIXME( dplay, "memory leak\n" );
/* Implement memory deallocation */
HeapFree( GetProcessHeap(), 0, This );
return 0;
}
return This->ref;
};
HRESULT WINAPI DirectPlay3A_AddPlayerToGroup
( LPDIRECTPLAY3A iface, DPID a, DPID b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_AddPlayerToGroup
( LPDIRECTPLAY3 iface, DPID a, DPID b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_Close
( LPDIRECTPLAY3A iface )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(): stub", This );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_Close
( LPDIRECTPLAY3 iface )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(): stub", This );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_CreateGroup
( LPDIRECTPLAY3A iface, LPDPID a, LPDPNAME b, LPVOID c, DWORD d, DWORD e )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,%p,%p,0x%08lx,0x%08lx): stub", This, a, b, c, d, e );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_CreateGroup
( LPDIRECTPLAY3 iface, LPDPID a, LPDPNAME b, LPVOID c, DWORD d, DWORD e )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,%p,%p,0x%08lx,0x%08lx): stub", This, a, b, c, d, e );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_CreatePlayer
( LPDIRECTPLAY3A iface, LPDPID a, LPDPNAME b, HANDLE c, LPVOID d, DWORD e, DWORD f )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,%p,%d,%p,0x%08lx,0x%08lx): stub", This, a, b, c, d, e, f );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_CreatePlayer
( LPDIRECTPLAY3 iface, LPDPID a, LPDPNAME b, HANDLE c, LPVOID d, DWORD e, DWORD f )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,%p,%d,%p,0x%08lx,0x%08lx): stub", This, a, b, c, d, e, f );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_DeletePlayerFromGroup
( LPDIRECTPLAY3A iface, DPID a, DPID b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_DeletePlayerFromGroup
( LPDIRECTPLAY3 iface, DPID a, DPID b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_DestroyGroup
( LPDIRECTPLAY3A iface, DPID a )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx): stub", This, a );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_DestroyGroup
( LPDIRECTPLAY3 iface, DPID a )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx): stub", This, a );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_DestroyPlayer
( LPDIRECTPLAY3A iface, DPID a )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx): stub", This, a );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_DestroyPlayer
( LPDIRECTPLAY3 iface, DPID a )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx): stub", This, a );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_EnumGroupPlayers
( LPDIRECTPLAY3A iface, DPID a, LPGUID b, LPDPENUMPLAYERSCALLBACK2 c,
LPVOID d, DWORD e )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,%p,%p,0x%08lx): stub", This, a, b, c, d, e );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_EnumGroupPlayers
( LPDIRECTPLAY3 iface, DPID a, LPGUID b, LPDPENUMPLAYERSCALLBACK2 c,
LPVOID d, DWORD e )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,%p,%p,0x%08lx): stub", This, a, b, c, d, e );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_EnumGroups
( LPDIRECTPLAY3A iface, LPGUID a, LPDPENUMPLAYERSCALLBACK2 b, LPVOID c, DWORD d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,%p,%p,0x%08lx): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_EnumGroups
( LPDIRECTPLAY3 iface, LPGUID a, LPDPENUMPLAYERSCALLBACK2 b, LPVOID c, DWORD d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,%p,%p,0x%08lx): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_EnumPlayers
( LPDIRECTPLAY3A iface, LPGUID a, LPDPENUMPLAYERSCALLBACK2 b, LPVOID c, DWORD d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,%p,%p,0x%08lx): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_EnumPlayers
