wine/dlls/wined3d
2011-12-19 20:15:49 +01:00
..
arb_program_shader.c wined3d: Fix some flag checks. 2011-12-13 14:00:24 +01:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef. 2011-12-02 11:51:29 +01:00
device.c wined3d: Get rid of the WINED3DDEVTYPE typedef. 2011-12-13 18:58:58 +01:00
directx.c wined3d: Get rid of the WINED3DDEVTYPE typedef. 2011-12-13 18:58:58 +01:00
drawprim.c wined3d: The VertexAttrib*h[v] calls in NV_half_float depend on NV_vertex_program. 2011-12-09 21:15:23 +01:00
gl_compat.c
glsl_shader.c wined3d: Don't declare more varyings than required by the shader model. 2011-12-06 15:50:58 +01:00
Makefile.in ddraw: Move clipper handling to ddraw. 2011-12-13 18:58:37 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader_sm1.c
shader_sm4.c
shader.c wined3d: Ignore invalid texture transform flags. 2011-12-13 14:00:24 +01:00
state.c wined3d: Get rid of the WINED3DBLENDOP typedef. 2011-12-19 20:15:49 +01:00
stateblock.c wined3d: Get rid of the WINED3DBLENDOP typedef. 2011-12-19 20:15:49 +01:00
surface.c wined3d: Use the correct source pitch and byte_count for uploading converted surfaces. 2011-12-13 18:58:57 +01:00
swapchain.c wined3d: Get rid of the WINED3DRASTER_STATUS typedef. 2011-12-02 11:51:33 +01:00
texture.c wined3d: Get rid of the WINED3DBOX typedef. 2011-12-07 17:49:56 +01:00
utils.c wined3d: Get rid of the WINED3DDEVTYPE typedef. 2011-12-13 18:58:58 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Get rid of the WINED3DBOX typedef. 2011-12-07 17:49:56 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Get rid of the WINED3DDEVTYPE typedef. 2011-12-13 18:58:58 +01:00
wined3d.spec ddraw: Move clipper handling to ddraw. 2011-12-13 18:58:37 +01:00