( LPDIRECTPLAY3 iface, LPGUID a, LPDPENUMPLAYERSCALLBACK2 b, LPVOID c, DWORD d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,%p,%p,0x%08lx): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_EnumSessions
( LPDIRECTPLAY3A iface, LPDPSESSIONDESC2 a, DWORD b, LPDPENUMSESSIONSCALLBACK2 c,
LPVOID d, DWORD e )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,0x%08lx,%p,%p,0x%08lx): stub", This, a, b, c, d, e );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_EnumSessions
( LPDIRECTPLAY3 iface, LPDPSESSIONDESC2 a, DWORD b, LPDPENUMSESSIONSCALLBACK2 c,
LPVOID d, DWORD e )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,0x%08lx,%p,%p,0x%08lx): stub", This, a, b, c, d, e );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_GetCaps
( LPDIRECTPLAY3A iface, LPDPCAPS a, DWORD b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,0x%08lx): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_GetCaps
( LPDIRECTPLAY3 iface, LPDPCAPS a, DWORD b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,0x%08lx): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_GetGroupData
( LPDIRECTPLAY3 iface, DPID a, LPVOID b, LPDWORD c, DWORD d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,%p,0x%08lx): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_GetGroupData
( LPDIRECTPLAY3 iface, DPID a, LPVOID b, LPDWORD c, DWORD d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,%p,0x%08lx): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_GetGroupName
( LPDIRECTPLAY3A iface, DPID a, LPVOID b, LPDWORD c )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,%p): stub", This, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_GetGroupName
( LPDIRECTPLAY3 iface, DPID a, LPVOID b, LPDWORD c )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,%p): stub", This, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_GetMessageCount
( LPDIRECTPLAY3A iface, DPID a, LPDWORD b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_GetMessageCount
( LPDIRECTPLAY3 iface, DPID a, LPDWORD b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_GetPlayerAddress
( LPDIRECTPLAY3A iface, DPID a, LPVOID b, LPDWORD c )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,%p): stub", This, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_GetPlayerAddress
( LPDIRECTPLAY3 iface, DPID a, LPVOID b, LPDWORD c )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,%p): stub", This, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_GetPlayerCaps
( LPDIRECTPLAY3A iface, DPID a, LPDPCAPS b, DWORD c )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,0x%08lx): stub", This, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_GetPlayerCaps
( LPDIRECTPLAY3 iface, DPID a, LPDPCAPS b, DWORD c )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,0x%08lx): stub", This, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_GetPlayerData
( LPDIRECTPLAY3A iface, DPID a, LPVOID b, LPDWORD c, DWORD d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,%p,0x%08lx): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_GetPlayerData
( LPDIRECTPLAY3 iface, DPID a, LPVOID b, LPDWORD c, DWORD d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,%p,0x%08lx): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_GetPlayerName
( LPDIRECTPLAY3 iface, DPID a, LPVOID b, LPDWORD c )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,%p): stub", This, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_GetPlayerName
( LPDIRECTPLAY3 iface, DPID a, LPVOID b, LPDWORD c )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,%p): stub", This, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_GetSessionDesc
( LPDIRECTPLAY3A iface, LPVOID a, LPDWORD b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,%p): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_GetSessionDesc
( LPDIRECTPLAY3 iface, LPVOID a, LPDWORD b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,%p): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_Initialize
( LPDIRECTPLAY3A iface, LPGUID a )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p): stub", This, a );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_Initialize
( LPDIRECTPLAY3 iface, LPGUID a )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p): stub", This, a );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_Open
( LPDIRECTPLAY3A iface, LPDPSESSIONDESC2 a, DWORD b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,0x%08lx): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_Open
( LPDIRECTPLAY3 iface, LPDPSESSIONDESC2 a, DWORD b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,0x%08lx): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_Receive
( LPDIRECTPLAY3A iface, LPDPID a, LPDPID b, DWORD c, LPVOID d, LPDWORD e )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,%p,0x%08lx,%p,%p): stub", This, a, b, c, d, e );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_Receive
( LPDIRECTPLAY3 iface, LPDPID a, LPDPID b, DWORD c, LPVOID d, LPDWORD e )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,%p,0x%08lx,%p,%p): stub", This, a, b, c, d, e );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_Send
( LPDIRECTPLAY3A iface, DPID a, DPID b, DWORD c, LPVOID d, DWORD e )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx,0x%08lx,%p,0x%08lx): stub", This, a, b, c, d, e );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_Send
( LPDIRECTPLAY3 iface, DPID a, DPID b, DWORD c, LPVOID d, DWORD e )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx,0x%08lx,%p,0x%08lx): stub", This, a, b, c, d, e );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_SetGroupData
( LPDIRECTPLAY3A iface, DPID a, LPVOID b, DWORD c, DWORD d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,0x%08lx,0x%08lx): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_SetGroupData
( LPDIRECTPLAY3 iface, DPID a, LPVOID b, DWORD c, DWORD d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,0x%08lx,0x%08lx): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_SetGroupName
( LPDIRECTPLAY3A iface, DPID a, LPDPNAME b, DWORD c )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,0x%08lx): stub", This, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_SetGroupName
( LPDIRECTPLAY3 iface, DPID a, LPDPNAME b, DWORD c )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,0x%08lx): stub", This, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_SetPlayerData
( LPDIRECTPLAY3A iface, DPID a, LPVOID b, DWORD c, DWORD d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,0x%08lx,0x%08lx): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_SetPlayerData
( LPDIRECTPLAY3 iface, DPID a, LPVOID b, DWORD c, DWORD d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,0x%08lx,0x%08lx): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_SetPlayerName
( LPDIRECTPLAY3A iface, DPID a, LPDPNAME b, DWORD c )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,0x%08lx): stub", This, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_SetPlayerName
( LPDIRECTPLAY3 iface, DPID a, LPDPNAME b, DWORD c )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,0x%08lx): stub", This, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_SetSessionDesc
( LPDIRECTPLAY3A iface, LPDPSESSIONDESC2 a, DWORD b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,0x%08lx): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_SetSessionDesc
( LPDIRECTPLAY3 iface, LPDPSESSIONDESC2 a, DWORD b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,0x%08lx): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_AddGroupToGroup
( LPDIRECTPLAY3A iface, DPID a, DPID b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_AddGroupToGroup
( LPDIRECTPLAY3 iface, DPID a, DPID b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_CreateGroupInGroup
( LPDIRECTPLAY3A iface, DPID a, LPDPID b, LPDPNAME c, LPVOID d, DWORD e, DWORD f )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,%p,%p,0x%08lx,0x%08lx): stub", This, a, b, c, d, e, f );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_CreateGroupInGroup
( LPDIRECTPLAY3 iface, DPID a, LPDPID b, LPDPNAME c, LPVOID d, DWORD e, DWORD f )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,%p,%p,0x%08lx,0x%08lx): stub", This, a, b, c, d, e, f );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_DeleteGroupFromGroup
( LPDIRECTPLAY3A iface, DPID a, DPID b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_DeleteGroupFromGroup
( LPDIRECTPLAY3 iface, DPID a, DPID b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_EnumConnections
( LPDIRECTPLAY3A iface, LPCGUID a, LPDPENUMCONNECTIONSCALLBACK b, LPVOID c, DWORD d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,%p,%p,0x%08lx): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_EnumConnections
( LPDIRECTPLAY3 iface, LPCGUID a, LPDPENUMCONNECTIONSCALLBACK b, LPVOID c, DWORD d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,%p,%p,0x%08lx): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_EnumGroupsInGroup
( LPDIRECTPLAY3A iface, DPID a, LPGUID b, LPDPENUMPLAYERSCALLBACK2 c, LPVOID d, DWORD e )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,%p,%p,0x%08lx): stub", This, a, b, c, d, e );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_EnumGroupsInGroup
( LPDIRECTPLAY3 iface, DPID a, LPGUID b, LPDPENUMPLAYERSCALLBACK2 c, LPVOID d, DWORD e )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p,%p,%p,0x%08lx): stub", This, a, b, c, d, e );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_GetGroupConnectionSettings
( LPDIRECTPLAY3A iface, DWORD a, DPID b, LPVOID c, LPDWORD d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx,%p,%p): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_GetGroupConnectionSettings
( LPDIRECTPLAY3 iface, DWORD a, DPID b, LPVOID c, LPDWORD d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx,%p,%p): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_InitializeConnection
( LPDIRECTPLAY3A iface, LPVOID a, DWORD b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,0x%08lx): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_InitializeConnection
( LPDIRECTPLAY3 iface, LPVOID a, DWORD b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,0x%08lx): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_SecureOpen
( LPDIRECTPLAY3A iface, LPCDPSESSIONDESC2 a, DWORD b, LPCDPSECURITYDESC c, LPCDPCREDENTIALS d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,0x%08lx,%p,%p): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_SecureOpen
( LPDIRECTPLAY3 iface, LPCDPSESSIONDESC2 a, DWORD b, LPCDPSECURITYDESC c, LPCDPCREDENTIALS d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(%p,0x%08lx,%p,%p): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_SendChatMessage
( LPDIRECTPLAY3A iface, DPID a, DPID b, DWORD c, LPDPCHAT d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx,0x%08lx,%p): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_SendChatMessage
( LPDIRECTPLAY3 iface, DPID a, DPID b, DWORD c, LPDPCHAT d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx,0x%08lx,%p): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_SetGroupConnectionSettings
( LPDIRECTPLAY3A iface, DWORD a, DPID b, LPDPLCONNECTION c )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx,%p): stub", This, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_SetGroupConnectionSettings
( LPDIRECTPLAY3 iface, DWORD a, DPID b, LPDPLCONNECTION c )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx,%p): stub", This, a, b, c );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_StartSession
( LPDIRECTPLAY3A iface, DWORD a, DPID b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_StartSession
( LPDIRECTPLAY3 iface, DWORD a, DPID b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_GetGroupFlags
( LPDIRECTPLAY3A iface, DPID a, LPDWORD b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_GetGroupFlags
( LPDIRECTPLAY3 iface, DPID a, LPDWORD b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_GetGroupParent
( LPDIRECTPLAY3A iface, DPID a, LPDPID b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_GetGroupParent
( LPDIRECTPLAY3 iface, DPID a, LPDPID b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_GetPlayerAccount
( LPDIRECTPLAY3A iface, DPID a, DWORD b, LPVOID c, LPDWORD d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx,%p,%p): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_GetPlayerAccount
( LPDIRECTPLAY3 iface, DPID a, DWORD b, LPVOID c, LPDWORD d )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,0x%08lx,%p,%p): stub", This, a, b, c, d );
return DP_OK;
}
HRESULT WINAPI DirectPlay3A_GetPlayerFlags
( LPDIRECTPLAY3A iface, DPID a, LPDWORD b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p): stub", This, a, b );
return DP_OK;
}
HRESULT WINAPI DirectPlay3WImpl_GetPlayerFlags
( LPDIRECTPLAY3 iface, DPID a, LPDWORD b )
{
ICOM_THIS(IDirectPlay3Impl,iface);
FIXME( dplay,"(%p)->(0x%08lx,%p): stub", This, a, b );
return DP_OK;
}
/* Note: Hack so we can reuse the old functions without compiler warnings */
#ifdef __GNUC__
# define XCAST(fun) (typeof(directPlay2WVT.fn##fun))
#else
# define XCAST(fun) (void*)
#endif
static ICOM_VTABLE(IDirectPlay2) directPlay2WVT = {
DirectPlay2W_QueryInterface,
XCAST(AddRef)DirectPlay3WImpl_AddRef,
XCAST(Release)DirectPlay3WImpl_Release,
XCAST(AddPlayerToGroup)DirectPlay3WImpl_AddPlayerToGroup,
XCAST(Close)DirectPlay3WImpl_Close,
XCAST(CreateGroup)DirectPlay3WImpl_CreateGroup,
XCAST(CreatePlayer)DirectPlay3WImpl_CreatePlayer,
XCAST(DeletePlayerFromGroup)DirectPlay3WImpl_DeletePlayerFromGroup,
XCAST(DestroyGroup)DirectPlay3WImpl_DestroyGroup,
XCAST(DestroyPlayer)DirectPlay3WImpl_DestroyPlayer,
XCAST(EnumGroupPlayers)DirectPlay3WImpl_EnumGroupPlayers,
XCAST(EnumGroups)DirectPlay3WImpl_EnumGroups,
XCAST(EnumPlayers)DirectPlay3WImpl_EnumPlayers,
XCAST(EnumSessions)DirectPlay3WImpl_EnumSessions,
XCAST(GetCaps)DirectPlay3WImpl_GetCaps,
XCAST(GetGroupData)DirectPlay3WImpl_GetGroupData,
XCAST(GetGroupName)DirectPlay3WImpl_GetGroupName,
XCAST(GetMessageCount)DirectPlay3WImpl_GetMessageCount,
XCAST(GetPlayerAddress)DirectPlay3WImpl_GetPlayerAddress,
XCAST(GetPlayerCaps)DirectPlay3WImpl_GetPlayerCaps,
XCAST(GetPlayerData)DirectPlay3WImpl_GetPlayerData,
XCAST(GetPlayerName)DirectPlay3WImpl_GetPlayerName,
XCAST(GetSessionDesc)DirectPlay3WImpl_GetSessionDesc,
XCAST(Initialize)DirectPlay3WImpl_Initialize,
XCAST(Open)DirectPlay3WImpl_Open,
XCAST(Receive)DirectPlay3WImpl_Receive,
XCAST(Send)DirectPlay3WImpl_Send,
XCAST(SetGroupData)DirectPlay3WImpl_SetGroupData,
XCAST(SetGroupName)DirectPlay3WImpl_SetGroupName,
XCAST(SetPlayerData)DirectPlay3WImpl_SetPlayerData,
XCAST(SetPlayerName)DirectPlay3WImpl_SetPlayerName,
XCAST(SetSessionDesc)DirectPlay3WImpl_SetSessionDesc
};
#undef XCAST
/* Note: Hack so we can reuse the old functions without compiler warnings */
#ifdef __GNUC__
# define XCAST(fun) (typeof(directPlay2AVT.fn##fun))
#else
# define XCAST(fun) (void*)
#endif
static ICOM_VTABLE(IDirectPlay2) directPlay2AVT = {
DirectPlay2A_QueryInterface,
XCAST(AddRef)DirectPlay3WImpl_AddRef,
XCAST(Release)DirectPlay3A_Release,
XCAST(AddPlayerToGroup)DirectPlay3A_AddPlayerToGroup,
XCAST(Close)DirectPlay3A_Close,
XCAST(CreateGroup)DirectPlay3A_CreateGroup,
XCAST(CreatePlayer)DirectPlay3A_CreatePlayer,
XCAST(DeletePlayerFromGroup)DirectPlay3A_DeletePlayerFromGroup,
XCAST(DestroyGroup)DirectPlay3A_DestroyGroup,
XCAST(DestroyPlayer)DirectPlay3A_DestroyPlayer,
XCAST(EnumGroupPlayers)DirectPlay3A_EnumGroupPlayers,
XCAST(EnumGroups)DirectPlay3A_EnumGroups,
XCAST(EnumPlayers)DirectPlay3A_EnumPlayers,
XCAST(EnumSessions)DirectPlay3A_EnumSessions,
XCAST(GetCaps)DirectPlay3A_GetCaps,
XCAST(GetGroupData)DirectPlay3A_GetGroupData,
XCAST(GetGroupName)DirectPlay3A_GetGroupName,
XCAST(GetMessageCount)DirectPlay3A_GetMessageCount,
XCAST(GetPlayerAddress)DirectPlay3A_GetPlayerAddress,
XCAST(GetPlayerCaps)DirectPlay3A_GetPlayerCaps,
XCAST(GetPlayerData)DirectPlay3A_GetPlayerData,
XCAST(GetPlayerName)DirectPlay3A_GetPlayerName,
XCAST(GetSessionDesc)DirectPlay3A_GetSessionDesc,
XCAST(Initialize)DirectPlay3A_Initialize,
XCAST(Open)DirectPlay3A_Open,
XCAST(Receive)DirectPlay3A_Receive,
XCAST(Send)DirectPlay3A_Send,
XCAST(SetGroupData)DirectPlay3A_SetGroupData,
XCAST(SetGroupName)DirectPlay3A_SetGroupName,
XCAST(SetPlayerData)DirectPlay3A_SetPlayerData,
XCAST(SetPlayerName)DirectPlay3A_SetPlayerName,
XCAST(SetSessionDesc)DirectPlay3A_SetSessionDesc
};
#undef XCAST
static ICOM_VTABLE(IDirectPlay3) directPlay3AVT = {
DirectPlay3A_QueryInterface,
DirectPlay3WImpl_AddRef,
DirectPlay3A_Release,
DirectPlay3A_AddPlayerToGroup,
DirectPlay3A_Close,
DirectPlay3A_CreateGroup,
DirectPlay3A_CreatePlayer,
DirectPlay3A_DeletePlayerFromGroup,
DirectPlay3A_DestroyGroup,
DirectPlay3A_DestroyPlayer,
DirectPlay3A_EnumGroupPlayers,
DirectPlay3A_EnumGroups,
DirectPlay3A_EnumPlayers,
DirectPlay3A_EnumSessions,
DirectPlay3A_GetCaps,
DirectPlay3A_GetGroupData,
DirectPlay3A_GetGroupName,
DirectPlay3A_GetMessageCount,
DirectPlay3A_GetPlayerAddress,
DirectPlay3A_GetPlayerCaps,
DirectPlay3A_GetPlayerData,
DirectPlay3A_GetPlayerName,
DirectPlay3A_GetSessionDesc,
DirectPlay3A_Initialize,
DirectPlay3A_Open,
DirectPlay3A_Receive,
DirectPlay3A_Send,
DirectPlay3A_SetGroupData,
DirectPlay3A_SetGroupName,
DirectPlay3A_SetPlayerData,
DirectPlay3A_SetPlayerName,
DirectPlay3A_SetSessionDesc,
DirectPlay3A_AddGroupToGroup,
DirectPlay3A_CreateGroupInGroup,
DirectPlay3A_DeleteGroupFromGroup,
DirectPlay3A_EnumConnections,
DirectPlay3A_EnumGroupsInGroup,
DirectPlay3A_GetGroupConnectionSettings,
DirectPlay3A_InitializeConnection,
DirectPlay3A_SecureOpen,
DirectPlay3A_SendChatMessage,
DirectPlay3A_SetGroupConnectionSettings,
DirectPlay3A_StartSession,
DirectPlay3A_GetGroupFlags,
DirectPlay3A_GetGroupParent,
DirectPlay3A_GetPlayerAccount,
DirectPlay3A_GetPlayerFlags
};
static ICOM_VTABLE(IDirectPlay3) directPlay3WVT = {
DirectPlay3WImpl_QueryInterface,
DirectPlay3WImpl_AddRef,
DirectPlay3WImpl_Release,
DirectPlay3WImpl_AddPlayerToGroup,
DirectPlay3WImpl_Close,
DirectPlay3WImpl_CreateGroup,
DirectPlay3WImpl_CreatePlayer,
DirectPlay3WImpl_DeletePlayerFromGroup,
DirectPlay3WImpl_DestroyGroup,
DirectPlay3WImpl_DestroyPlayer,
DirectPlay3WImpl_EnumGroupPlayers,
DirectPlay3WImpl_EnumGroups,
DirectPlay3WImpl_EnumPlayers,
DirectPlay3WImpl_EnumSessions,
DirectPlay3WImpl_GetCaps,
DirectPlay3WImpl_GetGroupData,
DirectPlay3WImpl_GetGroupName,
DirectPlay3WImpl_GetMessageCount,
DirectPlay3WImpl_GetPlayerAddress,
DirectPlay3WImpl_GetPlayerCaps,
DirectPlay3WImpl_GetPlayerData,
DirectPlay3WImpl_GetPlayerName,
DirectPlay3WImpl_GetSessionDesc,
DirectPlay3WImpl_Initialize,
DirectPlay3WImpl_Open,
DirectPlay3WImpl_Receive,
DirectPlay3WImpl_Send,
DirectPlay3WImpl_SetGroupData,
DirectPlay3WImpl_SetGroupName,
DirectPlay3WImpl_SetPlayerData,
DirectPlay3WImpl_SetPlayerName,
DirectPlay3WImpl_SetSessionDesc,
DirectPlay3WImpl_AddGroupToGroup,
DirectPlay3WImpl_CreateGroupInGroup,
DirectPlay3WImpl_DeleteGroupFromGroup,
DirectPlay3WImpl_EnumConnections,
DirectPlay3WImpl_EnumGroupsInGroup,
DirectPlay3WImpl_GetGroupConnectionSettings,
DirectPlay3WImpl_InitializeConnection,
DirectPlay3WImpl_SecureOpen,
DirectPlay3WImpl_SendChatMessage,
DirectPlay3WImpl_SetGroupConnectionSettings,
DirectPlay3WImpl_StartSession,
DirectPlay3WImpl_GetGroupFlags,
DirectPlay3WImpl_GetGroupParent,
DirectPlay3WImpl_GetPlayerAccount,
DirectPlay3WImpl_GetPlayerFlags
};